nir/algebraic: Separate ffma lowering from fusing
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_nir.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "freedreno_util.h"
31
32 #include "ir3_nir.h"
33 #include "ir3_compiler.h"
34 #include "ir3_shader.h"
35
36 #include "nir/tgsi_to_nir.h"
37
38 struct nir_shader *
39 ir3_tgsi_to_nir(const struct tgsi_token *tokens)
40 {
41 static const nir_shader_compiler_options options = {
42 .lower_fpow = true,
43 .lower_fsat = true,
44 .lower_scmp = true,
45 .lower_flrp32 = true,
46 .lower_flrp64 = true,
47 .lower_ffract = true,
48 .fuse_ffma = true,
49 .native_integers = true,
50 .vertex_id_zero_based = true,
51 .lower_extract_byte = true,
52 .lower_extract_word = true,
53 };
54 return tgsi_to_nir(tokens, &options);
55 }
56
57 /* for given shader key, are any steps handled in nir? */
58 bool
59 ir3_key_lowers_nir(const struct ir3_shader_key *key)
60 {
61 return key->fsaturate_s | key->fsaturate_t | key->fsaturate_r |
62 key->vsaturate_s | key->vsaturate_t | key->vsaturate_r |
63 key->ucp_enables | key->color_two_side |
64 key->fclamp_color | key->vclamp_color;
65 }
66
67 #define OPT(nir, pass, ...) ({ \
68 bool this_progress = false; \
69 NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
70 this_progress; \
71 })
72
73 #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
74
75 struct nir_shader *
76 ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
77 const struct ir3_shader_key *key)
78 {
79 struct nir_lower_tex_options tex_options = {
80 .lower_rect = 0,
81 };
82 bool progress;
83
84 if (key) {
85 switch (shader->type) {
86 case SHADER_FRAGMENT:
87 case SHADER_COMPUTE:
88 tex_options.saturate_s = key->fsaturate_s;
89 tex_options.saturate_t = key->fsaturate_t;
90 tex_options.saturate_r = key->fsaturate_r;
91 break;
92 case SHADER_VERTEX:
93 tex_options.saturate_s = key->vsaturate_s;
94 tex_options.saturate_t = key->vsaturate_t;
95 tex_options.saturate_r = key->vsaturate_r;
96 break;
97 }
98 }
99
100 if (shader->compiler->gpu_id >= 400) {
101 /* a4xx seems to have *no* sam.p */
102 tex_options.lower_txp = ~0; /* lower all txp */
103 } else {
104 /* a3xx just needs to avoid sam.p for 3d tex */
105 tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
106 }
107
108 if (fd_mesa_debug & FD_DBG_DISASM) {
109 debug_printf("----------------------\n");
110 nir_print_shader(s, stdout);
111 debug_printf("----------------------\n");
112 }
113
114 OPT_V(s, nir_opt_global_to_local);
115 OPT_V(s, nir_convert_to_ssa);
116
117 if (key) {
118 if (s->stage == MESA_SHADER_VERTEX) {
119 OPT_V(s, nir_lower_clip_vs, key->ucp_enables);
120 if (key->vclamp_color)
121 OPT_V(s, nir_lower_clamp_color_outputs);
122 } else if (s->stage == MESA_SHADER_FRAGMENT) {
123 OPT_V(s, nir_lower_clip_fs, key->ucp_enables);
124 if (key->fclamp_color)
125 OPT_V(s, nir_lower_clamp_color_outputs);
126 }
127 if (key->color_two_side) {
128 OPT_V(s, nir_lower_two_sided_color);
129 }
130 } else {
131 /* only want to do this the first time (when key is null)
132 * and not again on any potential 2nd variant lowering pass:
133 */
134 OPT_V(s, ir3_nir_apply_trig_workarounds);
135 }
136
137 OPT_V(s, nir_lower_tex, &tex_options);
138 OPT_V(s, nir_lower_idiv);
139 OPT_V(s, nir_lower_load_const_to_scalar);
140
141 do {
142 progress = false;
143
144 OPT_V(s, nir_lower_vars_to_ssa);
145 OPT_V(s, nir_lower_alu_to_scalar);
146 OPT_V(s, nir_lower_phis_to_scalar);
147
148 progress |= OPT(s, nir_copy_prop);
149 progress |= OPT(s, nir_opt_dce);
150 progress |= OPT(s, nir_opt_cse);
151 progress |= OPT(s, ir3_nir_lower_if_else);
152 progress |= OPT(s, nir_opt_algebraic);
153 progress |= OPT(s, nir_opt_constant_folding);
154
155 } while (progress);
156
157 OPT_V(s, nir_remove_dead_variables, nir_var_local);
158
159 if (fd_mesa_debug & FD_DBG_DISASM) {
160 debug_printf("----------------------\n");
161 nir_print_shader(s, stdout);
162 debug_printf("----------------------\n");
163 }
164
165 nir_sweep(s);
166
167 return s;
168 }