freedreno/ir3: init ir3_shader_key with memset()
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_shader.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
39
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
42 #include "ir3_nir.h"
43
44 static void
45 delete_variant(struct ir3_shader_variant *v)
46 {
47 if (v->ir)
48 ir3_destroy(v->ir);
49 if (v->bo)
50 fd_bo_del(v->bo);
51 free(v);
52 }
53
54 /* for vertex shader, the inputs are loaded into registers before the shader
55 * is executed, so max_regs from the shader instructions might not properly
56 * reflect the # of registers actually used, especially in case passthrough
57 * varyings.
58 *
59 * Likewise, for fragment shader, we can have some regs which are passed
60 * input values but never touched by the resulting shader (ie. as result
61 * of dead code elimination or simply because we don't know how to turn
62 * the reg off.
63 */
64 static void
65 fixup_regfootprint(struct ir3_shader_variant *v)
66 {
67 if (v->type == SHADER_VERTEX) {
68 unsigned i;
69 for (i = 0; i < v->inputs_count; i++) {
70 /* skip frag inputs fetch via bary.f since their reg's are
71 * not written by gpu before shader starts (and in fact the
72 * regid's might not even be valid)
73 */
74 if (v->inputs[i].bary)
75 continue;
76
77 if (v->inputs[i].compmask) {
78 int32_t regid = (v->inputs[i].regid + 3) >> 2;
79 v->info.max_reg = MAX2(v->info.max_reg, regid);
80 }
81 }
82 for (i = 0; i < v->outputs_count; i++) {
83 int32_t regid = (v->outputs[i].regid + 3) >> 2;
84 v->info.max_reg = MAX2(v->info.max_reg, regid);
85 }
86 } else if (v->type == SHADER_FRAGMENT) {
87 /* NOTE: not sure how to turn pos_regid off.. but this could
88 * be, for example, r1.x while max reg used by the shader is
89 * r0.*, in which case we need to fixup the reg footprint:
90 */
91 v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
92 if (v->frag_coord)
93 debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
94 if (v->frag_face)
95 debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
96 }
97 }
98
99 /* wrapper for ir3_assemble() which does some info fixup based on
100 * shader state. Non-static since used by ir3_cmdline too.
101 */
102 void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
103 {
104 void *bin;
105
106 bin = ir3_assemble(v->ir, &v->info, gpu_id);
107 if (!bin)
108 return NULL;
109
110 if (gpu_id >= 400) {
111 v->instrlen = v->info.sizedwords / (2 * 16);
112 } else {
113 v->instrlen = v->info.sizedwords / (2 * 4);
114 }
115
116 /* NOTE: if relative addressing is used, we set constlen in
117 * the compiler (to worst-case value) since we don't know in
118 * the assembler what the max addr reg value can be:
119 */
120 v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
121
122 fixup_regfootprint(v);
123
124 return bin;
125 }
126
127 static void
128 assemble_variant(struct ir3_shader_variant *v)
129 {
130 struct ir3_compiler *compiler = v->shader->compiler;
131 uint32_t gpu_id = compiler->gpu_id;
132 uint32_t sz, *bin;
133
134 bin = ir3_shader_assemble(v, gpu_id);
135 sz = v->info.sizedwords * 4;
136
137 v->bo = fd_bo_new(compiler->dev, sz,
138 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
139 DRM_FREEDRENO_GEM_TYPE_KMEM);
140
141 memcpy(fd_bo_map(v->bo), bin, sz);
142
143 if (fd_mesa_debug & FD_DBG_DISASM) {
144 struct ir3_shader_key key = v->key;
145 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
146 key.binning_pass, key.color_two_side, key.half_precision);
147 ir3_shader_disasm(v, bin);
148 }
149
150 free(bin);
151
152 /* no need to keep the ir around beyond this point: */
153 ir3_destroy(v->ir);
154 v->ir = NULL;
155 }
156
157 static void
158 dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
159 {
160 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
161 return;
162
163 pipe_debug_message(debug, SHADER_INFO, "\n"
164 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
165 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
166 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
167 ir3_shader_stage(v->shader),
168 v->shader->id, v->id,
169 v->info.instrs_count,
170 v->info.sizedwords,
171 ir3_shader_stage(v->shader),
172 v->shader->id, v->id,
173 v->info.max_half_reg + 1,
174 v->info.max_reg + 1,
175 ir3_shader_stage(v->shader),
176 v->shader->id, v->id,
177 v->info.max_const + 1,
178 v->constlen);
179 }
180
181 static struct ir3_shader_variant *
182 create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
183 {
184 struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
185 int ret;
186
187 if (!v)
188 return NULL;
189
190 v->id = ++shader->variant_count;
191 v->shader = shader;
192 v->key = key;
193 v->type = shader->type;
194
195 ret = ir3_compile_shader_nir(shader->compiler, v);
196 if (ret) {
197 debug_error("compile failed!");
198 goto fail;
199 }
200
201 assemble_variant(v);
202 if (!v->bo) {
203 debug_error("assemble failed!");
204 goto fail;
205 }
206
207 return v;
208
209 fail:
210 delete_variant(v);
211 return NULL;
212 }
213
214 struct ir3_shader_variant *
215 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
216 struct pipe_debug_callback *debug)
217 {
218 struct ir3_shader_variant *v;
219
220 /* some shader key values only apply to vertex or frag shader,
221 * so normalize the key to avoid constructing multiple identical
222 * variants:
223 */
224 switch (shader->type) {
225 case SHADER_FRAGMENT:
226 case SHADER_COMPUTE:
227 key.binning_pass = false;
228 if (key.has_per_samp) {
229 key.vsaturate_s = 0;
230 key.vsaturate_t = 0;
231 key.vsaturate_r = 0;
232 key.vastc_srgb = 0;
233 }
234 break;
235 case SHADER_VERTEX:
236 key.color_two_side = false;
237 key.half_precision = false;
238 key.rasterflat = false;
239 if (key.has_per_samp) {
240 key.fsaturate_s = 0;
241 key.fsaturate_t = 0;
242 key.fsaturate_r = 0;
243 key.fastc_srgb = 0;
244 }
245 break;
246 }
247
248 for (v = shader->variants; v; v = v->next)
249 if (ir3_shader_key_equal(&key, &v->key))
250 return v;
251
252 /* compile new variant if it doesn't exist already: */
253 v = create_variant(shader, key);
254 if (v) {
255 v->next = shader->variants;
256 shader->variants = v;
257 dump_shader_info(v, debug);
258 }
259
260 return v;
261 }
262
263
264 void
265 ir3_shader_destroy(struct ir3_shader *shader)
266 {
267 struct ir3_shader_variant *v, *t;
268 for (v = shader->variants; v; ) {
269 t = v;
270 v = v->next;
271 delete_variant(t);
272 }
273 ralloc_free(shader->nir);
274 free(shader);
275 }
276
277 struct ir3_shader *
278 ir3_shader_create(struct ir3_compiler *compiler,
279 const struct pipe_shader_state *cso, enum shader_t type,
280 struct pipe_debug_callback *debug)
281 {
282 struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
283 shader->compiler = compiler;
284 shader->id = ++shader->compiler->shader_count;
285 shader->type = type;
286
287 nir_shader *nir;
288 if (cso->type == PIPE_SHADER_IR_NIR) {
289 /* we take ownership of the reference: */
290 nir = cso->ir.nir;
291 } else {
292 if (fd_mesa_debug & FD_DBG_DISASM) {
293 DBG("dump tgsi: type=%d", shader->type);
294 tgsi_dump(cso->tokens, 0);
295 }
296 nir = ir3_tgsi_to_nir(cso->tokens);
297 shader->from_tgsi = true;
298 }
299 /* do first pass optimization, ignoring the key: */
300 shader->nir = ir3_optimize_nir(shader, nir, NULL);
301 if (fd_mesa_debug & FD_DBG_DISASM) {
302 DBG("dump nir%d: type=%d", shader->id, shader->type);
303 nir_print_shader(shader->nir, stdout);
304 }
305
306 shader->stream_output = cso->stream_output;
307 if (fd_mesa_debug & FD_DBG_SHADERDB) {
308 /* if shader-db run, create a standard variant immediately
309 * (as otherwise nothing will trigger the shader to be
310 * actually compiled)
311 */
312 static struct ir3_shader_key key;
313 memset(&key, 0, sizeof(key));
314 ir3_shader_variant(shader, key, debug);
315 }
316 return shader;
317 }
318
319 static void dump_reg(const char *name, uint32_t r)
320 {
321 if (r != regid(63,0))
322 debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
323 }
324
325 static void dump_output(struct ir3_shader_variant *so,
326 unsigned slot, const char *name)
327 {
328 uint32_t regid;
329 regid = ir3_find_output_regid(so, slot);
330 dump_reg(name, regid);
331 }
332
333 void
334 ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
335 {
336 struct ir3 *ir = so->ir;
337 struct ir3_register *reg;
338 const char *type = ir3_shader_stage(so->shader);
339 uint8_t regid;
340 unsigned i;
341
342 for (i = 0; i < ir->ninputs; i++) {
343 if (!ir->inputs[i]) {
344 debug_printf("; in%d unused\n", i);
345 continue;
346 }
347 reg = ir->inputs[i]->regs[0];
348 regid = reg->num;
349 debug_printf("@in(%sr%d.%c)\tin%d\n",
350 (reg->flags & IR3_REG_HALF) ? "h" : "",
351 (regid >> 2), "xyzw"[regid & 0x3], i);
352 }
353
354 for (i = 0; i < ir->noutputs; i++) {
355 if (!ir->outputs[i]) {
356 debug_printf("; out%d unused\n", i);
357 continue;
358 }
359 /* kill shows up as a virtual output.. skip it! */
360 if (is_kill(ir->outputs[i]))
361 continue;
362 reg = ir->outputs[i]->regs[0];
363 regid = reg->num;
364 debug_printf("@out(%sr%d.%c)\tout%d\n",
365 (reg->flags & IR3_REG_HALF) ? "h" : "",
366 (regid >> 2), "xyzw"[regid & 0x3], i);
367 }
368
369 for (i = 0; i < so->immediates_count; i++) {
370 debug_printf("@const(c%d.x)\t", so->first_immediate + i);
371 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
372 so->immediates[i].val[0],
373 so->immediates[i].val[1],
374 so->immediates[i].val[2],
375 so->immediates[i].val[3]);
376 }
377
378 disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
379
380 switch (so->type) {
381 case SHADER_VERTEX:
382 debug_printf("; %s: outputs:", type);
383 for (i = 0; i < so->outputs_count; i++) {
384 uint8_t regid = so->outputs[i].regid;
385 debug_printf(" r%d.%c (%s)",
386 (regid >> 2), "xyzw"[regid & 0x3],
387 gl_varying_slot_name(so->outputs[i].slot));
388 }
389 debug_printf("\n");
390 debug_printf("; %s: inputs:", type);
391 for (i = 0; i < so->inputs_count; i++) {
392 uint8_t regid = so->inputs[i].regid;
393 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
394 (regid >> 2), "xyzw"[regid & 0x3],
395 so->inputs[i].compmask,
396 so->inputs[i].inloc,
397 so->inputs[i].bary);
398 }
399 debug_printf("\n");
400 break;
401 case SHADER_FRAGMENT:
402 debug_printf("; %s: outputs:", type);
403 for (i = 0; i < so->outputs_count; i++) {
404 uint8_t regid = so->outputs[i].regid;
405 debug_printf(" r%d.%c (%s)",
406 (regid >> 2), "xyzw"[regid & 0x3],
407 gl_frag_result_name(so->outputs[i].slot));
408 }
409 debug_printf("\n");
410 debug_printf("; %s: inputs:", type);
411 for (i = 0; i < so->inputs_count; i++) {
412 uint8_t regid = so->inputs[i].regid;
413 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
414 (regid >> 2), "xyzw"[regid & 0x3],
415 gl_varying_slot_name(so->inputs[i].slot),
416 so->inputs[i].compmask,
417 so->inputs[i].inloc,
418 so->inputs[i].bary);
419 }
420 debug_printf("\n");
421 break;
422 case SHADER_COMPUTE:
423 break;
424 }
425
426 /* print generic shader info: */
427 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
428 type, so->shader->id, so->id,
429 so->info.instrs_count,
430 so->info.max_half_reg + 1,
431 so->info.max_reg + 1);
432
433 debug_printf("; %d const, %u constlen\n",
434 so->info.max_const + 1,
435 so->constlen);
436
437 /* print shader type specific info: */
438 switch (so->type) {
439 case SHADER_VERTEX:
440 dump_output(so, VARYING_SLOT_POS, "pos");
441 dump_output(so, VARYING_SLOT_PSIZ, "psize");
442 break;
443 case SHADER_FRAGMENT:
444 dump_reg("pos (bary)", so->pos_regid);
445 dump_output(so, FRAG_RESULT_DEPTH, "posz");
446 if (so->color0_mrt) {
447 dump_output(so, FRAG_RESULT_COLOR, "color");
448 } else {
449 dump_output(so, FRAG_RESULT_DATA0, "data0");
450 dump_output(so, FRAG_RESULT_DATA1, "data1");
451 dump_output(so, FRAG_RESULT_DATA2, "data2");
452 dump_output(so, FRAG_RESULT_DATA3, "data3");
453 dump_output(so, FRAG_RESULT_DATA4, "data4");
454 dump_output(so, FRAG_RESULT_DATA5, "data5");
455 dump_output(so, FRAG_RESULT_DATA6, "data6");
456 dump_output(so, FRAG_RESULT_DATA7, "data7");
457 }
458 /* these two are hard-coded since we don't know how to
459 * program them to anything but all 0's...
460 */
461 if (so->frag_coord)
462 debug_printf("; fragcoord: r0.x\n");
463 if (so->frag_face)
464 debug_printf("; fragface: hr0.x\n");
465 break;
466 case SHADER_COMPUTE:
467 break;
468 }
469
470 debug_printf("\n");
471 }
472
473 /* This has to reach into the fd_context a bit more than the rest of
474 * ir3, but it needs to be aligned with the compiler, so both agree
475 * on which const regs hold what. And the logic is identical between
476 * a3xx/a4xx, the only difference is small details in the actual
477 * CP_LOAD_STATE packets (which is handled inside the generation
478 * specific ctx->emit_const(_bo)() fxns)
479 */
480
481 #include "freedreno_resource.h"
482
483 static void
484 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
485 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
486 {
487 const unsigned index = 0; /* user consts are index 0 */
488 /* TODO save/restore dirty_mask for binning pass instead: */
489 uint32_t dirty_mask = constbuf->enabled_mask;
490
491 if (dirty_mask & (1 << index)) {
492 struct pipe_constant_buffer *cb = &constbuf->cb[index];
493 unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
494
495 /* in particular, with binning shader we may end up with
496 * unused consts, ie. we could end up w/ constlen that is
497 * smaller than first_driver_param. In that case truncate
498 * the user consts early to avoid HLSQ lockup caused by
499 * writing too many consts
500 */
501 uint32_t max_const = MIN2(v->first_driver_param, v->constlen);
502
503 // I expect that size should be a multiple of vec4's:
504 assert(size == align(size, 4));
505
506 /* and even if the start of the const buffer is before
507 * first_immediate, the end may not be:
508 */
509 size = MIN2(size, 4 * max_const);
510
511 if (size > 0) {
512 fd_wfi(ctx->batch, ring);
513 ctx->emit_const(ring, v->type, 0,
514 cb->buffer_offset, size,
515 cb->user_buffer, cb->buffer);
516 constbuf->dirty_mask &= ~(1 << index);
517 }
518 }
519 }
520
521 static void
522 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
523 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
524 {
525 uint32_t offset = v->first_driver_param + IR3_UBOS_OFF;
526 if (v->constlen > offset) {
527 uint32_t params = MIN2(4, v->constlen - offset) * 4;
528 uint32_t offsets[params];
529 struct pipe_resource *prscs[params];
530
531 for (uint32_t i = 0; i < params; i++) {
532 const uint32_t index = i + 1; /* UBOs start at index 1 */
533 struct pipe_constant_buffer *cb = &constbuf->cb[index];
534 assert(!cb->user_buffer);
535
536 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
537 offsets[i] = cb->buffer_offset;
538 prscs[i] = cb->buffer;
539 } else {
540 offsets[i] = 0;
541 prscs[i] = NULL;
542 }
543 }
544
545 fd_wfi(ctx->batch, ring);
546 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
547 }
548 }
549
550 static void
551 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
552 struct fd_ringbuffer *ring)
553 {
554 int size = v->immediates_count;
555 uint32_t base = v->first_immediate;
556
557 /* truncate size to avoid writing constants that shader
558 * does not use:
559 */
560 size = MIN2(size + base, v->constlen) - base;
561
562 /* convert out of vec4: */
563 base *= 4;
564 size *= 4;
565
566 if (size > 0) {
567 fd_wfi(ctx->batch, ring);
568 ctx->emit_const(ring, v->type, base,
569 0, size, v->immediates[0].val, NULL);
570 }
571 }
572
573 /* emit stream-out buffers: */
574 static void
575 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
576 struct fd_ringbuffer *ring)
577 {
578 /* streamout addresses after driver-params: */
579 uint32_t offset = v->first_driver_param + IR3_TFBOS_OFF;
580 if (v->constlen > offset) {
581 struct fd_streamout_stateobj *so = &ctx->streamout;
582 struct pipe_stream_output_info *info = &v->shader->stream_output;
583 uint32_t params = 4;
584 uint32_t offsets[params];
585 struct pipe_resource *prscs[params];
586
587 for (uint32_t i = 0; i < params; i++) {
588 struct pipe_stream_output_target *target = so->targets[i];
589
590 if (target) {
591 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
592 target->buffer_offset;
593 prscs[i] = target->buffer;
594 } else {
595 offsets[i] = 0;
596 prscs[i] = NULL;
597 }
598 }
599
600 fd_wfi(ctx->batch, ring);
601 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
602 }
603 }
604
605 static uint32_t
606 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
607 {
608 struct fd_streamout_stateobj *so = &ctx->streamout;
609 struct pipe_stream_output_info *info = &v->shader->stream_output;
610 uint32_t maxvtxcnt = 0x7fffffff;
611
612 if (v->key.binning_pass)
613 return 0;
614 if (v->shader->stream_output.num_outputs == 0)
615 return 0;
616 if (so->num_targets == 0)
617 return 0;
618
619 /* offset to write to is:
620 *
621 * total_vtxcnt = vtxcnt + offsets[i]
622 * offset = total_vtxcnt * stride[i]
623 *
624 * offset = vtxcnt * stride[i] ; calculated in shader
625 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
626 *
627 * assuming for each vtx, each target buffer will have data written
628 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
629 *
630 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
631 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
632 *
633 * but shader is actually doing a less-than (rather than less-than-
634 * equal) check, so we can drop the -stride[i].
635 *
636 * TODO is assumption about `offset + stride[i]` legit?
637 */
638 for (unsigned i = 0; i < so->num_targets; i++) {
639 struct pipe_stream_output_target *target = so->targets[i];
640 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
641 if (target) {
642 uint32_t max = target->buffer_size / stride;
643 maxvtxcnt = MIN2(maxvtxcnt, max);
644 }
645 }
646
647 return maxvtxcnt;
648 }
649
650 void
651 ir3_emit_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
652 struct fd_context *ctx, const struct pipe_draw_info *info, uint32_t dirty)
653 {
654 if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
655 struct fd_constbuf_stateobj *constbuf;
656 bool shader_dirty;
657
658 if (v->type == SHADER_VERTEX) {
659 constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX];
660 shader_dirty = !!(dirty & FD_SHADER_DIRTY_VP);
661 } else if (v->type == SHADER_FRAGMENT) {
662 constbuf = &ctx->constbuf[PIPE_SHADER_FRAGMENT];
663 shader_dirty = !!(dirty & FD_SHADER_DIRTY_FP);
664 } else {
665 unreachable("bad shader type");
666 return;
667 }
668
669 emit_user_consts(ctx, v, ring, constbuf);
670 emit_ubos(ctx, v, ring, constbuf);
671 if (shader_dirty)
672 emit_immediates(ctx, v, ring);
673 }
674
675 /* emit driver params every time: */
676 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
677 if (info && (v->type == SHADER_VERTEX)) {
678 uint32_t offset = v->first_driver_param + IR3_DRIVER_PARAM_OFF;
679 if (v->constlen >= offset) {
680 uint32_t vertex_params[IR3_DP_COUNT] = {
681 [IR3_DP_VTXID_BASE] = info->indexed ?
682 info->index_bias : info->start,
683 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
684 };
685 /* if no user-clip-planes, we don't need to emit the
686 * entire thing:
687 */
688 uint32_t vertex_params_size = 4;
689
690 if (v->key.ucp_enables) {
691 struct pipe_clip_state *ucp = &ctx->ucp;
692 unsigned pos = IR3_DP_UCP0_X;
693 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
694 for (unsigned j = 0; j < 4; j++) {
695 vertex_params[pos] = fui(ucp->ucp[i][j]);
696 pos++;
697 }
698 }
699 vertex_params_size = ARRAY_SIZE(vertex_params);
700 }
701
702 fd_wfi(ctx->batch, ring);
703 ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
704 vertex_params_size, vertex_params, NULL);
705
706 /* if needed, emit stream-out buffer addresses: */
707 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
708 emit_tfbos(ctx, v, ring);
709 }
710 }
711 }
712 }