freedreno: Assert that we don't exceed constlen.
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "tgsi/tgsi_parse.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 #include "freedreno_context.h"
39 #include "freedreno_util.h"
40
41 #include "ir3/ir3_shader.h"
42 #include "ir3/ir3_gallium.h"
43 #include "ir3/ir3_compiler.h"
44 #include "ir3/ir3_nir.h"
45
46 static void
47 dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
48 struct pipe_debug_callback *debug)
49 {
50 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
51 return;
52
53 pipe_debug_message(debug, SHADER_INFO,
54 "%s%s shader: %u inst, %u dwords, "
55 "%u half, %u full, %u constlen, "
56 "%u (ss), %u (sy), %d max_sun, %d loops\n",
57 binning_pass ? "B" : "",
58 ir3_shader_stage(v->shader),
59 v->info.instrs_count,
60 v->info.sizedwords,
61 v->info.max_half_reg + 1,
62 v->info.max_reg + 1,
63 v->constlen,
64 v->info.ss, v->info.sy,
65 v->max_sun, v->loops);
66 }
67
68 struct ir3_shader_variant *
69 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
70 bool binning_pass, struct pipe_debug_callback *debug)
71 {
72 struct ir3_shader_variant *v;
73 bool created = false;
74
75 /* some shader key values only apply to vertex or frag shader,
76 * so normalize the key to avoid constructing multiple identical
77 * variants:
78 */
79 ir3_normalize_key(&key, shader->type);
80
81 v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
82
83 if (created) {
84 dump_shader_info(v, binning_pass, debug);
85 }
86
87 return v;
88 }
89
90 static void
91 copy_stream_out(struct ir3_stream_output_info *i,
92 const struct pipe_stream_output_info *p)
93 {
94 STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
95 STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
96
97 i->num_outputs = p->num_outputs;
98 for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
99 i->stride[n] = p->stride[n];
100
101 for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
102 i->output[n].register_index = p->output[n].register_index;
103 i->output[n].start_component = p->output[n].start_component;
104 i->output[n].num_components = p->output[n].num_components;
105 i->output[n].output_buffer = p->output[n].output_buffer;
106 i->output[n].dst_offset = p->output[n].dst_offset;
107 i->output[n].stream = p->output[n].stream;
108 }
109 }
110
111 struct ir3_shader *
112 ir3_shader_create(struct ir3_compiler *compiler,
113 const struct pipe_shader_state *cso, gl_shader_stage type,
114 struct pipe_debug_callback *debug,
115 struct pipe_screen *screen)
116 {
117 nir_shader *nir;
118 if (cso->type == PIPE_SHADER_IR_NIR) {
119 /* we take ownership of the reference: */
120 nir = cso->ir.nir;
121 } else {
122 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
123 if (ir3_shader_debug & IR3_DBG_DISASM) {
124 tgsi_dump(cso->tokens, 0);
125 }
126 nir = tgsi_to_nir(cso->tokens, screen);
127 }
128
129 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
130
131 copy_stream_out(&shader->stream_output, &cso->stream_output);
132
133 if (fd_mesa_debug & FD_DBG_SHADERDB) {
134 /* if shader-db run, create a standard variant immediately
135 * (as otherwise nothing will trigger the shader to be
136 * actually compiled)
137 */
138 static struct ir3_shader_key key;
139 memset(&key, 0, sizeof(key));
140 ir3_shader_variant(shader, key, false, debug);
141
142 if (nir->info.stage != MESA_SHADER_FRAGMENT)
143 ir3_shader_variant(shader, key, true, debug);
144 }
145 return shader;
146 }
147
148 /* a bit annoying that compute-shader and normal shader state objects
149 * aren't a bit more aligned.
150 */
151 struct ir3_shader *
152 ir3_shader_create_compute(struct ir3_compiler *compiler,
153 const struct pipe_compute_state *cso,
154 struct pipe_debug_callback *debug,
155 struct pipe_screen *screen)
156 {
157 nir_shader *nir;
158 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
159 /* we take ownership of the reference: */
160 nir = (nir_shader *)cso->prog;
161 } else {
162 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
163 if (ir3_shader_debug & IR3_DBG_DISASM) {
164 tgsi_dump(cso->prog, 0);
165 }
166 nir = tgsi_to_nir(cso->prog, screen);
167 }
168
169 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
170
171 return shader;
172 }
173
174 /* This has to reach into the fd_context a bit more than the rest of
175 * ir3, but it needs to be aligned with the compiler, so both agree
176 * on which const regs hold what. And the logic is identical between
177 * a3xx/a4xx, the only difference is small details in the actual
178 * CP_LOAD_STATE packets (which is handled inside the generation
179 * specific ctx->emit_const(_bo)() fxns)
180 */
181
182 #include "freedreno_resource.h"
183
184 static inline bool
185 is_stateobj(struct fd_ringbuffer *ring)
186 {
187 /* XXX this is an ugly way to differentiate.. */
188 return !!(ring->flags & FD_RINGBUFFER_STREAMING);
189 }
190
191 static inline void
192 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
193 {
194 /* when we emit const state via ring (IB2) we need a WFI, but when
195 * it is emit'd via stateobj, we don't
196 */
197 if (is_stateobj(ring))
198 return;
199
200 fd_wfi(batch, ring);
201 }
202
203 static void
204 emit_const(struct fd_context *ctx, struct fd_ringbuffer *ring,
205 const struct ir3_shader_variant *v, uint32_t dst_offset,
206 uint32_t offset, uint32_t size,
207 const void *user_buffer, struct pipe_resource *buffer)
208 {
209 assert(dst_offset + size <= v->constlen * 4);
210
211 ctx->emit_const(ring, v->type, dst_offset,
212 offset, size, user_buffer, buffer);
213 }
214
215 static void
216 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
217 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
218 {
219 struct ir3_ubo_analysis_state *state;
220 state = &v->shader->ubo_state;
221
222 for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
223 struct pipe_constant_buffer *cb = &constbuf->cb[i];
224
225 if (state->range[i].start < state->range[i].end &&
226 constbuf->enabled_mask & (1 << i)) {
227
228 uint32_t size = state->range[i].end - state->range[i].start;
229 uint32_t offset = cb->buffer_offset + state->range[i].start;
230
231 /* and even if the start of the const buffer is before
232 * first_immediate, the end may not be:
233 */
234 size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
235
236 if (size == 0)
237 continue;
238
239 /* things should be aligned to vec4: */
240 debug_assert((state->range[i].offset % 16) == 0);
241 debug_assert((size % 16) == 0);
242 debug_assert((offset % 16) == 0);
243
244 emit_const(ctx, ring, v, state->range[i].offset / 4,
245 offset, size / 4, cb->user_buffer, cb->buffer);
246 }
247 }
248 }
249
250 static void
251 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
252 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
253 {
254 const struct ir3_const_state *const_state = &v->shader->const_state;
255 uint32_t offset = const_state->offsets.ubo;
256 if (v->constlen > offset) {
257 uint32_t params = const_state->num_ubos;
258 uint32_t offsets[params];
259 struct pipe_resource *prscs[params];
260
261 for (uint32_t i = 0; i < params; i++) {
262 const uint32_t index = i + 1; /* UBOs start at index 1 */
263 struct pipe_constant_buffer *cb = &constbuf->cb[index];
264 assert(!cb->user_buffer);
265
266 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
267 offsets[i] = cb->buffer_offset;
268 prscs[i] = cb->buffer;
269 } else {
270 offsets[i] = 0;
271 prscs[i] = NULL;
272 }
273 }
274
275 assert(offset * 4 + params < v->constlen * 4);
276
277 ring_wfi(ctx->batch, ring);
278 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
279 }
280 }
281
282 static void
283 emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
284 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
285 {
286 const struct ir3_const_state *const_state = &v->shader->const_state;
287 uint32_t offset = const_state->offsets.ssbo_sizes;
288 if (v->constlen > offset) {
289 uint32_t sizes[align(const_state->ssbo_size.count, 4)];
290 unsigned mask = const_state->ssbo_size.mask;
291
292 while (mask) {
293 unsigned index = u_bit_scan(&mask);
294 unsigned off = const_state->ssbo_size.off[index];
295 sizes[off] = sb->sb[index].buffer_size;
296 }
297
298 ring_wfi(ctx->batch, ring);
299 emit_const(ctx, ring, v, offset * 4,
300 0, ARRAY_SIZE(sizes), sizes, NULL);
301 }
302 }
303
304 static void
305 emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
306 struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
307 {
308 const struct ir3_const_state *const_state = &v->shader->const_state;
309 uint32_t offset = const_state->offsets.image_dims;
310 if (v->constlen > offset) {
311 uint32_t dims[align(const_state->image_dims.count, 4)];
312 unsigned mask = const_state->image_dims.mask;
313
314 while (mask) {
315 struct pipe_image_view *img;
316 struct fd_resource *rsc;
317 unsigned index = u_bit_scan(&mask);
318 unsigned off = const_state->image_dims.off[index];
319
320 img = &si->si[index];
321 rsc = fd_resource(img->resource);
322
323 dims[off + 0] = util_format_get_blocksize(img->format);
324 if (img->resource->target != PIPE_BUFFER) {
325 unsigned lvl = img->u.tex.level;
326 /* note for 2d/cube/etc images, even if re-interpreted
327 * as a different color format, the pixel size should
328 * be the same, so use original dimensions for y and z
329 * stride:
330 */
331 dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
332 /* see corresponding logic in fd_resource_offset(): */
333 if (rsc->layer_first) {
334 dims[off + 2] = rsc->layer_size;
335 } else {
336 dims[off + 2] = rsc->slices[lvl].size0;
337 }
338 } else {
339 /* For buffer-backed images, the log2 of the format's
340 * bytes-per-pixel is placed on the 2nd slot. This is useful
341 * when emitting image_size instructions, for which we need
342 * to divide by bpp for image buffers. Since the bpp
343 * can only be power-of-two, the division is implemented
344 * as a SHR, and for that it is handy to have the log2 of
345 * bpp as a constant. (log2 = first-set-bit - 1)
346 */
347 dims[off + 1] = ffs(dims[off + 0]) - 1;
348 }
349 }
350 uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
351
352 ring_wfi(ctx->batch, ring);
353 emit_const(ctx, ring, v, offset * 4, 0, size, dims, NULL);
354 }
355 }
356
357 static void
358 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
359 struct fd_ringbuffer *ring)
360 {
361 const struct ir3_const_state *const_state = &v->shader->const_state;
362 uint32_t base = const_state->offsets.immediate;
363 int size = const_state->immediates_count;
364
365 /* truncate size to avoid writing constants that shader
366 * does not use:
367 */
368 size = MIN2(size + base, v->constlen) - base;
369
370 /* convert out of vec4: */
371 base *= 4;
372 size *= 4;
373
374 if (size > 0) {
375 ring_wfi(ctx->batch, ring);
376 emit_const(ctx, ring, v, base,
377 0, size, const_state->immediates[0].val, NULL);
378 }
379 }
380
381 /* emit stream-out buffers: */
382 static void
383 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
384 struct fd_ringbuffer *ring)
385 {
386 /* streamout addresses after driver-params: */
387 const struct ir3_const_state *const_state = &v->shader->const_state;
388 uint32_t offset = const_state->offsets.tfbo;
389 if (v->constlen > offset) {
390 struct fd_streamout_stateobj *so = &ctx->streamout;
391 struct ir3_stream_output_info *info = &v->shader->stream_output;
392 uint32_t params = 4;
393 uint32_t offsets[params];
394 struct pipe_resource *prscs[params];
395
396 for (uint32_t i = 0; i < params; i++) {
397 struct pipe_stream_output_target *target = so->targets[i];
398
399 if (target) {
400 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
401 target->buffer_offset;
402 prscs[i] = target->buffer;
403 } else {
404 offsets[i] = 0;
405 prscs[i] = NULL;
406 }
407 }
408
409 assert(offset * 4 + params < v->constlen * 4);
410
411 ring_wfi(ctx->batch, ring);
412 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
413 }
414 }
415
416 static uint32_t
417 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
418 {
419 struct fd_streamout_stateobj *so = &ctx->streamout;
420 struct ir3_stream_output_info *info = &v->shader->stream_output;
421 uint32_t maxvtxcnt = 0x7fffffff;
422
423 if (ctx->screen->gpu_id >= 500)
424 return 0;
425 if (v->binning_pass)
426 return 0;
427 if (v->shader->stream_output.num_outputs == 0)
428 return 0;
429 if (so->num_targets == 0)
430 return 0;
431
432 /* offset to write to is:
433 *
434 * total_vtxcnt = vtxcnt + offsets[i]
435 * offset = total_vtxcnt * stride[i]
436 *
437 * offset = vtxcnt * stride[i] ; calculated in shader
438 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
439 *
440 * assuming for each vtx, each target buffer will have data written
441 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
442 *
443 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
444 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
445 *
446 * but shader is actually doing a less-than (rather than less-than-
447 * equal) check, so we can drop the -stride[i].
448 *
449 * TODO is assumption about `offset + stride[i]` legit?
450 */
451 for (unsigned i = 0; i < so->num_targets; i++) {
452 struct pipe_stream_output_target *target = so->targets[i];
453 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
454 if (target) {
455 uint32_t max = target->buffer_size / stride;
456 maxvtxcnt = MIN2(maxvtxcnt, max);
457 }
458 }
459
460 return maxvtxcnt;
461 }
462
463 static void
464 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
465 struct fd_context *ctx, enum pipe_shader_type t)
466 {
467 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
468
469 /* When we use CP_SET_DRAW_STATE objects to emit constant state,
470 * if we emit any of it we need to emit all. This is because
471 * we are using the same state-group-id each time for uniform
472 * state, and if previous update is never evaluated (due to no
473 * visible primitives in the current tile) then the new stateobj
474 * completely replaces the old one.
475 *
476 * Possibly if we split up different parts of the const state to
477 * different state-objects we could avoid this.
478 */
479 if (dirty && is_stateobj(ring))
480 dirty = ~0;
481
482 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
483 struct fd_constbuf_stateobj *constbuf;
484 bool shader_dirty;
485
486 constbuf = &ctx->constbuf[t];
487 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
488
489 emit_user_consts(ctx, v, ring, constbuf);
490 emit_ubos(ctx, v, ring, constbuf);
491 if (shader_dirty)
492 emit_immediates(ctx, v, ring);
493 }
494
495 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
496 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
497 emit_ssbo_sizes(ctx, v, ring, sb);
498 }
499
500 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
501 struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
502 emit_image_dims(ctx, v, ring, si);
503 }
504 }
505
506 void
507 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
508 struct fd_context *ctx, const struct pipe_draw_info *info)
509 {
510 debug_assert(v->type == MESA_SHADER_VERTEX);
511
512 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
513
514 /* emit driver params every time: */
515 if (info) {
516 const struct ir3_const_state *const_state = &v->shader->const_state;
517 uint32_t offset = const_state->offsets.driver_param;
518 if (v->constlen > offset) {
519 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
520 [IR3_DP_VTXID_BASE] = info->index_size ?
521 info->index_bias : info->start,
522 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
523 };
524 /* if no user-clip-planes, we don't need to emit the
525 * entire thing:
526 */
527 uint32_t vertex_params_size = 4;
528
529 if (v->key.ucp_enables) {
530 struct pipe_clip_state *ucp = &ctx->ucp;
531 unsigned pos = IR3_DP_UCP0_X;
532 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
533 for (unsigned j = 0; j < 4; j++) {
534 vertex_params[pos] = fui(ucp->ucp[i][j]);
535 pos++;
536 }
537 }
538 vertex_params_size = ARRAY_SIZE(vertex_params);
539 }
540
541 ring_wfi(ctx->batch, ring);
542
543 bool needs_vtxid_base =
544 ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
545
546 /* for indirect draw, we need to copy VTXID_BASE from
547 * indirect-draw parameters buffer.. which is annoying
548 * and means we can't easily emit these consts in cmd
549 * stream so need to copy them to bo.
550 */
551 if (info->indirect && needs_vtxid_base) {
552 struct pipe_draw_indirect_info *indirect = info->indirect;
553 struct pipe_resource *vertex_params_rsc =
554 pipe_buffer_create(&ctx->screen->base,
555 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
556 vertex_params_size * 4);
557 unsigned src_off = info->indirect->offset;;
558 void *ptr;
559
560 ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
561 memcpy(ptr, vertex_params, vertex_params_size * 4);
562
563 if (info->index_size) {
564 /* indexed draw, index_bias is 4th field: */
565 src_off += 3 * 4;
566 } else {
567 /* non-indexed draw, start is 3rd field: */
568 src_off += 2 * 4;
569 }
570
571 /* copy index_bias or start from draw params: */
572 ctx->mem_to_mem(ring, vertex_params_rsc, 0,
573 indirect->buffer, src_off, 1);
574
575 emit_const(ctx, ring, v, offset * 4, 0,
576 vertex_params_size, NULL, vertex_params_rsc);
577
578 pipe_resource_reference(&vertex_params_rsc, NULL);
579 } else {
580 emit_const(ctx, ring, v, offset * 4, 0,
581 vertex_params_size, vertex_params, NULL);
582 }
583
584 /* if needed, emit stream-out buffer addresses: */
585 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
586 emit_tfbos(ctx, v, ring);
587 }
588 }
589 }
590 }
591
592 void
593 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
594 struct fd_context *ctx)
595 {
596 debug_assert(v->type == MESA_SHADER_FRAGMENT);
597
598 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
599 }
600
601 /* emit compute-shader consts: */
602 void
603 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
604 struct fd_context *ctx, const struct pipe_grid_info *info)
605 {
606 debug_assert(gl_shader_stage_is_compute(v->type));
607
608 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
609
610 /* emit compute-shader driver-params: */
611 const struct ir3_const_state *const_state = &v->shader->const_state;
612 uint32_t offset = const_state->offsets.driver_param;
613 if (v->constlen > offset) {
614 ring_wfi(ctx->batch, ring);
615
616 if (info->indirect) {
617 struct pipe_resource *indirect = NULL;
618 unsigned indirect_offset;
619
620 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
621 * to be aligned more strongly than 4 bytes. So in this case
622 * we need a temporary buffer to copy NumWorkGroups.xyz to.
623 *
624 * TODO if previous compute job is writing to info->indirect,
625 * we might need a WFI.. but since we currently flush for each
626 * compute job, we are probably ok for now.
627 */
628 if (info->indirect_offset & 0xf) {
629 indirect = pipe_buffer_create(&ctx->screen->base,
630 PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
631 0x1000);
632 indirect_offset = 0;
633
634 ctx->mem_to_mem(ring, indirect, 0, info->indirect,
635 info->indirect_offset, 3);
636 } else {
637 pipe_resource_reference(&indirect, info->indirect);
638 indirect_offset = info->indirect_offset;
639 }
640
641 emit_const(ctx, ring, v, offset * 4,
642 indirect_offset, 4, NULL, indirect);
643
644 pipe_resource_reference(&indirect, NULL);
645 } else {
646 uint32_t compute_params[IR3_DP_CS_COUNT] = {
647 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
648 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
649 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
650 [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
651 [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
652 [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
653 };
654 uint32_t size = MIN2(ARRAY_SIZE(compute_params),
655 v->constlen * 4 - offset * 4);
656
657 emit_const(ctx, ring, v, offset * 4, 0, size, compute_params, NULL);
658 }
659 }
660 }