1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
45 ir3_glsl_type_size(const struct glsl_type
*type
)
47 return glsl_count_attribute_slots(type
, false);
51 delete_variant(struct ir3_shader_variant
*v
)
60 /* for vertex shader, the inputs are loaded into registers before the shader
61 * is executed, so max_regs from the shader instructions might not properly
62 * reflect the # of registers actually used, especially in case passthrough
65 * Likewise, for fragment shader, we can have some regs which are passed
66 * input values but never touched by the resulting shader (ie. as result
67 * of dead code elimination or simply because we don't know how to turn
71 fixup_regfootprint(struct ir3_shader_variant
*v
)
75 for (i
= 0; i
< v
->inputs_count
; i
++) {
76 /* skip frag inputs fetch via bary.f since their reg's are
77 * not written by gpu before shader starts (and in fact the
78 * regid's might not even be valid)
80 if (v
->inputs
[i
].bary
)
83 /* ignore high regs that are global to all threads in a warp
84 * (they exist by default) (a5xx+)
86 if (v
->inputs
[i
].regid
>= regid(48,0))
89 if (v
->inputs
[i
].compmask
) {
90 unsigned n
= util_last_bit(v
->inputs
[i
].compmask
) - 1;
91 int32_t regid
= (v
->inputs
[i
].regid
+ n
) >> 2;
92 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
96 for (i
= 0; i
< v
->outputs_count
; i
++) {
97 int32_t regid
= (v
->outputs
[i
].regid
+ 3) >> 2;
98 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, regid
);
101 if (v
->type
== SHADER_FRAGMENT
) {
102 /* NOTE: not sure how to turn pos_regid off.. but this could
103 * be, for example, r1.x while max reg used by the shader is
104 * r0.*, in which case we need to fixup the reg footprint:
106 v
->info
.max_reg
= MAX2(v
->info
.max_reg
, v
->pos_regid
>> 2);
108 debug_assert(v
->info
.max_reg
>= 0); /* hard coded r0.x */
110 debug_assert(v
->info
.max_half_reg
>= 0); /* hr0.x */
114 /* wrapper for ir3_assemble() which does some info fixup based on
115 * shader state. Non-static since used by ir3_cmdline too.
117 void * ir3_shader_assemble(struct ir3_shader_variant
*v
, uint32_t gpu_id
)
121 bin
= ir3_assemble(v
->ir
, &v
->info
, gpu_id
);
126 v
->instrlen
= v
->info
.sizedwords
/ (2 * 16);
128 v
->instrlen
= v
->info
.sizedwords
/ (2 * 4);
131 /* NOTE: if relative addressing is used, we set constlen in
132 * the compiler (to worst-case value) since we don't know in
133 * the assembler what the max addr reg value can be:
135 v
->constlen
= MIN2(255, MAX2(v
->constlen
, v
->info
.max_const
+ 1));
137 fixup_regfootprint(v
);
143 assemble_variant(struct ir3_shader_variant
*v
)
145 struct ir3_compiler
*compiler
= v
->shader
->compiler
;
146 uint32_t gpu_id
= compiler
->gpu_id
;
149 bin
= ir3_shader_assemble(v
, gpu_id
);
150 sz
= v
->info
.sizedwords
* 4;
152 v
->bo
= fd_bo_new(compiler
->dev
, sz
,
153 DRM_FREEDRENO_GEM_CACHE_WCOMBINE
|
154 DRM_FREEDRENO_GEM_TYPE_KMEM
);
156 memcpy(fd_bo_map(v
->bo
), bin
, sz
);
158 if (fd_mesa_debug
& FD_DBG_DISASM
) {
159 struct ir3_shader_key key
= v
->key
;
160 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v
->type
,
161 key
.binning_pass
, key
.color_two_side
, key
.half_precision
);
162 ir3_shader_disasm(v
, bin
);
167 /* no need to keep the ir around beyond this point: */
173 dump_shader_info(struct ir3_shader_variant
*v
, struct pipe_debug_callback
*debug
)
175 if (!unlikely(fd_mesa_debug
& FD_DBG_SHADERDB
))
178 pipe_debug_message(debug
, SHADER_INFO
, "\n"
179 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
180 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
181 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n"
182 "SHADER-DB: %s prog %d/%d: %u (ss), %u (sy)\n",
183 ir3_shader_stage(v
->shader
),
184 v
->shader
->id
, v
->id
,
185 v
->info
.instrs_count
,
187 ir3_shader_stage(v
->shader
),
188 v
->shader
->id
, v
->id
,
189 v
->info
.max_half_reg
+ 1,
191 ir3_shader_stage(v
->shader
),
192 v
->shader
->id
, v
->id
,
193 v
->info
.max_const
+ 1,
195 ir3_shader_stage(v
->shader
),
196 v
->shader
->id
, v
->id
,
197 v
->info
.ss
, v
->info
.sy
);
200 static struct ir3_shader_variant
*
201 create_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
)
203 struct ir3_shader_variant
*v
= CALLOC_STRUCT(ir3_shader_variant
);
209 v
->id
= ++shader
->variant_count
;
212 v
->type
= shader
->type
;
214 ret
= ir3_compile_shader_nir(shader
->compiler
, v
);
216 debug_error("compile failed!");
222 debug_error("assemble failed!");
233 struct ir3_shader_variant
*
234 ir3_shader_variant(struct ir3_shader
*shader
, struct ir3_shader_key key
,
235 struct pipe_debug_callback
*debug
)
237 struct ir3_shader_variant
*v
;
239 /* some shader key values only apply to vertex or frag shader,
240 * so normalize the key to avoid constructing multiple identical
243 switch (shader
->type
) {
244 case SHADER_FRAGMENT
:
245 key
.binning_pass
= false;
246 if (key
.has_per_samp
) {
254 key
.color_two_side
= false;
255 key
.half_precision
= false;
256 key
.rasterflat
= false;
257 if (key
.has_per_samp
) {
269 for (v
= shader
->variants
; v
; v
= v
->next
)
270 if (ir3_shader_key_equal(&key
, &v
->key
))
273 /* compile new variant if it doesn't exist already: */
274 v
= create_variant(shader
, key
);
276 v
->next
= shader
->variants
;
277 shader
->variants
= v
;
278 dump_shader_info(v
, debug
);
286 ir3_shader_destroy(struct ir3_shader
*shader
)
288 struct ir3_shader_variant
*v
, *t
;
289 for (v
= shader
->variants
; v
; ) {
294 ralloc_free(shader
->nir
);
299 ir3_shader_create(struct ir3_compiler
*compiler
,
300 const struct pipe_shader_state
*cso
, enum shader_t type
,
301 struct pipe_debug_callback
*debug
)
303 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
304 shader
->compiler
= compiler
;
305 shader
->id
= ++shader
->compiler
->shader_count
;
309 if (cso
->type
== PIPE_SHADER_IR_NIR
) {
310 /* we take ownership of the reference: */
313 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
,
314 (nir_lower_io_options
)0);
316 debug_assert(cso
->type
== PIPE_SHADER_IR_TGSI
);
317 if (fd_mesa_debug
& FD_DBG_DISASM
) {
318 DBG("dump tgsi: type=%d", shader
->type
);
319 tgsi_dump(cso
->tokens
, 0);
321 nir
= ir3_tgsi_to_nir(cso
->tokens
);
323 /* do first pass optimization, ignoring the key: */
324 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
325 if (fd_mesa_debug
& FD_DBG_DISASM
) {
326 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
327 nir_print_shader(shader
->nir
, stdout
);
330 shader
->stream_output
= cso
->stream_output
;
331 if (fd_mesa_debug
& FD_DBG_SHADERDB
) {
332 /* if shader-db run, create a standard variant immediately
333 * (as otherwise nothing will trigger the shader to be
336 static struct ir3_shader_key key
;
337 memset(&key
, 0, sizeof(key
));
338 ir3_shader_variant(shader
, key
, debug
);
343 /* a bit annoying that compute-shader and normal shader state objects
344 * aren't a bit more aligned.
347 ir3_shader_create_compute(struct ir3_compiler
*compiler
,
348 const struct pipe_compute_state
*cso
,
349 struct pipe_debug_callback
*debug
)
351 struct ir3_shader
*shader
= CALLOC_STRUCT(ir3_shader
);
353 shader
->compiler
= compiler
;
354 shader
->id
= ++shader
->compiler
->shader_count
;
355 shader
->type
= SHADER_COMPUTE
;
358 if (cso
->ir_type
== PIPE_SHADER_IR_NIR
) {
359 /* we take ownership of the reference: */
360 nir
= (nir_shader
*)cso
->prog
;
362 NIR_PASS_V(nir
, nir_lower_io
, nir_var_all
, ir3_glsl_type_size
,
363 (nir_lower_io_options
)0);
365 debug_assert(cso
->ir_type
== PIPE_SHADER_IR_TGSI
);
366 if (fd_mesa_debug
& FD_DBG_DISASM
) {
367 DBG("dump tgsi: type=%d", shader
->type
);
368 tgsi_dump(cso
->prog
, 0);
370 nir
= ir3_tgsi_to_nir(cso
->prog
);
373 /* do first pass optimization, ignoring the key: */
374 shader
->nir
= ir3_optimize_nir(shader
, nir
, NULL
);
375 if (fd_mesa_debug
& FD_DBG_DISASM
) {
376 DBG("dump nir%d: type=%d", shader
->id
, shader
->type
);
377 nir_print_shader(shader
->nir
, stdout
);
383 static void dump_reg(const char *name
, uint32_t r
)
385 if (r
!= regid(63,0))
386 debug_printf("; %s: r%d.%c\n", name
, r
>> 2, "xyzw"[r
& 0x3]);
389 static void dump_output(struct ir3_shader_variant
*so
,
390 unsigned slot
, const char *name
)
393 regid
= ir3_find_output_regid(so
, slot
);
394 dump_reg(name
, regid
);
398 ir3_shader_disasm(struct ir3_shader_variant
*so
, uint32_t *bin
)
400 struct ir3
*ir
= so
->ir
;
401 struct ir3_register
*reg
;
402 const char *type
= ir3_shader_stage(so
->shader
);
406 for (i
= 0; i
< ir
->ninputs
; i
++) {
407 if (!ir
->inputs
[i
]) {
408 debug_printf("; in%d unused\n", i
);
411 reg
= ir
->inputs
[i
]->regs
[0];
413 debug_printf("@in(%sr%d.%c)\tin%d\n",
414 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
415 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
418 for (i
= 0; i
< ir
->noutputs
; i
++) {
419 if (!ir
->outputs
[i
]) {
420 debug_printf("; out%d unused\n", i
);
423 /* kill shows up as a virtual output.. skip it! */
424 if (is_kill(ir
->outputs
[i
]))
426 reg
= ir
->outputs
[i
]->regs
[0];
428 debug_printf("@out(%sr%d.%c)\tout%d\n",
429 (reg
->flags
& IR3_REG_HALF
) ? "h" : "",
430 (regid
>> 2), "xyzw"[regid
& 0x3], i
);
433 for (i
= 0; i
< so
->immediates_count
; i
++) {
434 debug_printf("@const(c%d.x)\t", so
->constbase
.immediate
+ i
);
435 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
436 so
->immediates
[i
].val
[0],
437 so
->immediates
[i
].val
[1],
438 so
->immediates
[i
].val
[2],
439 so
->immediates
[i
].val
[3]);
442 disasm_a3xx(bin
, so
->info
.sizedwords
, 0, so
->type
);
446 debug_printf("; %s: outputs:", type
);
447 for (i
= 0; i
< so
->outputs_count
; i
++) {
448 uint8_t regid
= so
->outputs
[i
].regid
;
449 debug_printf(" r%d.%c (%s)",
450 (regid
>> 2), "xyzw"[regid
& 0x3],
451 gl_varying_slot_name(so
->outputs
[i
].slot
));
454 debug_printf("; %s: inputs:", type
);
455 for (i
= 0; i
< so
->inputs_count
; i
++) {
456 uint8_t regid
= so
->inputs
[i
].regid
;
457 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
458 (regid
>> 2), "xyzw"[regid
& 0x3],
459 so
->inputs
[i
].compmask
,
465 case SHADER_FRAGMENT
:
466 debug_printf("; %s: outputs:", type
);
467 for (i
= 0; i
< so
->outputs_count
; i
++) {
468 uint8_t regid
= so
->outputs
[i
].regid
;
469 debug_printf(" r%d.%c (%s)",
470 (regid
>> 2), "xyzw"[regid
& 0x3],
471 gl_frag_result_name(so
->outputs
[i
].slot
));
474 debug_printf("; %s: inputs:", type
);
475 for (i
= 0; i
< so
->inputs_count
; i
++) {
476 uint8_t regid
= so
->inputs
[i
].regid
;
477 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
478 (regid
>> 2), "xyzw"[regid
& 0x3],
479 gl_varying_slot_name(so
->inputs
[i
].slot
),
480 so
->inputs
[i
].compmask
,
491 /* print generic shader info: */
492 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
493 type
, so
->shader
->id
, so
->id
,
494 so
->info
.instrs_count
,
495 so
->info
.max_half_reg
+ 1,
496 so
->info
.max_reg
+ 1);
498 debug_printf("; %d const, %u constlen\n",
499 so
->info
.max_const
+ 1,
502 debug_printf("; %u (ss), %u (sy)\n", so
->info
.ss
, so
->info
.sy
);
504 /* print shader type specific info: */
507 dump_output(so
, VARYING_SLOT_POS
, "pos");
508 dump_output(so
, VARYING_SLOT_PSIZ
, "psize");
510 case SHADER_FRAGMENT
:
511 dump_reg("pos (bary)", so
->pos_regid
);
512 dump_output(so
, FRAG_RESULT_DEPTH
, "posz");
513 if (so
->color0_mrt
) {
514 dump_output(so
, FRAG_RESULT_COLOR
, "color");
516 dump_output(so
, FRAG_RESULT_DATA0
, "data0");
517 dump_output(so
, FRAG_RESULT_DATA1
, "data1");
518 dump_output(so
, FRAG_RESULT_DATA2
, "data2");
519 dump_output(so
, FRAG_RESULT_DATA3
, "data3");
520 dump_output(so
, FRAG_RESULT_DATA4
, "data4");
521 dump_output(so
, FRAG_RESULT_DATA5
, "data5");
522 dump_output(so
, FRAG_RESULT_DATA6
, "data6");
523 dump_output(so
, FRAG_RESULT_DATA7
, "data7");
525 /* these two are hard-coded since we don't know how to
526 * program them to anything but all 0's...
529 debug_printf("; fragcoord: r0.x\n");
531 debug_printf("; fragface: hr0.x\n");
542 ir3_shader_outputs(const struct ir3_shader
*so
)
544 return so
->nir
->info
.outputs_written
;
547 /* This has to reach into the fd_context a bit more than the rest of
548 * ir3, but it needs to be aligned with the compiler, so both agree
549 * on which const regs hold what. And the logic is identical between
550 * a3xx/a4xx, the only difference is small details in the actual
551 * CP_LOAD_STATE packets (which is handled inside the generation
552 * specific ctx->emit_const(_bo)() fxns)
555 #include "freedreno_resource.h"
558 emit_user_consts(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
559 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
561 const unsigned index
= 0; /* user consts are index 0 */
562 /* TODO save/restore dirty_mask for binning pass instead: */
563 uint32_t dirty_mask
= constbuf
->enabled_mask
;
565 if (dirty_mask
& (1 << index
)) {
566 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
567 unsigned size
= align(cb
->buffer_size
, 4) / 4; /* size in dwords */
569 /* in particular, with binning shader we may end up with
570 * unused consts, ie. we could end up w/ constlen that is
571 * smaller than first_driver_param. In that case truncate
572 * the user consts early to avoid HLSQ lockup caused by
573 * writing too many consts
575 uint32_t max_const
= MIN2(v
->num_uniforms
, v
->constlen
);
577 // I expect that size should be a multiple of vec4's:
578 assert(size
== align(size
, 4));
580 /* and even if the start of the const buffer is before
581 * first_immediate, the end may not be:
583 size
= MIN2(size
, 4 * max_const
);
586 fd_wfi(ctx
->batch
, ring
);
587 ctx
->emit_const(ring
, v
->type
, 0,
588 cb
->buffer_offset
, size
,
589 cb
->user_buffer
, cb
->buffer
);
590 constbuf
->dirty_mask
&= ~(1 << index
);
596 emit_ubos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
597 struct fd_ringbuffer
*ring
, struct fd_constbuf_stateobj
*constbuf
)
599 uint32_t offset
= v
->constbase
.ubo
;
600 if (v
->constlen
> offset
) {
601 uint32_t params
= v
->num_ubos
;
602 uint32_t offsets
[params
];
603 struct pipe_resource
*prscs
[params
];
605 for (uint32_t i
= 0; i
< params
; i
++) {
606 const uint32_t index
= i
+ 1; /* UBOs start at index 1 */
607 struct pipe_constant_buffer
*cb
= &constbuf
->cb
[index
];
608 assert(!cb
->user_buffer
);
610 if ((constbuf
->enabled_mask
& (1 << index
)) && cb
->buffer
) {
611 offsets
[i
] = cb
->buffer_offset
;
612 prscs
[i
] = cb
->buffer
;
619 fd_wfi(ctx
->batch
, ring
);
620 ctx
->emit_const_bo(ring
, v
->type
, false, offset
* 4, params
, prscs
, offsets
);
625 emit_ssbo_sizes(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
626 struct fd_ringbuffer
*ring
, struct fd_shaderbuf_stateobj
*sb
)
628 uint32_t offset
= v
->constbase
.ssbo_sizes
;
629 if (v
->constlen
> offset
) {
630 uint32_t sizes
[align(v
->const_layout
.ssbo_size
.count
, 4)];
631 unsigned mask
= v
->const_layout
.ssbo_size
.mask
;
634 unsigned index
= u_bit_scan(&mask
);
635 unsigned off
= v
->const_layout
.ssbo_size
.off
[index
];
636 sizes
[off
] = sb
->sb
[index
].buffer_size
;
639 fd_wfi(ctx
->batch
, ring
);
640 ctx
->emit_const(ring
, v
->type
, offset
* 4,
641 0, ARRAY_SIZE(sizes
), sizes
, NULL
);
646 emit_image_dims(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
647 struct fd_ringbuffer
*ring
, struct fd_shaderimg_stateobj
*si
)
649 uint32_t offset
= v
->constbase
.image_dims
;
650 if (v
->constlen
> offset
) {
651 uint32_t dims
[align(v
->const_layout
.image_dims
.count
, 4)];
652 unsigned mask
= v
->const_layout
.image_dims
.mask
;
655 struct pipe_image_view
*img
;
656 struct fd_resource
*rsc
;
657 unsigned index
= u_bit_scan(&mask
);
658 unsigned off
= v
->const_layout
.image_dims
.off
[index
];
660 img
= &si
->si
[index
];
661 rsc
= fd_resource(img
->resource
);
663 dims
[off
+ 0] = util_format_get_blocksize(img
->format
);
664 if (img
->resource
->target
!= PIPE_BUFFER
) {
665 unsigned lvl
= img
->u
.tex
.level
;
666 /* note for 2d/cube/etc images, even if re-interpreted
667 * as a different color format, the pixel size should
668 * be the same, so use original dimensions for y and z
671 dims
[off
+ 1] = rsc
->slices
[lvl
].pitch
* rsc
->cpp
;
672 dims
[off
+ 2] = rsc
->slices
[lvl
].size0
;
676 fd_wfi(ctx
->batch
, ring
);
677 ctx
->emit_const(ring
, v
->type
, offset
* 4,
678 0, ARRAY_SIZE(dims
), dims
, NULL
);
683 emit_immediates(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
684 struct fd_ringbuffer
*ring
)
686 int size
= v
->immediates_count
;
687 uint32_t base
= v
->constbase
.immediate
;
689 /* truncate size to avoid writing constants that shader
692 size
= MIN2(size
+ base
, v
->constlen
) - base
;
694 /* convert out of vec4: */
699 fd_wfi(ctx
->batch
, ring
);
700 ctx
->emit_const(ring
, v
->type
, base
,
701 0, size
, v
->immediates
[0].val
, NULL
);
705 /* emit stream-out buffers: */
707 emit_tfbos(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
,
708 struct fd_ringbuffer
*ring
)
710 /* streamout addresses after driver-params: */
711 uint32_t offset
= v
->constbase
.tfbo
;
712 if (v
->constlen
> offset
) {
713 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
714 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
716 uint32_t offsets
[params
];
717 struct pipe_resource
*prscs
[params
];
719 for (uint32_t i
= 0; i
< params
; i
++) {
720 struct pipe_stream_output_target
*target
= so
->targets
[i
];
723 offsets
[i
] = (so
->offsets
[i
] * info
->stride
[i
] * 4) +
724 target
->buffer_offset
;
725 prscs
[i
] = target
->buffer
;
732 fd_wfi(ctx
->batch
, ring
);
733 ctx
->emit_const_bo(ring
, v
->type
, true, offset
* 4, params
, prscs
, offsets
);
738 max_tf_vtx(struct fd_context
*ctx
, const struct ir3_shader_variant
*v
)
740 struct fd_streamout_stateobj
*so
= &ctx
->streamout
;
741 struct pipe_stream_output_info
*info
= &v
->shader
->stream_output
;
742 uint32_t maxvtxcnt
= 0x7fffffff;
744 if (ctx
->screen
->gpu_id
>= 500)
746 if (v
->key
.binning_pass
)
748 if (v
->shader
->stream_output
.num_outputs
== 0)
750 if (so
->num_targets
== 0)
753 /* offset to write to is:
755 * total_vtxcnt = vtxcnt + offsets[i]
756 * offset = total_vtxcnt * stride[i]
758 * offset = vtxcnt * stride[i] ; calculated in shader
759 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
761 * assuming for each vtx, each target buffer will have data written
762 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
764 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
765 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
767 * but shader is actually doing a less-than (rather than less-than-
768 * equal) check, so we can drop the -stride[i].
770 * TODO is assumption about `offset + stride[i]` legit?
772 for (unsigned i
= 0; i
< so
->num_targets
; i
++) {
773 struct pipe_stream_output_target
*target
= so
->targets
[i
];
774 unsigned stride
= info
->stride
[i
] * 4; /* convert dwords->bytes */
776 uint32_t max
= target
->buffer_size
/ stride
;
777 maxvtxcnt
= MIN2(maxvtxcnt
, max
);
785 emit_common_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
786 struct fd_context
*ctx
, enum pipe_shader_type t
)
788 enum fd_dirty_shader_state dirty
= ctx
->dirty_shader
[t
];
790 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_CONST
)) {
791 struct fd_constbuf_stateobj
*constbuf
;
794 constbuf
= &ctx
->constbuf
[t
];
795 shader_dirty
= !!(dirty
& FD_DIRTY_SHADER_PROG
);
797 emit_user_consts(ctx
, v
, ring
, constbuf
);
798 emit_ubos(ctx
, v
, ring
, constbuf
);
800 emit_immediates(ctx
, v
, ring
);
803 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_SSBO
)) {
804 struct fd_shaderbuf_stateobj
*sb
= &ctx
->shaderbuf
[t
];
805 emit_ssbo_sizes(ctx
, v
, ring
, sb
);
808 if (dirty
& (FD_DIRTY_SHADER_PROG
| FD_DIRTY_SHADER_IMAGE
)) {
809 struct fd_shaderimg_stateobj
*si
= &ctx
->shaderimg
[t
];
810 emit_image_dims(ctx
, v
, ring
, si
);
815 ir3_emit_vs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
816 struct fd_context
*ctx
, const struct pipe_draw_info
*info
)
818 debug_assert(v
->type
== SHADER_VERTEX
);
820 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_VERTEX
);
822 /* emit driver params every time: */
823 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
825 uint32_t offset
= v
->constbase
.driver_param
;
826 if (v
->constlen
> offset
) {
827 uint32_t vertex_params
[IR3_DP_VS_COUNT
] = {
828 [IR3_DP_VTXID_BASE
] = info
->index_size
?
829 info
->index_bias
: info
->start
,
830 [IR3_DP_VTXCNT_MAX
] = max_tf_vtx(ctx
, v
),
832 /* if no user-clip-planes, we don't need to emit the
835 uint32_t vertex_params_size
= 4;
837 if (v
->key
.ucp_enables
) {
838 struct pipe_clip_state
*ucp
= &ctx
->ucp
;
839 unsigned pos
= IR3_DP_UCP0_X
;
840 for (unsigned i
= 0; pos
<= IR3_DP_UCP7_W
; i
++) {
841 for (unsigned j
= 0; j
< 4; j
++) {
842 vertex_params
[pos
] = fui(ucp
->ucp
[i
][j
]);
846 vertex_params_size
= ARRAY_SIZE(vertex_params
);
849 fd_wfi(ctx
->batch
, ring
);
851 bool needs_vtxid_base
=
852 ir3_find_sysval_regid(v
, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
) != regid(63, 0);
854 /* for indirect draw, we need to copy VTXID_BASE from
855 * indirect-draw parameters buffer.. which is annoying
856 * and means we can't easily emit these consts in cmd
857 * stream so need to copy them to bo.
859 if (info
->indirect
&& needs_vtxid_base
) {
860 struct pipe_draw_indirect_info
*indirect
= info
->indirect
;
861 struct pipe_resource
*vertex_params_rsc
=
862 pipe_buffer_create(&ctx
->screen
->base
,
863 PIPE_BIND_CONSTANT_BUFFER
, PIPE_USAGE_STREAM
,
864 vertex_params_size
* 4);
865 unsigned src_off
= info
->indirect
->offset
;;
868 ptr
= fd_bo_map(fd_resource(vertex_params_rsc
)->bo
);
869 memcpy(ptr
, vertex_params
, vertex_params_size
* 4);
871 if (info
->index_size
) {
872 /* indexed draw, index_bias is 4th field: */
875 /* non-indexed draw, start is 3rd field: */
879 /* copy index_bias or start from draw params: */
880 ctx
->mem_to_mem(ring
, vertex_params_rsc
, 0,
881 indirect
->buffer
, src_off
, 1);
883 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
884 vertex_params_size
, NULL
, vertex_params_rsc
);
886 pipe_resource_reference(&vertex_params_rsc
, NULL
);
888 ctx
->emit_const(ring
, SHADER_VERTEX
, offset
* 4, 0,
889 vertex_params_size
, vertex_params
, NULL
);
892 /* if needed, emit stream-out buffer addresses: */
893 if (vertex_params
[IR3_DP_VTXCNT_MAX
] > 0) {
894 emit_tfbos(ctx
, v
, ring
);
901 ir3_emit_fs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
902 struct fd_context
*ctx
)
904 debug_assert(v
->type
== SHADER_FRAGMENT
);
906 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_FRAGMENT
);
909 /* emit compute-shader consts: */
911 ir3_emit_cs_consts(const struct ir3_shader_variant
*v
, struct fd_ringbuffer
*ring
,
912 struct fd_context
*ctx
, const struct pipe_grid_info
*info
)
914 debug_assert(v
->type
== SHADER_COMPUTE
);
916 emit_common_consts(v
, ring
, ctx
, PIPE_SHADER_COMPUTE
);
918 /* emit compute-shader driver-params: */
919 uint32_t offset
= v
->constbase
.driver_param
;
920 if (v
->constlen
> offset
) {
921 fd_wfi(ctx
->batch
, ring
);
923 if (info
->indirect
) {
924 struct pipe_resource
*indirect
= NULL
;
925 unsigned indirect_offset
;
927 /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
928 * to be aligned more strongly than 4 bytes. So in this case
929 * we need a temporary buffer to copy NumWorkGroups.xyz to.
931 * TODO if previous compute job is writing to info->indirect,
932 * we might need a WFI.. but since we currently flush for each
933 * compute job, we are probably ok for now.
935 if (info
->indirect_offset
& 0xf) {
936 indirect
= pipe_buffer_create(&ctx
->screen
->base
,
937 PIPE_BIND_COMMAND_ARGS_BUFFER
, PIPE_USAGE_STREAM
,
941 ctx
->mem_to_mem(ring
, indirect
, 0, info
->indirect
,
942 info
->indirect_offset
, 3);
944 pipe_resource_reference(&indirect
, info
->indirect
);
945 indirect_offset
= info
->indirect_offset
;
948 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4,
949 indirect_offset
, 4, NULL
, indirect
);
951 pipe_resource_reference(&indirect
, NULL
);
953 uint32_t compute_params
[IR3_DP_CS_COUNT
] = {
954 [IR3_DP_NUM_WORK_GROUPS_X
] = info
->grid
[0],
955 [IR3_DP_NUM_WORK_GROUPS_Y
] = info
->grid
[1],
956 [IR3_DP_NUM_WORK_GROUPS_Z
] = info
->grid
[2],
957 [IR3_DP_LOCAL_GROUP_SIZE_X
] = info
->block
[0],
958 [IR3_DP_LOCAL_GROUP_SIZE_Y
] = info
->block
[1],
959 [IR3_DP_LOCAL_GROUP_SIZE_Z
] = info
->block
[2],
962 ctx
->emit_const(ring
, SHADER_COMPUTE
, offset
* 4, 0,
963 ARRAY_SIZE(compute_params
), compute_params
, NULL
);