gallium: fold u_trim_pipe_prim call from st/mesa to drivers
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
35
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41 #include "util/u_upload_mgr.h"
42 #include "pipe/p_screen.h"
43
44
45 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
46
47
48 /*
49 * Draw functions
50 */
51
52
53 static void
54 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
55 {
56 struct i915_context *i915 = i915_context(pipe);
57 struct draw_context *draw = i915->draw;
58 const void *mapped_indices = NULL;
59 unsigned i;
60
61 if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
62 return;
63
64 /*
65 * Ack vs contants here, helps ipers a lot.
66 */
67 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
68
69 if (i915->dirty)
70 i915_update_derived(i915);
71
72 /*
73 * Map vertex buffers
74 */
75 for (i = 0; i < i915->nr_vertex_buffers; i++) {
76 const void *buf = i915->vertex_buffers[i].user_buffer;
77 if (!buf)
78 buf = i915_buffer(i915->vertex_buffers[i].buffer)->data;
79 draw_set_mapped_vertex_buffer(draw, i, buf, ~0);
80 }
81
82 /*
83 * Map index buffer, if present
84 */
85 if (info->indexed) {
86 mapped_indices = i915->index_buffer.user_buffer;
87 if (!mapped_indices)
88 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
89 draw_set_indexes(draw,
90 (ubyte *) mapped_indices + i915->index_buffer.offset,
91 i915->index_buffer.index_size, ~0);
92 }
93
94 if (i915->constants[PIPE_SHADER_VERTEX])
95 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
96 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
97 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
98 4 * sizeof(float)));
99 else
100 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
101
102 if (i915->num_vertex_sampler_views > 0)
103 i915_prepare_vertex_sampling(i915);
104
105 /*
106 * Do the drawing
107 */
108 draw_vbo(i915->draw, info);
109
110 /*
111 * unmap vertex/index buffers
112 */
113 for (i = 0; i < i915->nr_vertex_buffers; i++) {
114 draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0);
115 }
116 if (mapped_indices)
117 draw_set_indexes(draw, NULL, 0, 0);
118
119 if (i915->num_vertex_sampler_views > 0)
120 i915_cleanup_vertex_sampling(i915);
121
122 /*
123 * Instead of flushing on every state change, we flush once here
124 * when we fire the vbo.
125 */
126 draw_flush(i915->draw);
127 }
128
129
130 /*
131 * Generic context functions
132 */
133
134
135 static void i915_destroy(struct pipe_context *pipe)
136 {
137 struct i915_context *i915 = i915_context(pipe);
138 int i;
139
140 if (i915->blitter)
141 util_blitter_destroy(i915->blitter);
142
143 draw_destroy(i915->draw);
144
145 if (i915->base.stream_uploader)
146 u_upload_destroy(i915->base.stream_uploader);
147
148 if(i915->batch)
149 i915->iws->batchbuffer_destroy(i915->batch);
150
151 /* unbind framebuffer */
152 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
153 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
154 }
155 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
156
157 /* unbind constant buffers */
158 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
159 pipe_resource_reference(&i915->constants[i], NULL);
160 }
161
162 FREE(i915);
163 }
164
165 struct pipe_context *
166 i915_create_context(struct pipe_screen *screen, void *priv, unsigned flags)
167 {
168 struct i915_context *i915;
169
170 i915 = CALLOC_STRUCT(i915_context);
171 if (!i915)
172 return NULL;
173
174 i915->iws = i915_screen(screen)->iws;
175 i915->base.screen = screen;
176 i915->base.priv = priv;
177 i915->base.stream_uploader = u_upload_create_default(&i915->base);
178 i915->base.const_uploader = i915->base.stream_uploader;
179
180 i915->base.destroy = i915_destroy;
181
182 if (i915_screen(screen)->debug.use_blitter)
183 i915->base.clear = i915_clear_blitter;
184 else
185 i915->base.clear = i915_clear_render;
186
187 i915->base.draw_vbo = i915_draw_vbo;
188
189 /* init this before draw */
190 slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
191 16);
192 slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
193 16);
194
195 /* Batch stream debugging is a bit hacked up at the moment:
196 */
197 i915->batch = i915->iws->batchbuffer_create(i915->iws);
198
199 /*
200 * Create drawing context and plug our rendering stage into it.
201 */
202 i915->draw = draw_create(&i915->base);
203 assert(i915->draw);
204 if (!debug_get_option_i915_no_vbuf()) {
205 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
206 } else {
207 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
208 }
209
210 i915_init_surface_functions(i915);
211 i915_init_state_functions(i915);
212 i915_init_flush_functions(i915);
213 i915_init_resource_functions(i915);
214 i915_init_query_functions(i915);
215
216 /* Create blitter. */
217 i915->blitter = util_blitter_create(&i915->base);
218 assert(i915->blitter);
219
220 /* must be done before installing Draw stages */
221 util_blitter_cache_all_shaders(i915->blitter);
222
223 draw_install_aaline_stage(i915->draw, &i915->base);
224 draw_install_aapoint_stage(i915->draw, &i915->base);
225 draw_enable_point_sprites(i915->draw, TRUE);
226
227 i915->dirty = ~0;
228 i915->hardware_dirty = ~0;
229 i915->immediate_dirty = ~0;
230 i915->dynamic_dirty = ~0;
231 i915->static_dirty = ~0;
232 i915->flush_dirty = 0;
233
234 return &i915->base;
235 }