i915g: TODO about untested code hidden behind caps
[mesa.git] / src / gallium / drivers / i915 / TODO
1 Random list of problems with i915g:
2
3 - Check if PIPE_CAP_BLEND_EQUATION_SEPARATE and PIPE_CAP_TEXTURE_MIRROR_REPEAT
4 work, the code is there. If not fix it! A simple task, good for beginners.
5
6 - Dies with BadDrawable on GLXFBconfig changes/destruction. Makes piglit totally
7 unusable :( Upgrading xserver helped here, it doesn't crash anymore. Still
8 broken, it doesn't update the viewport/get new buffers.
9
10 - Tends to hang the chip after a few minutes of openarena. Looks tiling related,
11 at the last frame rendered has tiling corruption over the complete frame.
12
13 - Kills the chip in 3D_PRIMITIVE LINELIST with mesa-demos/fbotexture in
14 wireframe mode.
15
16 - Tiling is funny: If unlucky, it renders/samples all black. No clue yet what's
17 going on. Seems to depend on tiny details like whethever the sampler
18 relocation is fenced/unfenced (broken _with_ fenced reloc using tiling bits!).
19
20 - Y-tiling is even more fun. i915c doesn't use it, maybe there's a reason?
21 Texture sampling from Y-tiled buffers seems to work, though (save above
22 problems).
23
24 - Need to validate buffers before usage. Currently do_exec on the batchbuffer
25 can fail with -ENOSPC.
26
27 Other bugs can be found here:
28 https://bugs.freedesktop.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&component=Drivers/Gallium/i915g