i915g: implement early z
[mesa.git] / src / gallium / drivers / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "tgsi/tgsi_scan.h"
39
40 #include "util/u_slab.h"
41 #include "util/u_blitter.h"
42
43
44 struct i915_winsys;
45 struct i915_winsys_buffer;
46 struct i915_winsys_batchbuffer;
47
48
49 #define I915_TEX_UNITS 8
50
51 #define I915_DYNAMIC_MODES4 0
52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53 #define I915_DYNAMIC_DEPTHSCALE_1 2
54 #define I915_DYNAMIC_IAB 3
55 #define I915_DYNAMIC_BC_0 4 /* just the header */
56 #define I915_DYNAMIC_BC_1 5
57 #define I915_DYNAMIC_BFO_0 6
58 #define I915_DYNAMIC_BFO_1 7
59 #define I915_DYNAMIC_STP_0 8
60 #define I915_DYNAMIC_STP_1 9
61 #define I915_DYNAMIC_SC_ENA_0 10
62 #define I915_DYNAMIC_SC_RECT_0 11
63 #define I915_DYNAMIC_SC_RECT_1 12
64 #define I915_DYNAMIC_SC_RECT_2 13
65 #define I915_MAX_DYNAMIC 14
66
67
68 #define I915_IMMEDIATE_S0 0
69 #define I915_IMMEDIATE_S1 1
70 #define I915_IMMEDIATE_S2 2
71 #define I915_IMMEDIATE_S3 3
72 #define I915_IMMEDIATE_S4 4
73 #define I915_IMMEDIATE_S5 5
74 #define I915_IMMEDIATE_S6 6
75 #define I915_IMMEDIATE_S7 7
76 #define I915_MAX_IMMEDIATE 8
77
78 /* These must mach the order of LI0_STATE_* bits, as they will be used
79 * to generate hardware packets:
80 */
81 #define I915_CACHE_STATIC 0
82 #define I915_CACHE_DYNAMIC 1 /* handled specially */
83 #define I915_CACHE_SAMPLER 2
84 #define I915_CACHE_MAP 3
85 #define I915_CACHE_PROGRAM 4
86 #define I915_CACHE_CONSTANTS 5
87 #define I915_MAX_CACHE 6
88
89 #define I915_MAX_CONSTANT 32
90
91
92 /** See constant_flags[] below */
93 #define I915_CONSTFLAG_USER 0x1f
94
95
96 /**
97 * Subclass of pipe_shader_state
98 */
99 struct i915_fragment_shader
100 {
101 struct pipe_shader_state state;
102
103 struct tgsi_shader_info info;
104
105 uint *program;
106 uint program_len;
107
108 /**
109 * constants introduced during translation.
110 * These are placed at the end of the constant buffer and grow toward
111 * the beginning (eg: slot 31, 30 29, ...)
112 * User-provided constants start at 0.
113 * This allows both types of constants to co-exist (until there's too many)
114 * and doesn't require regenerating/changing the fragment program to
115 * shuffle constants around.
116 */
117 uint num_constants;
118 float constants[I915_MAX_CONSTANT][4];
119
120 /**
121 * Status of each constant
122 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
123 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
124 * Else, the bitmask indicates which components are occupied by immediates.
125 */
126 ubyte constant_flags[I915_MAX_CONSTANT];
127 };
128
129
130 struct i915_cache_context;
131
132 /* Use to calculate differences between state emitted to hardware and
133 * current driver-calculated state.
134 */
135 struct i915_state
136 {
137 unsigned immediate[I915_MAX_IMMEDIATE];
138 unsigned dynamic[I915_MAX_DYNAMIC];
139
140 /** number of constants passed in through a constant buffer */
141 uint num_user_constants[PIPE_SHADER_TYPES];
142
143 /* texture sampler state */
144 unsigned sampler[I915_TEX_UNITS][3];
145 unsigned sampler_enable_flags;
146 unsigned sampler_enable_nr;
147
148 /* texture image buffers */
149 unsigned texbuffer[I915_TEX_UNITS][2];
150
151 /** Describes the current hardware vertex layout */
152 struct vertex_info vertex_info;
153
154 /* static state (dst/depth buffer state) */
155 struct i915_winsys_buffer *cbuf_bo;
156 unsigned cbuf_flags;
157 struct i915_winsys_buffer *depth_bo;
158 unsigned depth_flags;
159 unsigned dst_buf_vars;
160 uint32_t draw_offset;
161 uint32_t draw_size;
162
163 unsigned id; /* track lost context events */
164 };
165
166 struct i915_blend_state {
167 unsigned iab;
168 unsigned modes4;
169 unsigned LIS5;
170 unsigned LIS6;
171 };
172
173 struct i915_depth_stencil_state {
174 unsigned stencil_modes4;
175 unsigned bfo[2];
176 unsigned stencil_LIS5;
177 unsigned depth_LIS6;
178 };
179
180 struct i915_rasterizer_state {
181 unsigned light_twoside : 1;
182 unsigned st;
183 enum interp_mode color_interp;
184
185 unsigned LIS4;
186 unsigned LIS7;
187 unsigned sc[1];
188
189 struct pipe_rasterizer_state templ;
190
191 union { float f; unsigned u; } ds[2];
192 };
193
194 struct i915_sampler_state {
195 unsigned state[3];
196 const struct pipe_sampler_state *templ;
197 unsigned minlod;
198 unsigned maxlod;
199 };
200
201 struct i915_velems_state {
202 unsigned count;
203 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
204 };
205
206
207 struct i915_context {
208 struct pipe_context base;
209
210 struct i915_winsys *iws;
211
212 struct draw_context *draw;
213
214 /* The most recent drawing state as set by the driver:
215 */
216 const struct i915_blend_state *blend;
217 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
218 const struct i915_depth_stencil_state *depth_stencil;
219 const struct i915_rasterizer_state *rasterizer;
220
221 struct i915_fragment_shader *fs;
222
223 struct pipe_blend_color blend_color;
224 struct pipe_stencil_ref stencil_ref;
225 struct pipe_clip_state clip;
226 struct pipe_resource *constants[PIPE_SHADER_TYPES];
227 struct pipe_framebuffer_state framebuffer;
228 struct pipe_poly_stipple poly_stipple;
229 struct pipe_scissor_state scissor;
230 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
231 struct pipe_viewport_state viewport;
232 struct pipe_index_buffer index_buffer;
233
234 unsigned dirty;
235
236 unsigned num_samplers;
237 unsigned num_fragment_sampler_views;
238
239 struct i915_winsys_batchbuffer *batch;
240
241 /** Vertex buffer */
242 struct i915_winsys_buffer *vbo;
243 size_t vbo_offset;
244 unsigned vbo_flushed;
245
246 struct i915_state current;
247 unsigned hardware_dirty;
248 unsigned immediate_dirty : I915_MAX_IMMEDIATE;
249 unsigned dynamic_dirty : I915_MAX_DYNAMIC;
250 unsigned static_dirty : 4;
251 unsigned flush_dirty : 2;
252
253 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
254 int num_validation_buffers;
255
256 struct util_slab_mempool transfer_pool;
257
258 /** blitter/hw-clear */
259 struct blitter_context* blitter;
260
261 /** State tracking needed by u_blitter for save/restore. */
262 void *saved_fs;
263 void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
264 void *saved_vs;
265 struct pipe_clip_state saved_clip;
266 struct i915_velems_state *saved_velems;
267 unsigned saved_nr_vertex_buffers;
268 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
269 unsigned saved_nr_samplers;
270 void *saved_samplers[PIPE_MAX_SAMPLERS];
271 void (*saved_bind_sampler_states)(struct pipe_context *pipe,
272 unsigned num, void **sampler);
273 unsigned saved_nr_sampler_views;
274 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
275 void (*saved_set_sampler_views)(struct pipe_context *pipe,
276 unsigned num, struct pipe_sampler_view **views);
277 };
278
279 /* A flag for each state_tracker state object:
280 */
281 #define I915_NEW_VIEWPORT 0x1
282 #define I915_NEW_RASTERIZER 0x2
283 #define I915_NEW_FS 0x4
284 #define I915_NEW_BLEND 0x8
285 #define I915_NEW_CLIP 0x10
286 #define I915_NEW_SCISSOR 0x20
287 #define I915_NEW_STIPPLE 0x40
288 #define I915_NEW_FRAMEBUFFER 0x80
289 #define I915_NEW_ALPHA_TEST 0x100
290 #define I915_NEW_DEPTH_STENCIL 0x200
291 #define I915_NEW_SAMPLER 0x400
292 #define I915_NEW_SAMPLER_VIEW 0x800
293 #define I915_NEW_VS_CONSTANTS 0x1000
294 #define I915_NEW_FS_CONSTANTS 0x2000
295 #define I915_NEW_GS_CONSTANTS 0x4000
296 #define I915_NEW_VBO 0x8000
297 #define I915_NEW_VS 0x10000
298
299
300 /* Driver's internally generated state flags:
301 */
302 #define I915_NEW_VERTEX_FORMAT 0x10000
303
304
305 /* Dirty flags for hardware emit
306 */
307 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
308 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
309 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
310 #define I915_HW_MAP (1<<I915_CACHE_MAP)
311 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
312 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
313 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
314 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
315 #define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
316
317 /* hw flush handling */
318 #define I915_FLUSH_CACHE 1
319 #define I915_PIPELINE_FLUSH 2
320
321 /* split up static state */
322 #define I915_DST_BUF_COLOR 1
323 #define I915_DST_BUF_DEPTH 2
324 #define I915_DST_VARS 4
325 #define I915_DST_RECT 8
326
327 static INLINE
328 void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
329 {
330 i915->hardware_dirty |= I915_HW_FLUSH;
331 i915->flush_dirty |= flush;
332 }
333
334
335 /***********************************************************************
336 * i915_prim_emit.c:
337 */
338 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
339
340
341 /***********************************************************************
342 * i915_prim_vbuf.c:
343 */
344 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
345
346
347 /***********************************************************************
348 * i915_state_emit.c:
349 */
350 void i915_emit_hardware_state(struct i915_context *i915 );
351
352
353
354 /***********************************************************************
355 * i915_clear.c:
356 */
357 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
358 double depth, unsigned stencil);
359 void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
360 double depth, unsigned stencil);
361 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
362 double depth, unsigned stencil,
363 unsigned destx, unsigned desty, unsigned width, unsigned height);
364
365
366 /***********************************************************************
367 *
368 */
369 void i915_init_state_functions( struct i915_context *i915 );
370 void i915_init_fixup_state_functions( struct i915_context *i915 );
371 void i915_init_flush_functions( struct i915_context *i915 );
372 void i915_init_string_functions( struct i915_context *i915 );
373
374
375 /************************************************************************
376 * i915_context.c
377 */
378 struct pipe_context *i915_create_context(struct pipe_screen *screen,
379 void *priv);
380
381
382 /***********************************************************************
383 * Inline conversion functions. These are better-typed than the
384 * macros used previously:
385 */
386 static INLINE struct i915_context *
387 i915_context( struct pipe_context *pipe )
388 {
389 return (struct i915_context *)pipe;
390 }
391
392
393 #endif