1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
45 ir3_glsl_type_size(const struct glsl_type
*type
)
47 return glsl_count_attribute_slots(type
, false);
51 delete_variant(struct ir3_shader_variant
*v
)
62 /* for vertex shader, the inputs are loaded into registers before the shader
63 * is executed, so max_regs from the shader instructions might not properly
64 * reflect the # of registers actually used, especially in case passthrough
67 * Likewise, for fragment shader, we can have some regs which are passed
68 * input values but never touched by the resulting shader (ie. as result
69 * of dead code elimination or simply because we don't know how to turn
73 fixup_regfootprint(struct ir3_shader_variant
*v
)
77 for (i
= 0; i
< v
->inputs_count
; i
++) {
78 /* skip frag inputs fetch via bary.f since their reg's are
79 * not written by gpu before shader starts (and in fact the
80 * regid's might not even be valid)
82 if (v
->inputs
[i
].bary
)
85 /* ignore high regs that are global to all threads in a warp
86 * (they exist by default) (a5xx+)
88 if (v
->inputs
[i
].regid
>= regid(48,0))
91 if (v
->inputs
[i
].compmask
) {
92 unsigned n
= util_last_bit(v
->inputs
[i
].compmask
) - 1;
93 int32_t regid
= (v
->inputs
[i
].regid
+ n
) >> 2;
94 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
98 for (i
= 0; i
< v
->outputs_count
; i
++) {
99 int32_t regid
= (v
->outputs
[i
].regid
+ 3) >> 2;
100 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
104 /* wrapper for ir3_assemble() which does some info fixup based on
105 * shader state. Non-static since used by ir3_cmdline too.
107 void * ir3_shader_assemble(struct ir3_shader_variant
*v
, uint32_t gpu_id
)
111 bin
= ir3_assemble(v
->ir
, &v
->info
, gpu_id
);
116 v
->instrlen
= v
->info
.sizedwords
/ (2 * 16);
118 v
->instrlen
= v
->info
.sizedwords
/ (2 * 4);
121 /* NOTE: if relative addressing is used, we set constlen in
122 * the compiler (to worst-case value) since we don't know in
123 * the assembler what the max addr reg value can be:
125 v
->constlen
= MIN2(255, MAX2(v
->constlen
, v
->info
.max_const
+ 1));
127 fixup_regfootprint(v
);
133 assemble_variant(struct ir3_shader_variant
*v
)
135 struct ir3_compiler
*compiler
= v
->shader
->compiler
;
136 uint32_t gpu_id
= compiler
->gpu_id
;
139 bin
= ir3_shader_assemble(v
, gpu_id
);
140 sz
= v
->info
.sizedwords
* 4;
142 v
->bo
= fd_bo_new(compiler
->dev
, sz
,
143 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
144 DRM_FREEDRENO_GEM_TYPE_KMEM
);
146 memcpy(fd_bo_map(v
->bo
), bin
, sz
);
148 if (fd_mesa_debug
& FD_DBG_DISASM
) {
149 struct ir3_shader_key key
= v
->key
;
150 printf("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v
->type
,
151 key
.binning_pass
, key
.color_two_side
, key
.half_precision
);
152 ir3_shader_disasm(v
, bin
, stdout
);
155 if (shader_debug_enabled(v
->shader
->type
)) {
156 fprintf(stderr
, "Native code for unnamed %s shader %s:\n",
157 shader_stage_name(v
->shader
->type
), v
->shader
->nir
->info
.name
);
158 if (v
->shader
->type
== SHADER_FRAGMENT
)
159 fprintf(stderr
, "SIMD0\n");
160 ir3_shader_disasm(v
, bin
, stderr
);
165 /* no need to keep the ir around beyond this point: */
171 dump_shader_info(struct ir3_shader_variant
*v
, struct pipe_debug_callback
*debug
)
173 if (!unlikely(fd_mesa_debug
& FD_DBG_SHADERDB
))
176 pipe_debug_message(debug
, SHADER_INFO
, "\n"
177 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
178 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
179 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
180 "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
181 ir3_shader_stage(v
->shader
),
182 v
->shader
->id
, v
->id
,
183 v
->info
.instrs_count
,
185 ir3_shader_stage(v
->shader
),
186 v
->shader
->id
, v
->id
,
187 v
->info
.max_half_reg
+ 1,
189 ir3_shader_stage(v
->shader
),
190 v
->shader
->id
, v
->id
,
191 v
->info
.max_const
+ 1,
193 ir3_shader_stage(v
->shader
),
194 v
->shader
->id
, v
->id
,
195 v
->info
.ss
, v
->info
.sy
);
198 static struct ir3_shader_variant
*
199 create_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
)
201 struct ir3_shader_variant
*v
= CALLOC_STRUCT(ir3_shader_variant
);
207 v
->id
= ++shader
->variant_count
;
210 v
->type
= shader
->type
;
212 ret
= ir3_compile_shader_nir(shader
->compiler
, v
);
214 debug_error("compile failed!");
220 debug_error("assemble failed!");
231 struct ir3_shader_variant
*
232 ir3_shader_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
,
233 struct pipe_debug_callback
*debug
)
235 struct ir3_shader_variant
*v
;
237 /* some shader key values only apply to vertex or frag shader,
238 * so normalize the key to avoid constructing multiple identical
241 switch (shader
->type
) {
242 case SHADER_FRAGMENT
:
243 key
.binning_pass
= false;
244 if (key
.has_per_samp
) {
253 key
.color_two_side
= false;
254 key
.half_precision
= false;
255 key
.rasterflat
= false;
256 if (key
.has_per_samp
) {
269 for (v
= shader
->variants
; v
; v
= v
->next
)
270 if (ir3_shader_key_equal(&key
, &v
->key
))
273 /* compile new variant if it doesn't exist already: */
274 v
= create_variant(shader
, key
);
276 v
->next
= shader
->variants
;
277 shader
->variants
= v
;
278 dump_shader_info(v
, debug
);
286 ir3_shader_destroy(struct ir3_shader
*shader
)
288 struct ir3_shader_variant
*v
, *t
;
289 for (v
= shader
->variants
; v
; ) {
294 ralloc_free(shader
->nir
);
299 ir3_shader_create(struct ir3_compiler
*compiler
,
300 const struct pipe_shader_state
*cso
, enum shader_t type
,
301 struct pipe_debug_callback
*debug
)
303 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
304 shader
->compiler
= compiler
;
305 shader
->id
= ++shader
->compiler
->shader_count
;
309 if (cso
->type
== PIPE_SHADER_IR_NIR
) {
310 /* we take ownership of the reference: */
313 debug_assert(cso
->type
== PIPE_SHADER_IR_TGSI
);
314 if (fd_mesa_debug
& FD_DBG_DISASM
) {
315 DBG("dump tgsi: type=%d", shader
->type
);
316 tgsi_dump(cso
->tokens
, 0);
318 nir
= ir3_tgsi_to_nir(cso
->tokens
);
320 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
,
321 (nir_lower_io_options
)0);
322 /* do first pass optimization, ignoring the key: */
323 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
324 if (fd_mesa_debug
& FD_DBG_DISASM
) {
325 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
326 nir_print_shader(shader
->nir
, stdout
);
329 shader
->stream_output
= cso
->stream_output
;
330 if (fd_mesa_debug
& FD_DBG_SHADERDB
) {
331 /* if shader-db run, create a standard variant immediately
332 * (as otherwise nothing will trigger the shader to be
335 static struct ir3_shader_key key
;
336 memset(&key
, 0, sizeof(key
));
337 ir3_shader_variant(shader
, key
, debug
);
342 /* a bit annoying that compute-shader and normal shader state objects
343 * aren't a bit more aligned.
346 ir3_shader_create_compute(struct ir3_compiler
*compiler
,
347 const struct pipe_compute_state
*cso
,
348 struct pipe_debug_callback
*debug
)
350 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
352 shader
->compiler
= compiler
;
353 shader
->id
= ++shader
->compiler
->shader_count
;
354 shader
->type
= SHADER_COMPUTE
;
357 if (cso
->ir_type
== PIPE_SHADER_IR_NIR
) {
358 /* we take ownership of the reference: */
359 nir
= (nir_shader
*)cso
->prog
;
361 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
,
362 (nir_lower_io_options
)0);
364 debug_assert(cso
->ir_type
== PIPE_SHADER_IR_TGSI
);
365 if (fd_mesa_debug
& FD_DBG_DISASM
) {
366 DBG("dump tgsi: type=%d", shader
->type
);
367 tgsi_dump(cso
->prog
, 0);
369 nir
= ir3_tgsi_to_nir(cso
->prog
);
372 /* do first pass optimization, ignoring the key: */
373 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
374 if (fd_mesa_debug
& FD_DBG_DISASM
) {
375 printf("dump nir%d: type=%d\n", shader
->id
, shader
->type
);
376 nir_print_shader(shader
->nir
, stdout
);
382 static void dump_reg(FILE *out
, const char *name
, uint32_t r
)
384 if (r
!= regid(63,0))
385 fprintf(out
, "; %s: r%d.%c\n", name
, r
>> 2, "xyzw"[r
& 0x3]);
388 static void dump_output(FILE *out
, struct ir3_shader_variant
*so
,
389 unsigned slot
, const char *name
)
392 regid
= ir3_find_output_regid(so
, slot
);
393 dump_reg(out
, name
, regid
);
397 ir3_shader_disasm(struct ir3_shader_variant
*so
, uint32_t *bin
, FILE *out
)
399 struct ir3
*ir
= so
->ir
;
400 struct ir3_register
*reg
;
401 const char *type
= ir3_shader_stage(so
->shader
);
405 for (i
= 0; i
< ir
->ninputs
; i
++) {
406 if (!ir
->inputs
[i
]) {
407 fprintf(out
, "; in%d unused\n", i
);
410 reg
= ir
->inputs
[i
]->regs
[0];
412 fprintf(out
, "@in(%sr%d.%c)\tin%d\n",
413 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
414 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
417 for (i
= 0; i
< ir
->noutputs
; i
++) {
418 if (!ir
->outputs
[i
]) {
419 fprintf(out
, "; out%d unused\n", i
);
422 /* kill shows up as a virtual output.. skip it! */
423 if (is_kill(ir
->outputs
[i
]))
425 reg
= ir
->outputs
[i
]->regs
[0];
427 fprintf(out
, "@out(%sr%d.%c)\tout%d\n",
428 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
429 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
432 for (i
= 0; i
< so
->immediates_count
; i
++) {
433 fprintf(out
, "@const(c%d.x)\t", so
->constbase
.immediate
+ i
);
434 fprintf(out
, "0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
435 so
->immediates
[i
].val
[0],
436 so
->immediates
[i
].val
[1],
437 so
->immediates
[i
].val
[2],
438 so
->immediates
[i
].val
[3]);
441 disasm_a3xx(bin
, so
->info
.sizedwords
, 0, out
);
445 fprintf(out
, "; %s: outputs:", type
);
446 for (i
= 0; i
< so
->outputs_count
; i
++) {
447 uint8_t regid
= so
->outputs
[i
].regid
;
448 fprintf(out
, " r%d.%c (%s)",
449 (regid
>> 2), "xyzw"[regid
& 0x3],
450 gl_varying_slot_name(so
->outputs
[i
].slot
));
453 fprintf(out
, "; %s: inputs:", type
);
454 for (i
= 0; i
< so
->inputs_count
; i
++) {
455 uint8_t regid
= so
->inputs
[i
].regid
;
456 fprintf(out
, " r%d.%c (cm=%x,il=%u,b=%u)",
457 (regid
>> 2), "xyzw"[regid
& 0x3],
458 so
->inputs
[i
].compmask
,
464 case SHADER_FRAGMENT
:
465 fprintf(out
, "; %s: outputs:", type
);
466 for (i
= 0; i
< so
->outputs_count
; i
++) {
467 uint8_t regid
= so
->outputs
[i
].regid
;
468 fprintf(out
, " r%d.%c (%s)",
469 (regid
>> 2), "xyzw"[regid
& 0x3],
470 gl_frag_result_name(so
->outputs
[i
].slot
));
473 fprintf(out
, "; %s: inputs:", type
);
474 for (i
= 0; i
< so
->inputs_count
; i
++) {
475 uint8_t regid
= so
->inputs
[i
].regid
;
476 fprintf(out
, " r%d.%c (%s,cm=%x,il=%u,b=%u)",
477 (regid
>> 2), "xyzw"[regid
& 0x3],
478 gl_varying_slot_name(so
->inputs
[i
].slot
),
479 so
->inputs
[i
].compmask
,
490 /* print generic shader info: */
491 fprintf(out
, "; %s prog %d/%d: %u instructions, %d half, %d full\n",
492 type
, so
->shader
->id
, so
->id
,
493 so
->info
.instrs_count
,
494 so
->info
.max_half_reg
+ 1,
495 so
->info
.max_reg
+ 1);
497 fprintf(out
, "; %d const, %u constlen\n",
498 so
->info
.max_const
+ 1,
501 fprintf(out
, "; %u (ss), %u (sy)\n", so
->info
.ss
, so
->info
.sy
);
503 /* print shader type specific info: */
506 dump_output(out
, so
, VARYING_SLOT_POS
, "pos");
507 dump_output(out
, so
, VARYING_SLOT_PSIZ
, "psize");
509 case SHADER_FRAGMENT
:
510 dump_reg(out
, "pos (bary)",
511 ir3_find_sysval_regid(so
, SYSTEM_VALUE_VARYING_COORD
));
512 dump_output(out
, so
, FRAG_RESULT_DEPTH
, "posz");
513 if (so
->color0_mrt
) {
514 dump_output(out
, so
, FRAG_RESULT_COLOR
, "color");
516 dump_output(out
, so
, FRAG_RESULT_DATA0
, "data0");
517 dump_output(out
, so
, FRAG_RESULT_DATA1
, "data1");
518 dump_output(out
, so
, FRAG_RESULT_DATA2
, "data2");
519 dump_output(out
, so
, FRAG_RESULT_DATA3
, "data3");
520 dump_output(out
, so
, FRAG_RESULT_DATA4
, "data4");
521 dump_output(out
, so
, FRAG_RESULT_DATA5
, "data5");
522 dump_output(out
, so
, FRAG_RESULT_DATA6
, "data6");
523 dump_output(out
, so
, FRAG_RESULT_DATA7
, "data7");
525 /* these two are hard-coded since we don't know how to
526 * program them to anything but all 0's...
529 fprintf(out
, "; fragcoord: r0.x\n");
531 fprintf(out
, "; fragface: hr0.x\n");
542 ir3_shader_outputs(const struct ir3_shader
*so
)
544 return so
->nir
->info
.outputs_written
;
547 /* This has to reach into the fd_context a bit more than the rest of
548 * ir3, but it needs to be aligned with the compiler, so both agree
549 * on which const regs hold what. And the logic is identical between
550 * a3xx/a4xx, the only difference is small details in the actual
551 * CP_LOAD_STATE packets (which is handled inside the generation
552 * specific ctx->emit_const(_bo)() fxns)
555 #include "freedreno_resource.h"
558 emit_user_consts(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
559 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
561 const unsigned index
= 0; /* user consts are index 0 */
563 if (constbuf
->enabled_mask
& (1 << index
)) {
564 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
565 unsigned size
= align(cb
->buffer_size
, 4) / 4; /* size in dwords */
567 /* in particular, with binning shader we may end up with
568 * unused consts, ie. we could end up w/ constlen that is
569 * smaller than first_driver_param. In that case truncate
570 * the user consts early to avoid HLSQ lockup caused by
571 * writing too many consts
573 uint32_t max_const
= MIN2(v
->num_uniforms
, v
->constlen
);
575 // I expect that size should be a multiple of vec4's:
576 assert(size
== align(size
, 4));
578 /* and even if the start of the const buffer is before
579 * first_immediate, the end may not be:
581 size
= MIN2(size
, 4 * max_const
);
584 fd_wfi(ctx
->batch
, ring
);
585 ctx
->emit_const(ring
, v
->type
, 0,
586 cb
->buffer_offset
, size
,
587 cb
->user_buffer
, cb
->buffer
);
593 emit_ubos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
594 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
596 uint32_t offset
= v
->constbase
.ubo
;
597 if (v
->constlen
> offset
) {
598 uint32_t params
= v
->num_ubos
;
599 uint32_t offsets
[params
];
600 struct pipe_resource
*prscs
[params
];
602 for (uint32_t i
= 0; i
< params
; i
++) {
603 const uint32_t index
= i
+ 1; /* UBOs start at index 1 */
604 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
605 assert(!cb
->user_buffer
);
607 if ((constbuf
->enabled_mask
& (1 << index
)) && cb
->buffer
) {
608 offsets
[i
] = cb
->buffer_offset
;
609 prscs
[i
] = cb
->buffer
;
616 fd_wfi(ctx
->batch
, ring
);
617 ctx
->emit_const_bo(ring
, v
->type
, false, offset
* 4, params
, prscs
, offsets
);
622 emit_ssbo_sizes(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
623 struct fd_ringbuffer
*ring
, struct fd_shaderbuf_stateobj
*sb
)
625 uint32_t offset
= v
->constbase
.ssbo_sizes
;
626 if (v
->constlen
> offset
) {
627 uint32_t sizes
[align(v
->const_layout
.ssbo_size
.count
, 4)];
628 unsigned mask
= v
->const_layout
.ssbo_size
.mask
;
631 unsigned index
= u_bit_scan(&mask
);
632 unsigned off
= v
->const_layout
.ssbo_size
.off
[index
];
633 sizes
[off
] = sb
->sb
[index
].buffer_size
;
636 fd_wfi(ctx
->batch
, ring
);
637 ctx
->emit_const(ring
, v
->type
, offset
* 4,
638 0, ARRAY_SIZE(sizes
), sizes
, NULL
);
643 emit_image_dims(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
644 struct fd_ringbuffer
*ring
, struct fd_shaderimg_stateobj
*si
)
646 uint32_t offset
= v
->constbase
.image_dims
;
647 if (v
->constlen
> offset
) {
648 uint32_t dims
[align(v
->const_layout
.image_dims
.count
, 4)];
649 unsigned mask
= v
->const_layout
.image_dims
.mask
;
652 struct pipe_image_view
*img
;
653 struct fd_resource
*rsc
;
654 unsigned index
= u_bit_scan(&mask
);
655 unsigned off
= v
->const_layout
.image_dims
.off
[index
];
657 img
= &si
->si
[index
];
658 rsc
= fd_resource(img
->resource
);
660 dims
[off
+ 0] = util_format_get_blocksize(img
->format
);
661 if (img
->resource
->target
!= PIPE_BUFFER
) {
662 unsigned lvl
= img
->u
.tex
.level
;
663 /* note for 2d/cube/etc images, even if re-interpreted
664 * as a different color format, the pixel size should
665 * be the same, so use original dimensions for y and z
668 dims
[off
+ 1] = rsc
->slices
[lvl
].pitch
* rsc
->cpp
;
669 /* see corresponding logic in fd_resource_offset(): */
670 if (rsc
->layer_first
) {
671 dims
[off
+ 2] = rsc
->layer_size
;
673 dims
[off
+ 2] = rsc
->slices
[lvl
].size0
;
678 fd_wfi(ctx
->batch
, ring
);
679 ctx
->emit_const(ring
, v
->type
, offset
* 4,
680 0, ARRAY_SIZE(dims
), dims
, NULL
);
685 emit_immediates(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
686 struct fd_ringbuffer
*ring
)
688 int size
= v
->immediates_count
;
689 uint32_t base
= v
->constbase
.immediate
;
691 /* truncate size to avoid writing constants that shader
694 size
= MIN2(size
+ base
, v
->constlen
) - base
;
696 /* convert out of vec4: */
701 fd_wfi(ctx
->batch
, ring
);
702 ctx
->emit_const(ring
, v
->type
, base
,
703 0, size
, v
->immediates
[0].val
, NULL
);
707 /* emit stream-out buffers: */
709 emit_tfbos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
710 struct fd_ringbuffer
*ring
)
712 /* streamout addresses after driver-params: */
713 uint32_t offset
= v
->constbase
.tfbo
;
714 if (v
->constlen
> offset
) {
715 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
716 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
718 uint32_t offsets
[params
];
719 struct pipe_resource
*prscs
[params
];
721 for (uint32_t i
= 0; i
< params
; i
++) {
722 struct pipe_stream_output_target
*target
= so
->targets
[i
];
725 offsets
[i
] = (so
->offsets
[i
] * info
->stride
[i
] * 4) +
726 target
->buffer_offset
;
727 prscs
[i
] = target
->buffer
;
734 fd_wfi(ctx
->batch
, ring
);
735 ctx
->emit_const_bo(ring
, v
->type
, true, offset
* 4, params
, prscs
, offsets
);
740 max_tf_vtx(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
)
742 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
743 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
744 uint32_t maxvtxcnt
= 0x7fffffff;
746 if (ctx
->screen
->gpu_id
>= 500)
748 if (v
->key
.binning_pass
)
750 if (v
->shader
->stream_output
.num_outputs
== 0)
752 if (so
->num_targets
== 0)
755 /* offset to write to is:
757 * total_vtxcnt = vtxcnt + offsets[i]
758 * offset = total_vtxcnt * stride[i]
760 * offset = vtxcnt * stride[i] ; calculated in shader
761 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
763 * assuming for each vtx, each target buffer will have data written
764 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
766 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
767 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
769 * but shader is actually doing a less-than (rather than less-than-
770 * equal) check, so we can drop the -stride[i].
772 * TODO is assumption about `offset + stride[i]` legit?
774 for (unsigned i
= 0; i
< so
->num_targets
; i
++) {
775 struct pipe_stream_output_target
*target
= so
->targets
[i
];
776 unsigned stride
= info
->stride
[i
] * 4; /* convert dwords->bytes */
778 uint32_t max
= target
->buffer_size
/ stride
;
779 maxvtxcnt
= MIN2(maxvtxcnt
, max
);
787 emit_common_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
788 struct fd_context
*ctx
, enum pipe_shader_type t
)
790 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[t
];
792 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
793 struct fd_constbuf_stateobj
*constbuf
;
796 constbuf
= &ctx
->constbuf
[t
];
797 shader_dirty
= !!(dirty
& FD_DIRTY_SHADER_PROG
);
799 emit_user_consts(ctx
, v
, ring
, constbuf
);
800 emit_ubos(ctx
, v
, ring
, constbuf
);
802 emit_immediates(ctx
, v
, ring
);
805 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_SSBO
)) {
806 struct fd_shaderbuf_stateobj
*sb
= &ctx
->shaderbuf
[t
];
807 emit_ssbo_sizes(ctx
, v
, ring
, sb
);
810 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_IMAGE
)) {
811 struct fd_shaderimg_stateobj
*si
= &ctx
->shaderimg
[t
];
812 emit_image_dims(ctx
, v
, ring
, si
);
817 ir3_emit_vs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
818 struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
820 debug_assert(v
->type
== SHADER_VERTEX
);
822 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_VERTEX
);
824 /* emit driver params every time: */
825 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
827 uint32_t offset
= v
->constbase
.driver_param
;
828 if (v
->constlen
> offset
) {
829 uint32_t vertex_params
[IR3_DP_VS_COUNT
] = {
830 [IR3_DP_VTXID_BASE
] = info
->index_size
?
831 info
->index_bias
: info
->start
,
832 [IR3_DP_VTXCNT_MAX
] = max_tf_vtx(ctx
, v
),
834 /* if no user-clip-planes, we don't need to emit the
837 uint32_t vertex_params_size
= 4;
839 if (v
->key
.ucp_enables
) {
840 struct pipe_clip_state
*ucp
= &ctx
->ucp
;
841 unsigned pos
= IR3_DP_UCP0_X
;
842 for (unsigned i
= 0; pos
<= IR3_DP_UCP7_W
; i
++) {
843 for (unsigned j
= 0; j
< 4; j
++) {
844 vertex_params
[pos
] = fui(ucp
->ucp
[i
][j
]);
848 vertex_params_size
= ARRAY_SIZE(vertex_params
);
851 fd_wfi(ctx
->batch
, ring
);
853 bool needs_vtxid_base
=
854 ir3_find_sysval_regid(v
, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
) != regid(63, 0);
856 /* for indirect draw, we need to copy VTXID_BASE from
857 * indirect-draw parameters buffer.. which is annoying
858 * and means we can't easily emit these consts in cmd
859 * stream so need to copy them to bo.
861 if (info
->indirect
&& needs_vtxid_base
) {
862 struct pipe_draw_indirect_info
*indirect
= info
->indirect
;
863 struct pipe_resource
*vertex_params_rsc
=
864 pipe_buffer_create(&ctx
->screen
->base
,
865 PIPE_BIND_CONSTANT_BUFFER
, PIPE_USAGE_STREAM
,
866 vertex_params_size
* 4);
867 unsigned src_off
= info
->indirect
->offset
;;
870 ptr
= fd_bo_map(fd_resource(vertex_params_rsc
)->bo
);
871 memcpy(ptr
, vertex_params
, vertex_params_size
* 4);
873 if (info
->index_size
) {
874 /* indexed draw, index_bias is 4th field: */
877 /* non-indexed draw, start is 3rd field: */
881 /* copy index_bias or start from draw params: */
882 ctx
->mem_to_mem(ring
, vertex_params_rsc
, 0,
883 indirect
->buffer
, src_off
, 1);
885 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
886 vertex_params_size
, NULL
, vertex_params_rsc
);
888 pipe_resource_reference(&vertex_params_rsc
, NULL
);
890 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
891 vertex_params_size
, vertex_params
, NULL
);
894 /* if needed, emit stream-out buffer addresses: */
895 if (vertex_params
[IR3_DP_VTXCNT_MAX
] > 0) {
896 emit_tfbos(ctx
, v
, ring
);
903 ir3_emit_fs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
904 struct fd_context
*ctx
)
906 debug_assert(v
->type
== SHADER_FRAGMENT
);
908 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_FRAGMENT
);
911 /* emit compute-shader consts: */
913 ir3_emit_cs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
914 struct fd_context
*ctx
, const struct pipe_grid_info
*info
)
916 debug_assert(v
->type
== SHADER_COMPUTE
);
918 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_COMPUTE
);
920 /* emit compute-shader driver-params: */
921 uint32_t offset
= v
->constbase
.driver_param
;
922 if (v
->constlen
> offset
) {
923 fd_wfi(ctx
->batch
, ring
);
925 if (info
->indirect
) {
926 struct pipe_resource
*indirect
= NULL
;
927 unsigned indirect_offset
;
929 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
930 * to be aligned more strongly than 4 bytes. So in this case
931 * we need a temporary buffer to copy NumWorkGroups.xyz to.
933 * TODO if previous compute job is writing to info->indirect,
934 * we might need a WFI.. but since we currently flush for each
935 * compute job, we are probably ok for now.
937 if (info
->indirect_offset
& 0xf) {
938 indirect
= pipe_buffer_create(&ctx
->screen
->base
,
939 PIPE_BIND_COMMAND_ARGS_BUFFER
, PIPE_USAGE_STREAM
,
943 ctx
->mem_to_mem(ring
, indirect
, 0, info
->indirect
,
944 info
->indirect_offset
, 3);
946 pipe_resource_reference(&indirect
, info
->indirect
);
947 indirect_offset
= info
->indirect_offset
;
950 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4,
951 indirect_offset
, 4, NULL
, indirect
);
953 pipe_resource_reference(&indirect
, NULL
);
955 uint32_t compute_params
[IR3_DP_CS_COUNT
] = {
956 [IR3_DP_NUM_WORK_GROUPS_X
] = info
->grid
[0],
957 [IR3_DP_NUM_WORK_GROUPS_Y
] = info
->grid
[1],
958 [IR3_DP_NUM_WORK_GROUPS_Z
] = info
->grid
[2],
959 [IR3_DP_LOCAL_GROUP_SIZE_X
] = info
->block
[0],
960 [IR3_DP_LOCAL_GROUP_SIZE_Y
] = info
->block
[1],
961 [IR3_DP_LOCAL_GROUP_SIZE_Z
] = info
->block
[2],
964 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4, 0,
965 ARRAY_SIZE(compute_params
), compute_params
, NULL
);