i915g: Remove draw_flushes and state that we don't need to track
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_batch.h"
33 #include "i915_resource.h"
34
35 #include "draw/draw_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "util/u_memory.h"
39 #include "pipe/p_screen.h"
40
41
42 /*
43 * Draw functions
44 */
45
46
47 static void
48 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
49 {
50 struct i915_context *i915 = i915_context(pipe);
51 struct draw_context *draw = i915->draw;
52 void *mapped_indices = NULL;
53 unsigned cbuf_dirty;
54
55
56 /*
57 * Ack vs contants here, helps ipers a lot.
58 */
59 cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS;
60 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
61
62 if (i915->dirty)
63 i915_update_derived(i915);
64
65 /*
66 * Map index buffer, if present
67 */
68 if (info->indexed && i915->index_buffer.buffer)
69 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
70 draw_set_mapped_index_buffer(draw, mapped_indices);
71
72 if (cbuf_dirty) {
73 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
74 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
75 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
76 4 * sizeof(float)));
77 }
78
79 /*
80 * Do the drawing
81 */
82 draw_vbo(i915->draw, info);
83
84 if (mapped_indices)
85 draw_set_mapped_index_buffer(draw, NULL);
86 }
87
88
89 /*
90 * Generic context functions
91 */
92
93
94 static void i915_destroy(struct pipe_context *pipe)
95 {
96 struct i915_context *i915 = i915_context(pipe);
97 int i;
98
99 draw_destroy(i915->draw);
100
101 if(i915->batch)
102 i915->iws->batchbuffer_destroy(i915->batch);
103
104 /* unbind framebuffer */
105 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
106 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
107 }
108 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
109
110 /* unbind constant buffers */
111 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
112 pipe_resource_reference(&i915->constants[i], NULL);
113 }
114
115 FREE(i915);
116 }
117
118 struct pipe_context *
119 i915_create_context(struct pipe_screen *screen, void *priv)
120 {
121 struct i915_context *i915;
122
123 i915 = CALLOC_STRUCT(i915_context);
124 if (i915 == NULL)
125 return NULL;
126
127 i915->iws = i915_screen(screen)->iws;
128 i915->base.winsys = NULL;
129 i915->base.screen = screen;
130 i915->base.priv = priv;
131
132 i915->base.destroy = i915_destroy;
133
134 i915->base.clear = i915_clear;
135
136 i915->base.draw_vbo = i915_draw_vbo;
137
138 /* init this before draw */
139 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
140 16, UTIL_SLAB_SINGLETHREADED);
141
142 /*
143 * Create drawing context and plug our rendering stage into it.
144 */
145 i915->draw = draw_create(&i915->base);
146 assert(i915->draw);
147 if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
148 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
149 } else {
150 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
151 }
152
153 i915_init_surface_functions(i915);
154 i915_init_state_functions(i915);
155 i915_init_flush_functions(i915);
156 i915_init_resource_functions(i915);
157
158 draw_install_aaline_stage(i915->draw, &i915->base);
159 draw_install_aapoint_stage(i915->draw, &i915->base);
160
161 i915->dirty = ~0;
162 i915->hardware_dirty = ~0;
163
164 /* Batch stream debugging is a bit hacked up at the moment:
165 */
166 i915->batch = i915->iws->batchbuffer_create(i915->iws);
167
168 return &i915->base;
169 }