freedreno: Stop treating UBO 0 specially in UBO uploading.
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "tgsi/tgsi_parse.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 #include "freedreno_context.h"
39 #include "freedreno_util.h"
40
41 #include "ir3/ir3_shader.h"
42 #include "ir3/ir3_gallium.h"
43 #include "ir3/ir3_compiler.h"
44 #include "ir3/ir3_nir.h"
45
46 static void
47 dump_shader_info(struct ir3_shader_variant *v, bool binning_pass,
48 struct pipe_debug_callback *debug)
49 {
50 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
51 return;
52
53 pipe_debug_message(debug, SHADER_INFO,
54 "%s%s shader: %u inst, %u dwords, "
55 "%u half, %u full, %u constlen, "
56 "%u (ss), %u (sy), %d max_sun, %d loops\n",
57 binning_pass ? "B" : "",
58 ir3_shader_stage(v->shader),
59 v->info.instrs_count,
60 v->info.sizedwords,
61 v->info.max_half_reg + 1,
62 v->info.max_reg + 1,
63 v->constlen,
64 v->info.ss, v->info.sy,
65 v->max_sun, v->loops);
66 }
67
68 struct ir3_shader_variant *
69 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
70 bool binning_pass, struct pipe_debug_callback *debug)
71 {
72 struct ir3_shader_variant *v;
73 bool created = false;
74
75 /* some shader key values only apply to vertex or frag shader,
76 * so normalize the key to avoid constructing multiple identical
77 * variants:
78 */
79 ir3_normalize_key(&key, shader->type);
80
81 v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
82
83 if (created) {
84 dump_shader_info(v, binning_pass, debug);
85 }
86
87 return v;
88 }
89
90 static void
91 copy_stream_out(struct ir3_stream_output_info *i,
92 const struct pipe_stream_output_info *p)
93 {
94 STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
95 STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
96
97 i->num_outputs = p->num_outputs;
98 for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
99 i->stride[n] = p->stride[n];
100
101 for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
102 i->output[n].register_index = p->output[n].register_index;
103 i->output[n].start_component = p->output[n].start_component;
104 i->output[n].num_components = p->output[n].num_components;
105 i->output[n].output_buffer = p->output[n].output_buffer;
106 i->output[n].dst_offset = p->output[n].dst_offset;
107 i->output[n].stream = p->output[n].stream;
108 }
109 }
110
111 struct ir3_shader *
112 ir3_shader_create(struct ir3_compiler *compiler,
113 const struct pipe_shader_state *cso, gl_shader_stage type,
114 struct pipe_debug_callback *debug,
115 struct pipe_screen *screen)
116 {
117 nir_shader *nir;
118 if (cso->type == PIPE_SHADER_IR_NIR) {
119 /* we take ownership of the reference: */
120 nir = cso->ir.nir;
121 } else {
122 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
123 if (ir3_shader_debug & IR3_DBG_DISASM) {
124 tgsi_dump(cso->tokens, 0);
125 }
126 nir = tgsi_to_nir(cso->tokens, screen);
127 }
128
129 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
130
131 copy_stream_out(&shader->stream_output, &cso->stream_output);
132
133 if (fd_mesa_debug & FD_DBG_SHADERDB) {
134 /* if shader-db run, create a standard variant immediately
135 * (as otherwise nothing will trigger the shader to be
136 * actually compiled)
137 */
138 static struct ir3_shader_key key;
139 memset(&key, 0, sizeof(key));
140 ir3_shader_variant(shader, key, false, debug);
141
142 if (nir->info.stage != MESA_SHADER_FRAGMENT)
143 ir3_shader_variant(shader, key, true, debug);
144 }
145 return shader;
146 }
147
148 /* a bit annoying that compute-shader and normal shader state objects
149 * aren't a bit more aligned.
150 */
151 struct ir3_shader *
152 ir3_shader_create_compute(struct ir3_compiler *compiler,
153 const struct pipe_compute_state *cso,
154 struct pipe_debug_callback *debug,
155 struct pipe_screen *screen)
156 {
157 nir_shader *nir;
158 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
159 /* we take ownership of the reference: */
160 nir = (nir_shader *)cso->prog;
161 } else {
162 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
163 if (ir3_shader_debug & IR3_DBG_DISASM) {
164 tgsi_dump(cso->prog, 0);
165 }
166 nir = tgsi_to_nir(cso->prog, screen);
167 }
168
169 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
170
171 return shader;
172 }
173
174 /* This has to reach into the fd_context a bit more than the rest of
175 * ir3, but it needs to be aligned with the compiler, so both agree
176 * on which const regs hold what. And the logic is identical between
177 * a3xx/a4xx, the only difference is small details in the actual
178 * CP_LOAD_STATE packets (which is handled inside the generation
179 * specific ctx->emit_const(_bo)() fxns)
180 */
181
182 #include "freedreno_resource.h"
183
184 static inline bool
185 is_stateobj(struct fd_ringbuffer *ring)
186 {
187 /* XXX this is an ugly way to differentiate.. */
188 return !!(ring->flags & FD_RINGBUFFER_STREAMING);
189 }
190
191 static inline void
192 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
193 {
194 /* when we emit const state via ring (IB2) we need a WFI, but when
195 * it is emit'd via stateobj, we don't
196 */
197 if (is_stateobj(ring))
198 return;
199
200 fd_wfi(batch, ring);
201 }
202
203 static void
204 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
205 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
206 {
207 struct ir3_ubo_analysis_state *state;
208 state = &v->shader->ubo_state;
209
210 for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
211 struct pipe_constant_buffer *cb = &constbuf->cb[i];
212
213 if (state->range[i].start < state->range[i].end &&
214 constbuf->enabled_mask & (1 << i)) {
215
216 uint32_t size = state->range[i].end - state->range[i].start;
217 uint32_t offset = cb->buffer_offset + state->range[i].start;
218
219 /* and even if the start of the const buffer is before
220 * first_immediate, the end may not be:
221 */
222 size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
223
224 if (size == 0)
225 continue;
226
227 /* things should be aligned to vec4: */
228 debug_assert((state->range[i].offset % 16) == 0);
229 debug_assert((size % 16) == 0);
230 debug_assert((offset % 16) == 0);
231
232 ctx->emit_const(ring, v->type, state->range[i].offset / 4,
233 offset, size / 4, cb->user_buffer, cb->buffer);
234 }
235 }
236 }
237
238 static void
239 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
240 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
241 {
242 const struct ir3_const_state *const_state = &v->shader->const_state;
243 uint32_t offset = const_state->offsets.ubo;
244 if (v->constlen > offset) {
245 uint32_t params = const_state->num_ubos;
246 uint32_t offsets[params];
247 struct pipe_resource *prscs[params];
248
249 for (uint32_t i = 0; i < params; i++) {
250 const uint32_t index = i + 1; /* UBOs start at index 1 */
251 struct pipe_constant_buffer *cb = &constbuf->cb[index];
252 assert(!cb->user_buffer);
253
254 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
255 offsets[i] = cb->buffer_offset;
256 prscs[i] = cb->buffer;
257 } else {
258 offsets[i] = 0;
259 prscs[i] = NULL;
260 }
261 }
262
263 ring_wfi(ctx->batch, ring);
264 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
265 }
266 }
267
268 static void
269 emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
270 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
271 {
272 const struct ir3_const_state *const_state = &v->shader->const_state;
273 uint32_t offset = const_state->offsets.ssbo_sizes;
274 if (v->constlen > offset) {
275 uint32_t sizes[align(const_state->ssbo_size.count, 4)];
276 unsigned mask = const_state->ssbo_size.mask;
277
278 while (mask) {
279 unsigned index = u_bit_scan(&mask);
280 unsigned off = const_state->ssbo_size.off[index];
281 sizes[off] = sb->sb[index].buffer_size;
282 }
283
284 ring_wfi(ctx->batch, ring);
285 ctx->emit_const(ring, v->type, offset * 4,
286 0, ARRAY_SIZE(sizes), sizes, NULL);
287 }
288 }
289
290 static void
291 emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
292 struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
293 {
294 const struct ir3_const_state *const_state = &v->shader->const_state;
295 uint32_t offset = const_state->offsets.image_dims;
296 if (v->constlen > offset) {
297 uint32_t dims[align(const_state->image_dims.count, 4)];
298 unsigned mask = const_state->image_dims.mask;
299
300 while (mask) {
301 struct pipe_image_view *img;
302 struct fd_resource *rsc;
303 unsigned index = u_bit_scan(&mask);
304 unsigned off = const_state->image_dims.off[index];
305
306 img = &si->si[index];
307 rsc = fd_resource(img->resource);
308
309 dims[off + 0] = util_format_get_blocksize(img->format);
310 if (img->resource->target != PIPE_BUFFER) {
311 unsigned lvl = img->u.tex.level;
312 /* note for 2d/cube/etc images, even if re-interpreted
313 * as a different color format, the pixel size should
314 * be the same, so use original dimensions for y and z
315 * stride:
316 */
317 dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
318 /* see corresponding logic in fd_resource_offset(): */
319 if (rsc->layer_first) {
320 dims[off + 2] = rsc->layer_size;
321 } else {
322 dims[off + 2] = rsc->slices[lvl].size0;
323 }
324 } else {
325 /* For buffer-backed images, the log2 of the format's
326 * bytes-per-pixel is placed on the 2nd slot. This is useful
327 * when emitting image_size instructions, for which we need
328 * to divide by bpp for image buffers. Since the bpp
329 * can only be power-of-two, the division is implemented
330 * as a SHR, and for that it is handy to have the log2 of
331 * bpp as a constant. (log2 = first-set-bit - 1)
332 */
333 dims[off + 1] = ffs(dims[off + 0]) - 1;
334 }
335 }
336
337 ring_wfi(ctx->batch, ring);
338 ctx->emit_const(ring, v->type, offset * 4,
339 0, ARRAY_SIZE(dims), dims, NULL);
340 }
341 }
342
343 static void
344 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
345 struct fd_ringbuffer *ring)
346 {
347 const struct ir3_const_state *const_state = &v->shader->const_state;
348 uint32_t base = const_state->offsets.immediate;
349 int size = const_state->immediates_count;
350
351 /* truncate size to avoid writing constants that shader
352 * does not use:
353 */
354 size = MIN2(size + base, v->constlen) - base;
355
356 /* convert out of vec4: */
357 base *= 4;
358 size *= 4;
359
360 if (size > 0) {
361 ring_wfi(ctx->batch, ring);
362 ctx->emit_const(ring, v->type, base,
363 0, size, const_state->immediates[0].val, NULL);
364 }
365 }
366
367 /* emit stream-out buffers: */
368 static void
369 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
370 struct fd_ringbuffer *ring)
371 {
372 /* streamout addresses after driver-params: */
373 const struct ir3_const_state *const_state = &v->shader->const_state;
374 uint32_t offset = const_state->offsets.tfbo;
375 if (v->constlen > offset) {
376 struct fd_streamout_stateobj *so = &ctx->streamout;
377 struct ir3_stream_output_info *info = &v->shader->stream_output;
378 uint32_t params = 4;
379 uint32_t offsets[params];
380 struct pipe_resource *prscs[params];
381
382 for (uint32_t i = 0; i < params; i++) {
383 struct pipe_stream_output_target *target = so->targets[i];
384
385 if (target) {
386 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
387 target->buffer_offset;
388 prscs[i] = target->buffer;
389 } else {
390 offsets[i] = 0;
391 prscs[i] = NULL;
392 }
393 }
394
395 ring_wfi(ctx->batch, ring);
396 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
397 }
398 }
399
400 static uint32_t
401 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
402 {
403 struct fd_streamout_stateobj *so = &ctx->streamout;
404 struct ir3_stream_output_info *info = &v->shader->stream_output;
405 uint32_t maxvtxcnt = 0x7fffffff;
406
407 if (ctx->screen->gpu_id >= 500)
408 return 0;
409 if (v->binning_pass)
410 return 0;
411 if (v->shader->stream_output.num_outputs == 0)
412 return 0;
413 if (so->num_targets == 0)
414 return 0;
415
416 /* offset to write to is:
417 *
418 * total_vtxcnt = vtxcnt + offsets[i]
419 * offset = total_vtxcnt * stride[i]
420 *
421 * offset = vtxcnt * stride[i] ; calculated in shader
422 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
423 *
424 * assuming for each vtx, each target buffer will have data written
425 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
426 *
427 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
428 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
429 *
430 * but shader is actually doing a less-than (rather than less-than-
431 * equal) check, so we can drop the -stride[i].
432 *
433 * TODO is assumption about `offset + stride[i]` legit?
434 */
435 for (unsigned i = 0; i < so->num_targets; i++) {
436 struct pipe_stream_output_target *target = so->targets[i];
437 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
438 if (target) {
439 uint32_t max = target->buffer_size / stride;
440 maxvtxcnt = MIN2(maxvtxcnt, max);
441 }
442 }
443
444 return maxvtxcnt;
445 }
446
447 static void
448 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
449 struct fd_context *ctx, enum pipe_shader_type t)
450 {
451 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
452
453 /* When we use CP_SET_DRAW_STATE objects to emit constant state,
454 * if we emit any of it we need to emit all. This is because
455 * we are using the same state-group-id each time for uniform
456 * state, and if previous update is never evaluated (due to no
457 * visible primitives in the current tile) then the new stateobj
458 * completely replaces the old one.
459 *
460 * Possibly if we split up different parts of the const state to
461 * different state-objects we could avoid this.
462 */
463 if (dirty && is_stateobj(ring))
464 dirty = ~0;
465
466 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
467 struct fd_constbuf_stateobj *constbuf;
468 bool shader_dirty;
469
470 constbuf = &ctx->constbuf[t];
471 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
472
473 emit_user_consts(ctx, v, ring, constbuf);
474 emit_ubos(ctx, v, ring, constbuf);
475 if (shader_dirty)
476 emit_immediates(ctx, v, ring);
477 }
478
479 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
480 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
481 emit_ssbo_sizes(ctx, v, ring, sb);
482 }
483
484 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
485 struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
486 emit_image_dims(ctx, v, ring, si);
487 }
488 }
489
490 void
491 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
492 struct fd_context *ctx, const struct pipe_draw_info *info)
493 {
494 debug_assert(v->type == MESA_SHADER_VERTEX);
495
496 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
497
498 /* emit driver params every time: */
499 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
500 if (info) {
501 const struct ir3_const_state *const_state = &v->shader->const_state;
502 uint32_t offset = const_state->offsets.driver_param;
503 if (v->constlen > offset) {
504 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
505 [IR3_DP_VTXID_BASE] = info->index_size ?
506 info->index_bias : info->start,
507 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
508 };
509 /* if no user-clip-planes, we don't need to emit the
510 * entire thing:
511 */
512 uint32_t vertex_params_size = 4;
513
514 if (v->key.ucp_enables) {
515 struct pipe_clip_state *ucp = &ctx->ucp;
516 unsigned pos = IR3_DP_UCP0_X;
517 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
518 for (unsigned j = 0; j < 4; j++) {
519 vertex_params[pos] = fui(ucp->ucp[i][j]);
520 pos++;
521 }
522 }
523 vertex_params_size = ARRAY_SIZE(vertex_params);
524 }
525
526 ring_wfi(ctx->batch, ring);
527
528 bool needs_vtxid_base =
529 ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
530
531 /* for indirect draw, we need to copy VTXID_BASE from
532 * indirect-draw parameters buffer.. which is annoying
533 * and means we can't easily emit these consts in cmd
534 * stream so need to copy them to bo.
535 */
536 if (info->indirect && needs_vtxid_base) {
537 struct pipe_draw_indirect_info *indirect = info->indirect;
538 struct pipe_resource *vertex_params_rsc =
539 pipe_buffer_create(&ctx->screen->base,
540 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
541 vertex_params_size * 4);
542 unsigned src_off = info->indirect->offset;;
543 void *ptr;
544
545 ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
546 memcpy(ptr, vertex_params, vertex_params_size * 4);
547
548 if (info->index_size) {
549 /* indexed draw, index_bias is 4th field: */
550 src_off += 3 * 4;
551 } else {
552 /* non-indexed draw, start is 3rd field: */
553 src_off += 2 * 4;
554 }
555
556 /* copy index_bias or start from draw params: */
557 ctx->mem_to_mem(ring, vertex_params_rsc, 0,
558 indirect->buffer, src_off, 1);
559
560 ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
561 vertex_params_size, NULL, vertex_params_rsc);
562
563 pipe_resource_reference(&vertex_params_rsc, NULL);
564 } else {
565 ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
566 vertex_params_size, vertex_params, NULL);
567 }
568
569 /* if needed, emit stream-out buffer addresses: */
570 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
571 emit_tfbos(ctx, v, ring);
572 }
573 }
574 }
575 }
576
577 void
578 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
579 struct fd_context *ctx)
580 {
581 debug_assert(v->type == MESA_SHADER_FRAGMENT);
582
583 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
584 }
585
586 /* emit compute-shader consts: */
587 void
588 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
589 struct fd_context *ctx, const struct pipe_grid_info *info)
590 {
591 debug_assert(gl_shader_stage_is_compute(v->type));
592
593 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
594
595 /* emit compute-shader driver-params: */
596 const struct ir3_const_state *const_state = &v->shader->const_state;
597 uint32_t offset = const_state->offsets.driver_param;
598 if (v->constlen > offset) {
599 ring_wfi(ctx->batch, ring);
600
601 if (info->indirect) {
602 struct pipe_resource *indirect = NULL;
603 unsigned indirect_offset;
604
605 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
606 * to be aligned more strongly than 4 bytes. So in this case
607 * we need a temporary buffer to copy NumWorkGroups.xyz to.
608 *
609 * TODO if previous compute job is writing to info->indirect,
610 * we might need a WFI.. but since we currently flush for each
611 * compute job, we are probably ok for now.
612 */
613 if (info->indirect_offset & 0xf) {
614 indirect = pipe_buffer_create(&ctx->screen->base,
615 PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
616 0x1000);
617 indirect_offset = 0;
618
619 ctx->mem_to_mem(ring, indirect, 0, info->indirect,
620 info->indirect_offset, 3);
621 } else {
622 pipe_resource_reference(&indirect, info->indirect);
623 indirect_offset = info->indirect_offset;
624 }
625
626 ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
627 indirect_offset, 4, NULL, indirect);
628
629 pipe_resource_reference(&indirect, NULL);
630 } else {
631 uint32_t compute_params[IR3_DP_CS_COUNT] = {
632 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
633 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
634 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
635 [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
636 [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
637 [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
638 };
639
640 ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
641 ARRAY_SIZE(compute_params), compute_params, NULL);
642 }
643 }
644 }