1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
45 delete_variant(struct ir3_shader_variant
*v
)
54 /* for vertex shader, the inputs are loaded into registers before the shader
55 * is executed, so max_regs from the shader instructions might not properly
56 * reflect the # of registers actually used, especially in case passthrough
59 * Likewise, for fragment shader, we can have some regs which are passed
60 * input values but never touched by the resulting shader (ie. as result
61 * of dead code elimination or simply because we don't know how to turn
65 fixup_regfootprint(struct ir3_shader_variant
*v
)
67 if (v
->type
== SHADER_VERTEX
) {
69 for (i
= 0; i
< v
->inputs_count
; i
++) {
70 /* skip frag inputs fetch via bary.f since their reg's are
71 * not written by gpu before shader starts (and in fact the
72 * regid's might not even be valid)
74 if (v
->inputs
[i
].bary
)
77 if (v
->inputs
[i
].compmask
) {
78 int32_t regid
= (v
->inputs
[i
].regid
+ 3) >> 2;
79 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
82 for (i
= 0; i
< v
->outputs_count
; i
++) {
83 int32_t regid
= (v
->outputs
[i
].regid
+ 3) >> 2;
84 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
86 } else if (v
->type
== SHADER_FRAGMENT
) {
87 /* NOTE: not sure how to turn pos_regid off.. but this could
88 * be, for example, r1.x while max reg used by the shader is
89 * r0.*, in which case we need to fixup the reg footprint:
91 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, v
->pos_regid
>> 2);
93 debug_assert(v
->info
.max_reg
>= 0); /* hard coded r0.x */
95 debug_assert(v
->info
.max_half_reg
>= 0); /* hr0.x */
99 /* wrapper for ir3_assemble() which does some info fixup based on
100 * shader state. Non-static since used by ir3_cmdline too.
102 void * ir3_shader_assemble(struct ir3_shader_variant
*v
, uint32_t gpu_id
)
106 bin
= ir3_assemble(v
->ir
, &v
->info
, gpu_id
);
111 v
->instrlen
= v
->info
.sizedwords
/ (2 * 16);
113 v
->instrlen
= v
->info
.sizedwords
/ (2 * 4);
116 /* NOTE: if relative addressing is used, we set constlen in
117 * the compiler (to worst-case value) since we don't know in
118 * the assembler what the max addr reg value can be:
120 v
->constlen
= MIN2(255, MAX2(v
->constlen
, v
->info
.max_const
+ 1));
122 fixup_regfootprint(v
);
128 assemble_variant(struct ir3_shader_variant
*v
)
130 struct ir3_compiler
*compiler
= v
->shader
->compiler
;
131 uint32_t gpu_id
= compiler
->gpu_id
;
134 bin
= ir3_shader_assemble(v
, gpu_id
);
135 sz
= v
->info
.sizedwords
* 4;
137 v
->bo
= fd_bo_new(compiler
->dev
, sz
,
138 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
139 DRM_FREEDRENO_GEM_TYPE_KMEM
);
141 memcpy(fd_bo_map(v
->bo
), bin
, sz
);
143 if (fd_mesa_debug
& FD_DBG_DISASM
) {
144 struct ir3_shader_key key
= v
->key
;
145 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v
->type
,
146 key
.binning_pass
, key
.color_two_side
, key
.half_precision
);
147 ir3_shader_disasm(v
, bin
);
152 /* no need to keep the ir around beyond this point: */
158 dump_shader_info(struct ir3_shader_variant
*v
, struct pipe_debug_callback
*debug
)
160 if (!unlikely(fd_mesa_debug
& FD_DBG_SHADERDB
))
163 pipe_debug_message(debug
, SHADER_INFO
, "\n"
164 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
165 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
166 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
167 ir3_shader_stage(v
->shader
),
168 v
->shader
->id
, v
->id
,
169 v
->info
.instrs_count
,
171 ir3_shader_stage(v
->shader
),
172 v
->shader
->id
, v
->id
,
173 v
->info
.max_half_reg
+ 1,
175 ir3_shader_stage(v
->shader
),
176 v
->shader
->id
, v
->id
,
177 v
->info
.max_const
+ 1,
181 static struct ir3_shader_variant
*
182 create_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
)
184 struct ir3_shader_variant
*v
= CALLOC_STRUCT(ir3_shader_variant
);
190 v
->id
= ++shader
->variant_count
;
193 v
->type
= shader
->type
;
195 ret
= ir3_compile_shader_nir(shader
->compiler
, v
);
197 debug_error("compile failed!");
203 debug_error("assemble failed!");
214 struct ir3_shader_variant
*
215 ir3_shader_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
,
216 struct pipe_debug_callback
*debug
)
218 struct ir3_shader_variant
*v
;
220 /* some shader key values only apply to vertex or frag shader,
221 * so normalize the key to avoid constructing multiple identical
224 switch (shader
->type
) {
225 case SHADER_FRAGMENT
:
226 key
.binning_pass
= false;
227 if (key
.has_per_samp
) {
235 key
.color_two_side
= false;
236 key
.half_precision
= false;
237 key
.rasterflat
= false;
238 if (key
.has_per_samp
) {
250 for (v
= shader
->variants
; v
; v
= v
->next
)
251 if (ir3_shader_key_equal(&key
, &v
->key
))
254 /* compile new variant if it doesn't exist already: */
255 v
= create_variant(shader
, key
);
257 v
->next
= shader
->variants
;
258 shader
->variants
= v
;
259 dump_shader_info(v
, debug
);
267 ir3_shader_destroy(struct ir3_shader
*shader
)
269 struct ir3_shader_variant
*v
, *t
;
270 for (v
= shader
->variants
; v
; ) {
275 ralloc_free(shader
->nir
);
280 ir3_shader_create(struct ir3_compiler
*compiler
,
281 const struct pipe_shader_state
*cso
, enum shader_t type
,
282 struct pipe_debug_callback
*debug
)
284 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
285 shader
->compiler
= compiler
;
286 shader
->id
= ++shader
->compiler
->shader_count
;
290 if (cso
->type
== PIPE_SHADER_IR_NIR
) {
291 /* we take ownership of the reference: */
294 debug_assert(cso
->type
== PIPE_SHADER_IR_TGSI
);
295 if (fd_mesa_debug
& FD_DBG_DISASM
) {
296 DBG("dump tgsi: type=%d", shader
->type
);
297 tgsi_dump(cso
->tokens
, 0);
299 nir
= ir3_tgsi_to_nir(cso
->tokens
);
301 /* do first pass optimization, ignoring the key: */
302 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
303 if (fd_mesa_debug
& FD_DBG_DISASM
) {
304 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
305 nir_print_shader(shader
->nir
, stdout
);
308 shader
->stream_output
= cso
->stream_output
;
309 if (fd_mesa_debug
& FD_DBG_SHADERDB
) {
310 /* if shader-db run, create a standard variant immediately
311 * (as otherwise nothing will trigger the shader to be
314 static struct ir3_shader_key key
;
315 memset(&key
, 0, sizeof(key
));
316 ir3_shader_variant(shader
, key
, debug
);
321 /* a bit annoying that compute-shader and normal shader state objects
322 * aren't a bit more aligned.
325 ir3_shader_create_compute(struct ir3_compiler
*compiler
,
326 const struct pipe_compute_state
*cso
,
327 struct pipe_debug_callback
*debug
)
329 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
331 shader
->compiler
= compiler
;
332 shader
->id
= ++shader
->compiler
->shader_count
;
333 shader
->type
= SHADER_COMPUTE
;
336 if (cso
->ir_type
== PIPE_SHADER_IR_NIR
) {
337 /* we take ownership of the reference: */
338 nir
= (nir_shader
*)cso
->prog
;
340 debug_assert(cso
->ir_type
== PIPE_SHADER_IR_TGSI
);
341 if (fd_mesa_debug
& FD_DBG_DISASM
) {
342 DBG("dump tgsi: type=%d", shader
->type
);
343 tgsi_dump(cso
->prog
, 0);
345 nir
= ir3_tgsi_to_nir(cso
->prog
);
348 /* do first pass optimization, ignoring the key: */
349 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
350 if (fd_mesa_debug
& FD_DBG_DISASM
) {
351 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
352 nir_print_shader(shader
->nir
, stdout
);
358 static void dump_reg(const char *name
, uint32_t r
)
360 if (r
!= regid(63,0))
361 debug_printf("; %s: r%d.%c\n", name
, r
>> 2, "xyzw"[r
& 0x3]);
364 static void dump_output(struct ir3_shader_variant
*so
,
365 unsigned slot
, const char *name
)
368 regid
= ir3_find_output_regid(so
, slot
);
369 dump_reg(name
, regid
);
373 ir3_shader_disasm(struct ir3_shader_variant
*so
, uint32_t *bin
)
375 struct ir3
*ir
= so
->ir
;
376 struct ir3_register
*reg
;
377 const char *type
= ir3_shader_stage(so
->shader
);
381 for (i
= 0; i
< ir
->ninputs
; i
++) {
382 if (!ir
->inputs
[i
]) {
383 debug_printf("; in%d unused\n", i
);
386 reg
= ir
->inputs
[i
]->regs
[0];
388 debug_printf("@in(%sr%d.%c)\tin%d\n",
389 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
390 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
393 for (i
= 0; i
< ir
->noutputs
; i
++) {
394 if (!ir
->outputs
[i
]) {
395 debug_printf("; out%d unused\n", i
);
398 /* kill shows up as a virtual output.. skip it! */
399 if (is_kill(ir
->outputs
[i
]))
401 reg
= ir
->outputs
[i
]->regs
[0];
403 debug_printf("@out(%sr%d.%c)\tout%d\n",
404 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
405 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
408 for (i
= 0; i
< so
->immediates_count
; i
++) {
409 debug_printf("@const(c%d.x)\t", so
->constbase
.immediate
+ i
);
410 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
411 so
->immediates
[i
].val
[0],
412 so
->immediates
[i
].val
[1],
413 so
->immediates
[i
].val
[2],
414 so
->immediates
[i
].val
[3]);
417 disasm_a3xx(bin
, so
->info
.sizedwords
, 0, so
->type
);
421 debug_printf("; %s: outputs:", type
);
422 for (i
= 0; i
< so
->outputs_count
; i
++) {
423 uint8_t regid
= so
->outputs
[i
].regid
;
424 debug_printf(" r%d.%c (%s)",
425 (regid
>> 2), "xyzw"[regid
& 0x3],
426 gl_varying_slot_name(so
->outputs
[i
].slot
));
429 debug_printf("; %s: inputs:", type
);
430 for (i
= 0; i
< so
->inputs_count
; i
++) {
431 uint8_t regid
= so
->inputs
[i
].regid
;
432 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
433 (regid
>> 2), "xyzw"[regid
& 0x3],
434 so
->inputs
[i
].compmask
,
440 case SHADER_FRAGMENT
:
441 debug_printf("; %s: outputs:", type
);
442 for (i
= 0; i
< so
->outputs_count
; i
++) {
443 uint8_t regid
= so
->outputs
[i
].regid
;
444 debug_printf(" r%d.%c (%s)",
445 (regid
>> 2), "xyzw"[regid
& 0x3],
446 gl_frag_result_name(so
->outputs
[i
].slot
));
449 debug_printf("; %s: inputs:", type
);
450 for (i
= 0; i
< so
->inputs_count
; i
++) {
451 uint8_t regid
= so
->inputs
[i
].regid
;
452 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
453 (regid
>> 2), "xyzw"[regid
& 0x3],
454 gl_varying_slot_name(so
->inputs
[i
].slot
),
455 so
->inputs
[i
].compmask
,
466 /* print generic shader info: */
467 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
468 type
, so
->shader
->id
, so
->id
,
469 so
->info
.instrs_count
,
470 so
->info
.max_half_reg
+ 1,
471 so
->info
.max_reg
+ 1);
473 debug_printf("; %d const, %u constlen\n",
474 so
->info
.max_const
+ 1,
477 /* print shader type specific info: */
480 dump_output(so
, VARYING_SLOT_POS
, "pos");
481 dump_output(so
, VARYING_SLOT_PSIZ
, "psize");
483 case SHADER_FRAGMENT
:
484 dump_reg("pos (bary)", so
->pos_regid
);
485 dump_output(so
, FRAG_RESULT_DEPTH
, "posz");
486 if (so
->color0_mrt
) {
487 dump_output(so
, FRAG_RESULT_COLOR
, "color");
489 dump_output(so
, FRAG_RESULT_DATA0
, "data0");
490 dump_output(so
, FRAG_RESULT_DATA1
, "data1");
491 dump_output(so
, FRAG_RESULT_DATA2
, "data2");
492 dump_output(so
, FRAG_RESULT_DATA3
, "data3");
493 dump_output(so
, FRAG_RESULT_DATA4
, "data4");
494 dump_output(so
, FRAG_RESULT_DATA5
, "data5");
495 dump_output(so
, FRAG_RESULT_DATA6
, "data6");
496 dump_output(so
, FRAG_RESULT_DATA7
, "data7");
498 /* these two are hard-coded since we don't know how to
499 * program them to anything but all 0's...
502 debug_printf("; fragcoord: r0.x\n");
504 debug_printf("; fragface: hr0.x\n");
515 ir3_shader_outputs(const struct ir3_shader
*so
)
517 return so
->nir
->info
.outputs_written
;
520 /* This has to reach into the fd_context a bit more than the rest of
521 * ir3, but it needs to be aligned with the compiler, so both agree
522 * on which const regs hold what. And the logic is identical between
523 * a3xx/a4xx, the only difference is small details in the actual
524 * CP_LOAD_STATE packets (which is handled inside the generation
525 * specific ctx->emit_const(_bo)() fxns)
528 #include "freedreno_resource.h"
531 emit_user_consts(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
532 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
534 const unsigned index
= 0; /* user consts are index 0 */
535 /* TODO save/restore dirty_mask for binning pass instead: */
536 uint32_t dirty_mask
= constbuf
->enabled_mask
;
538 if (dirty_mask
& (1 << index
)) {
539 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
540 unsigned size
= align(cb
->buffer_size
, 4) / 4; /* size in dwords */
542 /* in particular, with binning shader we may end up with
543 * unused consts, ie. we could end up w/ constlen that is
544 * smaller than first_driver_param. In that case truncate
545 * the user consts early to avoid HLSQ lockup caused by
546 * writing too many consts
548 uint32_t max_const
= MIN2(v
->num_uniforms
, v
->constlen
);
550 // I expect that size should be a multiple of vec4's:
551 assert(size
== align(size
, 4));
553 /* and even if the start of the const buffer is before
554 * first_immediate, the end may not be:
556 size
= MIN2(size
, 4 * max_const
);
559 fd_wfi(ctx
->batch
, ring
);
560 ctx
->emit_const(ring
, v
->type
, 0,
561 cb
->buffer_offset
, size
,
562 cb
->user_buffer
, cb
->buffer
);
563 constbuf
->dirty_mask
&= ~(1 << index
);
569 emit_ubos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
570 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
572 uint32_t offset
= v
->constbase
.ubo
;
573 if (v
->constlen
> offset
) {
574 uint32_t params
= v
->num_ubos
;
575 uint32_t offsets
[params
];
576 struct pipe_resource
*prscs
[params
];
578 for (uint32_t i
= 0; i
< params
; i
++) {
579 const uint32_t index
= i
+ 1; /* UBOs start at index 1 */
580 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
581 assert(!cb
->user_buffer
);
583 if ((constbuf
->enabled_mask
& (1 << index
)) && cb
->buffer
) {
584 offsets
[i
] = cb
->buffer_offset
;
585 prscs
[i
] = cb
->buffer
;
592 fd_wfi(ctx
->batch
, ring
);
593 ctx
->emit_const_bo(ring
, v
->type
, false, offset
* 4, params
, prscs
, offsets
);
598 emit_immediates(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
599 struct fd_ringbuffer
*ring
)
601 int size
= v
->immediates_count
;
602 uint32_t base
= v
->constbase
.immediate
;
604 /* truncate size to avoid writing constants that shader
607 size
= MIN2(size
+ base
, v
->constlen
) - base
;
609 /* convert out of vec4: */
614 fd_wfi(ctx
->batch
, ring
);
615 ctx
->emit_const(ring
, v
->type
, base
,
616 0, size
, v
->immediates
[0].val
, NULL
);
620 /* emit stream-out buffers: */
622 emit_tfbos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
623 struct fd_ringbuffer
*ring
)
625 /* streamout addresses after driver-params: */
626 uint32_t offset
= v
->constbase
.tfbo
;
627 if (v
->constlen
> offset
) {
628 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
629 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
631 uint32_t offsets
[params
];
632 struct pipe_resource
*prscs
[params
];
634 for (uint32_t i
= 0; i
< params
; i
++) {
635 struct pipe_stream_output_target
*target
= so
->targets
[i
];
638 offsets
[i
] = (so
->offsets
[i
] * info
->stride
[i
] * 4) +
639 target
->buffer_offset
;
640 prscs
[i
] = target
->buffer
;
647 fd_wfi(ctx
->batch
, ring
);
648 ctx
->emit_const_bo(ring
, v
->type
, true, offset
* 4, params
, prscs
, offsets
);
653 max_tf_vtx(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
)
655 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
656 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
657 uint32_t maxvtxcnt
= 0x7fffffff;
659 if (ctx
->screen
->gpu_id
>= 500)
661 if (v
->key
.binning_pass
)
663 if (v
->shader
->stream_output
.num_outputs
== 0)
665 if (so
->num_targets
== 0)
668 /* offset to write to is:
670 * total_vtxcnt = vtxcnt + offsets[i]
671 * offset = total_vtxcnt * stride[i]
673 * offset = vtxcnt * stride[i] ; calculated in shader
674 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
676 * assuming for each vtx, each target buffer will have data written
677 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
679 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
680 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
682 * but shader is actually doing a less-than (rather than less-than-
683 * equal) check, so we can drop the -stride[i].
685 * TODO is assumption about `offset + stride[i]` legit?
687 for (unsigned i
= 0; i
< so
->num_targets
; i
++) {
688 struct pipe_stream_output_target
*target
= so
->targets
[i
];
689 unsigned stride
= info
->stride
[i
] * 4; /* convert dwords->bytes */
691 uint32_t max
= target
->buffer_size
/ stride
;
692 maxvtxcnt
= MIN2(maxvtxcnt
, max
);
700 ir3_emit_vs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
701 struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
703 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[PIPE_SHADER_VERTEX
];
705 debug_assert(v
->type
== SHADER_VERTEX
);
707 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
708 struct fd_constbuf_stateobj
*constbuf
;
711 constbuf
= &ctx
->constbuf
[PIPE_SHADER_VERTEX
];
712 shader_dirty
= !!(dirty
& FD_DIRTY_SHADER_PROG
);
714 emit_user_consts(ctx
, v
, ring
, constbuf
);
715 emit_ubos(ctx
, v
, ring
, constbuf
);
717 emit_immediates(ctx
, v
, ring
);
720 /* emit driver params every time: */
721 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
723 uint32_t offset
= v
->constbase
.driver_param
;
724 if (v
->constlen
> offset
) {
725 uint32_t vertex_params
[IR3_DP_VS_COUNT
] = {
726 [IR3_DP_VTXID_BASE
] = info
->indexed
?
727 info
->index_bias
: info
->start
,
728 [IR3_DP_VTXCNT_MAX
] = max_tf_vtx(ctx
, v
),
730 /* if no user-clip-planes, we don't need to emit the
733 uint32_t vertex_params_size
= 4;
735 if (v
->key
.ucp_enables
) {
736 struct pipe_clip_state
*ucp
= &ctx
->ucp
;
737 unsigned pos
= IR3_DP_UCP0_X
;
738 for (unsigned i
= 0; pos
<= IR3_DP_UCP7_W
; i
++) {
739 for (unsigned j
= 0; j
< 4; j
++) {
740 vertex_params
[pos
] = fui(ucp
->ucp
[i
][j
]);
744 vertex_params_size
= ARRAY_SIZE(vertex_params
);
747 fd_wfi(ctx
->batch
, ring
);
748 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
749 vertex_params_size
, vertex_params
, NULL
);
751 /* if needed, emit stream-out buffer addresses: */
752 if (vertex_params
[IR3_DP_VTXCNT_MAX
] > 0) {
753 emit_tfbos(ctx
, v
, ring
);
760 ir3_emit_fs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
761 struct fd_context
*ctx
)
763 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[PIPE_SHADER_FRAGMENT
];
765 debug_assert(v
->type
== SHADER_FRAGMENT
);
767 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
768 struct fd_constbuf_stateobj
*constbuf
;
771 constbuf
= &ctx
->constbuf
[PIPE_SHADER_FRAGMENT
];
772 shader_dirty
= !!(dirty
& FD_DIRTY_SHADER_PROG
);
774 emit_user_consts(ctx
, v
, ring
, constbuf
);
775 emit_ubos(ctx
, v
, ring
, constbuf
);
777 emit_immediates(ctx
, v
, ring
);
781 /* emit compute-shader consts: */
783 ir3_emit_cs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
784 struct fd_context
*ctx
, const struct pipe_grid_info
*info
)
786 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[PIPE_SHADER_COMPUTE
];
788 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
789 struct fd_constbuf_stateobj
*constbuf
;
792 constbuf
= &ctx
->constbuf
[PIPE_SHADER_COMPUTE
];
793 shader_dirty
= !!(dirty
& FD_DIRTY_SHADER_PROG
);
795 emit_user_consts(ctx
, v
, ring
, constbuf
);
796 emit_ubos(ctx
, v
, ring
, constbuf
);
798 emit_immediates(ctx
, v
, ring
);
801 /* emit compute-shader driver-params: */
802 uint32_t offset
= v
->constbase
.driver_param
;
803 if (v
->constlen
> offset
) {
804 uint32_t compute_params
[IR3_DP_CS_COUNT
] = {
805 [IR3_DP_NUM_WORK_GROUPS_X
] = info
->grid
[0],
806 [IR3_DP_NUM_WORK_GROUPS_Y
] = info
->grid
[1],
807 [IR3_DP_NUM_WORK_GROUPS_Z
] = info
->grid
[2],
808 /* do we need work-group-size? */
811 fd_wfi(ctx
->batch
, ring
);
812 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4, 0,
813 ARRAY_SIZE(compute_params
), compute_params
, NULL
);