i915g: add fake occlusion queries.
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
35
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "pipe/p_screen.h"
41
42
43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
44
45
46 /*
47 * Draw functions
48 */
49
50
51 static void
52 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
53 {
54 struct i915_context *i915 = i915_context(pipe);
55 struct draw_context *draw = i915->draw;
56 void *mapped_indices = NULL;
57 unsigned cbuf_dirty;
58
59
60 /*
61 * Ack vs contants here, helps ipers a lot.
62 */
63 cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS;
64 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
65
66 if (i915->dirty)
67 i915_update_derived(i915);
68
69 /*
70 * Map index buffer, if present
71 */
72 if (info->indexed && i915->index_buffer.buffer)
73 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
74 draw_set_mapped_index_buffer(draw, mapped_indices);
75
76 if (cbuf_dirty) {
77 if (i915->constants[PIPE_SHADER_VERTEX])
78 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
79 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
80 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
81 4 * sizeof(float)));
82 else
83 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
84 }
85
86 /*
87 * Do the drawing
88 */
89 draw_vbo(i915->draw, info);
90
91 if (mapped_indices)
92 draw_set_mapped_index_buffer(draw, NULL);
93 }
94
95
96 /*
97 * Generic context functions
98 */
99
100
101 static void i915_destroy(struct pipe_context *pipe)
102 {
103 struct i915_context *i915 = i915_context(pipe);
104 int i;
105
106 draw_destroy(i915->draw);
107
108 if (i915->blitter)
109 util_blitter_destroy(i915->blitter);
110
111 if(i915->batch)
112 i915->iws->batchbuffer_destroy(i915->batch);
113
114 /* unbind framebuffer */
115 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
116 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
117 }
118 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
119
120 /* unbind constant buffers */
121 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
122 pipe_resource_reference(&i915->constants[i], NULL);
123 }
124
125 FREE(i915);
126 }
127
128 struct pipe_context *
129 i915_create_context(struct pipe_screen *screen, void *priv)
130 {
131 struct i915_context *i915;
132
133 i915 = CALLOC_STRUCT(i915_context);
134 if (i915 == NULL)
135 return NULL;
136
137 i915->iws = i915_screen(screen)->iws;
138 i915->base.winsys = NULL;
139 i915->base.screen = screen;
140 i915->base.priv = priv;
141
142 i915->base.destroy = i915_destroy;
143
144 if (i915_screen(screen)->debug.use_blitter)
145 i915->base.clear = i915_clear_blitter;
146 else
147 i915->base.clear = i915_clear_render;
148
149 i915->base.draw_vbo = i915_draw_vbo;
150
151 /* init this before draw */
152 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
153 16, UTIL_SLAB_SINGLETHREADED);
154 util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
155 16, UTIL_SLAB_SINGLETHREADED);
156
157 /* Batch stream debugging is a bit hacked up at the moment:
158 */
159 i915->batch = i915->iws->batchbuffer_create(i915->iws);
160
161 /*
162 * Create drawing context and plug our rendering stage into it.
163 */
164 i915->draw = draw_create(&i915->base);
165 assert(i915->draw);
166 if (!debug_get_option_i915_no_vbuf()) {
167 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
168 } else {
169 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
170 }
171
172 i915_init_surface_functions(i915);
173 i915_init_state_functions(i915);
174 i915_init_flush_functions(i915);
175 i915_init_resource_functions(i915);
176 i915_init_query_functions(i915);
177
178 draw_install_aaline_stage(i915->draw, &i915->base);
179 draw_install_aapoint_stage(i915->draw, &i915->base);
180 draw_enable_point_sprites(i915->draw, TRUE);
181
182 /* augmented draw pipeline clobbers state functions */
183 i915_init_fixup_state_functions(i915);
184
185 /* Create blitter last - calls state creation functions. */
186 i915->blitter = util_blitter_create(&i915->base);
187 assert(i915->blitter);
188
189 i915->dirty = ~0;
190 i915->hardware_dirty = ~0;
191 i915->immediate_dirty = ~0;
192 i915->dynamic_dirty = ~0;
193 i915->static_dirty = ~0;
194 i915->flush_dirty = 0;
195
196 return &i915->base;
197 }