i915g: implement cache flushing
[mesa.git] / src / gallium / drivers / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "tgsi/tgsi_scan.h"
39
40 #include "util/u_slab.h"
41
42
43 struct i915_winsys;
44 struct i915_winsys_buffer;
45 struct i915_winsys_batchbuffer;
46
47
48 #define I915_TEX_UNITS 8
49
50 #define I915_DYNAMIC_MODES4 0
51 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
52 #define I915_DYNAMIC_DEPTHSCALE_1 2
53 #define I915_DYNAMIC_IAB 3
54 #define I915_DYNAMIC_BC_0 4 /* just the header */
55 #define I915_DYNAMIC_BC_1 5
56 #define I915_DYNAMIC_BFO_0 6
57 #define I915_DYNAMIC_BFO_1 7
58 #define I915_DYNAMIC_STP_0 8
59 #define I915_DYNAMIC_STP_1 9
60 #define I915_DYNAMIC_SC_ENA_0 10
61 #define I915_DYNAMIC_SC_RECT_0 11
62 #define I915_DYNAMIC_SC_RECT_1 12
63 #define I915_DYNAMIC_SC_RECT_2 13
64 #define I915_MAX_DYNAMIC 14
65
66
67 #define I915_IMMEDIATE_S0 0
68 #define I915_IMMEDIATE_S1 1
69 #define I915_IMMEDIATE_S2 2
70 #define I915_IMMEDIATE_S3 3
71 #define I915_IMMEDIATE_S4 4
72 #define I915_IMMEDIATE_S5 5
73 #define I915_IMMEDIATE_S6 6
74 #define I915_IMMEDIATE_S7 7
75 #define I915_MAX_IMMEDIATE 8
76
77 /* These must mach the order of LI0_STATE_* bits, as they will be used
78 * to generate hardware packets:
79 */
80 #define I915_CACHE_STATIC 0
81 #define I915_CACHE_DYNAMIC 1 /* handled specially */
82 #define I915_CACHE_SAMPLER 2
83 #define I915_CACHE_MAP 3
84 #define I915_CACHE_PROGRAM 4
85 #define I915_CACHE_CONSTANTS 5
86 #define I915_MAX_CACHE 6
87
88 #define I915_MAX_CONSTANT 32
89
90
91 /** See constant_flags[] below */
92 #define I915_CONSTFLAG_USER 0x1f
93
94
95 /**
96 * Subclass of pipe_shader_state
97 */
98 struct i915_fragment_shader
99 {
100 struct pipe_shader_state state;
101
102 struct tgsi_shader_info info;
103
104 uint *program;
105 uint program_len;
106
107 /**
108 * constants introduced during translation.
109 * These are placed at the end of the constant buffer and grow toward
110 * the beginning (eg: slot 31, 30 29, ...)
111 * User-provided constants start at 0.
112 * This allows both types of constants to co-exist (until there's too many)
113 * and doesn't require regenerating/changing the fragment program to
114 * shuffle constants around.
115 */
116 uint num_constants;
117 float constants[I915_MAX_CONSTANT][4];
118
119 /**
120 * Status of each constant
121 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
122 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
123 * Else, the bitmask indicates which components are occupied by immediates.
124 */
125 ubyte constant_flags[I915_MAX_CONSTANT];
126 };
127
128
129 struct i915_cache_context;
130
131 /* Use to calculate differences between state emitted to hardware and
132 * current driver-calculated state.
133 */
134 struct i915_state
135 {
136 unsigned immediate[I915_MAX_IMMEDIATE];
137 unsigned dynamic[I915_MAX_DYNAMIC];
138
139 /** number of constants passed in through a constant buffer */
140 uint num_user_constants[PIPE_SHADER_TYPES];
141
142 /* texture sampler state */
143 unsigned sampler[I915_TEX_UNITS][3];
144 unsigned sampler_enable_flags;
145 unsigned sampler_enable_nr;
146
147 /* texture image buffers */
148 unsigned texbuffer[I915_TEX_UNITS][2];
149
150 /** Describes the current hardware vertex layout */
151 struct vertex_info vertex_info;
152
153 /* static state (dst/depth buffer state) */
154 struct i915_winsys_buffer *cbuf_bo;
155 unsigned cbuf_flags;
156 struct i915_winsys_buffer *depth_bo;
157 unsigned depth_flags;
158 unsigned dst_buf_vars;
159 uint32_t draw_offset;
160 uint32_t draw_size;
161
162 unsigned id; /* track lost context events */
163 };
164
165 struct i915_blend_state {
166 unsigned iab;
167 unsigned modes4;
168 unsigned LIS5;
169 unsigned LIS6;
170 };
171
172 struct i915_depth_stencil_state {
173 unsigned stencil_modes4;
174 unsigned bfo[2];
175 unsigned stencil_LIS5;
176 unsigned depth_LIS6;
177 };
178
179 struct i915_rasterizer_state {
180 unsigned light_twoside : 1;
181 unsigned st;
182 enum interp_mode color_interp;
183
184 unsigned LIS4;
185 unsigned LIS7;
186 unsigned sc[1];
187
188 const struct pipe_rasterizer_state *templ;
189
190 union { float f; unsigned u; } ds[2];
191 };
192
193 struct i915_sampler_state {
194 unsigned state[3];
195 const struct pipe_sampler_state *templ;
196 unsigned minlod;
197 unsigned maxlod;
198 };
199
200 struct i915_velems_state {
201 unsigned count;
202 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
203 };
204
205
206 struct i915_context {
207 struct pipe_context base;
208
209 struct i915_winsys *iws;
210
211 struct draw_context *draw;
212
213 /* The most recent drawing state as set by the driver:
214 */
215 const struct i915_blend_state *blend;
216 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
217 const struct i915_depth_stencil_state *depth_stencil;
218 const struct i915_rasterizer_state *rasterizer;
219
220 struct i915_fragment_shader *fs;
221
222 struct pipe_blend_color blend_color;
223 struct pipe_stencil_ref stencil_ref;
224 struct pipe_clip_state clip;
225 struct pipe_resource *constants[PIPE_SHADER_TYPES];
226 struct pipe_framebuffer_state framebuffer;
227 struct pipe_poly_stipple poly_stipple;
228 struct pipe_scissor_state scissor;
229 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
230 struct pipe_viewport_state viewport;
231 struct pipe_index_buffer index_buffer;
232
233 unsigned dirty;
234
235 unsigned num_samplers;
236 unsigned num_fragment_sampler_views;
237
238 struct i915_winsys_batchbuffer *batch;
239
240 /** Vertex buffer */
241 struct i915_winsys_buffer *vbo;
242 size_t vbo_offset;
243 unsigned vbo_flushed;
244
245 struct i915_state current;
246 unsigned hardware_dirty;
247 unsigned immediate_dirty;
248 unsigned dynamic_dirty;
249 unsigned flush_dirty;
250
251 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
252 int num_validation_buffers;
253
254 struct util_slab_mempool transfer_pool;
255 };
256
257 /* A flag for each state_tracker state object:
258 */
259 #define I915_NEW_VIEWPORT 0x1
260 #define I915_NEW_RASTERIZER 0x2
261 #define I915_NEW_FS 0x4
262 #define I915_NEW_BLEND 0x8
263 #define I915_NEW_CLIP 0x10
264 #define I915_NEW_SCISSOR 0x20
265 #define I915_NEW_STIPPLE 0x40
266 #define I915_NEW_FRAMEBUFFER 0x80
267 #define I915_NEW_ALPHA_TEST 0x100
268 #define I915_NEW_DEPTH_STENCIL 0x200
269 #define I915_NEW_SAMPLER 0x400
270 #define I915_NEW_SAMPLER_VIEW 0x800
271 #define I915_NEW_VS_CONSTANTS 0x1000
272 #define I915_NEW_FS_CONSTANTS 0x2000
273 #define I915_NEW_GS_CONSTANTS 0x4000
274 #define I915_NEW_VBO 0x8000
275 #define I915_NEW_VS 0x10000
276
277
278 /* Driver's internally generated state flags:
279 */
280 #define I915_NEW_VERTEX_FORMAT 0x10000
281
282
283 /* Dirty flags for hardware emit
284 */
285 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
286 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
287 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
288 #define I915_HW_MAP (1<<I915_CACHE_MAP)
289 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
290 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
291 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
292 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
293 #define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
294
295 /* hw flush handling */
296 #define I915_FLUSH_CACHE 1
297 #define I915_PIPELINE_FLUSH 2
298
299 static INLINE
300 void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
301 {
302 i915->hardware_dirty |= I915_HW_FLUSH;
303 i915->flush_dirty |= flush;
304 }
305
306
307 /***********************************************************************
308 * i915_prim_emit.c:
309 */
310 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
311
312
313 /***********************************************************************
314 * i915_prim_vbuf.c:
315 */
316 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
317
318
319 /***********************************************************************
320 * i915_state_emit.c:
321 */
322 void i915_emit_hardware_state(struct i915_context *i915 );
323
324
325
326 /***********************************************************************
327 * i915_clear.c:
328 */
329 void i915_clear( struct pipe_context *pipe, unsigned buffers, const float *rgba,
330 double depth, unsigned stencil);
331
332
333 /***********************************************************************
334 *
335 */
336 void i915_init_state_functions( struct i915_context *i915 );
337 void i915_init_flush_functions( struct i915_context *i915 );
338 void i915_init_string_functions( struct i915_context *i915 );
339
340
341 /************************************************************************
342 * i915_context.c
343 */
344 struct pipe_context *i915_create_context(struct pipe_screen *screen,
345 void *priv);
346
347
348 /***********************************************************************
349 * Inline conversion functions. These are better-typed than the
350 * macros used previously:
351 */
352 static INLINE struct i915_context *
353 i915_context( struct pipe_context *pipe )
354 {
355 return (struct i915_context *)pipe;
356 }
357
358
359 #endif