freedreno/ir3: add support for NIR as preferred IR
[mesa.git] / src / gallium / drivers / freedreno / ir3 / ir3_shader.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_context.h"
38 #include "freedreno_util.h"
39
40 #include "ir3_shader.h"
41 #include "ir3_compiler.h"
42 #include "ir3_nir.h"
43
44 static void
45 delete_variant(struct ir3_shader_variant *v)
46 {
47 if (v->ir)
48 ir3_destroy(v->ir);
49 if (v->bo)
50 fd_bo_del(v->bo);
51 free(v);
52 }
53
54 /* for vertex shader, the inputs are loaded into registers before the shader
55 * is executed, so max_regs from the shader instructions might not properly
56 * reflect the # of registers actually used, especially in case passthrough
57 * varyings.
58 *
59 * Likewise, for fragment shader, we can have some regs which are passed
60 * input values but never touched by the resulting shader (ie. as result
61 * of dead code elimination or simply because we don't know how to turn
62 * the reg off.
63 */
64 static void
65 fixup_regfootprint(struct ir3_shader_variant *v)
66 {
67 if (v->type == SHADER_VERTEX) {
68 unsigned i;
69 for (i = 0; i < v->inputs_count; i++) {
70 /* skip frag inputs fetch via bary.f since their reg's are
71 * not written by gpu before shader starts (and in fact the
72 * regid's might not even be valid)
73 */
74 if (v->inputs[i].bary)
75 continue;
76
77 if (v->inputs[i].compmask) {
78 int32_t regid = (v->inputs[i].regid + 3) >> 2;
79 v->info.max_reg = MAX2(v->info.max_reg, regid);
80 }
81 }
82 for (i = 0; i < v->outputs_count; i++) {
83 int32_t regid = (v->outputs[i].regid + 3) >> 2;
84 v->info.max_reg = MAX2(v->info.max_reg, regid);
85 }
86 } else if (v->type == SHADER_FRAGMENT) {
87 /* NOTE: not sure how to turn pos_regid off.. but this could
88 * be, for example, r1.x while max reg used by the shader is
89 * r0.*, in which case we need to fixup the reg footprint:
90 */
91 v->info.max_reg = MAX2(v->info.max_reg, v->pos_regid >> 2);
92 if (v->frag_coord)
93 debug_assert(v->info.max_reg >= 0); /* hard coded r0.x */
94 if (v->frag_face)
95 debug_assert(v->info.max_half_reg >= 0); /* hr0.x */
96 }
97 }
98
99 /* wrapper for ir3_assemble() which does some info fixup based on
100 * shader state. Non-static since used by ir3_cmdline too.
101 */
102 void * ir3_shader_assemble(struct ir3_shader_variant *v, uint32_t gpu_id)
103 {
104 void *bin;
105
106 bin = ir3_assemble(v->ir, &v->info, gpu_id);
107 if (!bin)
108 return NULL;
109
110 if (gpu_id >= 400) {
111 v->instrlen = v->info.sizedwords / (2 * 16);
112 } else {
113 v->instrlen = v->info.sizedwords / (2 * 4);
114 }
115
116 /* NOTE: if relative addressing is used, we set constlen in
117 * the compiler (to worst-case value) since we don't know in
118 * the assembler what the max addr reg value can be:
119 */
120 v->constlen = MIN2(255, MAX2(v->constlen, v->info.max_const + 1));
121
122 fixup_regfootprint(v);
123
124 return bin;
125 }
126
127 static void
128 assemble_variant(struct ir3_shader_variant *v)
129 {
130 struct ir3_compiler *compiler = v->shader->compiler;
131 uint32_t gpu_id = compiler->gpu_id;
132 uint32_t sz, *bin;
133
134 bin = ir3_shader_assemble(v, gpu_id);
135 sz = v->info.sizedwords * 4;
136
137 v->bo = fd_bo_new(compiler->dev, sz,
138 DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
139 DRM_FREEDRENO_GEM_TYPE_KMEM);
140
141 memcpy(fd_bo_map(v->bo), bin, sz);
142
143 if (fd_mesa_debug & FD_DBG_DISASM) {
144 struct ir3_shader_key key = v->key;
145 DBG("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
146 key.binning_pass, key.color_two_side, key.half_precision);
147 ir3_shader_disasm(v, bin);
148 }
149
150 free(bin);
151
152 /* no need to keep the ir around beyond this point: */
153 ir3_destroy(v->ir);
154 v->ir = NULL;
155 }
156
157 static void
158 dump_shader_info(struct ir3_shader_variant *v, struct pipe_debug_callback *debug)
159 {
160 if (!unlikely(fd_mesa_debug & FD_DBG_SHADERDB))
161 return;
162
163 pipe_debug_message(debug, SHADER_INFO, "\n"
164 "SHADER-DB: %s prog %d/%d: %u instructions, %u dwords\n"
165 "SHADER-DB: %s prog %d/%d: %u half, %u full\n"
166 "SHADER-DB: %s prog %d/%d: %u const, %u constlen\n",
167 ir3_shader_stage(v->shader),
168 v->shader->id, v->id,
169 v->info.instrs_count,
170 v->info.sizedwords,
171 ir3_shader_stage(v->shader),
172 v->shader->id, v->id,
173 v->info.max_half_reg + 1,
174 v->info.max_reg + 1,
175 ir3_shader_stage(v->shader),
176 v->shader->id, v->id,
177 v->info.max_const + 1,
178 v->constlen);
179 }
180
181 static struct ir3_shader_variant *
182 create_variant(struct ir3_shader *shader, struct ir3_shader_key key)
183 {
184 struct ir3_shader_variant *v = CALLOC_STRUCT(ir3_shader_variant);
185 int ret;
186
187 if (!v)
188 return NULL;
189
190 v->id = ++shader->variant_count;
191 v->shader = shader;
192 v->key = key;
193 v->type = shader->type;
194
195 ret = ir3_compile_shader_nir(shader->compiler, v);
196 if (ret) {
197 debug_error("compile failed!");
198 goto fail;
199 }
200
201 assemble_variant(v);
202 if (!v->bo) {
203 debug_error("assemble failed!");
204 goto fail;
205 }
206
207 return v;
208
209 fail:
210 delete_variant(v);
211 return NULL;
212 }
213
214 struct ir3_shader_variant *
215 ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key,
216 struct pipe_debug_callback *debug)
217 {
218 struct ir3_shader_variant *v;
219
220 /* some shader key values only apply to vertex or frag shader,
221 * so normalize the key to avoid constructing multiple identical
222 * variants:
223 */
224 switch (shader->type) {
225 case SHADER_FRAGMENT:
226 case SHADER_COMPUTE:
227 key.binning_pass = false;
228 if (key.has_per_samp) {
229 key.vsaturate_s = 0;
230 key.vsaturate_t = 0;
231 key.vsaturate_r = 0;
232 key.vastc_srgb = 0;
233 }
234 break;
235 case SHADER_VERTEX:
236 key.color_two_side = false;
237 key.half_precision = false;
238 key.rasterflat = false;
239 if (key.has_per_samp) {
240 key.fsaturate_s = 0;
241 key.fsaturate_t = 0;
242 key.fsaturate_r = 0;
243 key.fastc_srgb = 0;
244 }
245 break;
246 }
247
248 for (v = shader->variants; v; v = v->next)
249 if (ir3_shader_key_equal(&key, &v->key))
250 return v;
251
252 /* compile new variant if it doesn't exist already: */
253 v = create_variant(shader, key);
254 if (v) {
255 v->next = shader->variants;
256 shader->variants = v;
257 dump_shader_info(v, debug);
258 }
259
260 return v;
261 }
262
263
264 void
265 ir3_shader_destroy(struct ir3_shader *shader)
266 {
267 struct ir3_shader_variant *v, *t;
268 for (v = shader->variants; v; ) {
269 t = v;
270 v = v->next;
271 delete_variant(t);
272 }
273 ralloc_free(shader->nir);
274 free(shader);
275 }
276
277 struct ir3_shader *
278 ir3_shader_create(struct ir3_compiler *compiler,
279 const struct pipe_shader_state *cso, enum shader_t type,
280 struct pipe_debug_callback *debug)
281 {
282 struct ir3_shader *shader = CALLOC_STRUCT(ir3_shader);
283 shader->compiler = compiler;
284 shader->id = ++shader->compiler->shader_count;
285 shader->type = type;
286
287 nir_shader *nir;
288 if (cso->type == PIPE_SHADER_IR_NIR) {
289 /* we take ownership of the reference: */
290 nir = cso->ir.nir;
291 } else {
292 if (fd_mesa_debug & FD_DBG_DISASM) {
293 DBG("dump tgsi: type=%d", shader->type);
294 tgsi_dump(cso->tokens, 0);
295 }
296 nir = ir3_tgsi_to_nir(cso->tokens);
297 }
298 /* do first pass optimization, ignoring the key: */
299 shader->nir = ir3_optimize_nir(shader, nir, NULL);
300 if (fd_mesa_debug & FD_DBG_DISASM) {
301 DBG("dump nir%d: type=%d", shader->id, shader->type);
302 nir_print_shader(shader->nir, stdout);
303 }
304
305 shader->stream_output = cso->stream_output;
306 if (fd_mesa_debug & FD_DBG_SHADERDB) {
307 /* if shader-db run, create a standard variant immediately
308 * (as otherwise nothing will trigger the shader to be
309 * actually compiled)
310 */
311 static struct ir3_shader_key key = {0};
312 ir3_shader_variant(shader, key, debug);
313 }
314 return shader;
315 }
316
317 static void dump_reg(const char *name, uint32_t r)
318 {
319 if (r != regid(63,0))
320 debug_printf("; %s: r%d.%c\n", name, r >> 2, "xyzw"[r & 0x3]);
321 }
322
323 static void dump_output(struct ir3_shader_variant *so,
324 unsigned slot, const char *name)
325 {
326 uint32_t regid;
327 regid = ir3_find_output_regid(so, slot);
328 dump_reg(name, regid);
329 }
330
331 void
332 ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
333 {
334 struct ir3 *ir = so->ir;
335 struct ir3_register *reg;
336 const char *type = ir3_shader_stage(so->shader);
337 uint8_t regid;
338 unsigned i;
339
340 for (i = 0; i < ir->ninputs; i++) {
341 if (!ir->inputs[i]) {
342 debug_printf("; in%d unused\n", i);
343 continue;
344 }
345 reg = ir->inputs[i]->regs[0];
346 regid = reg->num;
347 debug_printf("@in(%sr%d.%c)\tin%d\n",
348 (reg->flags & IR3_REG_HALF) ? "h" : "",
349 (regid >> 2), "xyzw"[regid & 0x3], i);
350 }
351
352 for (i = 0; i < ir->noutputs; i++) {
353 if (!ir->outputs[i]) {
354 debug_printf("; out%d unused\n", i);
355 continue;
356 }
357 /* kill shows up as a virtual output.. skip it! */
358 if (is_kill(ir->outputs[i]))
359 continue;
360 reg = ir->outputs[i]->regs[0];
361 regid = reg->num;
362 debug_printf("@out(%sr%d.%c)\tout%d\n",
363 (reg->flags & IR3_REG_HALF) ? "h" : "",
364 (regid >> 2), "xyzw"[regid & 0x3], i);
365 }
366
367 for (i = 0; i < so->immediates_count; i++) {
368 debug_printf("@const(c%d.x)\t", so->first_immediate + i);
369 debug_printf("0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
370 so->immediates[i].val[0],
371 so->immediates[i].val[1],
372 so->immediates[i].val[2],
373 so->immediates[i].val[3]);
374 }
375
376 disasm_a3xx(bin, so->info.sizedwords, 0, so->type);
377
378 switch (so->type) {
379 case SHADER_VERTEX:
380 debug_printf("; %s: outputs:", type);
381 for (i = 0; i < so->outputs_count; i++) {
382 uint8_t regid = so->outputs[i].regid;
383 debug_printf(" r%d.%c (%s)",
384 (regid >> 2), "xyzw"[regid & 0x3],
385 gl_varying_slot_name(so->outputs[i].slot));
386 }
387 debug_printf("\n");
388 debug_printf("; %s: inputs:", type);
389 for (i = 0; i < so->inputs_count; i++) {
390 uint8_t regid = so->inputs[i].regid;
391 debug_printf(" r%d.%c (cm=%x,il=%u,b=%u)",
392 (regid >> 2), "xyzw"[regid & 0x3],
393 so->inputs[i].compmask,
394 so->inputs[i].inloc,
395 so->inputs[i].bary);
396 }
397 debug_printf("\n");
398 break;
399 case SHADER_FRAGMENT:
400 debug_printf("; %s: outputs:", type);
401 for (i = 0; i < so->outputs_count; i++) {
402 uint8_t regid = so->outputs[i].regid;
403 debug_printf(" r%d.%c (%s)",
404 (regid >> 2), "xyzw"[regid & 0x3],
405 gl_frag_result_name(so->outputs[i].slot));
406 }
407 debug_printf("\n");
408 debug_printf("; %s: inputs:", type);
409 for (i = 0; i < so->inputs_count; i++) {
410 uint8_t regid = so->inputs[i].regid;
411 debug_printf(" r%d.%c (%s,cm=%x,il=%u,b=%u)",
412 (regid >> 2), "xyzw"[regid & 0x3],
413 gl_varying_slot_name(so->inputs[i].slot),
414 so->inputs[i].compmask,
415 so->inputs[i].inloc,
416 so->inputs[i].bary);
417 }
418 debug_printf("\n");
419 break;
420 case SHADER_COMPUTE:
421 break;
422 }
423
424 /* print generic shader info: */
425 debug_printf("; %s prog %d/%d: %u instructions, %d half, %d full\n",
426 type, so->shader->id, so->id,
427 so->info.instrs_count,
428 so->info.max_half_reg + 1,
429 so->info.max_reg + 1);
430
431 debug_printf("; %d const, %u constlen\n",
432 so->info.max_const + 1,
433 so->constlen);
434
435 /* print shader type specific info: */
436 switch (so->type) {
437 case SHADER_VERTEX:
438 dump_output(so, VARYING_SLOT_POS, "pos");
439 dump_output(so, VARYING_SLOT_PSIZ, "psize");
440 break;
441 case SHADER_FRAGMENT:
442 dump_reg("pos (bary)", so->pos_regid);
443 dump_output(so, FRAG_RESULT_DEPTH, "posz");
444 if (so->color0_mrt) {
445 dump_output(so, FRAG_RESULT_COLOR, "color");
446 } else {
447 dump_output(so, FRAG_RESULT_DATA0, "data0");
448 dump_output(so, FRAG_RESULT_DATA1, "data1");
449 dump_output(so, FRAG_RESULT_DATA2, "data2");
450 dump_output(so, FRAG_RESULT_DATA3, "data3");
451 dump_output(so, FRAG_RESULT_DATA4, "data4");
452 dump_output(so, FRAG_RESULT_DATA5, "data5");
453 dump_output(so, FRAG_RESULT_DATA6, "data6");
454 dump_output(so, FRAG_RESULT_DATA7, "data7");
455 }
456 /* these two are hard-coded since we don't know how to
457 * program them to anything but all 0's...
458 */
459 if (so->frag_coord)
460 debug_printf("; fragcoord: r0.x\n");
461 if (so->frag_face)
462 debug_printf("; fragface: hr0.x\n");
463 break;
464 case SHADER_COMPUTE:
465 break;
466 }
467
468 debug_printf("\n");
469 }
470
471 /* This has to reach into the fd_context a bit more than the rest of
472 * ir3, but it needs to be aligned with the compiler, so both agree
473 * on which const regs hold what. And the logic is identical between
474 * a3xx/a4xx, the only difference is small details in the actual
475 * CP_LOAD_STATE packets (which is handled inside the generation
476 * specific ctx->emit_const(_bo)() fxns)
477 */
478
479 #include "freedreno_resource.h"
480
481 static void
482 emit_user_consts(struct fd_context *ctx, const struct ir3_shader_variant *v,
483 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
484 {
485 const unsigned index = 0; /* user consts are index 0 */
486 /* TODO save/restore dirty_mask for binning pass instead: */
487 uint32_t dirty_mask = constbuf->enabled_mask;
488
489 if (dirty_mask & (1 << index)) {
490 struct pipe_constant_buffer *cb = &constbuf->cb[index];
491 unsigned size = align(cb->buffer_size, 4) / 4; /* size in dwords */
492
493 /* in particular, with binning shader we may end up with
494 * unused consts, ie. we could end up w/ constlen that is
495 * smaller than first_driver_param. In that case truncate
496 * the user consts early to avoid HLSQ lockup caused by
497 * writing too many consts
498 */
499 uint32_t max_const = MIN2(v->first_driver_param, v->constlen);
500
501 // I expect that size should be a multiple of vec4's:
502 assert(size == align(size, 4));
503
504 /* and even if the start of the const buffer is before
505 * first_immediate, the end may not be:
506 */
507 size = MIN2(size, 4 * max_const);
508
509 if (size > 0) {
510 fd_wfi(ctx, ring);
511 ctx->emit_const(ring, v->type, 0,
512 cb->buffer_offset, size,
513 cb->user_buffer, cb->buffer);
514 constbuf->dirty_mask &= ~(1 << index);
515 }
516 }
517 }
518
519 static void
520 emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
521 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
522 {
523 uint32_t offset = v->first_driver_param + IR3_UBOS_OFF;
524 if (v->constlen > offset) {
525 uint32_t params = MIN2(4, v->constlen - offset) * 4;
526 uint32_t offsets[params];
527 struct fd_bo *bos[params];
528
529 for (uint32_t i = 0; i < params; i++) {
530 const uint32_t index = i + 1; /* UBOs start at index 1 */
531 struct pipe_constant_buffer *cb = &constbuf->cb[index];
532 assert(!cb->user_buffer);
533
534 if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
535 offsets[i] = cb->buffer_offset;
536 bos[i] = fd_resource(cb->buffer)->bo;
537 } else {
538 offsets[i] = 0;
539 bos[i] = NULL;
540 }
541 }
542
543 fd_wfi(ctx, ring);
544 ctx->emit_const_bo(ring, v->type, false, offset * 4, params, bos, offsets);
545 }
546 }
547
548 static void
549 emit_immediates(struct fd_context *ctx, const struct ir3_shader_variant *v,
550 struct fd_ringbuffer *ring)
551 {
552 int size = v->immediates_count;
553 uint32_t base = v->first_immediate;
554
555 /* truncate size to avoid writing constants that shader
556 * does not use:
557 */
558 size = MIN2(size + base, v->constlen) - base;
559
560 /* convert out of vec4: */
561 base *= 4;
562 size *= 4;
563
564 if (size > 0) {
565 fd_wfi(ctx, ring);
566 ctx->emit_const(ring, v->type, base,
567 0, size, v->immediates[0].val, NULL);
568 }
569 }
570
571 /* emit stream-out buffers: */
572 static void
573 emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
574 struct fd_ringbuffer *ring)
575 {
576 /* streamout addresses after driver-params: */
577 uint32_t offset = v->first_driver_param + IR3_TFBOS_OFF;
578 if (v->constlen > offset) {
579 struct fd_streamout_stateobj *so = &ctx->streamout;
580 struct pipe_stream_output_info *info = &v->shader->stream_output;
581 uint32_t params = 4;
582 uint32_t offsets[params];
583 struct fd_bo *bos[params];
584
585 for (uint32_t i = 0; i < params; i++) {
586 struct pipe_stream_output_target *target = so->targets[i];
587
588 if (target) {
589 offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
590 target->buffer_offset;
591 bos[i] = fd_resource(target->buffer)->bo;
592 } else {
593 offsets[i] = 0;
594 bos[i] = NULL;
595 }
596 }
597
598 fd_wfi(ctx, ring);
599 ctx->emit_const_bo(ring, v->type, true, offset * 4, params, bos, offsets);
600 }
601 }
602
603 static uint32_t
604 max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
605 {
606 struct fd_streamout_stateobj *so = &ctx->streamout;
607 struct pipe_stream_output_info *info = &v->shader->stream_output;
608 uint32_t maxvtxcnt = 0x7fffffff;
609
610 if (v->key.binning_pass)
611 return 0;
612 if (v->shader->stream_output.num_outputs == 0)
613 return 0;
614 if (so->num_targets == 0)
615 return 0;
616
617 /* offset to write to is:
618 *
619 * total_vtxcnt = vtxcnt + offsets[i]
620 * offset = total_vtxcnt * stride[i]
621 *
622 * offset = vtxcnt * stride[i] ; calculated in shader
623 * + offsets[i] * stride[i] ; calculated at emit_tfbos()
624 *
625 * assuming for each vtx, each target buffer will have data written
626 * up to 'offset + stride[i]', that leaves maxvtxcnt as:
627 *
628 * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
629 * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
630 *
631 * but shader is actually doing a less-than (rather than less-than-
632 * equal) check, so we can drop the -stride[i].
633 *
634 * TODO is assumption about `offset + stride[i]` legit?
635 */
636 for (unsigned i = 0; i < so->num_targets; i++) {
637 struct pipe_stream_output_target *target = so->targets[i];
638 unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
639 if (target) {
640 uint32_t max = target->buffer_size / stride;
641 maxvtxcnt = MIN2(maxvtxcnt, max);
642 }
643 }
644
645 return maxvtxcnt;
646 }
647
648 void
649 ir3_emit_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
650 struct fd_context *ctx, const struct pipe_draw_info *info, uint32_t dirty)
651 {
652 if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) {
653 struct fd_constbuf_stateobj *constbuf;
654 bool shader_dirty;
655
656 if (v->type == SHADER_VERTEX) {
657 constbuf = &ctx->constbuf[PIPE_SHADER_VERTEX];
658 shader_dirty = !!(dirty & FD_SHADER_DIRTY_VP);
659 } else if (v->type == SHADER_FRAGMENT) {
660 constbuf = &ctx->constbuf[PIPE_SHADER_FRAGMENT];
661 shader_dirty = !!(dirty & FD_SHADER_DIRTY_FP);
662 } else {
663 unreachable("bad shader type");
664 return;
665 }
666
667 emit_user_consts(ctx, v, ring, constbuf);
668 emit_ubos(ctx, v, ring, constbuf);
669 if (shader_dirty)
670 emit_immediates(ctx, v, ring);
671 }
672
673 /* emit driver params every time: */
674 /* TODO skip emit if shader doesn't use driver params to avoid WFI.. */
675 if (info && (v->type == SHADER_VERTEX)) {
676 uint32_t offset = v->first_driver_param + IR3_DRIVER_PARAM_OFF;
677 if (v->constlen >= offset) {
678 uint32_t vertex_params[IR3_DP_COUNT] = {
679 [IR3_DP_VTXID_BASE] = info->indexed ?
680 info->index_bias : info->start,
681 [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
682 };
683 /* if no user-clip-planes, we don't need to emit the
684 * entire thing:
685 */
686 uint32_t vertex_params_size = 4;
687
688 if (v->key.ucp_enables) {
689 struct pipe_clip_state *ucp = &ctx->ucp;
690 unsigned pos = IR3_DP_UCP0_X;
691 for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
692 for (unsigned j = 0; j < 4; j++) {
693 vertex_params[pos] = fui(ucp->ucp[i][j]);
694 pos++;
695 }
696 }
697 vertex_params_size = ARRAY_SIZE(vertex_params);
698 }
699
700 fd_wfi(ctx, ring);
701 ctx->emit_const(ring, SHADER_VERTEX, offset * 4, 0,
702 vertex_params_size, vertex_params, NULL);
703
704 /* if needed, emit stream-out buffer addresses: */
705 if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
706 emit_tfbos(ctx, v, ring);
707 }
708 }
709 }
710 }