freedreno/a6xx: Share shader state constructor and destructor
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "tgsi/tgsi_parse.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 #include "freedreno_context.h"
39 #include "freedreno_util.h"
40
41 #include "ir3/ir3_shader.h"
42 #include "ir3/ir3_gallium.h"
43 #include "ir3/ir3_compiler.h"
44 #include "ir3/ir3_nir.h"
45
46 static void
47 dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
48 struct pipe_debug_callback *debug)
49 {
50 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
51 return;
52
53 pipe_debug_message(debug, SHADER_INFO,
54 "%s%s shader: %u inst, %u dwords, "
55 "%u half, %u full, %u constlen, "
56 "%u (ss), %u (sy), %d max_sun, %d loops\n",
57 binning_pass ? "B" : "",
58 ir3_shader_stage(v->shader),
59 v->info.instrs_count,
60 v->info.sizedwords,
61 v->info.max_half_reg + 1,
62 v->info.max_reg + 1,
63 v->constlen,
64 v->info.ss, v->info.sy,
65 v->max_sun, v->loops);
66 }
67
68 struct ir3_shader_variant *
69 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
70 bool binning_pass, struct pipe_debug_callback *debug)
71 {
72 struct ir3_shader_variant *v;
73 bool created = false;
74
75 /* some shader key values only apply to vertex or frag shader,
76 * so normalize the key to avoid constructing multiple identical
77 * variants:
78 */
79 ir3_normalize_key(&key, shader->type);
80
81 v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
82
83 if (created) {
84 dump_shader_info(v, binning_pass, debug);
85 }
86
87 return v;
88 }
89
90 static void
91 copy_stream_out(struct ir3_stream_output_info *i,
92 const struct pipe_stream_output_info *p)
93 {
94 STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
95 STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
96
97 i->num_outputs = p->num_outputs;
98 for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
99 i->stride[n] = p->stride[n];
100
101 for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
102 i->output[n].register_index = p->output[n].register_index;
103 i->output[n].start_component = p->output[n].start_component;
104 i->output[n].num_components = p->output[n].num_components;
105 i->output[n].output_buffer = p->output[n].output_buffer;
106 i->output[n].dst_offset = p->output[n].dst_offset;
107 i->output[n].stream = p->output[n].stream;
108 }
109 }
110
111 struct ir3_shader *
112 ir3_shader_create(struct ir3_compiler *compiler,
113 const struct pipe_shader_state *cso,
114 struct pipe_debug_callback *debug,
115 struct pipe_screen *screen)
116 {
117 nir_shader *nir;
118 if (cso->type == PIPE_SHADER_IR_NIR) {
119 /* we take ownership of the reference: */
120 nir = cso->ir.nir;
121 } else {
122 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
123 if (ir3_shader_debug & IR3_DBG_DISASM) {
124 tgsi_dump(cso->tokens, 0);
125 }
126 nir = tgsi_to_nir(cso->tokens, screen);
127 }
128
129 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
130
131 copy_stream_out(&shader->stream_output, &cso->stream_output);
132
133 if (fd_mesa_debug & FD_DBG_SHADERDB) {
134 /* if shader-db run, create a standard variant immediately
135 * (as otherwise nothing will trigger the shader to be
136 * actually compiled)
137 */
138 static struct ir3_shader_key key; /* static is implicitly zeroed */
139 ir3_shader_variant(shader, key, false, debug);
140
141 if (nir->info.stage != MESA_SHADER_FRAGMENT)
142 ir3_shader_variant(shader, key, true, debug);
143 }
144 return shader;
145 }
146
147 /* a bit annoying that compute-shader and normal shader state objects
148 * aren't a bit more aligned.
149 */
150 struct ir3_shader *
151 ir3_shader_create_compute(struct ir3_compiler *compiler,
152 const struct pipe_compute_state *cso,
153 struct pipe_debug_callback *debug,
154 struct pipe_screen *screen)
155 {
156 nir_shader *nir;
157 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
158 /* we take ownership of the reference: */
159 nir = (nir_shader *)cso->prog;
160 } else {
161 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
162 if (ir3_shader_debug & IR3_DBG_DISASM) {
163 tgsi_dump(cso->prog, 0);
164 }
165 nir = tgsi_to_nir(cso->prog, screen);
166 }
167
168 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
169
170 return shader;
171 }
172
173 /* This has to reach into the fd_context a bit more than the rest of
174 * ir3, but it needs to be aligned with the compiler, so both agree
175 * on which const regs hold what. And the logic is identical between
176 * a3xx/a4xx, the only difference is small details in the actual
177 * CP_LOAD_STATE packets (which is handled inside the generation
178 * specific ctx->emit_const(_bo)() fxns)
179 */
180
181 #include "freedreno_resource.h"
182
183 static inline bool
184 is_stateobj(struct fd_ringbuffer *ring)
185 {
186 /* XXX this is an ugly way to differentiate.. */
187 return !!(ring->flags & FD_RINGBUFFER_STREAMING);
188 }
189
190 static inline void
191 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
192 {
193 /* when we emit const state via ring (IB2) we need a WFI, but when
194 * it is emit'd via stateobj, we don't
195 */
196 if (is_stateobj(ring))
197 return;
198
199 fd_wfi(batch, ring);
200 }
201
202 static void
203 emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
204 const struct ir3_shader_variant *v, uint32_t dst_offset,
205 uint32_t offset, uint32_t size,
206 const void *user_buffer, struct pipe_resource *buffer)
207 {
208 assert(dst_offset + size <= v->constlen * 4);
209
210 screen->emit_const(ring, v->type, dst_offset,
211 offset, size, user_buffer, buffer);
212 }
213
214 /**
215 * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
216 * Returns number of packets, and total size of all the payload.
217 *
218 * The value can be a worst-case, ie. some shader variants may not read all
219 * consts, etc.
220 *
221 * Returns size in dwords.
222 */
223 void
224 ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
225 unsigned *packets, unsigned *size)
226 {
227 *packets = *size = 0;
228
229 for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
230 if (state->range[i].start < state->range[i].end) {
231 *size += state->range[i].end - state->range[i].start;
232 (*packets)++;
233 }
234 }
235 }
236
237 void
238 ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
239 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
240 {
241 struct ir3_ubo_analysis_state *state;
242 state = &v->shader->ubo_state;
243
244 for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
245 struct pipe_constant_buffer *cb = &constbuf->cb[i];
246
247 if (state->range[i].start < state->range[i].end &&
248 constbuf->enabled_mask & (1 << i)) {
249
250 uint32_t size = state->range[i].end - state->range[i].start;
251 uint32_t offset = cb->buffer_offset + state->range[i].start;
252
253 /* and even if the start of the const buffer is before
254 * first_immediate, the end may not be:
255 */
256 size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
257
258 if (size == 0)
259 continue;
260
261 /* things should be aligned to vec4: */
262 debug_assert((state->range[i].offset % 16) == 0);
263 debug_assert((size % 16) == 0);
264 debug_assert((offset % 16) == 0);
265
266 emit_const(screen, ring, v, state->range[i].offset / 4,
267 offset, size / 4, cb->user_buffer, cb->buffer);
268 }
269 }
270 }
271
272 void
273 ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
274 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
275 {
276 const struct ir3_const_state *const_state = &v->shader->const_state;
277 uint32_t offset = const_state->offsets.ubo;
278 if (v->constlen > offset) {
279 uint32_t params = const_state->num_ubos;
280 uint32_t offsets[params];
281 struct pipe_resource *prscs[params];
282
283 for (uint32_t i = 0; i < params; i++) {
284 const uint32_t index = i + 1; /* UBOs start at index 1 */
285 struct pipe_constant_buffer *cb = &constbuf->cb[index];
286 assert(!cb->user_buffer);
287
288 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
289 offsets[i] = cb->buffer_offset;
290 prscs[i] = cb->buffer;
291 } else {
292 offsets[i] = 0;
293 prscs[i] = NULL;
294 }
295 }
296
297 assert(offset * 4 + params < v->constlen * 4);
298
299 screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
300 }
301 }
302
303 void
304 ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
305 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
306 {
307 const struct ir3_const_state *const_state = &v->shader->const_state;
308 uint32_t offset = const_state->offsets.ssbo_sizes;
309 if (v->constlen > offset) {
310 uint32_t sizes[align(const_state->ssbo_size.count, 4)];
311 unsigned mask = const_state->ssbo_size.mask;
312
313 while (mask) {
314 unsigned index = u_bit_scan(&mask);
315 unsigned off = const_state->ssbo_size.off[index];
316 sizes[off] = sb->sb[index].buffer_size;
317 }
318
319 emit_const(screen, ring, v, offset * 4,
320 0, ARRAY_SIZE(sizes), sizes, NULL);
321 }
322 }
323
324 void
325 ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
326 struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
327 {
328 const struct ir3_const_state *const_state = &v->shader->const_state;
329 uint32_t offset = const_state->offsets.image_dims;
330 if (v->constlen > offset) {
331 uint32_t dims[align(const_state->image_dims.count, 4)];
332 unsigned mask = const_state->image_dims.mask;
333
334 while (mask) {
335 struct pipe_image_view *img;
336 struct fd_resource *rsc;
337 unsigned index = u_bit_scan(&mask);
338 unsigned off = const_state->image_dims.off[index];
339
340 img = &si->si[index];
341 rsc = fd_resource(img->resource);
342
343 dims[off + 0] = util_format_get_blocksize(img->format);
344 if (img->resource->target != PIPE_BUFFER) {
345 unsigned lvl = img->u.tex.level;
346 /* note for 2d/cube/etc images, even if re-interpreted
347 * as a different color format, the pixel size should
348 * be the same, so use original dimensions for y and z
349 * stride:
350 */
351 dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
352 /* see corresponding logic in fd_resource_offset(): */
353 if (rsc->layer_first) {
354 dims[off + 2] = rsc->layer_size;
355 } else {
356 dims[off + 2] = rsc->slices[lvl].size0;
357 }
358 } else {
359 /* For buffer-backed images, the log2 of the format's
360 * bytes-per-pixel is placed on the 2nd slot. This is useful
361 * when emitting image_size instructions, for which we need
362 * to divide by bpp for image buffers. Since the bpp
363 * can only be power-of-two, the division is implemented
364 * as a SHR, and for that it is handy to have the log2 of
365 * bpp as a constant. (log2 = first-set-bit - 1)
366 */
367 dims[off + 1] = ffs(dims[off + 0]) - 1;
368 }
369 }
370 uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
371
372 emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
373 }
374 }
375
376 void
377 ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
378 struct fd_ringbuffer *ring)
379 {
380 const struct ir3_const_state *const_state = &v->shader->const_state;
381 uint32_t base = const_state->offsets.immediate;
382 int size = const_state->immediates_count;
383
384 /* truncate size to avoid writing constants that shader
385 * does not use:
386 */
387 size = MIN2(size + base, v->constlen) - base;
388
389 /* convert out of vec4: */
390 base *= 4;
391 size *= 4;
392
393 if (size > 0) {
394 emit_const(screen, ring, v, base,
395 0, size, const_state->immediates[0].val, NULL);
396 }
397 }
398
399 /* emit stream-out buffers: */
400 static void
401 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
402 struct fd_ringbuffer *ring)
403 {
404 /* streamout addresses after driver-params: */
405 const struct ir3_const_state *const_state = &v->shader->const_state;
406 uint32_t offset = const_state->offsets.tfbo;
407 if (v->constlen > offset) {
408 struct fd_streamout_stateobj *so = &ctx->streamout;
409 struct ir3_stream_output_info *info = &v->shader->stream_output;
410 uint32_t params = 4;
411 uint32_t offsets[params];
412 struct pipe_resource *prscs[params];
413
414 for (uint32_t i = 0; i < params; i++) {
415 struct pipe_stream_output_target *target = so->targets[i];
416
417 if (target) {
418 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
419 target->buffer_offset;
420 prscs[i] = target->buffer;
421 } else {
422 offsets[i] = 0;
423 prscs[i] = NULL;
424 }
425 }
426
427 assert(offset * 4 + params < v->constlen * 4);
428
429 ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
430 }
431 }
432
433 static uint32_t
434 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
435 {
436 struct fd_streamout_stateobj *so = &ctx->streamout;
437 struct ir3_stream_output_info *info = &v->shader->stream_output;
438 uint32_t maxvtxcnt = 0x7fffffff;
439
440 if (ctx->screen->gpu_id >= 500)
441 return 0;
442 if (v->binning_pass)
443 return 0;
444 if (v->shader->stream_output.num_outputs == 0)
445 return 0;
446 if (so->num_targets == 0)
447 return 0;
448
449 /* offset to write to is:
450 *
451 * total_vtxcnt = vtxcnt + offsets[i]
452 * offset = total_vtxcnt * stride[i]
453 *
454 * offset = vtxcnt * stride[i] ; calculated in shader
455 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
456 *
457 * assuming for each vtx, each target buffer will have data written
458 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
459 *
460 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
461 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
462 *
463 * but shader is actually doing a less-than (rather than less-than-
464 * equal) check, so we can drop the -stride[i].
465 *
466 * TODO is assumption about `offset + stride[i]` legit?
467 */
468 for (unsigned i = 0; i < so->num_targets; i++) {
469 struct pipe_stream_output_target *target = so->targets[i];
470 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
471 if (target) {
472 uint32_t max = target->buffer_size / stride;
473 maxvtxcnt = MIN2(maxvtxcnt, max);
474 }
475 }
476
477 return maxvtxcnt;
478 }
479
480 static void
481 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
482 struct fd_context *ctx, enum pipe_shader_type t)
483 {
484 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
485
486 /* When we use CP_SET_DRAW_STATE objects to emit constant state,
487 * if we emit any of it we need to emit all. This is because
488 * we are using the same state-group-id each time for uniform
489 * state, and if previous update is never evaluated (due to no
490 * visible primitives in the current tile) then the new stateobj
491 * completely replaces the old one.
492 *
493 * Possibly if we split up different parts of the const state to
494 * different state-objects we could avoid this.
495 */
496 if (dirty && is_stateobj(ring))
497 dirty = ~0;
498
499 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
500 struct fd_constbuf_stateobj *constbuf;
501 bool shader_dirty;
502
503 constbuf = &ctx->constbuf[t];
504 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
505
506 ring_wfi(ctx->batch, ring);
507
508 ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
509 ir3_emit_ubos(ctx->screen, v, ring, constbuf);
510 if (shader_dirty)
511 ir3_emit_immediates(ctx->screen, v, ring);
512 }
513
514 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
515 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
516 ring_wfi(ctx->batch, ring);
517 ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
518 }
519
520 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
521 struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
522 ring_wfi(ctx->batch, ring);
523 ir3_emit_image_dims(ctx->screen, v, ring, si);
524 }
525 }
526
527 void
528 ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
529 struct fd_ringbuffer *ring, struct fd_context *ctx,
530 const struct pipe_draw_info *info)
531 {
532 debug_assert(ir3_needs_vs_driver_params(v));
533
534 const struct ir3_const_state *const_state = &v->shader->const_state;
535 uint32_t offset = const_state->offsets.driver_param;
536 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
537 [IR3_DP_VTXID_BASE] = info->index_size ?
538 info->index_bias : info->start,
539 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
540 };
541 /* if no user-clip-planes, we don't need to emit the
542 * entire thing:
543 */
544 uint32_t vertex_params_size = 4;
545
546 if (v->key.ucp_enables) {
547 struct pipe_clip_state *ucp = &ctx->ucp;
548 unsigned pos = IR3_DP_UCP0_X;
549 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
550 for (unsigned j = 0; j < 4; j++) {
551 vertex_params[pos] = fui(ucp->ucp[i][j]);
552 pos++;
553 }
554 }
555 vertex_params_size = ARRAY_SIZE(vertex_params);
556 }
557
558 vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
559
560 bool needs_vtxid_base =
561 ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
562
563 /* for indirect draw, we need to copy VTXID_BASE from
564 * indirect-draw parameters buffer.. which is annoying
565 * and means we can't easily emit these consts in cmd
566 * stream so need to copy them to bo.
567 */
568 if (info->indirect && needs_vtxid_base) {
569 struct pipe_draw_indirect_info *indirect = info->indirect;
570 struct pipe_resource *vertex_params_rsc =
571 pipe_buffer_create(&ctx->screen->base,
572 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
573 vertex_params_size * 4);
574 unsigned src_off = info->indirect->offset;;
575 void *ptr;
576
577 ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
578 memcpy(ptr, vertex_params, vertex_params_size * 4);
579
580 if (info->index_size) {
581 /* indexed draw, index_bias is 4th field: */
582 src_off += 3 * 4;
583 } else {
584 /* non-indexed draw, start is 3rd field: */
585 src_off += 2 * 4;
586 }
587
588 /* copy index_bias or start from draw params: */
589 ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
590 indirect->buffer, src_off, 1);
591
592 emit_const(ctx->screen, ring, v, offset * 4, 0,
593 vertex_params_size, NULL, vertex_params_rsc);
594
595 pipe_resource_reference(&vertex_params_rsc, NULL);
596 } else {
597 emit_const(ctx->screen, ring, v, offset * 4, 0,
598 vertex_params_size, vertex_params, NULL);
599 }
600
601 /* if needed, emit stream-out buffer addresses: */
602 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
603 emit_tfbos(ctx, v, ring);
604 }
605 }
606
607 void
608 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
609 struct fd_context *ctx, const struct pipe_draw_info *info)
610 {
611 debug_assert(v->type == MESA_SHADER_VERTEX);
612
613 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
614
615 /* emit driver params every time: */
616 if (info && ir3_needs_vs_driver_params(v)) {
617 ring_wfi(ctx->batch, ring);
618 ir3_emit_vs_driver_params(v, ring, ctx, info);
619 }
620 }
621
622 void
623 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
624 struct fd_context *ctx)
625 {
626 debug_assert(v->type == MESA_SHADER_FRAGMENT);
627
628 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
629 }
630
631 /* emit compute-shader consts: */
632 void
633 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
634 struct fd_context *ctx, const struct pipe_grid_info *info)
635 {
636 debug_assert(gl_shader_stage_is_compute(v->type));
637
638 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
639
640 /* emit compute-shader driver-params: */
641 const struct ir3_const_state *const_state = &v->shader->const_state;
642 uint32_t offset = const_state->offsets.driver_param;
643 if (v->constlen > offset) {
644 ring_wfi(ctx->batch, ring);
645
646 if (info->indirect) {
647 struct pipe_resource *indirect = NULL;
648 unsigned indirect_offset;
649
650 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
651 * to be aligned more strongly than 4 bytes. So in this case
652 * we need a temporary buffer to copy NumWorkGroups.xyz to.
653 *
654 * TODO if previous compute job is writing to info->indirect,
655 * we might need a WFI.. but since we currently flush for each
656 * compute job, we are probably ok for now.
657 */
658 if (info->indirect_offset & 0xf) {
659 indirect = pipe_buffer_create(&ctx->screen->base,
660 PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
661 0x1000);
662 indirect_offset = 0;
663
664 ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
665 info->indirect_offset, 3);
666 } else {
667 pipe_resource_reference(&indirect, info->indirect);
668 indirect_offset = info->indirect_offset;
669 }
670
671 emit_const(ctx->screen, ring, v, offset * 4,
672 indirect_offset, 4, NULL, indirect);
673
674 pipe_resource_reference(&indirect, NULL);
675 } else {
676 uint32_t compute_params[IR3_DP_CS_COUNT] = {
677 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
678 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
679 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
680 [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
681 [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
682 [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
683 };
684 uint32_t size = MIN2(const_state->num_driver_params,
685 v->constlen * 4 - offset * 4);
686
687 emit_const(ctx->screen, ring, v, offset * 4, 0, size,
688 compute_params, NULL);
689 }
690 }
691 }
692
693 static void *
694 ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
695 {
696 struct fd_context *ctx = fd_context(pctx);
697 struct ir3_compiler *compiler = ctx->screen->compiler;
698 return ir3_shader_create(compiler, cso, &ctx->debug, pctx->screen);
699 }
700
701 static void
702 ir3_shader_state_delete(struct pipe_context *pctx, void *hwcso)
703 {
704 struct ir3_shader *so = hwcso;
705 ir3_shader_destroy(so);
706 }
707
708 void
709 ir3_prog_init(struct pipe_context *pctx)
710 {
711 pctx->create_vs_state = ir3_shader_state_create;
712 pctx->delete_vs_state = ir3_shader_state_delete;
713
714 pctx->create_tcs_state = ir3_shader_state_create;
715 pctx->delete_tcs_state = ir3_shader_state_delete;
716
717 pctx->create_tes_state = ir3_shader_state_create;
718 pctx->delete_tes_state = ir3_shader_state_delete;
719
720 pctx->create_gs_state = ir3_shader_state_create;
721 pctx->delete_gs_state = ir3_shader_state_delete;
722
723 pctx->create_fs_state = ir3_shader_state_create;
724 pctx->delete_fs_state = ir3_shader_state_delete;
725 }