i915g: Add draw point sprites.
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_batch.h"
33 #include "i915_resource.h"
34
35 #include "draw/draw_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "util/u_memory.h"
39 #include "pipe/p_screen.h"
40
41
42 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
43
44
45 /*
46 * Draw functions
47 */
48
49
50 static void
51 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
52 {
53 struct i915_context *i915 = i915_context(pipe);
54 struct draw_context *draw = i915->draw;
55 void *mapped_indices = NULL;
56 unsigned cbuf_dirty;
57
58
59 /*
60 * Ack vs contants here, helps ipers a lot.
61 */
62 cbuf_dirty = i915->dirty & I915_NEW_VS_CONSTANTS;
63 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
64
65 if (i915->dirty)
66 i915_update_derived(i915);
67
68 /*
69 * Map index buffer, if present
70 */
71 if (info->indexed && i915->index_buffer.buffer)
72 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
73 draw_set_mapped_index_buffer(draw, mapped_indices);
74
75 if (cbuf_dirty) {
76 if (i915->constants[PIPE_SHADER_VERTEX])
77 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
78 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
79 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
80 4 * sizeof(float)));
81 else
82 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
83 }
84
85 /*
86 * Do the drawing
87 */
88 draw_vbo(i915->draw, info);
89
90 if (mapped_indices)
91 draw_set_mapped_index_buffer(draw, NULL);
92 }
93
94
95 /*
96 * Generic context functions
97 */
98
99
100 static void i915_destroy(struct pipe_context *pipe)
101 {
102 struct i915_context *i915 = i915_context(pipe);
103 int i;
104
105 draw_destroy(i915->draw);
106
107 if (i915->blitter)
108 util_blitter_destroy(i915->blitter);
109
110 if(i915->batch)
111 i915->iws->batchbuffer_destroy(i915->batch);
112
113 /* unbind framebuffer */
114 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
115 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
116 }
117 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
118
119 /* unbind constant buffers */
120 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
121 pipe_resource_reference(&i915->constants[i], NULL);
122 }
123
124 FREE(i915);
125 }
126
127 struct pipe_context *
128 i915_create_context(struct pipe_screen *screen, void *priv)
129 {
130 struct i915_context *i915;
131
132 i915 = CALLOC_STRUCT(i915_context);
133 if (i915 == NULL)
134 return NULL;
135
136 i915->iws = i915_screen(screen)->iws;
137 i915->base.winsys = NULL;
138 i915->base.screen = screen;
139 i915->base.priv = priv;
140
141 i915->base.destroy = i915_destroy;
142
143 if (i915_screen(screen)->debug.use_blitter)
144 i915->base.clear = i915_clear_blitter;
145 else
146 i915->base.clear = i915_clear_render;
147
148 i915->base.draw_vbo = i915_draw_vbo;
149
150 /* init this before draw */
151 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
152 16, UTIL_SLAB_SINGLETHREADED);
153
154 /* Batch stream debugging is a bit hacked up at the moment:
155 */
156 i915->batch = i915->iws->batchbuffer_create(i915->iws);
157
158 /*
159 * Create drawing context and plug our rendering stage into it.
160 */
161 i915->draw = draw_create(&i915->base);
162 assert(i915->draw);
163 if (!debug_get_option_i915_no_vbuf()) {
164 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
165 } else {
166 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
167 }
168
169 i915_init_surface_functions(i915);
170 i915_init_state_functions(i915);
171 i915_init_flush_functions(i915);
172 i915_init_resource_functions(i915);
173
174 draw_install_aaline_stage(i915->draw, &i915->base);
175 draw_install_aapoint_stage(i915->draw, &i915->base);
176 draw_enable_point_sprites(i915->draw, TRUE);
177
178 /* augmented draw pipeline clobbers state functions */
179 i915_init_fixup_state_functions(i915);
180
181 /* Create blitter last - calls state creation functions. */
182 i915->blitter = util_blitter_create(&i915->base);
183 assert(i915->blitter);
184
185 i915->dirty = ~0;
186 i915->hardware_dirty = ~0;
187 i915->immediate_dirty = ~0;
188 i915->dynamic_dirty = ~0;
189 i915->static_dirty = ~0;
190 i915->flush_dirty = 0;
191
192 return &i915->base;
193 }