1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "pipe/p_screen.h"
43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf
, "I915_NO_VBUF", FALSE
)
52 i915_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
54 struct i915_context
*i915
= i915_context(pipe
);
55 struct draw_context
*draw
= i915
->draw
;
56 const void *mapped_indices
= NULL
;
60 * Ack vs contants here, helps ipers a lot.
62 i915
->dirty
&= ~I915_NEW_VS_CONSTANTS
;
65 i915_update_derived(i915
);
68 * Map index buffer, if present
71 mapped_indices
= i915
->index_buffer
.user_buffer
;
73 mapped_indices
= i915_buffer(i915
->index_buffer
.buffer
)->data
;
74 draw_set_indexes(draw
,
75 (ubyte
*) mapped_indices
+ i915
->index_buffer
.offset
,
76 i915
->index_buffer
.index_size
);
79 if (i915
->constants
[PIPE_SHADER_VERTEX
])
80 draw_set_mapped_constant_buffer(draw
, PIPE_SHADER_VERTEX
, 0,
81 i915_buffer(i915
->constants
[PIPE_SHADER_VERTEX
])->data
,
82 (i915
->current
.num_user_constants
[PIPE_SHADER_VERTEX
] *
85 draw_set_mapped_constant_buffer(draw
, PIPE_SHADER_VERTEX
, 0, NULL
, 0);
87 if (i915
->num_vertex_sampler_views
> 0)
88 i915_prepare_vertex_sampling(i915
);
93 draw_vbo(i915
->draw
, info
);
96 draw_set_indexes(draw
, NULL
, 0);
98 if (i915
->num_vertex_sampler_views
> 0)
99 i915_cleanup_vertex_sampling(i915
);
102 * Instead of flushing on every state change, we flush once here
103 * when we fire the vbo.
105 draw_flush(i915
->draw
);
110 * Generic context functions
114 static void i915_destroy(struct pipe_context
*pipe
)
116 struct i915_context
*i915
= i915_context(pipe
);
120 util_blitter_destroy(i915
->blitter
);
122 draw_destroy(i915
->draw
);
125 i915
->iws
->batchbuffer_destroy(i915
->batch
);
127 /* unbind framebuffer */
128 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
129 pipe_surface_reference(&i915
->framebuffer
.cbufs
[i
], NULL
);
131 pipe_surface_reference(&i915
->framebuffer
.zsbuf
, NULL
);
133 /* unbind constant buffers */
134 for (i
= 0; i
< PIPE_SHADER_TYPES
; i
++) {
135 pipe_resource_reference(&i915
->constants
[i
], NULL
);
141 struct pipe_context
*
142 i915_create_context(struct pipe_screen
*screen
, void *priv
)
144 struct i915_context
*i915
;
146 i915
= CALLOC_STRUCT(i915_context
);
150 i915
->iws
= i915_screen(screen
)->iws
;
151 i915
->base
.screen
= screen
;
152 i915
->base
.priv
= priv
;
154 i915
->base
.destroy
= i915_destroy
;
156 if (i915_screen(screen
)->debug
.use_blitter
)
157 i915
->base
.clear
= i915_clear_blitter
;
159 i915
->base
.clear
= i915_clear_render
;
161 i915
->base
.draw_vbo
= i915_draw_vbo
;
163 /* init this before draw */
164 util_slab_create(&i915
->transfer_pool
, sizeof(struct pipe_transfer
),
165 16, UTIL_SLAB_SINGLETHREADED
);
166 util_slab_create(&i915
->texture_transfer_pool
, sizeof(struct i915_transfer
),
167 16, UTIL_SLAB_SINGLETHREADED
);
169 /* Batch stream debugging is a bit hacked up at the moment:
171 i915
->batch
= i915
->iws
->batchbuffer_create(i915
->iws
);
174 * Create drawing context and plug our rendering stage into it.
176 i915
->draw
= draw_create(&i915
->base
);
178 if (!debug_get_option_i915_no_vbuf()) {
179 draw_set_rasterize_stage(i915
->draw
, i915_draw_vbuf_stage(i915
));
181 draw_set_rasterize_stage(i915
->draw
, i915_draw_render_stage(i915
));
184 i915_init_surface_functions(i915
);
185 i915_init_state_functions(i915
);
186 i915_init_flush_functions(i915
);
187 i915_init_resource_functions(i915
);
188 i915_init_query_functions(i915
);
190 /* Create blitter. */
191 i915
->blitter
= util_blitter_create(&i915
->base
);
192 assert(i915
->blitter
);
194 /* must be done before installing Draw stages */
195 util_blitter_cache_all_shaders(i915
->blitter
);
197 draw_install_aaline_stage(i915
->draw
, &i915
->base
);
198 draw_install_aapoint_stage(i915
->draw
, &i915
->base
);
199 draw_enable_point_sprites(i915
->draw
, TRUE
);
202 i915
->hardware_dirty
= ~0;
203 i915
->immediate_dirty
= ~0;
204 i915
->dynamic_dirty
= ~0;
205 i915
->static_dirty
= ~0;
206 i915
->flush_dirty
= 0;