freedreno/a4xx: constify the shader variants
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_shader.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
39
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
42 #include "ir3_nir.h"
43
44 static void
45 delete_variant(struct ir3_shader_variant *v)
46 {
47 if (v->ir)
48 ir3_destroy(v->ir);
49 if (v->bo)
50 fd_bo_del(v->bo);
51 free(v);
52 }
53
54 /* for vertex shader, the inputs are loaded into registers before the shader
55 * is executed, so max_regs from the shader instructions might not properly
56 * reflect the # of registers actually used, especially in case passthrough
57 * varyings.
58 *
59 * Likewise, for fragment shader, we can have some regs which are passed
60 * input values but never touched by the resulting shader (ie. as result
61 * of dead code elimination or simply because we don't know how to turn
62 * the reg off.
63 */
64 static void
65 fixup_regfootprint(struct ir3_shader_variant *v)
66 {
67 if (v->type == SHADER_VERTEX) {
68 unsigned i;
69 for (i = 0; i < v->inputs_count; i++) {
70 /* skip frag inputs fetch via bary.f since their reg's are
71 * not written by gpu before shader starts (and in fact the
72 * regid's might not even be valid)
73 */
74 if (v->inputs[i].bary)
75 continue;
76
77 if (v->inputs[i].compmask) {
78 int32_t regid = (v->inputs[i].regid + 3) >> 2;
79 v->info.max_reg = MAX2(v->info.max_reg, regid);
80 }
81 }
82 for (i = 0; i < v->outputs_count; i++) {
83 int32_t regid = (v->outputs[i].regid + 3) >> 2;
84 v->info.max_reg = MAX2(v->info.max_reg, regid);
85 }
86 } else if (v->type == SHADER_FRAGMENT) {
87 /* NOTE: not sure how to turn pos_regid off.. but this could
88 * be, for example, r1.x while max reg used by the shader is
89 * r0.*, in which case we need to fixup the reg footprint:
90 */
91 v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
92 if (v->frag_coord)
93 debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
94 if (v->frag_face)
95 debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
96 }
97 }
98
99 /* wrapper for ir3_assemble() which does some info fixup based on
100 * shader state. Non-static since used by ir3_cmdline too.
101 */
102 void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
103 {
104 void *bin;
105
106 bin = ir3_assemble(v->ir, &v->info, gpu_id);
107 if (!bin)
108 return NULL;
109
110 if (gpu_id >= 400) {
111 v->instrlen = v->info.sizedwords / (2 * 16);
112 } else {
113 v->instrlen = v->info.sizedwords / (2 * 4);
114 }
115
116 /* NOTE: if relative addressing is used, we set constlen in
117 * the compiler (to worst-case value) since we don't know in
118 * the assembler what the max addr reg value can be:
119 */
120 v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
121
122 fixup_regfootprint(v);
123
124 return bin;
125 }
126
127 static void
128 assemble_variant(struct ir3_shader_variant *v)
129 {
130 struct ir3_compiler *compiler = v->shader->compiler;
131 uint32_t gpu_id = compiler->gpu_id;
132 uint32_t sz, *bin;
133
134 bin = ir3_shader_assemble(v, gpu_id);
135 sz = v->info.sizedwords * 4;
136
137 v->bo = fd_bo_new(compiler->dev, sz,
138 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
139 DRM_FREEDRENO_GEM_TYPE_KMEM);
140
141 memcpy(fd_bo_map(v->bo), bin, sz);
142
143 if (fd_mesa_debug & FD_DBG_DISASM) {
144 struct ir3_shader_key key = v->key;
145 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
146 key.binning_pass, key.color_two_side, key.half_precision);
147 ir3_shader_disasm(v, bin);
148 }
149
150 if (fd_mesa_debug & FD_DBG_SHADERDB) {
151 /* print generic shader info: */
152 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n",
153 ir3_shader_stage(v->shader),
154 v->shader->id, v->id,
155 v->info.instrs_count,
156 v->info.sizedwords);
157 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u half, %u full\n",
158 ir3_shader_stage(v->shader),
159 v->shader->id, v->id,
160 v->info.max_half_reg + 1,
161 v->info.max_reg + 1);
162 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
163 ir3_shader_stage(v->shader),
164 v->shader->id, v->id,
165 v->info.max_const + 1,
166 v->constlen);
167 }
168
169 free(bin);
170
171 /* no need to keep the ir around beyond this point: */
172 ir3_destroy(v->ir);
173 v->ir = NULL;
174 }
175
176 static struct ir3_shader_variant *
177 create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
178 {
179 struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
180 int ret;
181
182 if (!v)
183 return NULL;
184
185 v->id = ++shader->variant_count;
186 v->shader = shader;
187 v->key = key;
188 v->type = shader->type;
189
190 ret = ir3_compile_shader_nir(shader->compiler, v);
191 if (ret) {
192 debug_error("compile failed!");
193 goto fail;
194 }
195
196 assemble_variant(v);
197 if (!v->bo) {
198 debug_error("assemble failed!");
199 goto fail;
200 }
201
202 return v;
203
204 fail:
205 delete_variant(v);
206 return NULL;
207 }
208
209 struct ir3_shader_variant *
210 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
211 {
212 struct ir3_shader_variant *v;
213
214 /* some shader key values only apply to vertex or frag shader,
215 * so normalize the key to avoid constructing multiple identical
216 * variants:
217 */
218 switch (shader->type) {
219 case SHADER_FRAGMENT:
220 case SHADER_COMPUTE:
221 key.binning_pass = false;
222 if (key.has_per_samp) {
223 key.vsaturate_s = 0;
224 key.vsaturate_t = 0;
225 key.vsaturate_r = 0;
226 }
227 break;
228 case SHADER_VERTEX:
229 key.color_two_side = false;
230 key.half_precision = false;
231 key.rasterflat = false;
232 if (key.has_per_samp) {
233 key.fsaturate_s = 0;
234 key.fsaturate_t = 0;
235 key.fsaturate_r = 0;
236 }
237 break;
238 }
239
240 for (v = shader->variants; v; v = v->next)
241 if (ir3_shader_key_equal(&key, &v->key))
242 return v;
243
244 /* compile new variant if it doesn't exist already: */
245 v = create_variant(shader, key);
246 if (v) {
247 v->next = shader->variants;
248 shader->variants = v;
249 }
250
251 return v;
252 }
253
254
255 void
256 ir3_shader_destroy(struct ir3_shader *shader)
257 {
258 struct ir3_shader_variant *v, *t;
259 for (v = shader->variants; v; ) {
260 t = v;
261 v = v->next;
262 delete_variant(t);
263 }
264 ralloc_free(shader->nir);
265 free(shader);
266 }
267
268 struct ir3_shader *
269 ir3_shader_create(struct ir3_compiler *compiler,
270 const struct pipe_shader_state *cso,
271 enum shader_t type)
272 {
273 struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
274 shader->compiler = compiler;
275 shader->id = ++shader->compiler->shader_count;
276 shader->type = type;
277 if (fd_mesa_debug & FD_DBG_DISASM) {
278 DBG("dump tgsi: type=%d", shader->type);
279 tgsi_dump(cso->tokens, 0);
280 }
281 nir_shader *nir = ir3_tgsi_to_nir(cso->tokens);
282 /* do first pass optimization, ignoring the key: */
283 shader->nir = ir3_optimize_nir(shader, nir, NULL);
284 if (fd_mesa_debug & FD_DBG_DISASM) {
285 DBG("dump nir%d: type=%d", shader->id, shader->type);
286 nir_print_shader(shader->nir, stdout);
287 }
288 shader->stream_output = cso->stream_output;
289 if (fd_mesa_debug & FD_DBG_SHADERDB) {
290 /* if shader-db run, create a standard variant immediately
291 * (as otherwise nothing will trigger the shader to be
292 * actually compiled)
293 */
294 static struct ir3_shader_key key = {0};
295 ir3_shader_variant(shader, key);
296 }
297 return shader;
298 }
299
300 static void dump_reg(const char *name, uint32_t r)
301 {
302 if (r != regid(63,0))
303 debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
304 }
305
306 static void dump_output(struct ir3_shader_variant *so,
307 unsigned slot, const char *name)
308 {
309 uint32_t regid;
310 regid = ir3_find_output_regid(so, slot);
311 dump_reg(name, regid);
312 }
313
314 void
315 ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
316 {
317 struct ir3 *ir = so->ir;
318 struct ir3_register *reg;
319 const char *type = ir3_shader_stage(so->shader);
320 uint8_t regid;
321 unsigned i;
322
323 for (i = 0; i < ir->ninputs; i++) {
324 if (!ir->inputs[i]) {
325 debug_printf("; in%d unused\n", i);
326 continue;
327 }
328 reg = ir->inputs[i]->regs[0];
329 regid = reg->num;
330 debug_printf("@in(%sr%d.%c)\tin%d\n",
331 (reg->flags & IR3_REG_HALF) ? "h" : "",
332 (regid >> 2), "xyzw"[regid & 0x3], i);
333 }
334
335 for (i = 0; i < ir->noutputs; i++) {
336 if (!ir->outputs[i]) {
337 debug_printf("; out%d unused\n", i);
338 continue;
339 }
340 /* kill shows up as a virtual output.. skip it! */
341 if (is_kill(ir->outputs[i]))
342 continue;
343 reg = ir->outputs[i]->regs[0];
344 regid = reg->num;
345 debug_printf("@out(%sr%d.%c)\tout%d\n",
346 (reg->flags & IR3_REG_HALF) ? "h" : "",
347 (regid >> 2), "xyzw"[regid & 0x3], i);
348 }
349
350 for (i = 0; i < so->immediates_count; i++) {
351 debug_printf("@const(c%d.x)\t", so->first_immediate + i);
352 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
353 so->immediates[i].val[0],
354 so->immediates[i].val[1],
355 so->immediates[i].val[2],
356 so->immediates[i].val[3]);
357 }
358
359 disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
360
361 switch (so->type) {
362 case SHADER_VERTEX:
363 debug_printf("; %s: outputs:", type);
364 for (i = 0; i < so->outputs_count; i++) {
365 uint8_t regid = so->outputs[i].regid;
366 debug_printf(" r%d.%c (%s)",
367 (regid >> 2), "xyzw"[regid & 0x3],
368 gl_varying_slot_name(so->outputs[i].slot));
369 }
370 debug_printf("\n");
371 debug_printf("; %s: inputs:", type);
372 for (i = 0; i < so->inputs_count; i++) {
373 uint8_t regid = so->inputs[i].regid;
374 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
375 (regid >> 2), "xyzw"[regid & 0x3],
376 so->inputs[i].compmask,
377 so->inputs[i].inloc,
378 so->inputs[i].bary);
379 }
380 debug_printf("\n");
381 break;
382 case SHADER_FRAGMENT:
383 debug_printf("; %s: outputs:", type);
384 for (i = 0; i < so->outputs_count; i++) {
385 uint8_t regid = so->outputs[i].regid;
386 debug_printf(" r%d.%c (%s)",
387 (regid >> 2), "xyzw"[regid & 0x3],
388 gl_frag_result_name(so->outputs[i].slot));
389 }
390 debug_printf("\n");
391 debug_printf("; %s: inputs:", type);
392 for (i = 0; i < so->inputs_count; i++) {
393 uint8_t regid = so->inputs[i].regid;
394 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
395 (regid >> 2), "xyzw"[regid & 0x3],
396 gl_varying_slot_name(so->inputs[i].slot),
397 so->inputs[i].compmask,
398 so->inputs[i].inloc,
399 so->inputs[i].bary);
400 }
401 debug_printf("\n");
402 break;
403 case SHADER_COMPUTE:
404 break;
405 }
406
407 /* print generic shader info: */
408 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
409 type, so->shader->id, so->id,
410 so->info.instrs_count,
411 so->info.max_half_reg + 1,
412 so->info.max_reg + 1);
413
414 debug_printf("; %d const, %u constlen\n",
415 so->info.max_const + 1,
416 so->constlen);
417
418 /* print shader type specific info: */
419 switch (so->type) {
420 case SHADER_VERTEX:
421 dump_output(so, VARYING_SLOT_POS, "pos");
422 dump_output(so, VARYING_SLOT_PSIZ, "psize");
423 break;
424 case SHADER_FRAGMENT:
425 dump_reg("pos (bary)", so->pos_regid);
426 dump_output(so, FRAG_RESULT_DEPTH, "posz");
427 if (so->color0_mrt) {
428 dump_output(so, FRAG_RESULT_COLOR, "color");
429 } else {
430 dump_output(so, FRAG_RESULT_DATA0, "data0");
431 dump_output(so, FRAG_RESULT_DATA1, "data1");
432 dump_output(so, FRAG_RESULT_DATA2, "data2");
433 dump_output(so, FRAG_RESULT_DATA3, "data3");
434 dump_output(so, FRAG_RESULT_DATA4, "data4");
435 dump_output(so, FRAG_RESULT_DATA5, "data5");
436 dump_output(so, FRAG_RESULT_DATA6, "data6");
437 dump_output(so, FRAG_RESULT_DATA7, "data7");
438 }
439 /* these two are hard-coded since we don't know how to
440 * program them to anything but all 0's...
441 */
442 if (so->frag_coord)
443 debug_printf("; fragcoord: r0.x\n");
444 if (so->frag_face)
445 debug_printf("; fragface: hr0.x\n");
446 break;
447 case SHADER_COMPUTE:
448 break;
449 }
450
451 debug_printf("\n");
452 }
453
454 /* This has to reach into the fd_context a bit more than the rest of
455 * ir3, but it needs to be aligned with the compiler, so both agree
456 * on which const regs hold what. And the logic is identical between
457 * a3xx/a4xx, the only difference is small details in the actual
458 * CP_LOAD_STATE packets (which is handled inside the generation
459 * specific ctx->emit_const(_bo)() fxns)
460 */
461
462 #include "freedreno_resource.h"
463
464 static void
465 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
466 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
467 {
468 const unsigned index = 0; /* user consts are index 0 */
469 /* TODO save/restore dirty_mask for binning pass instead: */
470 uint32_t dirty_mask = constbuf->enabled_mask;
471
472 if (dirty_mask & (1 << index)) {
473 struct pipe_constant_buffer *cb = &constbuf->cb[index];
474 unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
475
476 /* in particular, with binning shader we may end up with
477 * unused consts, ie. we could end up w/ constlen that is
478 * smaller than first_driver_param. In that case truncate
479 * the user consts early to avoid HLSQ lockup caused by
480 * writing too many consts
481 */
482 uint32_t max_const = MIN2(v->first_driver_param, v->constlen);
483
484 // I expect that size should be a multiple of vec4's:
485 assert(size == align(size, 4));
486
487 /* and even if the start of the const buffer is before
488 * first_immediate, the end may not be:
489 */
490 size = MIN2(size, 4 * max_const);
491
492 if (size > 0) {
493 fd_wfi(ctx, ring);
494 ctx->emit_const(ring, v->type, 0,
495 cb->buffer_offset, size,
496 cb->user_buffer, cb->buffer);
497 constbuf->dirty_mask &= ~(1 << index);
498 }
499 }
500 }
501
502 static void
503 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
504 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
505 {
506 uint32_t offset = v->first_driver_param + IR3_UBOS_OFF;
507 if (v->constlen > offset) {
508 uint32_t params = MIN2(4, v->constlen - offset) * 4;
509 uint32_t offsets[params];
510 struct fd_bo *bos[params];
511
512 for (uint32_t i = 0; i < params; i++) {
513 const uint32_t index = i + 1; /* UBOs start at index 1 */
514 struct pipe_constant_buffer *cb = &constbuf->cb[index];
515 assert(!cb->user_buffer);
516
517 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
518 offsets[i] = cb->buffer_offset;
519 bos[i] = fd_resource(cb->buffer)->bo;
520 } else {
521 offsets[i] = 0;
522 bos[i] = NULL;
523 }
524 }
525
526 fd_wfi(ctx, ring);
527 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, bos, offsets);
528 }
529 }
530
531 static void
532 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
533 struct fd_ringbuffer *ring)
534 {
535 int size = v->immediates_count;
536 uint32_t base = v->first_immediate;
537
538 /* truncate size to avoid writing constants that shader
539 * does not use:
540 */
541 size = MIN2(size + base, v->constlen) - base;
542
543 /* convert out of vec4: */
544 base *= 4;
545 size *= 4;
546
547 if (size > 0) {
548 fd_wfi(ctx, ring);
549 ctx->emit_const(ring, v->type, base,
550 0, size, v->immediates[0].val, NULL);
551 }
552 }
553
554 /* emit stream-out buffers: */
555 static void
556 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
557 struct fd_ringbuffer *ring)
558 {
559 /* streamout addresses after driver-params: */
560 uint32_t offset = v->first_driver_param + IR3_TFBOS_OFF;
561 if (v->constlen > offset) {
562 struct fd_streamout_stateobj *so = &ctx->streamout;
563 struct pipe_stream_output_info *info = &v->shader->stream_output;
564 uint32_t params = 4;
565 uint32_t offsets[params];
566 struct fd_bo *bos[params];
567
568 for (uint32_t i = 0; i < params; i++) {
569 struct pipe_stream_output_target *target = so->targets[i];
570
571 if (target) {
572 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
573 target->buffer_offset;
574 bos[i] = fd_resource(target->buffer)->bo;
575 } else {
576 offsets[i] = 0;
577 bos[i] = NULL;
578 }
579 }
580
581 fd_wfi(ctx, ring);
582 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, bos, offsets);
583 }
584 }
585
586 static uint32_t
587 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
588 {
589 struct fd_streamout_stateobj *so = &ctx->streamout;
590 struct pipe_stream_output_info *info = &v->shader->stream_output;
591 uint32_t maxvtxcnt = 0x7fffffff;
592
593 if (v->key.binning_pass)
594 return 0;
595 if (v->shader->stream_output.num_outputs == 0)
596 return 0;
597 if (so->num_targets == 0)
598 return 0;
599
600 /* offset to write to is:
601 *
602 * total_vtxcnt = vtxcnt + offsets[i]
603 * offset = total_vtxcnt * stride[i]
604 *
605 * offset = vtxcnt * stride[i] ; calculated in shader
606 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
607 *
608 * assuming for each vtx, each target buffer will have data written
609 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
610 *
611 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
612 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
613 *
614 * but shader is actually doing a less-than (rather than less-than-
615 * equal) check, so we can drop the -stride[i].
616 *
617 * TODO is assumption about `offset + stride[i]` legit?
618 */
619 for (unsigned i = 0; i < so->num_targets; i++) {
620 struct pipe_stream_output_target *target = so->targets[i];
621 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
622 if (target) {
623 uint32_t max = target->buffer_size / stride;
624 maxvtxcnt = MIN2(maxvtxcnt, max);
625 }
626 }
627
628 return maxvtxcnt;
629 }
630
631 void
632 ir3_emit_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
633 struct fd_context *ctx, const struct pipe_draw_info *info, uint32_t dirty)
634 {
635 if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
636 struct fd_constbuf_stateobj *constbuf;
637 bool shader_dirty;
638
639 if (v->type == SHADER_VERTEX) {
640 constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX];
641 shader_dirty = !!(ctx->prog.dirty & FD_SHADER_DIRTY_VP);
642 } else if (v->type == SHADER_FRAGMENT) {
643 constbuf = &ctx->constbuf[PIPE_SHADER_FRAGMENT];
644 shader_dirty = !!(ctx->prog.dirty & FD_SHADER_DIRTY_FP);
645 } else {
646 unreachable("bad shader type");
647 return;
648 }
649
650 emit_user_consts(ctx, v, ring, constbuf);
651 emit_ubos(ctx, v, ring, constbuf);
652 if (shader_dirty)
653 emit_immediates(ctx, v, ring);
654 }
655
656 /* emit driver params every time: */
657 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
658 if (info && (v->type == SHADER_VERTEX)) {
659 uint32_t offset = v->first_driver_param + IR3_DRIVER_PARAM_OFF;
660 if (v->constlen >= offset) {
661 uint32_t vertex_params[IR3_DP_COUNT] = {
662 [IR3_DP_VTXID_BASE] = info->indexed ?
663 info->index_bias : info->start,
664 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
665 };
666 /* if no user-clip-planes, we don't need to emit the
667 * entire thing:
668 */
669 uint32_t vertex_params_size = 4;
670
671 if (v->key.ucp_enables) {
672 struct pipe_clip_state *ucp = &ctx->ucp;
673 unsigned pos = IR3_DP_UCP0_X;
674 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
675 for (unsigned j = 0; j < 4; j++) {
676 vertex_params[pos] = fui(ucp->ucp[i][j]);
677 pos++;
678 }
679 }
680 vertex_params_size = ARRAY_SIZE(vertex_params);
681 }
682
683 fd_wfi(ctx, ring);
684 ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
685 vertex_params_size, vertex_params, NULL);
686
687 /* if needed, emit stream-out buffer addresses: */
688 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
689 emit_tfbos(ctx, v, ring);
690 }
691 }
692 }
693 }