turnip: Configure VPC for geometry shaders
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/format/u_format.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "tgsi/tgsi_parse.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 #include "freedreno_context.h"
39 #include "freedreno_util.h"
40
41 #include "ir3/ir3_shader.h"
42 #include "ir3/ir3_gallium.h"
43 #include "ir3/ir3_compiler.h"
44 #include "ir3/ir3_nir.h"
45
46 static void
47 dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
48 struct pipe_debug_callback *debug)
49 {
50 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
51 return;
52
53 pipe_debug_message(debug, SHADER_INFO,
54 "%s shader: %u inst, %u nops, %u non-nops, %u dwords, "
55 "%u last-baryf, %u half, %u full, %u constlen, "
56 "%u sstall, %u (ss), %u (sy), %d max_sun, %d loops\n",
57 ir3_shader_stage(v),
58 v->info.instrs_count,
59 v->info.nops_count,
60 v->info.instrs_count - v->info.nops_count,
61 v->info.sizedwords,
62 v->info.last_baryf,
63 v->info.max_half_reg + 1,
64 v->info.max_reg + 1,
65 v->constlen,
66 v->info.sstall,
67 v->info.ss, v->info.sy,
68 v->max_sun, v->loops);
69 }
70
71 struct ir3_shader_variant *
72 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
73 bool binning_pass, struct pipe_debug_callback *debug)
74 {
75 struct ir3_shader_variant *v;
76 bool created = false;
77
78 /* some shader key values only apply to vertex or frag shader,
79 * so normalize the key to avoid constructing multiple identical
80 * variants:
81 */
82 ir3_normalize_key(&key, shader->type);
83
84 v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
85
86 if (created) {
87 dump_shader_info(v, binning_pass, debug);
88 }
89
90 return v;
91 }
92
93 static void
94 copy_stream_out(struct ir3_stream_output_info *i,
95 const struct pipe_stream_output_info *p)
96 {
97 STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
98 STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
99
100 i->num_outputs = p->num_outputs;
101 for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
102 i->stride[n] = p->stride[n];
103
104 for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
105 i->output[n].register_index = p->output[n].register_index;
106 i->output[n].start_component = p->output[n].start_component;
107 i->output[n].num_components = p->output[n].num_components;
108 i->output[n].output_buffer = p->output[n].output_buffer;
109 i->output[n].dst_offset = p->output[n].dst_offset;
110 i->output[n].stream = p->output[n].stream;
111 }
112 }
113
114 struct ir3_shader *
115 ir3_shader_create(struct ir3_compiler *compiler,
116 const struct pipe_shader_state *cso,
117 struct pipe_debug_callback *debug,
118 struct pipe_screen *screen)
119 {
120 nir_shader *nir;
121 if (cso->type == PIPE_SHADER_IR_NIR) {
122 /* we take ownership of the reference: */
123 nir = cso->ir.nir;
124 } else {
125 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
126 if (ir3_shader_debug & IR3_DBG_DISASM) {
127 tgsi_dump(cso->tokens, 0);
128 }
129 nir = tgsi_to_nir(cso->tokens, screen);
130 }
131
132 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
133
134 copy_stream_out(&shader->stream_output, &cso->stream_output);
135
136 if (fd_mesa_debug & FD_DBG_SHADERDB) {
137 /* if shader-db run, create a standard variant immediately
138 * (as otherwise nothing will trigger the shader to be
139 * actually compiled)
140 */
141 static struct ir3_shader_key key; /* static is implicitly zeroed */
142 ir3_shader_variant(shader, key, false, debug);
143
144 if (nir->info.stage != MESA_SHADER_FRAGMENT)
145 ir3_shader_variant(shader, key, true, debug);
146 }
147
148 return shader;
149 }
150
151 /* a bit annoying that compute-shader and normal shader state objects
152 * aren't a bit more aligned.
153 */
154 struct ir3_shader *
155 ir3_shader_create_compute(struct ir3_compiler *compiler,
156 const struct pipe_compute_state *cso,
157 struct pipe_debug_callback *debug,
158 struct pipe_screen *screen)
159 {
160 nir_shader *nir;
161 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
162 /* we take ownership of the reference: */
163 nir = (nir_shader *)cso->prog;
164 } else {
165 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
166 if (ir3_shader_debug & IR3_DBG_DISASM) {
167 tgsi_dump(cso->prog, 0);
168 }
169 nir = tgsi_to_nir(cso->prog, screen);
170 }
171
172 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
173
174 if (fd_mesa_debug & FD_DBG_SHADERDB) {
175 /* if shader-db run, create a standard variant immediately
176 * (as otherwise nothing will trigger the shader to be
177 * actually compiled)
178 */
179 static struct ir3_shader_key key; /* static is implicitly zeroed */
180 ir3_shader_variant(shader, key, false, debug);
181 }
182
183 return shader;
184 }
185
186 /* This has to reach into the fd_context a bit more than the rest of
187 * ir3, but it needs to be aligned with the compiler, so both agree
188 * on which const regs hold what. And the logic is identical between
189 * a3xx/a4xx, the only difference is small details in the actual
190 * CP_LOAD_STATE packets (which is handled inside the generation
191 * specific ctx->emit_const(_bo)() fxns)
192 */
193
194 #include "freedreno_resource.h"
195
196 static inline bool
197 is_stateobj(struct fd_ringbuffer *ring)
198 {
199 /* XXX this is an ugly way to differentiate.. */
200 return !!(ring->flags & FD_RINGBUFFER_STREAMING);
201 }
202
203 static inline void
204 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
205 {
206 /* when we emit const state via ring (IB2) we need a WFI, but when
207 * it is emit'd via stateobj, we don't
208 */
209 if (is_stateobj(ring))
210 return;
211
212 fd_wfi(batch, ring);
213 }
214
215 static void
216 emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
217 const struct ir3_shader_variant *v, uint32_t dst_offset,
218 uint32_t offset, uint32_t size,
219 const void *user_buffer, struct pipe_resource *buffer)
220 {
221 assert(dst_offset + size <= v->constlen * 4);
222
223 screen->emit_const(ring, v->type, dst_offset,
224 offset, size, user_buffer, buffer);
225 }
226
227 /**
228 * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
229 * Returns number of packets, and total size of all the payload.
230 *
231 * The value can be a worst-case, ie. some shader variants may not read all
232 * consts, etc.
233 *
234 * Returns size in dwords.
235 */
236 void
237 ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
238 unsigned *packets, unsigned *size)
239 {
240 *packets = *size = 0;
241
242 for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
243 if (state->range[i].start < state->range[i].end) {
244 *size += state->range[i].end - state->range[i].start;
245 (*packets)++;
246 }
247 }
248 }
249
250 /**
251 * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
252 * outside of these ranges will be done using full UBO accesses in the
253 * shader).
254 */
255 void
256 ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
257 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
258 {
259 struct ir3_ubo_analysis_state *state;
260 state = &v->shader->ubo_state;
261
262 uint32_t i;
263 foreach_bit(i, state->enabled & constbuf->enabled_mask) {
264 struct pipe_constant_buffer *cb = &constbuf->cb[i];
265
266 uint32_t size = state->range[i].end - state->range[i].start;
267 uint32_t offset = cb->buffer_offset + state->range[i].start;
268
269 /* and even if the start of the const buffer is before
270 * first_immediate, the end may not be:
271 */
272 size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
273
274 if (size == 0)
275 continue;
276
277 /* things should be aligned to vec4: */
278 debug_assert((state->range[i].offset % 16) == 0);
279 debug_assert((size % 16) == 0);
280 debug_assert((offset % 16) == 0);
281
282 emit_const(screen, ring, v, state->range[i].offset / 4,
283 offset, size / 4, cb->user_buffer, cb->buffer);
284 }
285 }
286
287 void
288 ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
289 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
290 {
291 const struct ir3_const_state *const_state = &v->shader->const_state;
292 uint32_t offset = const_state->offsets.ubo;
293 if (v->constlen > offset) {
294 uint32_t params = const_state->num_ubos;
295 uint32_t offsets[params];
296 struct pipe_resource *prscs[params];
297
298 for (uint32_t i = 0; i < params; i++) {
299 const uint32_t index = i + 1; /* UBOs start at index 1 */
300 struct pipe_constant_buffer *cb = &constbuf->cb[index];
301 assert(!cb->user_buffer);
302
303 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
304 offsets[i] = cb->buffer_offset;
305 prscs[i] = cb->buffer;
306 } else {
307 offsets[i] = 0;
308 prscs[i] = NULL;
309 }
310 }
311
312 assert(offset * 4 + params < v->constlen * 4);
313
314 screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
315 }
316 }
317
318 void
319 ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
320 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
321 {
322 const struct ir3_const_state *const_state = &v->shader->const_state;
323 uint32_t offset = const_state->offsets.ssbo_sizes;
324 if (v->constlen > offset) {
325 uint32_t sizes[align(const_state->ssbo_size.count, 4)];
326 unsigned mask = const_state->ssbo_size.mask;
327
328 while (mask) {
329 unsigned index = u_bit_scan(&mask);
330 unsigned off = const_state->ssbo_size.off[index];
331 sizes[off] = sb->sb[index].buffer_size;
332 }
333
334 emit_const(screen, ring, v, offset * 4,
335 0, ARRAY_SIZE(sizes), sizes, NULL);
336 }
337 }
338
339 void
340 ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
341 struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
342 {
343 const struct ir3_const_state *const_state = &v->shader->const_state;
344 uint32_t offset = const_state->offsets.image_dims;
345 if (v->constlen > offset) {
346 uint32_t dims[align(const_state->image_dims.count, 4)];
347 unsigned mask = const_state->image_dims.mask;
348
349 while (mask) {
350 struct pipe_image_view *img;
351 struct fd_resource *rsc;
352 unsigned index = u_bit_scan(&mask);
353 unsigned off = const_state->image_dims.off[index];
354
355 img = &si->si[index];
356 rsc = fd_resource(img->resource);
357
358 dims[off + 0] = util_format_get_blocksize(img->format);
359 if (img->resource->target != PIPE_BUFFER) {
360 struct fdl_slice *slice =
361 fd_resource_slice(rsc, img->u.tex.level);
362 /* note for 2d/cube/etc images, even if re-interpreted
363 * as a different color format, the pixel size should
364 * be the same, so use original dimensions for y and z
365 * stride:
366 */
367 dims[off + 1] = slice->pitch * rsc->layout.cpp;
368 /* see corresponding logic in fd_resource_offset(): */
369 if (rsc->layout.layer_first) {
370 dims[off + 2] = rsc->layout.layer_size;
371 } else {
372 dims[off + 2] = slice->size0;
373 }
374 } else {
375 /* For buffer-backed images, the log2 of the format's
376 * bytes-per-pixel is placed on the 2nd slot. This is useful
377 * when emitting image_size instructions, for which we need
378 * to divide by bpp for image buffers. Since the bpp
379 * can only be power-of-two, the division is implemented
380 * as a SHR, and for that it is handy to have the log2 of
381 * bpp as a constant. (log2 = first-set-bit - 1)
382 */
383 dims[off + 1] = ffs(dims[off + 0]) - 1;
384 }
385 }
386 uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
387
388 emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
389 }
390 }
391
392 void
393 ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
394 struct fd_ringbuffer *ring)
395 {
396 const struct ir3_const_state *const_state = &v->shader->const_state;
397 uint32_t base = const_state->offsets.immediate;
398 int size = const_state->immediates_count;
399
400 /* truncate size to avoid writing constants that shader
401 * does not use:
402 */
403 size = MIN2(size + base, v->constlen) - base;
404
405 /* convert out of vec4: */
406 base *= 4;
407 size *= 4;
408
409 if (size > 0) {
410 emit_const(screen, ring, v, base,
411 0, size, const_state->immediates[0].val, NULL);
412 }
413 }
414
415 void
416 ir3_emit_link_map(struct fd_screen *screen,
417 const struct ir3_shader_variant *producer,
418 const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
419 {
420 const struct ir3_const_state *const_state = &v->shader->const_state;
421 uint32_t base = const_state->offsets.primitive_map;
422 uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
423
424 num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
425
426 int size = DIV_ROUND_UP(num_loc, 4);
427
428 /* truncate size to avoid writing constants that shader
429 * does not use:
430 */
431 size = MIN2(size + base, v->constlen) - base;
432
433 /* convert out of vec4: */
434 base *= 4;
435 size *= 4;
436
437 if (size > 0)
438 emit_const(screen, ring, v, base, 0, size, patch_locs, NULL);
439 }
440
441 /* emit stream-out buffers: */
442 static void
443 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
444 struct fd_ringbuffer *ring)
445 {
446 /* streamout addresses after driver-params: */
447 const struct ir3_const_state *const_state = &v->shader->const_state;
448 uint32_t offset = const_state->offsets.tfbo;
449 if (v->constlen > offset) {
450 struct fd_streamout_stateobj *so = &ctx->streamout;
451 struct ir3_stream_output_info *info = &v->shader->stream_output;
452 uint32_t params = 4;
453 uint32_t offsets[params];
454 struct pipe_resource *prscs[params];
455
456 for (uint32_t i = 0; i < params; i++) {
457 struct pipe_stream_output_target *target = so->targets[i];
458
459 if (target) {
460 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
461 target->buffer_offset;
462 prscs[i] = target->buffer;
463 } else {
464 offsets[i] = 0;
465 prscs[i] = NULL;
466 }
467 }
468
469 assert(offset * 4 + params < v->constlen * 4);
470
471 ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
472 }
473 }
474
475 static uint32_t
476 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
477 {
478 struct fd_streamout_stateobj *so = &ctx->streamout;
479 struct ir3_stream_output_info *info = &v->shader->stream_output;
480 uint32_t maxvtxcnt = 0x7fffffff;
481
482 if (ctx->screen->gpu_id >= 500)
483 return 0;
484 if (v->binning_pass)
485 return 0;
486 if (v->shader->stream_output.num_outputs == 0)
487 return 0;
488 if (so->num_targets == 0)
489 return 0;
490
491 /* offset to write to is:
492 *
493 * total_vtxcnt = vtxcnt + offsets[i]
494 * offset = total_vtxcnt * stride[i]
495 *
496 * offset = vtxcnt * stride[i] ; calculated in shader
497 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
498 *
499 * assuming for each vtx, each target buffer will have data written
500 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
501 *
502 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
503 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
504 *
505 * but shader is actually doing a less-than (rather than less-than-
506 * equal) check, so we can drop the -stride[i].
507 *
508 * TODO is assumption about `offset + stride[i]` legit?
509 */
510 for (unsigned i = 0; i < so->num_targets; i++) {
511 struct pipe_stream_output_target *target = so->targets[i];
512 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
513 if (target) {
514 uint32_t max = target->buffer_size / stride;
515 maxvtxcnt = MIN2(maxvtxcnt, max);
516 }
517 }
518
519 return maxvtxcnt;
520 }
521
522 static void
523 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
524 struct fd_context *ctx, enum pipe_shader_type t)
525 {
526 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
527
528 /* When we use CP_SET_DRAW_STATE objects to emit constant state,
529 * if we emit any of it we need to emit all. This is because
530 * we are using the same state-group-id each time for uniform
531 * state, and if previous update is never evaluated (due to no
532 * visible primitives in the current tile) then the new stateobj
533 * completely replaces the old one.
534 *
535 * Possibly if we split up different parts of the const state to
536 * different state-objects we could avoid this.
537 */
538 if (dirty && is_stateobj(ring))
539 dirty = ~0;
540
541 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
542 struct fd_constbuf_stateobj *constbuf;
543 bool shader_dirty;
544
545 constbuf = &ctx->constbuf[t];
546 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
547
548 ring_wfi(ctx->batch, ring);
549
550 ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
551 ir3_emit_ubos(ctx->screen, v, ring, constbuf);
552 if (shader_dirty)
553 ir3_emit_immediates(ctx->screen, v, ring);
554 }
555
556 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
557 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
558 ring_wfi(ctx->batch, ring);
559 ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
560 }
561
562 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
563 struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
564 ring_wfi(ctx->batch, ring);
565 ir3_emit_image_dims(ctx->screen, v, ring, si);
566 }
567 }
568
569 void
570 ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
571 struct fd_ringbuffer *ring, struct fd_context *ctx,
572 const struct pipe_draw_info *info)
573 {
574 debug_assert(ir3_needs_vs_driver_params(v));
575
576 const struct ir3_const_state *const_state = &v->shader->const_state;
577 uint32_t offset = const_state->offsets.driver_param;
578 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
579 [IR3_DP_VTXID_BASE] = info->index_size ?
580 info->index_bias : info->start,
581 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
582 };
583 /* if no user-clip-planes, we don't need to emit the
584 * entire thing:
585 */
586 uint32_t vertex_params_size = 4;
587
588 if (v->key.ucp_enables) {
589 struct pipe_clip_state *ucp = &ctx->ucp;
590 unsigned pos = IR3_DP_UCP0_X;
591 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
592 for (unsigned j = 0; j < 4; j++) {
593 vertex_params[pos] = fui(ucp->ucp[i][j]);
594 pos++;
595 }
596 }
597 vertex_params_size = ARRAY_SIZE(vertex_params);
598 }
599
600 vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
601
602 bool needs_vtxid_base =
603 ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
604
605 /* for indirect draw, we need to copy VTXID_BASE from
606 * indirect-draw parameters buffer.. which is annoying
607 * and means we can't easily emit these consts in cmd
608 * stream so need to copy them to bo.
609 */
610 if (info->indirect && needs_vtxid_base) {
611 struct pipe_draw_indirect_info *indirect = info->indirect;
612 struct pipe_resource *vertex_params_rsc =
613 pipe_buffer_create(&ctx->screen->base,
614 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
615 vertex_params_size * 4);
616 unsigned src_off = info->indirect->offset;;
617 void *ptr;
618
619 ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
620 memcpy(ptr, vertex_params, vertex_params_size * 4);
621
622 if (info->index_size) {
623 /* indexed draw, index_bias is 4th field: */
624 src_off += 3 * 4;
625 } else {
626 /* non-indexed draw, start is 3rd field: */
627 src_off += 2 * 4;
628 }
629
630 /* copy index_bias or start from draw params: */
631 ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
632 indirect->buffer, src_off, 1);
633
634 emit_const(ctx->screen, ring, v, offset * 4, 0,
635 vertex_params_size, NULL, vertex_params_rsc);
636
637 pipe_resource_reference(&vertex_params_rsc, NULL);
638 } else {
639 emit_const(ctx->screen, ring, v, offset * 4, 0,
640 vertex_params_size, vertex_params, NULL);
641 }
642
643 /* if needed, emit stream-out buffer addresses: */
644 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
645 emit_tfbos(ctx, v, ring);
646 }
647 }
648
649 void
650 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
651 struct fd_context *ctx, const struct pipe_draw_info *info)
652 {
653 debug_assert(v->type == MESA_SHADER_VERTEX);
654
655 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
656
657 /* emit driver params every time: */
658 if (info && ir3_needs_vs_driver_params(v)) {
659 ring_wfi(ctx->batch, ring);
660 ir3_emit_vs_driver_params(v, ring, ctx, info);
661 }
662 }
663
664 void
665 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
666 struct fd_context *ctx)
667 {
668 debug_assert(v->type == MESA_SHADER_FRAGMENT);
669
670 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
671 }
672
673 /* emit compute-shader consts: */
674 void
675 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
676 struct fd_context *ctx, const struct pipe_grid_info *info)
677 {
678 debug_assert(gl_shader_stage_is_compute(v->type));
679
680 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
681
682 /* emit compute-shader driver-params: */
683 const struct ir3_const_state *const_state = &v->shader->const_state;
684 uint32_t offset = const_state->offsets.driver_param;
685 if (v->constlen > offset) {
686 ring_wfi(ctx->batch, ring);
687
688 if (info->indirect) {
689 struct pipe_resource *indirect = NULL;
690 unsigned indirect_offset;
691
692 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
693 * to be aligned more strongly than 4 bytes. So in this case
694 * we need a temporary buffer to copy NumWorkGroups.xyz to.
695 *
696 * TODO if previous compute job is writing to info->indirect,
697 * we might need a WFI.. but since we currently flush for each
698 * compute job, we are probably ok for now.
699 */
700 if (info->indirect_offset & 0xf) {
701 indirect = pipe_buffer_create(&ctx->screen->base,
702 PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
703 0x1000);
704 indirect_offset = 0;
705
706 ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
707 info->indirect_offset, 3);
708 } else {
709 pipe_resource_reference(&indirect, info->indirect);
710 indirect_offset = info->indirect_offset;
711 }
712
713 emit_const(ctx->screen, ring, v, offset * 4,
714 indirect_offset, 4, NULL, indirect);
715
716 pipe_resource_reference(&indirect, NULL);
717 } else {
718 uint32_t compute_params[IR3_DP_CS_COUNT] = {
719 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
720 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
721 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
722 [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
723 [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
724 [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
725 };
726 uint32_t size = MIN2(const_state->num_driver_params,
727 v->constlen * 4 - offset * 4);
728
729 emit_const(ctx->screen, ring, v, offset * 4, 0, size,
730 compute_params, NULL);
731 }
732 }
733 }
734
735 static void *
736 ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
737 {
738 struct fd_context *ctx = fd_context(pctx);
739 struct ir3_compiler *compiler = ctx->screen->compiler;
740 return ir3_shader_create(compiler, cso, &ctx->debug, pctx->screen);
741 }
742
743 static void
744 ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso)
745 {
746 struct ir3_shader *so = hwcso;
747 ir3_shader_destroy(so);
748 }
749
750 void
751 ir3_prog_init(struct pipe_context *pctx)
752 {
753 pctx->create_vs_state = ir3_shader_state_create;
754 pctx->delete_vs_state = ir3_shader_state_delete;
755
756 pctx->create_tcs_state = ir3_shader_state_create;
757 pctx->delete_tcs_state = ir3_shader_state_delete;
758
759 pctx->create_tes_state = ir3_shader_state_create;
760 pctx->delete_tes_state = ir3_shader_state_delete;
761
762 pctx->create_gs_state = ir3_shader_state_create;
763 pctx->delete_gs_state = ir3_shader_state_delete;
764
765 pctx->create_fs_state = ir3_shader_state_create;
766 pctx->delete_fs_state = ir3_shader_state_delete;
767 }