freedreno: Output the same shader-db format as v3d and intel.
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_cache.h
1 /*
2 * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef IR3_CACHE_H_
28 #define IR3_CACHE_H_
29
30 #include "ir3/ir3_shader.h"
31
32 /*
33 * An in-memory cache for mapping shader state objects plus shader key to
34 * hw specific state object for the specified shader variant. This is to
35 * allow re-using things like the register setup for varying linkage, etc.
36 */
37
38 /* key into program state cache */
39 struct ir3_cache_key {
40 struct ir3_shader *vs, *fs; // 4 dwords
41 struct ir3_shader_key key; // 7 dwords
42 };
43
44 /* per-gen backend program state object should subclass this for it's
45 * state object, mainly because we need a copy of the key that is not
46 * allocated on the stack
47 */
48 struct ir3_program_state {
49 struct ir3_cache_key key;
50 };
51
52 struct ir3_cache_funcs {
53 struct ir3_program_state *(*create_state)(void *data,
54 struct ir3_shader_variant *bs, /* binning pass vs */
55 struct ir3_shader_variant *vs,
56 struct ir3_shader_variant *fs,
57 const struct ir3_shader_key *key);
58 void (*destroy_state)(void *data, struct ir3_program_state *state);
59 };
60
61 struct ir3_cache;
62
63 /* construct a shader cache. Free with ralloc_free() */
64 struct ir3_cache * ir3_cache_create(const struct ir3_cache_funcs *funcs, void *data);
65 void ir3_cache_destroy(struct ir3_cache *cache);
66
67 /* debug callback is used for shader-db logs in case the lookup triggers
68 * shader variant compilation.
69 */
70 struct ir3_program_state * ir3_cache_lookup(struct ir3_cache *cache,
71 const struct ir3_cache_key *key,
72 struct pipe_debug_callback *debug);
73
74 /* call when an API level state object is destroyed, to invalidate
75 * cache entries which reference that state object.
76 */
77 void ir3_cache_invalidate(struct ir3_cache *cache, void *stobj);
78
79 #endif /* IR3_CACHE_H_ */