freedreno/ir3: add SSBO get_buffer_size() support
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_shader.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
39
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
42 #include "ir3_nir.h"
43
44 int
45 ir3_glsl_type_size(const struct glsl_type *type)
46 {
47 return glsl_count_attribute_slots(type, false);
48 }
49
50 static void
51 delete_variant(struct ir3_shader_variant *v)
52 {
53 if (v->ir)
54 ir3_destroy(v->ir);
55 if (v->bo)
56 fd_bo_del(v->bo);
57 free(v);
58 }
59
60 /* for vertex shader, the inputs are loaded into registers before the shader
61 * is executed, so max_regs from the shader instructions might not properly
62 * reflect the # of registers actually used, especially in case passthrough
63 * varyings.
64 *
65 * Likewise, for fragment shader, we can have some regs which are passed
66 * input values but never touched by the resulting shader (ie. as result
67 * of dead code elimination or simply because we don't know how to turn
68 * the reg off.
69 */
70 static void
71 fixup_regfootprint(struct ir3_shader_variant *v)
72 {
73 if (v->type == SHADER_VERTEX) {
74 unsigned i;
75 for (i = 0; i < v->inputs_count; i++) {
76 /* skip frag inputs fetch via bary.f since their reg's are
77 * not written by gpu before shader starts (and in fact the
78 * regid's might not even be valid)
79 */
80 if (v->inputs[i].bary)
81 continue;
82
83 if (v->inputs[i].compmask) {
84 int32_t regid = (v->inputs[i].regid + 3) >> 2;
85 v->info.max_reg = MAX2(v->info.max_reg, regid);
86 }
87 }
88 for (i = 0; i < v->outputs_count; i++) {
89 int32_t regid = (v->outputs[i].regid + 3) >> 2;
90 v->info.max_reg = MAX2(v->info.max_reg, regid);
91 }
92 } else if (v->type == SHADER_FRAGMENT) {
93 /* NOTE: not sure how to turn pos_regid off.. but this could
94 * be, for example, r1.x while max reg used by the shader is
95 * r0.*, in which case we need to fixup the reg footprint:
96 */
97 v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
98 if (v->frag_coord)
99 debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
100 if (v->frag_face)
101 debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
102 }
103 }
104
105 /* wrapper for ir3_assemble() which does some info fixup based on
106 * shader state. Non-static since used by ir3_cmdline too.
107 */
108 void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
109 {
110 void *bin;
111
112 bin = ir3_assemble(v->ir, &v->info, gpu_id);
113 if (!bin)
114 return NULL;
115
116 if (gpu_id >= 400) {
117 v->instrlen = v->info.sizedwords / (2 * 16);
118 } else {
119 v->instrlen = v->info.sizedwords / (2 * 4);
120 }
121
122 /* NOTE: if relative addressing is used, we set constlen in
123 * the compiler (to worst-case value) since we don't know in
124 * the assembler what the max addr reg value can be:
125 */
126 v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
127
128 fixup_regfootprint(v);
129
130 return bin;
131 }
132
133 static void
134 assemble_variant(struct ir3_shader_variant *v)
135 {
136 struct ir3_compiler *compiler = v->shader->compiler;
137 uint32_t gpu_id = compiler->gpu_id;
138 uint32_t sz, *bin;
139
140 bin = ir3_shader_assemble(v, gpu_id);
141 sz = v->info.sizedwords * 4;
142
143 v->bo = fd_bo_new(compiler->dev, sz,
144 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
145 DRM_FREEDRENO_GEM_TYPE_KMEM);
146
147 memcpy(fd_bo_map(v->bo), bin, sz);
148
149 if (fd_mesa_debug & FD_DBG_DISASM) {
150 struct ir3_shader_key key = v->key;
151 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
152 key.binning_pass, key.color_two_side, key.half_precision);
153 ir3_shader_disasm(v, bin);
154 }
155
156 free(bin);
157
158 /* no need to keep the ir around beyond this point: */
159 ir3_destroy(v->ir);
160 v->ir = NULL;
161 }
162
163 static void
164 dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
165 {
166 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
167 return;
168
169 pipe_debug_message(debug, SHADER_INFO, "\n"
170 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
171 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
172 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
173 ir3_shader_stage(v->shader),
174 v->shader->id, v->id,
175 v->info.instrs_count,
176 v->info.sizedwords,
177 ir3_shader_stage(v->shader),
178 v->shader->id, v->id,
179 v->info.max_half_reg + 1,
180 v->info.max_reg + 1,
181 ir3_shader_stage(v->shader),
182 v->shader->id, v->id,
183 v->info.max_const + 1,
184 v->constlen);
185 }
186
187 static struct ir3_shader_variant *
188 create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
189 {
190 struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
191 int ret;
192
193 if (!v)
194 return NULL;
195
196 v->id = ++shader->variant_count;
197 v->shader = shader;
198 v->key = key;
199 v->type = shader->type;
200
201 ret = ir3_compile_shader_nir(shader->compiler, v);
202 if (ret) {
203 debug_error("compile failed!");
204 goto fail;
205 }
206
207 assemble_variant(v);
208 if (!v->bo) {
209 debug_error("assemble failed!");
210 goto fail;
211 }
212
213 return v;
214
215 fail:
216 delete_variant(v);
217 return NULL;
218 }
219
220 struct ir3_shader_variant *
221 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
222 struct pipe_debug_callback *debug)
223 {
224 struct ir3_shader_variant *v;
225
226 /* some shader key values only apply to vertex or frag shader,
227 * so normalize the key to avoid constructing multiple identical
228 * variants:
229 */
230 switch (shader->type) {
231 case SHADER_FRAGMENT:
232 key.binning_pass = false;
233 if (key.has_per_samp) {
234 key.vsaturate_s = 0;
235 key.vsaturate_t = 0;
236 key.vsaturate_r = 0;
237 key.vastc_srgb = 0;
238 }
239 break;
240 case SHADER_VERTEX:
241 key.color_two_side = false;
242 key.half_precision = false;
243 key.rasterflat = false;
244 if (key.has_per_samp) {
245 key.fsaturate_s = 0;
246 key.fsaturate_t = 0;
247 key.fsaturate_r = 0;
248 key.fastc_srgb = 0;
249 }
250 break;
251 default:
252 /* TODO */
253 break;
254 }
255
256 for (v = shader->variants; v; v = v->next)
257 if (ir3_shader_key_equal(&key, &v->key))
258 return v;
259
260 /* compile new variant if it doesn't exist already: */
261 v = create_variant(shader, key);
262 if (v) {
263 v->next = shader->variants;
264 shader->variants = v;
265 dump_shader_info(v, debug);
266 }
267
268 return v;
269 }
270
271
272 void
273 ir3_shader_destroy(struct ir3_shader *shader)
274 {
275 struct ir3_shader_variant *v, *t;
276 for (v = shader->variants; v; ) {
277 t = v;
278 v = v->next;
279 delete_variant(t);
280 }
281 ralloc_free(shader->nir);
282 free(shader);
283 }
284
285 struct ir3_shader *
286 ir3_shader_create(struct ir3_compiler *compiler,
287 const struct pipe_shader_state *cso, enum shader_t type,
288 struct pipe_debug_callback *debug)
289 {
290 struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
291 shader->compiler = compiler;
292 shader->id = ++shader->compiler->shader_count;
293 shader->type = type;
294
295 nir_shader *nir;
296 if (cso->type == PIPE_SHADER_IR_NIR) {
297 /* we take ownership of the reference: */
298 nir = cso->ir.nir;
299
300 NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
301 (nir_lower_io_options)0);
302 } else {
303 debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
304 if (fd_mesa_debug & FD_DBG_DISASM) {
305 DBG("dump tgsi: type=%d", shader->type);
306 tgsi_dump(cso->tokens, 0);
307 }
308 nir = ir3_tgsi_to_nir(cso->tokens);
309 }
310 /* do first pass optimization, ignoring the key: */
311 shader->nir = ir3_optimize_nir(shader, nir, NULL);
312 if (fd_mesa_debug & FD_DBG_DISASM) {
313 DBG("dump nir%d: type=%d", shader->id, shader->type);
314 nir_print_shader(shader->nir, stdout);
315 }
316
317 shader->stream_output = cso->stream_output;
318 if (fd_mesa_debug & FD_DBG_SHADERDB) {
319 /* if shader-db run, create a standard variant immediately
320 * (as otherwise nothing will trigger the shader to be
321 * actually compiled)
322 */
323 static struct ir3_shader_key key;
324 memset(&key, 0, sizeof(key));
325 ir3_shader_variant(shader, key, debug);
326 }
327 return shader;
328 }
329
330 /* a bit annoying that compute-shader and normal shader state objects
331 * aren't a bit more aligned.
332 */
333 struct ir3_shader *
334 ir3_shader_create_compute(struct ir3_compiler *compiler,
335 const struct pipe_compute_state *cso,
336 struct pipe_debug_callback *debug)
337 {
338 struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
339
340 shader->compiler = compiler;
341 shader->id = ++shader->compiler->shader_count;
342 shader->type = SHADER_COMPUTE;
343
344 nir_shader *nir;
345 if (cso->ir_type == PIPE_SHADER_IR_NIR) {
346 /* we take ownership of the reference: */
347 nir = (nir_shader *)cso->prog;
348
349 NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
350 (nir_lower_io_options)0);
351 } else {
352 debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
353 if (fd_mesa_debug & FD_DBG_DISASM) {
354 DBG("dump tgsi: type=%d", shader->type);
355 tgsi_dump(cso->prog, 0);
356 }
357 nir = ir3_tgsi_to_nir(cso->prog);
358 }
359
360 /* do first pass optimization, ignoring the key: */
361 shader->nir = ir3_optimize_nir(shader, nir, NULL);
362 if (fd_mesa_debug & FD_DBG_DISASM) {
363 DBG("dump nir%d: type=%d", shader->id, shader->type);
364 nir_print_shader(shader->nir, stdout);
365 }
366
367 return shader;
368 }
369
370 static void dump_reg(const char *name, uint32_t r)
371 {
372 if (r != regid(63,0))
373 debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
374 }
375
376 static void dump_output(struct ir3_shader_variant *so,
377 unsigned slot, const char *name)
378 {
379 uint32_t regid;
380 regid = ir3_find_output_regid(so, slot);
381 dump_reg(name, regid);
382 }
383
384 void
385 ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
386 {
387 struct ir3 *ir = so->ir;
388 struct ir3_register *reg;
389 const char *type = ir3_shader_stage(so->shader);
390 uint8_t regid;
391 unsigned i;
392
393 for (i = 0; i < ir->ninputs; i++) {
394 if (!ir->inputs[i]) {
395 debug_printf("; in%d unused\n", i);
396 continue;
397 }
398 reg = ir->inputs[i]->regs[0];
399 regid = reg->num;
400 debug_printf("@in(%sr%d.%c)\tin%d\n",
401 (reg->flags & IR3_REG_HALF) ? "h" : "",
402 (regid >> 2), "xyzw"[regid & 0x3], i);
403 }
404
405 for (i = 0; i < ir->noutputs; i++) {
406 if (!ir->outputs[i]) {
407 debug_printf("; out%d unused\n", i);
408 continue;
409 }
410 /* kill shows up as a virtual output.. skip it! */
411 if (is_kill(ir->outputs[i]))
412 continue;
413 reg = ir->outputs[i]->regs[0];
414 regid = reg->num;
415 debug_printf("@out(%sr%d.%c)\tout%d\n",
416 (reg->flags & IR3_REG_HALF) ? "h" : "",
417 (regid >> 2), "xyzw"[regid & 0x3], i);
418 }
419
420 for (i = 0; i < so->immediates_count; i++) {
421 debug_printf("@const(c%d.x)\t", so->constbase.immediate + i);
422 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
423 so->immediates[i].val[0],
424 so->immediates[i].val[1],
425 so->immediates[i].val[2],
426 so->immediates[i].val[3]);
427 }
428
429 disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
430
431 switch (so->type) {
432 case SHADER_VERTEX:
433 debug_printf("; %s: outputs:", type);
434 for (i = 0; i < so->outputs_count; i++) {
435 uint8_t regid = so->outputs[i].regid;
436 debug_printf(" r%d.%c (%s)",
437 (regid >> 2), "xyzw"[regid & 0x3],
438 gl_varying_slot_name(so->outputs[i].slot));
439 }
440 debug_printf("\n");
441 debug_printf("; %s: inputs:", type);
442 for (i = 0; i < so->inputs_count; i++) {
443 uint8_t regid = so->inputs[i].regid;
444 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
445 (regid >> 2), "xyzw"[regid & 0x3],
446 so->inputs[i].compmask,
447 so->inputs[i].inloc,
448 so->inputs[i].bary);
449 }
450 debug_printf("\n");
451 break;
452 case SHADER_FRAGMENT:
453 debug_printf("; %s: outputs:", type);
454 for (i = 0; i < so->outputs_count; i++) {
455 uint8_t regid = so->outputs[i].regid;
456 debug_printf(" r%d.%c (%s)",
457 (regid >> 2), "xyzw"[regid & 0x3],
458 gl_frag_result_name(so->outputs[i].slot));
459 }
460 debug_printf("\n");
461 debug_printf("; %s: inputs:", type);
462 for (i = 0; i < so->inputs_count; i++) {
463 uint8_t regid = so->inputs[i].regid;
464 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
465 (regid >> 2), "xyzw"[regid & 0x3],
466 gl_varying_slot_name(so->inputs[i].slot),
467 so->inputs[i].compmask,
468 so->inputs[i].inloc,
469 so->inputs[i].bary);
470 }
471 debug_printf("\n");
472 break;
473 default:
474 /* TODO */
475 break;
476 }
477
478 /* print generic shader info: */
479 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
480 type, so->shader->id, so->id,
481 so->info.instrs_count,
482 so->info.max_half_reg + 1,
483 so->info.max_reg + 1);
484
485 debug_printf("; %d const, %u constlen\n",
486 so->info.max_const + 1,
487 so->constlen);
488
489 /* print shader type specific info: */
490 switch (so->type) {
491 case SHADER_VERTEX:
492 dump_output(so, VARYING_SLOT_POS, "pos");
493 dump_output(so, VARYING_SLOT_PSIZ, "psize");
494 break;
495 case SHADER_FRAGMENT:
496 dump_reg("pos (bary)", so->pos_regid);
497 dump_output(so, FRAG_RESULT_DEPTH, "posz");
498 if (so->color0_mrt) {
499 dump_output(so, FRAG_RESULT_COLOR, "color");
500 } else {
501 dump_output(so, FRAG_RESULT_DATA0, "data0");
502 dump_output(so, FRAG_RESULT_DATA1, "data1");
503 dump_output(so, FRAG_RESULT_DATA2, "data2");
504 dump_output(so, FRAG_RESULT_DATA3, "data3");
505 dump_output(so, FRAG_RESULT_DATA4, "data4");
506 dump_output(so, FRAG_RESULT_DATA5, "data5");
507 dump_output(so, FRAG_RESULT_DATA6, "data6");
508 dump_output(so, FRAG_RESULT_DATA7, "data7");
509 }
510 /* these two are hard-coded since we don't know how to
511 * program them to anything but all 0's...
512 */
513 if (so->frag_coord)
514 debug_printf("; fragcoord: r0.x\n");
515 if (so->frag_face)
516 debug_printf("; fragface: hr0.x\n");
517 break;
518 default:
519 /* TODO */
520 break;
521 }
522
523 debug_printf("\n");
524 }
525
526 uint64_t
527 ir3_shader_outputs(const struct ir3_shader *so)
528 {
529 return so->nir->info.outputs_written;
530 }
531
532 /* This has to reach into the fd_context a bit more than the rest of
533 * ir3, but it needs to be aligned with the compiler, so both agree
534 * on which const regs hold what. And the logic is identical between
535 * a3xx/a4xx, the only difference is small details in the actual
536 * CP_LOAD_STATE packets (which is handled inside the generation
537 * specific ctx->emit_const(_bo)() fxns)
538 */
539
540 #include "freedreno_resource.h"
541
542 static void
543 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
544 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
545 {
546 const unsigned index = 0; /* user consts are index 0 */
547 /* TODO save/restore dirty_mask for binning pass instead: */
548 uint32_t dirty_mask = constbuf->enabled_mask;
549
550 if (dirty_mask & (1 << index)) {
551 struct pipe_constant_buffer *cb = &constbuf->cb[index];
552 unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
553
554 /* in particular, with binning shader we may end up with
555 * unused consts, ie. we could end up w/ constlen that is
556 * smaller than first_driver_param. In that case truncate
557 * the user consts early to avoid HLSQ lockup caused by
558 * writing too many consts
559 */
560 uint32_t max_const = MIN2(v->num_uniforms, v->constlen);
561
562 // I expect that size should be a multiple of vec4's:
563 assert(size == align(size, 4));
564
565 /* and even if the start of the const buffer is before
566 * first_immediate, the end may not be:
567 */
568 size = MIN2(size, 4 * max_const);
569
570 if (size > 0) {
571 fd_wfi(ctx->batch, ring);
572 ctx->emit_const(ring, v->type, 0,
573 cb->buffer_offset, size,
574 cb->user_buffer, cb->buffer);
575 constbuf->dirty_mask &= ~(1 << index);
576 }
577 }
578 }
579
580 static void
581 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
582 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
583 {
584 uint32_t offset = v->constbase.ubo;
585 if (v->constlen > offset) {
586 uint32_t params = v->num_ubos;
587 uint32_t offsets[params];
588 struct pipe_resource *prscs[params];
589
590 for (uint32_t i = 0; i < params; i++) {
591 const uint32_t index = i + 1; /* UBOs start at index 1 */
592 struct pipe_constant_buffer *cb = &constbuf->cb[index];
593 assert(!cb->user_buffer);
594
595 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
596 offsets[i] = cb->buffer_offset;
597 prscs[i] = cb->buffer;
598 } else {
599 offsets[i] = 0;
600 prscs[i] = NULL;
601 }
602 }
603
604 fd_wfi(ctx->batch, ring);
605 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
606 }
607 }
608
609 static void
610 emit_ssbo_sizes(struct fd_context *ctx, const struct ir3_shader_variant *v,
611 struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
612 {
613 uint32_t offset = v->constbase.ssbo_sizes;
614 if (v->constlen > offset) {
615 uint32_t sizes[align(v->const_layout.ssbo_size.count, 4)];
616 unsigned mask = v->const_layout.ssbo_size.mask;
617
618 while (mask) {
619 unsigned index = u_bit_scan(&mask);
620 unsigned off = v->const_layout.ssbo_size.off[index];
621 sizes[off] = sb->sb[index].buffer_size;
622 }
623
624 fd_wfi(ctx->batch, ring);
625 ctx->emit_const(ring, v->type, offset * 4,
626 0, ARRAY_SIZE(sizes), sizes, NULL);
627 }
628 }
629
630 static void
631 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
632 struct fd_ringbuffer *ring)
633 {
634 int size = v->immediates_count;
635 uint32_t base = v->constbase.immediate;
636
637 /* truncate size to avoid writing constants that shader
638 * does not use:
639 */
640 size = MIN2(size + base, v->constlen) - base;
641
642 /* convert out of vec4: */
643 base *= 4;
644 size *= 4;
645
646 if (size > 0) {
647 fd_wfi(ctx->batch, ring);
648 ctx->emit_const(ring, v->type, base,
649 0, size, v->immediates[0].val, NULL);
650 }
651 }
652
653 /* emit stream-out buffers: */
654 static void
655 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
656 struct fd_ringbuffer *ring)
657 {
658 /* streamout addresses after driver-params: */
659 uint32_t offset = v->constbase.tfbo;
660 if (v->constlen > offset) {
661 struct fd_streamout_stateobj *so = &ctx->streamout;
662 struct pipe_stream_output_info *info = &v->shader->stream_output;
663 uint32_t params = 4;
664 uint32_t offsets[params];
665 struct pipe_resource *prscs[params];
666
667 for (uint32_t i = 0; i < params; i++) {
668 struct pipe_stream_output_target *target = so->targets[i];
669
670 if (target) {
671 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
672 target->buffer_offset;
673 prscs[i] = target->buffer;
674 } else {
675 offsets[i] = 0;
676 prscs[i] = NULL;
677 }
678 }
679
680 fd_wfi(ctx->batch, ring);
681 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
682 }
683 }
684
685 static uint32_t
686 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
687 {
688 struct fd_streamout_stateobj *so = &ctx->streamout;
689 struct pipe_stream_output_info *info = &v->shader->stream_output;
690 uint32_t maxvtxcnt = 0x7fffffff;
691
692 if (ctx->screen->gpu_id >= 500)
693 return 0;
694 if (v->key.binning_pass)
695 return 0;
696 if (v->shader->stream_output.num_outputs == 0)
697 return 0;
698 if (so->num_targets == 0)
699 return 0;
700
701 /* offset to write to is:
702 *
703 * total_vtxcnt = vtxcnt + offsets[i]
704 * offset = total_vtxcnt * stride[i]
705 *
706 * offset = vtxcnt * stride[i] ; calculated in shader
707 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
708 *
709 * assuming for each vtx, each target buffer will have data written
710 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
711 *
712 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
713 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
714 *
715 * but shader is actually doing a less-than (rather than less-than-
716 * equal) check, so we can drop the -stride[i].
717 *
718 * TODO is assumption about `offset + stride[i]` legit?
719 */
720 for (unsigned i = 0; i < so->num_targets; i++) {
721 struct pipe_stream_output_target *target = so->targets[i];
722 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
723 if (target) {
724 uint32_t max = target->buffer_size / stride;
725 maxvtxcnt = MIN2(maxvtxcnt, max);
726 }
727 }
728
729 return maxvtxcnt;
730 }
731
732 static void
733 emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
734 struct fd_context *ctx, enum pipe_shader_type t)
735 {
736 enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
737
738 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
739 struct fd_constbuf_stateobj *constbuf;
740 bool shader_dirty;
741
742 constbuf = &ctx->constbuf[t];
743 shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
744
745 emit_user_consts(ctx, v, ring, constbuf);
746 emit_ubos(ctx, v, ring, constbuf);
747 if (shader_dirty)
748 emit_immediates(ctx, v, ring);
749 }
750
751 if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
752 struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
753 emit_ssbo_sizes(ctx, v, ring, sb);
754 }
755 }
756
757 void
758 ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
759 struct fd_context *ctx, const struct pipe_draw_info *info)
760 {
761 debug_assert(v->type == SHADER_VERTEX);
762
763 emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
764
765 /* emit driver params every time: */
766 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
767 if (info) {
768 uint32_t offset = v->constbase.driver_param;
769 if (v->constlen > offset) {
770 uint32_t vertex_params[IR3_DP_VS_COUNT] = {
771 [IR3_DP_VTXID_BASE] = info->index_size ?
772 info->index_bias : info->start,
773 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
774 };
775 /* if no user-clip-planes, we don't need to emit the
776 * entire thing:
777 */
778 uint32_t vertex_params_size = 4;
779
780 if (v->key.ucp_enables) {
781 struct pipe_clip_state *ucp = &ctx->ucp;
782 unsigned pos = IR3_DP_UCP0_X;
783 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
784 for (unsigned j = 0; j < 4; j++) {
785 vertex_params[pos] = fui(ucp->ucp[i][j]);
786 pos++;
787 }
788 }
789 vertex_params_size = ARRAY_SIZE(vertex_params);
790 }
791
792 fd_wfi(ctx->batch, ring);
793 ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
794 vertex_params_size, vertex_params, NULL);
795
796 /* if needed, emit stream-out buffer addresses: */
797 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
798 emit_tfbos(ctx, v, ring);
799 }
800 }
801 }
802 }
803
804 void
805 ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
806 struct fd_context *ctx)
807 {
808 debug_assert(v->type == SHADER_FRAGMENT);
809
810 emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
811 }
812
813 /* emit compute-shader consts: */
814 void
815 ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
816 struct fd_context *ctx, const struct pipe_grid_info *info)
817 {
818 debug_assert(v->type == SHADER_COMPUTE);
819
820 emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
821
822 /* emit compute-shader driver-params: */
823 uint32_t offset = v->constbase.driver_param;
824 if (v->constlen > offset) {
825 uint32_t compute_params[IR3_DP_CS_COUNT] = {
826 [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
827 [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
828 [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
829 /* do we need work-group-size? */
830 };
831
832 fd_wfi(ctx->batch, ring);
833 ctx->emit_const(ring, SHADER_COMPUTE, offset * 4, 0,
834 ARRAY_SIZE(compute_params), compute_params, NULL);
835 }
836 }