freedreno/ir3: bit of cleanup
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_sched.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "util/u_math.h"
31
32 #include "ir3.h"
33
34 enum {
35 SCHEDULED = -1,
36 DELAYED = -2,
37 };
38
39 /*
40 * Instruction Scheduling:
41 *
42 * Using the depth sorted list from depth pass, attempt to recursively
43 * schedule deepest unscheduled path. The first instruction that cannot
44 * be scheduled, returns the required delay slots it needs, at which
45 * point we return back up to the top and attempt to schedule by next
46 * highest depth. After a sufficient number of instructions have been
47 * scheduled, return back to beginning of list and start again. If you
48 * reach the end of depth sorted list without being able to insert any
49 * instruction, insert nop's. Repeat until no more unscheduled
50 * instructions.
51 *
52 * There are a few special cases that need to be handled, since sched
53 * is currently independent of register allocation. Usages of address
54 * register (a0.x) or predicate register (p0.x) must be serialized. Ie.
55 * if you have two pairs of instructions that write the same special
56 * register and then read it, then those pairs cannot be interleaved.
57 * To solve this, when we are in such a scheduling "critical section",
58 * and we encounter a conflicting write to a special register, we try
59 * to schedule any remaining instructions that use that value first.
60 */
61
62 struct ir3_sched_ctx {
63 struct ir3_instruction *scheduled; /* last scheduled instr */
64 struct ir3_instruction *addr; /* current a0.x user, if any */
65 struct ir3_instruction *pred; /* current p0.x user, if any */
66 unsigned cnt;
67 bool error;
68 };
69
70 static struct ir3_instruction *
71 deepest(struct ir3_instruction **srcs, unsigned nsrcs)
72 {
73 struct ir3_instruction *d = NULL;
74 unsigned i = 0, id = 0;
75
76 while ((i < nsrcs) && !(d = srcs[id = i]))
77 i++;
78
79 if (!d)
80 return NULL;
81
82 for (; i < nsrcs; i++)
83 if (srcs[i] && (srcs[i]->depth > d->depth))
84 d = srcs[id = i];
85
86 srcs[id] = NULL;
87
88 return d;
89 }
90
91 static unsigned distance(struct ir3_sched_ctx *ctx,
92 struct ir3_instruction *instr, unsigned maxd)
93 {
94 struct ir3_instruction *n = ctx->scheduled;
95 unsigned d = 0;
96 while (n && (n != instr) && (d < maxd)) {
97 if (is_alu(n) || is_flow(n))
98 d++;
99 n = n->next;
100 }
101 return d;
102 }
103
104 /* TODO maybe we want double linked list? */
105 static struct ir3_instruction * prev(struct ir3_instruction *instr)
106 {
107 struct ir3_instruction *p = instr->block->head;
108 while (p && (p->next != instr))
109 p = p->next;
110 return p;
111 }
112
113 static void schedule(struct ir3_sched_ctx *ctx,
114 struct ir3_instruction *instr, bool remove)
115 {
116 struct ir3_block *block = instr->block;
117
118 /* maybe there is a better way to handle this than just stuffing
119 * a nop.. ideally we'd know about this constraint in the
120 * scheduling and depth calculation..
121 */
122 if (ctx->scheduled && is_sfu(ctx->scheduled) && is_sfu(instr))
123 schedule(ctx, ir3_instr_create(block, 0, OPC_NOP), false);
124
125 /* remove from depth list:
126 */
127 if (remove) {
128 struct ir3_instruction *p = prev(instr);
129
130 /* NOTE: this can happen for inputs which are not
131 * read.. in that case there is no need to schedule
132 * the input, so just bail:
133 */
134 if (instr != (p ? p->next : block->head))
135 return;
136
137 if (p)
138 p->next = instr->next;
139 else
140 block->head = instr->next;
141 }
142
143 if (writes_addr(instr)) {
144 assert(ctx->addr == NULL);
145 ctx->addr = instr;
146 }
147
148 if (writes_pred(instr)) {
149 assert(ctx->pred == NULL);
150 ctx->pred = instr;
151 }
152
153 instr->flags |= IR3_INSTR_MARK;
154
155 instr->next = ctx->scheduled;
156 ctx->scheduled = instr;
157
158 ctx->cnt++;
159 }
160
161 /*
162 * Delay-slot calculation. Follows fanin/fanout.
163 */
164
165 /* calculate delay for specified src: */
166 static unsigned delay_calc_srcn(struct ir3_sched_ctx *ctx,
167 struct ir3_instruction *assigner,
168 struct ir3_instruction *consumer, unsigned srcn)
169 {
170 unsigned delay = 0;
171
172 if (is_meta(assigner)) {
173 struct ir3_instruction *src;
174 foreach_ssa_src(src, assigner) {
175 unsigned d = delay_calc_srcn(ctx, src, consumer, srcn);
176 delay = MAX2(delay, d);
177 }
178 } else {
179 delay = ir3_delayslots(assigner, consumer, srcn);
180 delay -= distance(ctx, assigner, delay);
181 }
182
183 return delay;
184 }
185
186 /* calculate delay for instruction (maximum of delay for all srcs): */
187 static unsigned delay_calc(struct ir3_sched_ctx *ctx,
188 struct ir3_instruction *instr)
189 {
190 unsigned delay = 0;
191 struct ir3_instruction *src;
192
193 foreach_ssa_src_n(src, i, instr) {
194 unsigned d = delay_calc_srcn(ctx, src, instr, i);
195 delay = MAX2(delay, d);
196 }
197
198 return delay;
199 }
200
201 /* A negative return value signals that an instruction has been newly
202 * SCHEDULED (or DELAYED due to address or predicate register already
203 * in use), return back up to the top of the stack (to block_sched())
204 */
205 static int trysched(struct ir3_sched_ctx *ctx,
206 struct ir3_instruction *instr)
207 {
208 struct ir3_instruction *srcs[64];
209 struct ir3_instruction *src;
210 unsigned delay, nsrcs = 0;
211
212 /* if already scheduled: */
213 if (instr->flags & IR3_INSTR_MARK)
214 return 0;
215
216 /* figure out our src's, copy 'em out into an array for sorting: */
217 foreach_ssa_src(src, instr) {
218 debug_assert(nsrcs < ARRAY_SIZE(srcs));
219 srcs[nsrcs++] = src;
220 }
221
222 /* for each src register in sorted order:
223 */
224 delay = 0;
225 while ((src = deepest(srcs, nsrcs))) {
226 delay = trysched(ctx, src);
227 if (delay)
228 return delay;
229 }
230
231 /* all our dependents are scheduled, figure out if
232 * we have enough delay slots to schedule ourself:
233 */
234 delay = delay_calc(ctx, instr);
235 if (delay)
236 return delay;
237
238 /* if the instruction is a kill, we need to ensure *every*
239 * bary.f is scheduled. The hw seems unhappy if the thread
240 * gets killed before the end-input (ei) flag is hit.
241 *
242 * We could do this by adding each bary.f instruction as
243 * virtual ssa src for the kill instruction. But we have
244 * fixed length instr->regs[].
245 *
246 * TODO this wouldn't be quite right if we had multiple
247 * basic blocks, if any block was conditional. We'd need
248 * to schedule the bary.f's outside of any block which
249 * was conditional that contained a kill.. I think..
250 */
251 if (is_kill(instr)) {
252 struct ir3 *ir = instr->block->shader;
253 unsigned i;
254
255 for (i = 0; i < ir->baryfs_count; i++) {
256 struct ir3_instruction *baryf = ir->baryfs[i];
257 if (baryf->depth == DEPTH_UNUSED)
258 continue;
259 delay = trysched(ctx, baryf);
260 if (delay)
261 return delay;
262 }
263 }
264
265 /* if this is a write to address/predicate register, and that
266 * register is currently in use, we need to defer until it is
267 * free:
268 */
269 if (writes_addr(instr) && ctx->addr) {
270 assert(ctx->addr != instr);
271 return DELAYED;
272 }
273 if (writes_pred(instr) && ctx->pred) {
274 assert(ctx->pred != instr);
275 return DELAYED;
276 }
277
278 schedule(ctx, instr, true);
279 return SCHEDULED;
280 }
281
282 static struct ir3_instruction * reverse(struct ir3_instruction *instr)
283 {
284 struct ir3_instruction *reversed = NULL;
285 while (instr) {
286 struct ir3_instruction *next = instr->next;
287 instr->next = reversed;
288 reversed = instr;
289 instr = next;
290 }
291 return reversed;
292 }
293
294 static bool uses_current_addr(struct ir3_sched_ctx *ctx,
295 struct ir3_instruction *instr)
296 {
297 return instr->address && (ctx->addr == instr->address);
298 }
299
300 static bool uses_current_pred(struct ir3_sched_ctx *ctx,
301 struct ir3_instruction *instr)
302 {
303 struct ir3_instruction *src;
304 foreach_ssa_src(src, instr)
305 if (ctx->pred == src)
306 return true;
307 return false;
308 }
309
310 /* when we encounter an instruction that writes to the address register
311 * when it is in use, we delay that instruction and try to schedule all
312 * other instructions using the current address register:
313 */
314 static int block_sched_undelayed(struct ir3_sched_ctx *ctx,
315 struct ir3_block *block)
316 {
317 struct ir3_instruction *instr = block->head;
318 bool addr_in_use = false;
319 bool pred_in_use = false;
320 bool all_delayed = true;
321 unsigned cnt = ~0, attempted = 0;
322
323 while (instr) {
324 struct ir3_instruction *next = instr->next;
325 bool addr = uses_current_addr(ctx, instr);
326 bool pred = uses_current_pred(ctx, instr);
327
328 if (addr || pred) {
329 int ret = trysched(ctx, instr);
330
331 if (ret != DELAYED)
332 all_delayed = false;
333
334 if (ret == SCHEDULED)
335 cnt = 0;
336 else if (ret > 0)
337 cnt = MIN2(cnt, ret);
338 if (addr)
339 addr_in_use = true;
340 if (pred)
341 pred_in_use = true;
342
343 attempted++;
344 }
345
346 instr = next;
347 }
348
349 if (!addr_in_use)
350 ctx->addr = NULL;
351
352 if (!pred_in_use)
353 ctx->pred = NULL;
354
355 /* detect if we've gotten ourselves into an impossible situation
356 * and bail if needed
357 */
358 if (all_delayed && (attempted > 0))
359 ctx->error = true;
360
361 return cnt;
362 }
363
364 static void block_sched(struct ir3_sched_ctx *ctx, struct ir3_block *block)
365 {
366 struct ir3_instruction *instr;
367
368 /* schedule all the shader input's (meta-instr) first so that
369 * the RA step sees that the input registers contain a value
370 * from the start of the shader:
371 */
372 if (!block->parent) {
373 unsigned i;
374 for (i = 0; i < block->ninputs; i++) {
375 struct ir3_instruction *in = block->inputs[i];
376 if (in)
377 schedule(ctx, in, true);
378 }
379 }
380
381 while ((instr = block->head) && !ctx->error) {
382 /* NOTE: always grab next *before* trysched(), in case the
383 * instruction is actually scheduled (and therefore moved
384 * from depth list into scheduled list)
385 */
386 struct ir3_instruction *next = instr->next;
387 int cnt = trysched(ctx, instr);
388
389 if (cnt == DELAYED)
390 cnt = block_sched_undelayed(ctx, block);
391
392 /* -1 is signal to return up stack, but to us means same as 0: */
393 cnt = MAX2(0, cnt);
394 cnt += ctx->cnt;
395 instr = next;
396
397 /* if deepest remaining instruction cannot be scheduled, try
398 * the increasingly more shallow instructions until needed
399 * number of delay slots is filled:
400 */
401 while (instr && (cnt > ctx->cnt)) {
402 next = instr->next;
403 trysched(ctx, instr);
404 instr = next;
405 }
406
407 /* and if we run out of instructions that can be scheduled,
408 * then it is time for nop's:
409 */
410 while (cnt > ctx->cnt)
411 schedule(ctx, ir3_instr_create(block, 0, OPC_NOP), false);
412 }
413
414 /* at this point, scheduled list is in reverse order, so fix that: */
415 block->head = reverse(ctx->scheduled);
416 }
417
418 int ir3_block_sched(struct ir3_block *block)
419 {
420 struct ir3_sched_ctx ctx = {0};
421 ir3_clear_mark(block->shader);
422 block_sched(&ctx, block);
423 if (ctx.error)
424 return -1;
425 return 0;
426 }