freedreno/ir3: align const size to vec4
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "tgsi/tgsi_parse.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 #include "freedreno_context.h"
39 #include "freedreno_util.h"
40
41 #include "ir3/ir3_shader.h"
42 #include "ir3/ir3_gallium.h"
43 #include "ir3/ir3_compiler.h"
44 #include "ir3/ir3_nir.h"
45
46 static void
47 dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
48 {
49 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
50 return;
51
52 pipe_debug_message(debug, SHADER_INFO, "\n"
53 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
54 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
55 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
56 "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n"
57 "SHADER-DB: %s prog %d/%d: max_sun=%u\n",
58 ir3_shader_stage(v->shader),
59 v->shader->id, v->id,
60 v->info.instrs_count,
61 v->info.sizedwords,
62 ir3_shader_stage(v->shader),
63 v->shader->id, v->id,
64 v->info.max_half_reg + 1,
65 v->info.max_reg + 1,
66 ir3_shader_stage(v->shader),
67 v->shader->id, v->id,
68 v->info.max_const + 1,
69 v->constlen,
70 ir3_shader_stage(v->shader),
71 v->shader->id, v->id,
72 v->info.ss, v->info.sy,
73 ir3_shader_stage(v->shader),
74 v->shader->id, v->id,
75 v->max_sun);
76 }
77
78 struct ir3_shader_variant *
79 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
80 bool binning_pass, struct pipe_debug_callback *debug)
81 {
82 struct ir3_shader_variant *v;
83 bool created = false;
84
85 /* some shader key values only apply to vertex or frag shader,
86 * so normalize the key to avoid constructing multiple identical
87 * variants:
88 */
89 ir3_normalize_key(&key, shader->type);
90
91 v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
92
93 if (created) {
94 dump_shader_info(v, debug);
95 }
96
97 return v;
98 }
99
100 static void
101 copy_stream_out(struct ir3_stream_output_info *i,
102 const struct pipe_stream_output_info *p)
103 {
104 STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
105 STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
106
107 i->num_outputs = p->num_outputs;
108 for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
109 i->stride[n] = p->stride[n];
110
111 for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
112 i->output[n].register_index = p->output[n].register_index;
113 i->output[n].start_component = p->output[n].start_component;
114 i->output[n].num_components = p->output[n].num_components;
115 i->output[n].output_buffer = p->output[n].output_buffer;
116 i->output[n].dst_offset = p->output[n].dst_offset;
117 i->output[n].stream = p->output[n].stream;
118 }
119 }
120
121 struct ir3_shader *
122 ir3_shader_create(struct ir3_compiler *compiler,
123 const struct pipe_shader_state *cso, gl_shader_stage type,
124 struct pipe_debug_callback *debug,
125 struct pipe_screen *screen)
126 {
127 nir_shader *nir;
128 if (cso->type == PIPE_SHADER_IR_NIR) {
129 /* we take ownership of the reference: */
130 nir = cso->ir.nir;
131 } else {
132 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
133 if (ir3_shader_debug & IR3_DBG_DISASM) {
134 tgsi_dump(cso->tokens, 0);
135 }
136 nir = ir3_tgsi_to_nir(compiler, cso->tokens, screen);
137 }
138
139 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
140
141 copy_stream_out(&shader->stream_output, &cso->stream_output);
142
143 if (fd_mesa_debug & FD_DBG_SHADERDB) {
144 /* if shader-db run, create a standard variant immediately
145 * (as otherwise nothing will trigger the shader to be
146 * actually compiled)
147 */
148 static struct ir3_shader_key key;
149 memset(&key, 0, sizeof(key));
150 ir3_shader_variant(shader, key, false, debug);
151 }
152 return shader;
153 }
154
155 /* a bit annoying that compute-shader and normal shader state objects
156 * aren't a bit more aligned.
157 */
158 struct ir3_shader *
159 ir3_shader_create_compute(struct ir3_compiler *compiler,
160 const struct pipe_compute_state *cso,
161 struct pipe_debug_callback *debug,
162 struct pipe_screen *screen)
163 {
164 nir_shader *nir;
165 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
166 /* we take ownership of the reference: */
167 nir = (nir_shader *)cso->prog;
168 } else {
169 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
170 if (ir3_shader_debug & IR3_DBG_DISASM) {
171 tgsi_dump(cso->prog, 0);
172 }
173 nir = ir3_tgsi_to_nir(compiler, cso->prog, screen);
174 }
175
176 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
177
178 return shader;
179 }
180
181 struct nir_shader *
182 ir3_tgsi_to_nir(struct ir3_compiler *compiler,
183 const struct tgsi_token *tokens,
184 struct pipe_screen *screen)
185 {
186 if (!screen) {
187 const nir_shader_compiler_options *options =
188 ir3_get_compiler_options(compiler);
189 return tgsi_to_nir_noscreen(tokens, options);
190 }
191
192 return tgsi_to_nir(tokens, screen);
193 }
194
195 /* This has to reach into the fd_context a bit more than the rest of
196 * ir3, but it needs to be aligned with the compiler, so both agree
197 * on which const regs hold what. And the logic is identical between
198 * a3xx/a4xx, the only difference is small details in the actual
199 * CP_LOAD_STATE packets (which is handled inside the generation
200 * specific ctx->emit_const(_bo)() fxns)
201 */
202
203 #include "freedreno_resource.h"
204
205 static inline bool
206 is_stateobj(struct fd_ringbuffer *ring)
207 {
208 /* XXX this is an ugly way to differentiate.. */
209 return !!(ring->flags & FD_RINGBUFFER_STREAMING);
210 }
211
212 static inline void
213 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
214 {
215 /* when we emit const state via ring (IB2) we need a WFI, but when
216 * it is emit'd via stateobj, we don't
217 */
218 if (is_stateobj(ring))
219 return;
220
221 fd_wfi(batch, ring);
222 }
223
224 static void
225 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
226 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
227 {
228 const unsigned index = 0; /* user consts are index 0 */
229
230 if (constbuf->enabled_mask & (1 << index)) {
231 struct pipe_constant_buffer *cb = &constbuf->cb[index];
232 /* size in dwords, aligned to vec4. (This works at least
233 * with mesa/st, which seems to align constant buffer to
234 * 16 bytes)
235 */
236 unsigned size = align(cb->buffer_size, 16) / 4;
237
238 /* in particular, with binning shader we may end up with
239 * unused consts, ie. we could end up w/ constlen that is
240 * smaller than first_driver_param. In that case truncate
241 * the user consts early to avoid HLSQ lockup caused by
242 * writing too many consts
243 */
244 uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
245
246 /* and even if the start of the const buffer is before
247 * first_immediate, the end may not be:
248 */
249 size = MIN2(size, 4 * max_const);
250
251 if (size > 0) {
252 ring_wfi(ctx->batch, ring);
253 ctx->emit_const(ring, v->type, 0,
254 cb->buffer_offset, size,
255 cb->user_buffer, cb->buffer);
256 }
257 }
258
259 struct ir3_ubo_analysis_state *state;
260 state = &v->shader->ubo_state;
261
262 for (uint32_t i = 1; i < ARRAY_SIZE(state->range); i++) {
263 struct pipe_constant_buffer *cb = &constbuf->cb[i];
264
265 if (state->range[i].start < state->range[i].end &&
266 constbuf->enabled_mask & (1 << i)) {
267
268 ctx->emit_const(ring, v->type, state->range[i].offset / 4,
269 cb->buffer_offset + state->range[i].start,
270 (state->range[i].end - state->range[i].start) / 4,
271 cb->user_buffer, cb->buffer);
272 }
273 }
274 }
275
276 static void
277 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
278 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
279 {
280 uint32_t offset = v->constbase.ubo;
281 if (v->constlen > offset) {
282 uint32_t params = v->num_ubos;
283 uint32_t offsets[params];
284 struct pipe_resource *prscs[params];
285
286 for (uint32_t i = 0; i < params; i++) {
287 const uint32_t index = i + 1; /* UBOs start at index 1 */
288 struct pipe_constant_buffer *cb = &constbuf->cb[index];
289 assert(!cb->user_buffer);
290
291 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
292 offsets[i] = cb->buffer_offset;
293 prscs[i] = cb->buffer;
294 } else {
295 offsets[i] = 0;
296 prscs[i] = NULL;
297 }
298 }
299
300 ring_wfi(ctx->batch, ring);
301 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
302 }
303 }
304
305 static void
306 emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
307 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
308 {
309 uint32_t offset = v->constbase.ssbo_sizes;
310 if (v->constlen > offset) {
311 uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
312 unsigned mask = v->const_layout.ssbo_size.mask;
313
314 while (mask) {
315 unsigned index = u_bit_scan(&mask);
316 unsigned off = v->const_layout.ssbo_size.off[index];
317 sizes[off] = sb->sb[index].buffer_size;
318 }
319
320 ring_wfi(ctx->batch, ring);
321 ctx->emit_const(ring, v->type, offset * 4,
322 0, ARRAY_SIZE(sizes), sizes, NULL);
323 }
324 }
325
326 static void
327 emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
328 struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
329 {
330 uint32_t offset = v->constbase.image_dims;
331 if (v->constlen > offset) {
332 uint32_t dims[align(v->const_layout.image_dims.count, 4)];
333 unsigned mask = v->const_layout.image_dims.mask;
334
335 while (mask) {
336 struct pipe_image_view *img;
337 struct fd_resource *rsc;
338 unsigned index = u_bit_scan(&mask);
339 unsigned off = v->const_layout.image_dims.off[index];
340
341 img = &si->si[index];
342 rsc = fd_resource(img->resource);
343
344 dims[off + 0] = util_format_get_blocksize(img->format);
345 if (img->resource->target != PIPE_BUFFER) {
346 unsigned lvl = img->u.tex.level;
347 /* note for 2d/cube/etc images, even if re-interpreted
348 * as a different color format, the pixel size should
349 * be the same, so use original dimensions for y and z
350 * stride:
351 */
352 dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
353 /* see corresponding logic in fd_resource_offset(): */
354 if (rsc->layer_first) {
355 dims[off + 2] = rsc->layer_size;
356 } else {
357 dims[off + 2] = rsc->slices[lvl].size0;
358 }
359 } else {
360 /* For buffer-backed images, the log2 of the format's
361 * bytes-per-pixel is placed on the 2nd slot. This is useful
362 * when emitting image_size instructions, for which we need
363 * to divide by bpp for image buffers. Since the bpp
364 * can only be power-of-two, the division is implemented
365 * as a SHR, and for that it is handy to have the log2 of
366 * bpp as a constant. (log2 = first-set-bit - 1)
367 */
368 dims[off + 1] = ffs(dims[off + 0]) - 1;
369 }
370 }
371
372 ring_wfi(ctx->batch, ring);
373 ctx->emit_const(ring, v->type, offset * 4,
374 0, ARRAY_SIZE(dims), dims, NULL);
375 }
376 }
377
378 static void
379 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
380 struct fd_ringbuffer *ring)
381 {
382 int size = v->immediates_count;
383 uint32_t base = v->constbase.immediate;
384
385 /* truncate size to avoid writing constants that shader
386 * does not use:
387 */
388 size = MIN2(size + base, v->constlen) - base;
389
390 /* convert out of vec4: */
391 base *= 4;
392 size *= 4;
393
394 if (size > 0) {
395 ring_wfi(ctx->batch, ring);
396 ctx->emit_const(ring, v->type, base,
397 0, size, v->immediates[0].val, NULL);
398 }
399 }
400
401 /* emit stream-out buffers: */
402 static void
403 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
404 struct fd_ringbuffer *ring)
405 {
406 /* streamout addresses after driver-params: */
407 uint32_t offset = v->constbase.tfbo;
408 if (v->constlen > offset) {
409 struct fd_streamout_stateobj *so = &ctx->streamout;
410 struct ir3_stream_output_info *info = &v->shader->stream_output;
411 uint32_t params = 4;
412 uint32_t offsets[params];
413 struct pipe_resource *prscs[params];
414
415 for (uint32_t i = 0; i < params; i++) {
416 struct pipe_stream_output_target *target = so->targets[i];
417
418 if (target) {
419 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
420 target->buffer_offset;
421 prscs[i] = target->buffer;
422 } else {
423 offsets[i] = 0;
424 prscs[i] = NULL;
425 }
426 }
427
428 ring_wfi(ctx->batch, ring);
429 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
430 }
431 }
432
433 static uint32_t
434 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
435 {
436 struct fd_streamout_stateobj *so = &ctx->streamout;
437 struct ir3_stream_output_info *info = &v->shader->stream_output;
438 uint32_t maxvtxcnt = 0x7fffffff;
439
440 if (ctx->screen->gpu_id >= 500)
441 return 0;
442 if (v->binning_pass)
443 return 0;
444 if (v->shader->stream_output.num_outputs == 0)
445 return 0;
446 if (so->num_targets == 0)
447 return 0;
448
449 /* offset to write to is:
450 *
451 * total_vtxcnt = vtxcnt + offsets[i]
452 * offset = total_vtxcnt * stride[i]
453 *
454 * offset = vtxcnt * stride[i] ; calculated in shader
455 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
456 *
457 * assuming for each vtx, each target buffer will have data written
458 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
459 *
460 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
461 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
462 *
463 * but shader is actually doing a less-than (rather than less-than-
464 * equal) check, so we can drop the -stride[i].
465 *
466 * TODO is assumption about `offset + stride[i]` legit?
467 */
468 for (unsigned i = 0; i < so->num_targets; i++) {
469 struct pipe_stream_output_target *target = so->targets[i];
470 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
471 if (target) {
472 uint32_t max = target->buffer_size / stride;
473 maxvtxcnt = MIN2(maxvtxcnt, max);
474 }
475 }
476
477 return maxvtxcnt;
478 }
479
480 static void
481 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
482 struct fd_context *ctx, enum pipe_shader_type t)
483 {
484 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
485
486 /* When we use CP_SET_DRAW_STATE objects to emit constant state,
487 * if we emit any of it we need to emit all. This is because
488 * we are using the same state-group-id each time for uniform
489 * state, and if previous update is never evaluated (due to no
490 * visible primitives in the current tile) then the new stateobj
491 * completely replaces the old one.
492 *
493 * Possibly if we split up different parts of the const state to
494 * different state-objects we could avoid this.
495 */
496 if (dirty && is_stateobj(ring))
497 dirty = ~0;
498
499 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
500 struct fd_constbuf_stateobj *constbuf;
501 bool shader_dirty;
502
503 constbuf = &ctx->constbuf[t];
504 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
505
506 emit_user_consts(ctx, v, ring, constbuf);
507 emit_ubos(ctx, v, ring, constbuf);
508 if (shader_dirty)
509 emit_immediates(ctx, v, ring);
510 }
511
512 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
513 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
514 emit_ssbo_sizes(ctx, v, ring, sb);
515 }
516
517 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
518 struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
519 emit_image_dims(ctx, v, ring, si);
520 }
521 }
522
523 void
524 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
525 struct fd_context *ctx, const struct pipe_draw_info *info)
526 {
527 debug_assert(v->type == MESA_SHADER_VERTEX);
528
529 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
530
531 /* emit driver params every time: */
532 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
533 if (info) {
534 uint32_t offset = v->constbase.driver_param;
535 if (v->constlen > offset) {
536 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
537 [IR3_DP_VTXID_BASE] = info->index_size ?
538 info->index_bias : info->start,
539 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
540 };
541 /* if no user-clip-planes, we don't need to emit the
542 * entire thing:
543 */
544 uint32_t vertex_params_size = 4;
545
546 if (v->key.ucp_enables) {
547 struct pipe_clip_state *ucp = &ctx->ucp;
548 unsigned pos = IR3_DP_UCP0_X;
549 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
550 for (unsigned j = 0; j < 4; j++) {
551 vertex_params[pos] = fui(ucp->ucp[i][j]);
552 pos++;
553 }
554 }
555 vertex_params_size = ARRAY_SIZE(vertex_params);
556 }
557
558 ring_wfi(ctx->batch, ring);
559
560 bool needs_vtxid_base =
561 ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
562
563 /* for indirect draw, we need to copy VTXID_BASE from
564 * indirect-draw parameters buffer.. which is annoying
565 * and means we can't easily emit these consts in cmd
566 * stream so need to copy them to bo.
567 */
568 if (info->indirect && needs_vtxid_base) {
569 struct pipe_draw_indirect_info *indirect = info->indirect;
570 struct pipe_resource *vertex_params_rsc =
571 pipe_buffer_create(&ctx->screen->base,
572 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
573 vertex_params_size * 4);
574 unsigned src_off = info->indirect->offset;;
575 void *ptr;
576
577 ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
578 memcpy(ptr, vertex_params, vertex_params_size * 4);
579
580 if (info->index_size) {
581 /* indexed draw, index_bias is 4th field: */
582 src_off += 3 * 4;
583 } else {
584 /* non-indexed draw, start is 3rd field: */
585 src_off += 2 * 4;
586 }
587
588 /* copy index_bias or start from draw params: */
589 ctx->mem_to_mem(ring, vertex_params_rsc, 0,
590 indirect->buffer, src_off, 1);
591
592 ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
593 vertex_params_size, NULL, vertex_params_rsc);
594
595 pipe_resource_reference(&vertex_params_rsc, NULL);
596 } else {
597 ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
598 vertex_params_size, vertex_params, NULL);
599 }
600
601 /* if needed, emit stream-out buffer addresses: */
602 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
603 emit_tfbos(ctx, v, ring);
604 }
605 }
606 }
607 }
608
609 void
610 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
611 struct fd_context *ctx)
612 {
613 debug_assert(v->type == MESA_SHADER_FRAGMENT);
614
615 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
616 }
617
618 /* emit compute-shader consts: */
619 void
620 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
621 struct fd_context *ctx, const struct pipe_grid_info *info)
622 {
623 debug_assert(gl_shader_stage_is_compute(v->type));
624
625 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
626
627 /* emit compute-shader driver-params: */
628 uint32_t offset = v->constbase.driver_param;
629 if (v->constlen > offset) {
630 ring_wfi(ctx->batch, ring);
631
632 if (info->indirect) {
633 struct pipe_resource *indirect = NULL;
634 unsigned indirect_offset;
635
636 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
637 * to be aligned more strongly than 4 bytes. So in this case
638 * we need a temporary buffer to copy NumWorkGroups.xyz to.
639 *
640 * TODO if previous compute job is writing to info->indirect,
641 * we might need a WFI.. but since we currently flush for each
642 * compute job, we are probably ok for now.
643 */
644 if (info->indirect_offset & 0xf) {
645 indirect = pipe_buffer_create(&ctx->screen->base,
646 PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
647 0x1000);
648 indirect_offset = 0;
649
650 ctx->mem_to_mem(ring, indirect, 0, info->indirect,
651 info->indirect_offset, 3);
652 } else {
653 pipe_resource_reference(&indirect, info->indirect);
654 indirect_offset = info->indirect_offset;
655 }
656
657 ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
658 indirect_offset, 4, NULL, indirect);
659
660 pipe_resource_reference(&indirect, NULL);
661 } else {
662 uint32_t compute_params[IR3_DP_CS_COUNT] = {
663 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
664 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
665 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
666 [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
667 [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
668 [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
669 };
670
671 ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
672 ARRAY_SIZE(compute_params), compute_params, NULL);
673 }
674 }
675 }