tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_gallium.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "pipe/p_screen.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "tgsi/tgsi_dump.h"
34 #include "tgsi/tgsi_parse.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 #include "freedreno_context.h"
39 #include "freedreno_util.h"
40
41 #include "ir3/ir3_shader.h"
42 #include "ir3/ir3_gallium.h"
43 #include "ir3/ir3_compiler.h"
44 #include "ir3/ir3_nir.h"
45
46 static void
47 dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
48 {
49 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
50 return;
51
52 pipe_debug_message(debug, SHADER_INFO, "\n"
53 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
54 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
55 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
56 "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n"
57 "SHADER-DB: %s prog %d/%d: max_sun=%u\n",
58 ir3_shader_stage(v->shader),
59 v->shader->id, v->id,
60 v->info.instrs_count,
61 v->info.sizedwords,
62 ir3_shader_stage(v->shader),
63 v->shader->id, v->id,
64 v->info.max_half_reg + 1,
65 v->info.max_reg + 1,
66 ir3_shader_stage(v->shader),
67 v->shader->id, v->id,
68 v->info.max_const + 1,
69 v->constlen,
70 ir3_shader_stage(v->shader),
71 v->shader->id, v->id,
72 v->info.ss, v->info.sy,
73 ir3_shader_stage(v->shader),
74 v->shader->id, v->id,
75 v->max_sun);
76 }
77
78 struct ir3_shader_variant *
79 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
80 bool binning_pass, struct pipe_debug_callback *debug)
81 {
82 struct ir3_shader_variant *v;
83 bool created = false;
84
85 /* some shader key values only apply to vertex or frag shader,
86 * so normalize the key to avoid constructing multiple identical
87 * variants:
88 */
89 ir3_normalize_key(&key, shader->type);
90
91 v = ir3_shader_get_variant(shader, &key, binning_pass, &created);
92
93 if (created) {
94 dump_shader_info(v, debug);
95 }
96
97 return v;
98 }
99
100 static void
101 copy_stream_out(struct ir3_stream_output_info *i,
102 const struct pipe_stream_output_info *p)
103 {
104 STATIC_ASSERT(ARRAY_SIZE(i->stride) == ARRAY_SIZE(p->stride));
105 STATIC_ASSERT(ARRAY_SIZE(i->output) == ARRAY_SIZE(p->output));
106
107 i->num_outputs = p->num_outputs;
108 for (int n = 0; n < ARRAY_SIZE(i->stride); n++)
109 i->stride[n] = p->stride[n];
110
111 for (int n = 0; n < ARRAY_SIZE(i->output); n++) {
112 i->output[n].register_index = p->output[n].register_index;
113 i->output[n].start_component = p->output[n].start_component;
114 i->output[n].num_components = p->output[n].num_components;
115 i->output[n].output_buffer = p->output[n].output_buffer;
116 i->output[n].dst_offset = p->output[n].dst_offset;
117 i->output[n].stream = p->output[n].stream;
118 }
119 }
120
121 struct ir3_shader *
122 ir3_shader_create(struct ir3_compiler *compiler,
123 const struct pipe_shader_state *cso, gl_shader_stage type,
124 struct pipe_debug_callback *debug,
125 struct pipe_screen *screen)
126 {
127 nir_shader *nir;
128 if (cso->type == PIPE_SHADER_IR_NIR) {
129 /* we take ownership of the reference: */
130 nir = cso->ir.nir;
131 } else {
132 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
133 if (ir3_shader_debug & IR3_DBG_DISASM) {
134 tgsi_dump(cso->tokens, 0);
135 }
136 nir = ir3_tgsi_to_nir(compiler, cso->tokens, screen);
137 }
138
139 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
140
141 copy_stream_out(&shader->stream_output, &cso->stream_output);
142
143 if (fd_mesa_debug & FD_DBG_SHADERDB) {
144 /* if shader-db run, create a standard variant immediately
145 * (as otherwise nothing will trigger the shader to be
146 * actually compiled)
147 */
148 static struct ir3_shader_key key;
149 memset(&key, 0, sizeof(key));
150 ir3_shader_variant(shader, key, false, debug);
151 }
152 return shader;
153 }
154
155 /* a bit annoying that compute-shader and normal shader state objects
156 * aren't a bit more aligned.
157 */
158 struct ir3_shader *
159 ir3_shader_create_compute(struct ir3_compiler *compiler,
160 const struct pipe_compute_state *cso,
161 struct pipe_debug_callback *debug,
162 struct pipe_screen *screen)
163 {
164 nir_shader *nir;
165 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
166 /* we take ownership of the reference: */
167 nir = (nir_shader *)cso->prog;
168 } else {
169 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
170 if (ir3_shader_debug & IR3_DBG_DISASM) {
171 tgsi_dump(cso->prog, 0);
172 }
173 nir = ir3_tgsi_to_nir(compiler, cso->prog, screen);
174 }
175
176 struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
177
178 return shader;
179 }
180
181 struct nir_shader *
182 ir3_tgsi_to_nir(struct ir3_compiler *compiler,
183 const struct tgsi_token *tokens,
184 struct pipe_screen *screen)
185 {
186 if (!screen) {
187 const nir_shader_compiler_options *options =
188 ir3_get_compiler_options(compiler);
189 return tgsi_to_nir_noscreen(tokens, options);
190 }
191
192 return tgsi_to_nir(tokens, screen);
193 }
194
195 /* This has to reach into the fd_context a bit more than the rest of
196 * ir3, but it needs to be aligned with the compiler, so both agree
197 * on which const regs hold what. And the logic is identical between
198 * a3xx/a4xx, the only difference is small details in the actual
199 * CP_LOAD_STATE packets (which is handled inside the generation
200 * specific ctx->emit_const(_bo)() fxns)
201 */
202
203 #include "freedreno_resource.h"
204
205 static inline bool
206 is_stateobj(struct fd_ringbuffer *ring)
207 {
208 /* XXX this is an ugly way to differentiate.. */
209 return !!(ring->flags & FD_RINGBUFFER_STREAMING);
210 }
211
212 static inline void
213 ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
214 {
215 /* when we emit const state via ring (IB2) we need a WFI, but when
216 * it is emit'd via stateobj, we don't
217 */
218 if (is_stateobj(ring))
219 return;
220
221 fd_wfi(batch, ring);
222 }
223
224 static void
225 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
226 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
227 {
228 const unsigned index = 0; /* user consts are index 0 */
229
230 if (constbuf->enabled_mask & (1 << index)) {
231 struct pipe_constant_buffer *cb = &constbuf->cb[index];
232 unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
233
234 /* in particular, with binning shader we may end up with
235 * unused consts, ie. we could end up w/ constlen that is
236 * smaller than first_driver_param. In that case truncate
237 * the user consts early to avoid HLSQ lockup caused by
238 * writing too many consts
239 */
240 uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
241
242 // I expect that size should be a multiple of vec4's:
243 assert(size == align(size, 4));
244
245 /* and even if the start of the const buffer is before
246 * first_immediate, the end may not be:
247 */
248 size = MIN2(size, 4 * max_const);
249
250 if (size > 0) {
251 ring_wfi(ctx->batch, ring);
252 ctx->emit_const(ring, v->type, 0,
253 cb->buffer_offset, size,
254 cb->user_buffer, cb->buffer);
255 }
256 }
257 }
258
259 static void
260 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
261 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
262 {
263 uint32_t offset = v->constbase.ubo;
264 if (v->constlen > offset) {
265 uint32_t params = v->num_ubos;
266 uint32_t offsets[params];
267 struct pipe_resource *prscs[params];
268
269 for (uint32_t i = 0; i < params; i++) {
270 const uint32_t index = i + 1; /* UBOs start at index 1 */
271 struct pipe_constant_buffer *cb = &constbuf->cb[index];
272 assert(!cb->user_buffer);
273
274 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
275 offsets[i] = cb->buffer_offset;
276 prscs[i] = cb->buffer;
277 } else {
278 offsets[i] = 0;
279 prscs[i] = NULL;
280 }
281 }
282
283 ring_wfi(ctx->batch, ring);
284 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
285 }
286 }
287
288 static void
289 emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
290 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
291 {
292 uint32_t offset = v->constbase.ssbo_sizes;
293 if (v->constlen > offset) {
294 uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
295 unsigned mask = v->const_layout.ssbo_size.mask;
296
297 while (mask) {
298 unsigned index = u_bit_scan(&mask);
299 unsigned off = v->const_layout.ssbo_size.off[index];
300 sizes[off] = sb->sb[index].buffer_size;
301 }
302
303 ring_wfi(ctx->batch, ring);
304 ctx->emit_const(ring, v->type, offset * 4,
305 0, ARRAY_SIZE(sizes), sizes, NULL);
306 }
307 }
308
309 static void
310 emit_image_dims(struct fd_context *ctx, const struct ir3_shader_variant *v,
311 struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
312 {
313 uint32_t offset = v->constbase.image_dims;
314 if (v->constlen > offset) {
315 uint32_t dims[align(v->const_layout.image_dims.count, 4)];
316 unsigned mask = v->const_layout.image_dims.mask;
317
318 while (mask) {
319 struct pipe_image_view *img;
320 struct fd_resource *rsc;
321 unsigned index = u_bit_scan(&mask);
322 unsigned off = v->const_layout.image_dims.off[index];
323
324 img = &si->si[index];
325 rsc = fd_resource(img->resource);
326
327 dims[off + 0] = util_format_get_blocksize(img->format);
328 if (img->resource->target != PIPE_BUFFER) {
329 unsigned lvl = img->u.tex.level;
330 /* note for 2d/cube/etc images, even if re-interpreted
331 * as a different color format, the pixel size should
332 * be the same, so use original dimensions for y and z
333 * stride:
334 */
335 dims[off + 1] = rsc->slices[lvl].pitch * rsc->cpp;
336 /* see corresponding logic in fd_resource_offset(): */
337 if (rsc->layer_first) {
338 dims[off + 2] = rsc->layer_size;
339 } else {
340 dims[off + 2] = rsc->slices[lvl].size0;
341 }
342 } else {
343 /* For buffer-backed images, the log2 of the format's
344 * bytes-per-pixel is placed on the 2nd slot. This is useful
345 * when emitting image_size instructions, for which we need
346 * to divide by bpp for image buffers. Since the bpp
347 * can only be power-of-two, the division is implemented
348 * as a SHR, and for that it is handy to have the log2 of
349 * bpp as a constant. (log2 = first-set-bit - 1)
350 */
351 dims[off + 1] = ffs(dims[off + 0]) - 1;
352 }
353 }
354
355 ring_wfi(ctx->batch, ring);
356 ctx->emit_const(ring, v->type, offset * 4,
357 0, ARRAY_SIZE(dims), dims, NULL);
358 }
359 }
360
361 static void
362 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
363 struct fd_ringbuffer *ring)
364 {
365 int size = v->immediates_count;
366 uint32_t base = v->constbase.immediate;
367
368 /* truncate size to avoid writing constants that shader
369 * does not use:
370 */
371 size = MIN2(size + base, v->constlen) - base;
372
373 /* convert out of vec4: */
374 base *= 4;
375 size *= 4;
376
377 if (size > 0) {
378 ring_wfi(ctx->batch, ring);
379 ctx->emit_const(ring, v->type, base,
380 0, size, v->immediates[0].val, NULL);
381 }
382 }
383
384 /* emit stream-out buffers: */
385 static void
386 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
387 struct fd_ringbuffer *ring)
388 {
389 /* streamout addresses after driver-params: */
390 uint32_t offset = v->constbase.tfbo;
391 if (v->constlen > offset) {
392 struct fd_streamout_stateobj *so = &ctx->streamout;
393 struct ir3_stream_output_info *info = &v->shader->stream_output;
394 uint32_t params = 4;
395 uint32_t offsets[params];
396 struct pipe_resource *prscs[params];
397
398 for (uint32_t i = 0; i < params; i++) {
399 struct pipe_stream_output_target *target = so->targets[i];
400
401 if (target) {
402 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
403 target->buffer_offset;
404 prscs[i] = target->buffer;
405 } else {
406 offsets[i] = 0;
407 prscs[i] = NULL;
408 }
409 }
410
411 ring_wfi(ctx->batch, ring);
412 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
413 }
414 }
415
416 static uint32_t
417 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
418 {
419 struct fd_streamout_stateobj *so = &ctx->streamout;
420 struct ir3_stream_output_info *info = &v->shader->stream_output;
421 uint32_t maxvtxcnt = 0x7fffffff;
422
423 if (ctx->screen->gpu_id >= 500)
424 return 0;
425 if (v->binning_pass)
426 return 0;
427 if (v->shader->stream_output.num_outputs == 0)
428 return 0;
429 if (so->num_targets == 0)
430 return 0;
431
432 /* offset to write to is:
433 *
434 * total_vtxcnt = vtxcnt + offsets[i]
435 * offset = total_vtxcnt * stride[i]
436 *
437 * offset = vtxcnt * stride[i] ; calculated in shader
438 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
439 *
440 * assuming for each vtx, each target buffer will have data written
441 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
442 *
443 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
444 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
445 *
446 * but shader is actually doing a less-than (rather than less-than-
447 * equal) check, so we can drop the -stride[i].
448 *
449 * TODO is assumption about `offset + stride[i]` legit?
450 */
451 for (unsigned i = 0; i < so->num_targets; i++) {
452 struct pipe_stream_output_target *target = so->targets[i];
453 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
454 if (target) {
455 uint32_t max = target->buffer_size / stride;
456 maxvtxcnt = MIN2(maxvtxcnt, max);
457 }
458 }
459
460 return maxvtxcnt;
461 }
462
463 static void
464 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
465 struct fd_context *ctx, enum pipe_shader_type t)
466 {
467 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
468
469 /* When we use CP_SET_DRAW_STATE objects to emit constant state,
470 * if we emit any of it we need to emit all. This is because
471 * we are using the same state-group-id each time for uniform
472 * state, and if previous update is never evaluated (due to no
473 * visible primitives in the current tile) then the new stateobj
474 * completely replaces the old one.
475 *
476 * Possibly if we split up different parts of the const state to
477 * different state-objects we could avoid this.
478 */
479 if (dirty && is_stateobj(ring))
480 dirty = ~0;
481
482 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
483 struct fd_constbuf_stateobj *constbuf;
484 bool shader_dirty;
485
486 constbuf = &ctx->constbuf[t];
487 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
488
489 emit_user_consts(ctx, v, ring, constbuf);
490 emit_ubos(ctx, v, ring, constbuf);
491 if (shader_dirty)
492 emit_immediates(ctx, v, ring);
493 }
494
495 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
496 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
497 emit_ssbo_sizes(ctx, v, ring, sb);
498 }
499
500 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
501 struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
502 emit_image_dims(ctx, v, ring, si);
503 }
504 }
505
506 void
507 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
508 struct fd_context *ctx, const struct pipe_draw_info *info)
509 {
510 debug_assert(v->type == MESA_SHADER_VERTEX);
511
512 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
513
514 /* emit driver params every time: */
515 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
516 if (info) {
517 uint32_t offset = v->constbase.driver_param;
518 if (v->constlen > offset) {
519 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
520 [IR3_DP_VTXID_BASE] = info->index_size ?
521 info->index_bias : info->start,
522 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
523 };
524 /* if no user-clip-planes, we don't need to emit the
525 * entire thing:
526 */
527 uint32_t vertex_params_size = 4;
528
529 if (v->key.ucp_enables) {
530 struct pipe_clip_state *ucp = &ctx->ucp;
531 unsigned pos = IR3_DP_UCP0_X;
532 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
533 for (unsigned j = 0; j < 4; j++) {
534 vertex_params[pos] = fui(ucp->ucp[i][j]);
535 pos++;
536 }
537 }
538 vertex_params_size = ARRAY_SIZE(vertex_params);
539 }
540
541 ring_wfi(ctx->batch, ring);
542
543 bool needs_vtxid_base =
544 ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
545
546 /* for indirect draw, we need to copy VTXID_BASE from
547 * indirect-draw parameters buffer.. which is annoying
548 * and means we can't easily emit these consts in cmd
549 * stream so need to copy them to bo.
550 */
551 if (info->indirect && needs_vtxid_base) {
552 struct pipe_draw_indirect_info *indirect = info->indirect;
553 struct pipe_resource *vertex_params_rsc =
554 pipe_buffer_create(&ctx->screen->base,
555 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
556 vertex_params_size * 4);
557 unsigned src_off = info->indirect->offset;;
558 void *ptr;
559
560 ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
561 memcpy(ptr, vertex_params, vertex_params_size * 4);
562
563 if (info->index_size) {
564 /* indexed draw, index_bias is 4th field: */
565 src_off += 3 * 4;
566 } else {
567 /* non-indexed draw, start is 3rd field: */
568 src_off += 2 * 4;
569 }
570
571 /* copy index_bias or start from draw params: */
572 ctx->mem_to_mem(ring, vertex_params_rsc, 0,
573 indirect->buffer, src_off, 1);
574
575 ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
576 vertex_params_size, NULL, vertex_params_rsc);
577
578 pipe_resource_reference(&vertex_params_rsc, NULL);
579 } else {
580 ctx->emit_const(ring, MESA_SHADER_VERTEX, offset * 4, 0,
581 vertex_params_size, vertex_params, NULL);
582 }
583
584 /* if needed, emit stream-out buffer addresses: */
585 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
586 emit_tfbos(ctx, v, ring);
587 }
588 }
589 }
590 }
591
592 void
593 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
594 struct fd_context *ctx)
595 {
596 debug_assert(v->type == MESA_SHADER_FRAGMENT);
597
598 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
599 }
600
601 /* emit compute-shader consts: */
602 void
603 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
604 struct fd_context *ctx, const struct pipe_grid_info *info)
605 {
606 debug_assert(gl_shader_stage_is_compute(v->type));
607
608 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
609
610 /* emit compute-shader driver-params: */
611 uint32_t offset = v->constbase.driver_param;
612 if (v->constlen > offset) {
613 ring_wfi(ctx->batch, ring);
614
615 if (info->indirect) {
616 struct pipe_resource *indirect = NULL;
617 unsigned indirect_offset;
618
619 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
620 * to be aligned more strongly than 4 bytes. So in this case
621 * we need a temporary buffer to copy NumWorkGroups.xyz to.
622 *
623 * TODO if previous compute job is writing to info->indirect,
624 * we might need a WFI.. but since we currently flush for each
625 * compute job, we are probably ok for now.
626 */
627 if (info->indirect_offset & 0xf) {
628 indirect = pipe_buffer_create(&ctx->screen->base,
629 PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
630 0x1000);
631 indirect_offset = 0;
632
633 ctx->mem_to_mem(ring, indirect, 0, info->indirect,
634 info->indirect_offset, 3);
635 } else {
636 pipe_resource_reference(&indirect, info->indirect);
637 indirect_offset = info->indirect_offset;
638 }
639
640 ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4,
641 indirect_offset, 4, NULL, indirect);
642
643 pipe_resource_reference(&indirect, NULL);
644 } else {
645 uint32_t compute_params[IR3_DP_CS_COUNT] = {
646 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
647 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
648 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
649 [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
650 [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
651 [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
652 };
653
654 ctx->emit_const(ring, MESA_SHADER_COMPUTE, offset * 4, 0,
655 ARRAY_SIZE(compute_params), compute_params, NULL);
656 }
657 }
658 }