gallium: add void *user_buffer in pipe_index_buffer
[mesa.git] / src / gallium / drivers / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "i915_state.h"
30 #include "i915_screen.h"
31 #include "i915_surface.h"
32 #include "i915_query.h"
33 #include "i915_batch.h"
34 #include "i915_resource.h"
35
36 #include "draw/draw_context.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 #include "pipe/p_screen.h"
41
42
43 DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE)
44
45
46 /*
47 * Draw functions
48 */
49
50
51 static void
52 i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
53 {
54 struct i915_context *i915 = i915_context(pipe);
55 struct draw_context *draw = i915->draw;
56 const void *mapped_indices = NULL;
57
58
59 /*
60 * Ack vs contants here, helps ipers a lot.
61 */
62 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
63
64 if (i915->dirty)
65 i915_update_derived(i915);
66
67 /*
68 * Map index buffer, if present
69 */
70 if (info->indexed) {
71 mapped_indices = i915->index_buffer.user_buffer;
72 if (!mapped_indices)
73 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
74 }
75 draw_set_mapped_index_buffer(draw, mapped_indices);
76
77 if (i915->constants[PIPE_SHADER_VERTEX])
78 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
79 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
80 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
81 4 * sizeof(float)));
82 else
83 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
84
85 if (i915->num_vertex_sampler_views > 0)
86 i915_prepare_vertex_sampling(i915);
87
88 /*
89 * Do the drawing
90 */
91 draw_vbo(i915->draw, info);
92
93 if (mapped_indices)
94 draw_set_mapped_index_buffer(draw, NULL);
95
96 if (i915->num_vertex_sampler_views > 0)
97 i915_cleanup_vertex_sampling(i915);
98
99 /*
100 * Instead of flushing on every state change, we flush once here
101 * when we fire the vbo.
102 */
103 draw_flush(i915->draw);
104 }
105
106
107 /*
108 * Generic context functions
109 */
110
111
112 static void i915_destroy(struct pipe_context *pipe)
113 {
114 struct i915_context *i915 = i915_context(pipe);
115 int i;
116
117 if (i915->blitter)
118 util_blitter_destroy(i915->blitter);
119
120 draw_destroy(i915->draw);
121
122 if(i915->batch)
123 i915->iws->batchbuffer_destroy(i915->batch);
124
125 /* unbind framebuffer */
126 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
127 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL);
128 }
129 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL);
130
131 /* unbind constant buffers */
132 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
133 pipe_resource_reference(&i915->constants[i], NULL);
134 }
135
136 FREE(i915);
137 }
138
139 struct pipe_context *
140 i915_create_context(struct pipe_screen *screen, void *priv)
141 {
142 struct i915_context *i915;
143
144 i915 = CALLOC_STRUCT(i915_context);
145 if (i915 == NULL)
146 return NULL;
147
148 i915->iws = i915_screen(screen)->iws;
149 i915->base.screen = screen;
150 i915->base.priv = priv;
151
152 i915->base.destroy = i915_destroy;
153
154 if (i915_screen(screen)->debug.use_blitter)
155 i915->base.clear = i915_clear_blitter;
156 else
157 i915->base.clear = i915_clear_render;
158
159 i915->base.draw_vbo = i915_draw_vbo;
160
161 /* init this before draw */
162 util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
163 16, UTIL_SLAB_SINGLETHREADED);
164 util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
165 16, UTIL_SLAB_SINGLETHREADED);
166
167 /* Batch stream debugging is a bit hacked up at the moment:
168 */
169 i915->batch = i915->iws->batchbuffer_create(i915->iws);
170
171 /*
172 * Create drawing context and plug our rendering stage into it.
173 */
174 i915->draw = draw_create(&i915->base);
175 assert(i915->draw);
176 if (!debug_get_option_i915_no_vbuf()) {
177 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
178 } else {
179 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
180 }
181
182 i915_init_surface_functions(i915);
183 i915_init_state_functions(i915);
184 i915_init_flush_functions(i915);
185 i915_init_resource_functions(i915);
186 i915_init_query_functions(i915);
187
188 draw_install_aaline_stage(i915->draw, &i915->base);
189 draw_install_aapoint_stage(i915->draw, &i915->base);
190 draw_enable_point_sprites(i915->draw, TRUE);
191
192 /* augmented draw pipeline clobbers state functions */
193 i915_init_fixup_state_functions(i915);
194
195 /* Create blitter last - calls state creation functions. */
196 i915->blitter = util_blitter_create(&i915->base);
197 assert(i915->blitter);
198
199 i915->dirty = ~0;
200 i915->hardware_dirty = ~0;
201 i915->immediate_dirty = ~0;
202 i915->dynamic_dirty = ~0;
203 i915->static_dirty = ~0;
204 i915->flush_dirty = 0;
205
206 return &i915->base;
207 }