1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
45 ir3_glsl_type_size(const struct glsl_type
*type
)
47 return glsl_count_attribute_slots(type
, false);
51 delete_variant(struct ir3_shader_variant
*v
)
60 /* for vertex shader, the inputs are loaded into registers before the shader
61 * is executed, so max_regs from the shader instructions might not properly
62 * reflect the # of registers actually used, especially in case passthrough
65 * Likewise, for fragment shader, we can have some regs which are passed
66 * input values but never touched by the resulting shader (ie. as result
67 * of dead code elimination or simply because we don't know how to turn
71 fixup_regfootprint(struct ir3_shader_variant
*v
)
75 for (i
= 0; i
< v
->inputs_count
; i
++) {
76 /* skip frag inputs fetch via bary.f since their reg's are
77 * not written by gpu before shader starts (and in fact the
78 * regid's might not even be valid)
80 if (v
->inputs
[i
].bary
)
83 /* ignore high regs that are global to all threads in a warp
84 * (they exist by default) (a5xx+)
86 if (v
->inputs
[i
].regid
>= regid(48,0))
89 if (v
->inputs
[i
].compmask
) {
90 unsigned n
= util_last_bit(v
->inputs
[i
].compmask
) - 1;
91 int32_t regid
= (v
->inputs
[i
].regid
+ n
) >> 2;
92 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
96 for (i
= 0; i
< v
->outputs_count
; i
++) {
97 int32_t regid
= (v
->outputs
[i
].regid
+ 3) >> 2;
98 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
101 if (v
->type
== SHADER_FRAGMENT
) {
102 /* NOTE: not sure how to turn pos_regid off.. but this could
103 * be, for example, r1.x while max reg used by the shader is
104 * r0.*, in which case we need to fixup the reg footprint:
106 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, v
->pos_regid
>> 2);
108 debug_assert(v
->info
.max_reg
>= 0); /* hard coded r0.x */
110 debug_assert(v
->info
.max_half_reg
>= 0); /* hr0.x */
114 /* wrapper for ir3_assemble() which does some info fixup based on
115 * shader state. Non-static since used by ir3_cmdline too.
117 void * ir3_shader_assemble(struct ir3_shader_variant
*v
, uint32_t gpu_id
)
121 bin
= ir3_assemble(v
->ir
, &v
->info
, gpu_id
);
126 v
->instrlen
= v
->info
.sizedwords
/ (2 * 16);
128 v
->instrlen
= v
->info
.sizedwords
/ (2 * 4);
131 /* NOTE: if relative addressing is used, we set constlen in
132 * the compiler (to worst-case value) since we don't know in
133 * the assembler what the max addr reg value can be:
135 v
->constlen
= MIN2(255, MAX2(v
->constlen
, v
->info
.max_const
+ 1));
137 fixup_regfootprint(v
);
143 assemble_variant(struct ir3_shader_variant
*v
)
145 struct ir3_compiler
*compiler
= v
->shader
->compiler
;
146 uint32_t gpu_id
= compiler
->gpu_id
;
149 bin
= ir3_shader_assemble(v
, gpu_id
);
150 sz
= v
->info
.sizedwords
* 4;
152 v
->bo
= fd_bo_new(compiler
->dev
, sz
,
153 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
154 DRM_FREEDRENO_GEM_TYPE_KMEM
);
156 memcpy(fd_bo_map(v
->bo
), bin
, sz
);
158 if (fd_mesa_debug
& FD_DBG_DISASM
) {
159 struct ir3_shader_key key
= v
->key
;
160 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v
->type
,
161 key
.binning_pass
, key
.color_two_side
, key
.half_precision
);
162 ir3_shader_disasm(v
, bin
);
167 /* no need to keep the ir around beyond this point: */
173 dump_shader_info(struct ir3_shader_variant
*v
, struct pipe_debug_callback
*debug
)
175 if (!unlikely(fd_mesa_debug
& FD_DBG_SHADERDB
))
178 pipe_debug_message(debug
, SHADER_INFO
, "\n"
179 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
180 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
181 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
182 "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
183 ir3_shader_stage(v
->shader
),
184 v
->shader
->id
, v
->id
,
185 v
->info
.instrs_count
,
187 ir3_shader_stage(v
->shader
),
188 v
->shader
->id
, v
->id
,
189 v
->info
.max_half_reg
+ 1,
191 ir3_shader_stage(v
->shader
),
192 v
->shader
->id
, v
->id
,
193 v
->info
.max_const
+ 1,
195 ir3_shader_stage(v
->shader
),
196 v
->shader
->id
, v
->id
,
197 v
->info
.ss
, v
->info
.sy
);
200 static struct ir3_shader_variant
*
201 create_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
)
203 struct ir3_shader_variant
*v
= CALLOC_STRUCT(ir3_shader_variant
);
209 v
->id
= ++shader
->variant_count
;
212 v
->type
= shader
->type
;
214 ret
= ir3_compile_shader_nir(shader
->compiler
, v
);
216 debug_error("compile failed!");
222 debug_error("assemble failed!");
233 struct ir3_shader_variant
*
234 ir3_shader_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
,
235 struct pipe_debug_callback
*debug
)
237 struct ir3_shader_variant
*v
;
239 /* some shader key values only apply to vertex or frag shader,
240 * so normalize the key to avoid constructing multiple identical
243 switch (shader
->type
) {
244 case SHADER_FRAGMENT
:
245 key
.binning_pass
= false;
246 if (key
.has_per_samp
) {
255 key
.color_two_side
= false;
256 key
.half_precision
= false;
257 key
.rasterflat
= false;
258 if (key
.has_per_samp
) {
271 for (v
= shader
->variants
; v
; v
= v
->next
)
272 if (ir3_shader_key_equal(&key
, &v
->key
))
275 /* compile new variant if it doesn't exist already: */
276 v
= create_variant(shader
, key
);
278 v
->next
= shader
->variants
;
279 shader
->variants
= v
;
280 dump_shader_info(v
, debug
);
288 ir3_shader_destroy(struct ir3_shader
*shader
)
290 struct ir3_shader_variant
*v
, *t
;
291 for (v
= shader
->variants
; v
; ) {
296 ralloc_free(shader
->nir
);
301 ir3_shader_create(struct ir3_compiler
*compiler
,
302 const struct pipe_shader_state
*cso
, enum shader_t type
,
303 struct pipe_debug_callback
*debug
)
305 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
306 shader
->compiler
= compiler
;
307 shader
->id
= ++shader
->compiler
->shader_count
;
311 if (cso
->type
== PIPE_SHADER_IR_NIR
) {
312 /* we take ownership of the reference: */
315 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
,
316 (nir_lower_io_options
)0);
318 debug_assert(cso
->type
== PIPE_SHADER_IR_TGSI
);
319 if (fd_mesa_debug
& FD_DBG_DISASM
) {
320 DBG("dump tgsi: type=%d", shader
->type
);
321 tgsi_dump(cso
->tokens
, 0);
323 nir
= ir3_tgsi_to_nir(cso
->tokens
);
325 /* do first pass optimization, ignoring the key: */
326 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
327 if (fd_mesa_debug
& FD_DBG_DISASM
) {
328 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
329 nir_print_shader(shader
->nir
, stdout
);
332 shader
->stream_output
= cso
->stream_output
;
333 if (fd_mesa_debug
& FD_DBG_SHADERDB
) {
334 /* if shader-db run, create a standard variant immediately
335 * (as otherwise nothing will trigger the shader to be
338 static struct ir3_shader_key key
;
339 memset(&key
, 0, sizeof(key
));
340 ir3_shader_variant(shader
, key
, debug
);
345 /* a bit annoying that compute-shader and normal shader state objects
346 * aren't a bit more aligned.
349 ir3_shader_create_compute(struct ir3_compiler
*compiler
,
350 const struct pipe_compute_state
*cso
,
351 struct pipe_debug_callback
*debug
)
353 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
355 shader
->compiler
= compiler
;
356 shader
->id
= ++shader
->compiler
->shader_count
;
357 shader
->type
= SHADER_COMPUTE
;
360 if (cso
->ir_type
== PIPE_SHADER_IR_NIR
) {
361 /* we take ownership of the reference: */
362 nir
= (nir_shader
*)cso
->prog
;
364 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
,
365 (nir_lower_io_options
)0);
367 debug_assert(cso
->ir_type
== PIPE_SHADER_IR_TGSI
);
368 if (fd_mesa_debug
& FD_DBG_DISASM
) {
369 DBG("dump tgsi: type=%d", shader
->type
);
370 tgsi_dump(cso
->prog
, 0);
372 nir
= ir3_tgsi_to_nir(cso
->prog
);
375 /* do first pass optimization, ignoring the key: */
376 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
377 if (fd_mesa_debug
& FD_DBG_DISASM
) {
378 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
379 nir_print_shader(shader
->nir
, stdout
);
385 static void dump_reg(const char *name
, uint32_t r
)
387 if (r
!= regid(63,0))
388 debug_printf("; %s: r%d.%c\n", name
, r
>> 2, "xyzw"[r
& 0x3]);
391 static void dump_output(struct ir3_shader_variant
*so
,
392 unsigned slot
, const char *name
)
395 regid
= ir3_find_output_regid(so
, slot
);
396 dump_reg(name
, regid
);
400 ir3_shader_disasm(struct ir3_shader_variant
*so
, uint32_t *bin
)
402 struct ir3
*ir
= so
->ir
;
403 struct ir3_register
*reg
;
404 const char *type
= ir3_shader_stage(so
->shader
);
408 for (i
= 0; i
< ir
->ninputs
; i
++) {
409 if (!ir
->inputs
[i
]) {
410 debug_printf("; in%d unused\n", i
);
413 reg
= ir
->inputs
[i
]->regs
[0];
415 debug_printf("@in(%sr%d.%c)\tin%d\n",
416 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
417 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
420 for (i
= 0; i
< ir
->noutputs
; i
++) {
421 if (!ir
->outputs
[i
]) {
422 debug_printf("; out%d unused\n", i
);
425 /* kill shows up as a virtual output.. skip it! */
426 if (is_kill(ir
->outputs
[i
]))
428 reg
= ir
->outputs
[i
]->regs
[0];
430 debug_printf("@out(%sr%d.%c)\tout%d\n",
431 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
432 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
435 for (i
= 0; i
< so
->immediates_count
; i
++) {
436 debug_printf("@const(c%d.x)\t", so
->constbase
.immediate
+ i
);
437 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
438 so
->immediates
[i
].val
[0],
439 so
->immediates
[i
].val
[1],
440 so
->immediates
[i
].val
[2],
441 so
->immediates
[i
].val
[3]);
444 disasm_a3xx(bin
, so
->info
.sizedwords
, 0, so
->type
);
448 debug_printf("; %s: outputs:", type
);
449 for (i
= 0; i
< so
->outputs_count
; i
++) {
450 uint8_t regid
= so
->outputs
[i
].regid
;
451 debug_printf(" r%d.%c (%s)",
452 (regid
>> 2), "xyzw"[regid
& 0x3],
453 gl_varying_slot_name(so
->outputs
[i
].slot
));
456 debug_printf("; %s: inputs:", type
);
457 for (i
= 0; i
< so
->inputs_count
; i
++) {
458 uint8_t regid
= so
->inputs
[i
].regid
;
459 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
460 (regid
>> 2), "xyzw"[regid
& 0x3],
461 so
->inputs
[i
].compmask
,
467 case SHADER_FRAGMENT
:
468 debug_printf("; %s: outputs:", type
);
469 for (i
= 0; i
< so
->outputs_count
; i
++) {
470 uint8_t regid
= so
->outputs
[i
].regid
;
471 debug_printf(" r%d.%c (%s)",
472 (regid
>> 2), "xyzw"[regid
& 0x3],
473 gl_frag_result_name(so
->outputs
[i
].slot
));
476 debug_printf("; %s: inputs:", type
);
477 for (i
= 0; i
< so
->inputs_count
; i
++) {
478 uint8_t regid
= so
->inputs
[i
].regid
;
479 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
480 (regid
>> 2), "xyzw"[regid
& 0x3],
481 gl_varying_slot_name(so
->inputs
[i
].slot
),
482 so
->inputs
[i
].compmask
,
493 /* print generic shader info: */
494 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
495 type
, so
->shader
->id
, so
->id
,
496 so
->info
.instrs_count
,
497 so
->info
.max_half_reg
+ 1,
498 so
->info
.max_reg
+ 1);
500 debug_printf("; %d const, %u constlen\n",
501 so
->info
.max_const
+ 1,
504 debug_printf("; %u (ss), %u (sy)\n", so
->info
.ss
, so
->info
.sy
);
506 /* print shader type specific info: */
509 dump_output(so
, VARYING_SLOT_POS
, "pos");
510 dump_output(so
, VARYING_SLOT_PSIZ
, "psize");
512 case SHADER_FRAGMENT
:
513 dump_reg("pos (bary)", so
->pos_regid
);
514 dump_output(so
, FRAG_RESULT_DEPTH
, "posz");
515 if (so
->color0_mrt
) {
516 dump_output(so
, FRAG_RESULT_COLOR
, "color");
518 dump_output(so
, FRAG_RESULT_DATA0
, "data0");
519 dump_output(so
, FRAG_RESULT_DATA1
, "data1");
520 dump_output(so
, FRAG_RESULT_DATA2
, "data2");
521 dump_output(so
, FRAG_RESULT_DATA3
, "data3");
522 dump_output(so
, FRAG_RESULT_DATA4
, "data4");
523 dump_output(so
, FRAG_RESULT_DATA5
, "data5");
524 dump_output(so
, FRAG_RESULT_DATA6
, "data6");
525 dump_output(so
, FRAG_RESULT_DATA7
, "data7");
527 /* these two are hard-coded since we don't know how to
528 * program them to anything but all 0's...
531 debug_printf("; fragcoord: r0.x\n");
533 debug_printf("; fragface: hr0.x\n");
544 ir3_shader_outputs(const struct ir3_shader
*so
)
546 return so
->nir
->info
.outputs_written
;
549 /* This has to reach into the fd_context a bit more than the rest of
550 * ir3, but it needs to be aligned with the compiler, so both agree
551 * on which const regs hold what. And the logic is identical between
552 * a3xx/a4xx, the only difference is small details in the actual
553 * CP_LOAD_STATE packets (which is handled inside the generation
554 * specific ctx->emit_const(_bo)() fxns)
557 #include "freedreno_resource.h"
560 emit_user_consts(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
561 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
563 const unsigned index
= 0; /* user consts are index 0 */
565 if (constbuf
->enabled_mask
& (1 << index
)) {
566 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
567 unsigned size
= align(cb
->buffer_size
, 4) / 4; /* size in dwords */
569 /* in particular, with binning shader we may end up with
570 * unused consts, ie. we could end up w/ constlen that is
571 * smaller than first_driver_param. In that case truncate
572 * the user consts early to avoid HLSQ lockup caused by
573 * writing too many consts
575 uint32_t max_const
= MIN2(v
->num_uniforms
, v
->constlen
);
577 // I expect that size should be a multiple of vec4's:
578 assert(size
== align(size
, 4));
580 /* and even if the start of the const buffer is before
581 * first_immediate, the end may not be:
583 size
= MIN2(size
, 4 * max_const
);
586 fd_wfi(ctx
->batch
, ring
);
587 ctx
->emit_const(ring
, v
->type
, 0,
588 cb
->buffer_offset
, size
,
589 cb
->user_buffer
, cb
->buffer
);
595 emit_ubos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
596 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
598 uint32_t offset
= v
->constbase
.ubo
;
599 if (v
->constlen
> offset
) {
600 uint32_t params
= v
->num_ubos
;
601 uint32_t offsets
[params
];
602 struct pipe_resource
*prscs
[params
];
604 for (uint32_t i
= 0; i
< params
; i
++) {
605 const uint32_t index
= i
+ 1; /* UBOs start at index 1 */
606 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
607 assert(!cb
->user_buffer
);
609 if ((constbuf
->enabled_mask
& (1 << index
)) && cb
->buffer
) {
610 offsets
[i
] = cb
->buffer_offset
;
611 prscs
[i
] = cb
->buffer
;
618 fd_wfi(ctx
->batch
, ring
);
619 ctx
->emit_const_bo(ring
, v
->type
, false, offset
* 4, params
, prscs
, offsets
);
624 emit_ssbo_sizes(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
625 struct fd_ringbuffer
*ring
, struct fd_shaderbuf_stateobj
*sb
)
627 uint32_t offset
= v
->constbase
.ssbo_sizes
;
628 if (v
->constlen
> offset
) {
629 uint32_t sizes
[align(v
->const_layout
.ssbo_size
.count
, 4)];
630 unsigned mask
= v
->const_layout
.ssbo_size
.mask
;
633 unsigned index
= u_bit_scan(&mask
);
634 unsigned off
= v
->const_layout
.ssbo_size
.off
[index
];
635 sizes
[off
] = sb
->sb
[index
].buffer_size
;
638 fd_wfi(ctx
->batch
, ring
);
639 ctx
->emit_const(ring
, v
->type
, offset
* 4,
640 0, ARRAY_SIZE(sizes
), sizes
, NULL
);
645 emit_image_dims(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
646 struct fd_ringbuffer
*ring
, struct fd_shaderimg_stateobj
*si
)
648 uint32_t offset
= v
->constbase
.image_dims
;
649 if (v
->constlen
> offset
) {
650 uint32_t dims
[align(v
->const_layout
.image_dims
.count
, 4)];
651 unsigned mask
= v
->const_layout
.image_dims
.mask
;
654 struct pipe_image_view
*img
;
655 struct fd_resource
*rsc
;
656 unsigned index
= u_bit_scan(&mask
);
657 unsigned off
= v
->const_layout
.image_dims
.off
[index
];
659 img
= &si
->si
[index
];
660 rsc
= fd_resource(img
->resource
);
662 dims
[off
+ 0] = util_format_get_blocksize(img
->format
);
663 if (img
->resource
->target
!= PIPE_BUFFER
) {
664 unsigned lvl
= img
->u
.tex
.level
;
665 /* note for 2d/cube/etc images, even if re-interpreted
666 * as a different color format, the pixel size should
667 * be the same, so use original dimensions for y and z
670 dims
[off
+ 1] = rsc
->slices
[lvl
].pitch
* rsc
->cpp
;
671 /* see corresponding logic in fd_resource_offset(): */
672 if (rsc
->layer_first
) {
673 dims
[off
+ 2] = rsc
->layer_size
;
675 dims
[off
+ 2] = rsc
->slices
[lvl
].size0
;
680 fd_wfi(ctx
->batch
, ring
);
681 ctx
->emit_const(ring
, v
->type
, offset
* 4,
682 0, ARRAY_SIZE(dims
), dims
, NULL
);
687 emit_immediates(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
688 struct fd_ringbuffer
*ring
)
690 int size
= v
->immediates_count
;
691 uint32_t base
= v
->constbase
.immediate
;
693 /* truncate size to avoid writing constants that shader
696 size
= MIN2(size
+ base
, v
->constlen
) - base
;
698 /* convert out of vec4: */
703 fd_wfi(ctx
->batch
, ring
);
704 ctx
->emit_const(ring
, v
->type
, base
,
705 0, size
, v
->immediates
[0].val
, NULL
);
709 /* emit stream-out buffers: */
711 emit_tfbos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
712 struct fd_ringbuffer
*ring
)
714 /* streamout addresses after driver-params: */
715 uint32_t offset
= v
->constbase
.tfbo
;
716 if (v
->constlen
> offset
) {
717 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
718 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
720 uint32_t offsets
[params
];
721 struct pipe_resource
*prscs
[params
];
723 for (uint32_t i
= 0; i
< params
; i
++) {
724 struct pipe_stream_output_target
*target
= so
->targets
[i
];
727 offsets
[i
] = (so
->offsets
[i
] * info
->stride
[i
] * 4) +
728 target
->buffer_offset
;
729 prscs
[i
] = target
->buffer
;
736 fd_wfi(ctx
->batch
, ring
);
737 ctx
->emit_const_bo(ring
, v
->type
, true, offset
* 4, params
, prscs
, offsets
);
742 max_tf_vtx(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
)
744 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
745 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
746 uint32_t maxvtxcnt
= 0x7fffffff;
748 if (ctx
->screen
->gpu_id
>= 500)
750 if (v
->key
.binning_pass
)
752 if (v
->shader
->stream_output
.num_outputs
== 0)
754 if (so
->num_targets
== 0)
757 /* offset to write to is:
759 * total_vtxcnt = vtxcnt + offsets[i]
760 * offset = total_vtxcnt * stride[i]
762 * offset = vtxcnt * stride[i] ; calculated in shader
763 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
765 * assuming for each vtx, each target buffer will have data written
766 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
768 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
769 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
771 * but shader is actually doing a less-than (rather than less-than-
772 * equal) check, so we can drop the -stride[i].
774 * TODO is assumption about `offset + stride[i]` legit?
776 for (unsigned i
= 0; i
< so
->num_targets
; i
++) {
777 struct pipe_stream_output_target
*target
= so
->targets
[i
];
778 unsigned stride
= info
->stride
[i
] * 4; /* convert dwords->bytes */
780 uint32_t max
= target
->buffer_size
/ stride
;
781 maxvtxcnt
= MIN2(maxvtxcnt
, max
);
789 emit_common_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
790 struct fd_context
*ctx
, enum pipe_shader_type t
)
792 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[t
];
794 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
795 struct fd_constbuf_stateobj
*constbuf
;
798 constbuf
= &ctx
->constbuf
[t
];
799 shader_dirty
= !!(dirty
& FD_DIRTY_SHADER_PROG
);
801 emit_user_consts(ctx
, v
, ring
, constbuf
);
802 emit_ubos(ctx
, v
, ring
, constbuf
);
804 emit_immediates(ctx
, v
, ring
);
807 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_SSBO
)) {
808 struct fd_shaderbuf_stateobj
*sb
= &ctx
->shaderbuf
[t
];
809 emit_ssbo_sizes(ctx
, v
, ring
, sb
);
812 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_IMAGE
)) {
813 struct fd_shaderimg_stateobj
*si
= &ctx
->shaderimg
[t
];
814 emit_image_dims(ctx
, v
, ring
, si
);
819 ir3_emit_vs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
820 struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
822 debug_assert(v
->type
== SHADER_VERTEX
);
824 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_VERTEX
);
826 /* emit driver params every time: */
827 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
829 uint32_t offset
= v
->constbase
.driver_param
;
830 if (v
->constlen
> offset
) {
831 uint32_t vertex_params
[IR3_DP_VS_COUNT
] = {
832 [IR3_DP_VTXID_BASE
] = info
->index_size
?
833 info
->index_bias
: info
->start
,
834 [IR3_DP_VTXCNT_MAX
] = max_tf_vtx(ctx
, v
),
836 /* if no user-clip-planes, we don't need to emit the
839 uint32_t vertex_params_size
= 4;
841 if (v
->key
.ucp_enables
) {
842 struct pipe_clip_state
*ucp
= &ctx
->ucp
;
843 unsigned pos
= IR3_DP_UCP0_X
;
844 for (unsigned i
= 0; pos
<= IR3_DP_UCP7_W
; i
++) {
845 for (unsigned j
= 0; j
< 4; j
++) {
846 vertex_params
[pos
] = fui(ucp
->ucp
[i
][j
]);
850 vertex_params_size
= ARRAY_SIZE(vertex_params
);
853 fd_wfi(ctx
->batch
, ring
);
855 bool needs_vtxid_base
=
856 ir3_find_sysval_regid(v
, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
) != regid(63, 0);
858 /* for indirect draw, we need to copy VTXID_BASE from
859 * indirect-draw parameters buffer.. which is annoying
860 * and means we can't easily emit these consts in cmd
861 * stream so need to copy them to bo.
863 if (info
->indirect
&& needs_vtxid_base
) {
864 struct pipe_draw_indirect_info
*indirect
= info
->indirect
;
865 struct pipe_resource
*vertex_params_rsc
=
866 pipe_buffer_create(&ctx
->screen
->base
,
867 PIPE_BIND_CONSTANT_BUFFER
, PIPE_USAGE_STREAM
,
868 vertex_params_size
* 4);
869 unsigned src_off
= info
->indirect
->offset
;;
872 ptr
= fd_bo_map(fd_resource(vertex_params_rsc
)->bo
);
873 memcpy(ptr
, vertex_params
, vertex_params_size
* 4);
875 if (info
->index_size
) {
876 /* indexed draw, index_bias is 4th field: */
879 /* non-indexed draw, start is 3rd field: */
883 /* copy index_bias or start from draw params: */
884 ctx
->mem_to_mem(ring
, vertex_params_rsc
, 0,
885 indirect
->buffer
, src_off
, 1);
887 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
888 vertex_params_size
, NULL
, vertex_params_rsc
);
890 pipe_resource_reference(&vertex_params_rsc
, NULL
);
892 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
893 vertex_params_size
, vertex_params
, NULL
);
896 /* if needed, emit stream-out buffer addresses: */
897 if (vertex_params
[IR3_DP_VTXCNT_MAX
] > 0) {
898 emit_tfbos(ctx
, v
, ring
);
905 ir3_emit_fs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
906 struct fd_context
*ctx
)
908 debug_assert(v
->type
== SHADER_FRAGMENT
);
910 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_FRAGMENT
);
913 /* emit compute-shader consts: */
915 ir3_emit_cs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
916 struct fd_context
*ctx
, const struct pipe_grid_info
*info
)
918 debug_assert(v
->type
== SHADER_COMPUTE
);
920 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_COMPUTE
);
922 /* emit compute-shader driver-params: */
923 uint32_t offset
= v
->constbase
.driver_param
;
924 if (v
->constlen
> offset
) {
925 fd_wfi(ctx
->batch
, ring
);
927 if (info
->indirect
) {
928 struct pipe_resource
*indirect
= NULL
;
929 unsigned indirect_offset
;
931 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
932 * to be aligned more strongly than 4 bytes. So in this case
933 * we need a temporary buffer to copy NumWorkGroups.xyz to.
935 * TODO if previous compute job is writing to info->indirect,
936 * we might need a WFI.. but since we currently flush for each
937 * compute job, we are probably ok for now.
939 if (info
->indirect_offset
& 0xf) {
940 indirect
= pipe_buffer_create(&ctx
->screen
->base
,
941 PIPE_BIND_COMMAND_ARGS_BUFFER
, PIPE_USAGE_STREAM
,
945 ctx
->mem_to_mem(ring
, indirect
, 0, info
->indirect
,
946 info
->indirect_offset
, 3);
948 pipe_resource_reference(&indirect
, info
->indirect
);
949 indirect_offset
= info
->indirect_offset
;
952 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4,
953 indirect_offset
, 4, NULL
, indirect
);
955 pipe_resource_reference(&indirect
, NULL
);
957 uint32_t compute_params
[IR3_DP_CS_COUNT
] = {
958 [IR3_DP_NUM_WORK_GROUPS_X
] = info
->grid
[0],
959 [IR3_DP_NUM_WORK_GROUPS_Y
] = info
->grid
[1],
960 [IR3_DP_NUM_WORK_GROUPS_Z
] = info
->grid
[2],
961 [IR3_DP_LOCAL_GROUP_SIZE_X
] = info
->block
[0],
962 [IR3_DP_LOCAL_GROUP_SIZE_Y
] = info
->block
[1],
963 [IR3_DP_LOCAL_GROUP_SIZE_Z
] = info
->block
[2],
966 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4, 0,
967 ARRAY_SIZE(compute_params
), compute_params
, NULL
);