1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "util/u_clear.h"
34 #include "util/u_format.h"
35 #include "util/u_pack_color.h"
36 #include "i915_context.h"
37 #include "i915_screen.h"
39 #include "i915_batch.h"
40 #include "i915_resource.h"
41 #include "i915_state.h"
44 i915_clear_emit(struct pipe_context
*pipe
, unsigned buffers
,
45 const union pipe_color_union
*color
,
46 double depth
, unsigned stencil
,
47 unsigned destx
, unsigned desty
, unsigned width
, unsigned height
)
49 struct i915_context
*i915
= i915_context(pipe
);
50 uint32_t clear_params
, clear_color
, clear_depth
, clear_stencil
,
51 clear_color8888
, packed_z_stencil
;
52 union util_color u_color
;
53 float f_depth
= depth
;
54 struct i915_texture
*cbuf_tex
, *depth_tex
;
56 cbuf_tex
= depth_tex
= NULL
;
59 if (buffers
& PIPE_CLEAR_COLOR
) {
60 struct pipe_surface
*cbuf
= i915
->framebuffer
.cbufs
[0];
62 clear_params
|= CLEARPARAM_WRITE_COLOR
;
63 cbuf_tex
= i915_texture(cbuf
->texture
);
64 util_pack_color(color
->f
, cbuf
->format
, &u_color
);
65 if (util_format_get_blocksize(cbuf_tex
->b
.b
.format
) == 4)
66 clear_color
= u_color
.ui
;
68 clear_color
= (u_color
.ui
& 0xffff) | (u_color
.ui
<< 16);
70 util_pack_color(color
->f
, cbuf
->format
, &u_color
);
71 clear_color8888
= u_color
.ui
;
73 clear_color
= clear_color8888
= 0;
75 clear_depth
= clear_stencil
= 0;
76 if (buffers
& PIPE_CLEAR_DEPTH
) {
77 struct pipe_surface
*zbuf
= i915
->framebuffer
.zsbuf
;
79 clear_params
|= CLEARPARAM_WRITE_DEPTH
;
80 depth_tex
= i915_texture(zbuf
->texture
);
81 packed_z_stencil
= util_pack_z_stencil(depth_tex
->b
.b
.format
, depth
, stencil
);
83 if (util_format_get_blocksize(depth_tex
->b
.b
.format
) == 4) {
84 /* Avoid read-modify-write if there's no stencil. */
85 if (buffers
& PIPE_CLEAR_STENCIL
86 || depth_tex
->b
.b
.format
!= PIPE_FORMAT_Z24_UNORM_S8_USCALED
) {
87 clear_params
|= CLEARPARAM_WRITE_STENCIL
;
88 clear_stencil
= packed_z_stencil
& 0xff;
89 clear_depth
= packed_z_stencil
;
91 clear_depth
= packed_z_stencil
& 0xffffff00;
93 clear_depth
= (clear_depth
& 0xffff) | (clear_depth
<< 16);
97 if (i915
->hardware_dirty
)
98 i915_emit_hardware_state(i915
);
100 if (!BEGIN_BATCH(7 + 7)) {
103 i915_emit_hardware_state(i915
);
104 i915
->vbo_flushed
= 1;
106 assert(BEGIN_BATCH(7 + 7));
109 OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS
);
110 OUT_BATCH(clear_params
| CLEARPARAM_CLEAR_RECT
);
111 OUT_BATCH(clear_color
);
112 OUT_BATCH(clear_depth
);
113 OUT_BATCH(clear_color8888
);
114 OUT_BATCH_F(f_depth
);
115 OUT_BATCH(clear_stencil
);
117 OUT_BATCH(_3DPRIMITIVE
| PRIM3D_CLEAR_RECT
| 5);
118 OUT_BATCH_F(destx
+ width
);
119 OUT_BATCH_F(desty
+ height
);
121 OUT_BATCH_F(desty
+ height
);
125 /* Flush after clear, its expected to be a costly operation.
126 * This is not required, just a heuristic
130 i915
->last_fired_vertices
= i915
->fired_vertices
;
131 i915
->fired_vertices
= 0;
135 * Clear the given buffers to the specified values.
136 * No masking, no scissor (clear entire buffer).
139 i915_clear_blitter(struct pipe_context
*pipe
, unsigned buffers
,
140 const union pipe_color_union
*color
,
141 double depth
, unsigned stencil
)
143 util_clear(pipe
, &i915_context(pipe
)->framebuffer
, buffers
, color
, depth
,
148 i915_clear_render(struct pipe_context
*pipe
, unsigned buffers
,
149 const union pipe_color_union
*color
,
150 double depth
, unsigned stencil
)
152 struct i915_context
*i915
= i915_context(pipe
);
155 i915_update_derived(i915
);
157 i915_clear_emit(pipe
, buffers
, color
, depth
, stencil
,
158 0, 0, i915
->framebuffer
.width
, i915
->framebuffer
.height
);