i915g: Improve the flush heuristic by using the previous frame's number of vertices.
[mesa.git] / src / gallium / drivers / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "tgsi/tgsi_scan.h"
39
40 #include "util/u_slab.h"
41 #include "util/u_blitter.h"
42
43
44 struct i915_winsys;
45 struct i915_winsys_buffer;
46 struct i915_winsys_batchbuffer;
47
48
49 #define I915_TEX_UNITS 8
50
51 #define I915_DYNAMIC_MODES4 0
52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53 #define I915_DYNAMIC_DEPTHSCALE_1 2
54 #define I915_DYNAMIC_IAB 3
55 #define I915_DYNAMIC_BC_0 4 /* just the header */
56 #define I915_DYNAMIC_BC_1 5
57 #define I915_DYNAMIC_BFO_0 6
58 #define I915_DYNAMIC_BFO_1 7
59 #define I915_DYNAMIC_STP_0 8
60 #define I915_DYNAMIC_STP_1 9
61 #define I915_DYNAMIC_SC_ENA_0 10
62 #define I915_DYNAMIC_SC_RECT_0 11
63 #define I915_DYNAMIC_SC_RECT_1 12
64 #define I915_DYNAMIC_SC_RECT_2 13
65 #define I915_MAX_DYNAMIC 14
66
67
68 #define I915_IMMEDIATE_S0 0
69 #define I915_IMMEDIATE_S1 1
70 #define I915_IMMEDIATE_S2 2
71 #define I915_IMMEDIATE_S3 3
72 #define I915_IMMEDIATE_S4 4
73 #define I915_IMMEDIATE_S5 5
74 #define I915_IMMEDIATE_S6 6
75 #define I915_IMMEDIATE_S7 7
76 #define I915_MAX_IMMEDIATE 8
77
78 /* These must mach the order of LI0_STATE_* bits, as they will be used
79 * to generate hardware packets:
80 */
81 #define I915_CACHE_STATIC 0
82 #define I915_CACHE_DYNAMIC 1 /* handled specially */
83 #define I915_CACHE_SAMPLER 2
84 #define I915_CACHE_MAP 3
85 #define I915_CACHE_PROGRAM 4
86 #define I915_CACHE_CONSTANTS 5
87 #define I915_MAX_CACHE 6
88
89 #define I915_MAX_CONSTANT 32
90
91
92 /** See constant_flags[] below */
93 #define I915_CONSTFLAG_USER 0x1f
94
95
96 /**
97 * Subclass of pipe_shader_state
98 */
99 struct i915_fragment_shader
100 {
101 struct pipe_shader_state state;
102
103 struct tgsi_shader_info info;
104
105 struct draw_fragment_shader *draw_data;
106
107 uint *program;
108 uint program_len;
109
110 /**
111 * constants introduced during translation.
112 * These are placed at the end of the constant buffer and grow toward
113 * the beginning (eg: slot 31, 30 29, ...)
114 * User-provided constants start at 0.
115 * This allows both types of constants to co-exist (until there's too many)
116 * and doesn't require regenerating/changing the fragment program to
117 * shuffle constants around.
118 */
119 uint num_constants;
120 float constants[I915_MAX_CONSTANT][4];
121
122 /**
123 * Status of each constant
124 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
125 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
126 * Else, the bitmask indicates which components are occupied by immediates.
127 */
128 ubyte constant_flags[I915_MAX_CONSTANT];
129
130 /**
131 * The mapping between generics and hw texture coords.
132 * We need to share this between the vertex and fragment stages.
133 **/
134 int generic_mapping[I915_TEX_UNITS];
135 };
136
137
138 struct i915_cache_context;
139
140 /* Use to calculate differences between state emitted to hardware and
141 * current driver-calculated state.
142 */
143 struct i915_state
144 {
145 unsigned immediate[I915_MAX_IMMEDIATE];
146 unsigned dynamic[I915_MAX_DYNAMIC];
147
148 /** number of constants passed in through a constant buffer */
149 uint num_user_constants[PIPE_SHADER_TYPES];
150
151 /* texture sampler state */
152 unsigned sampler[I915_TEX_UNITS][3];
153 unsigned sampler_enable_flags;
154 unsigned sampler_enable_nr;
155
156 /* texture image buffers */
157 unsigned texbuffer[I915_TEX_UNITS][2];
158
159 /** Describes the current hardware vertex layout */
160 struct vertex_info vertex_info;
161
162 /* static state (dst/depth buffer state) */
163 struct i915_winsys_buffer *cbuf_bo;
164 unsigned cbuf_flags;
165 struct i915_winsys_buffer *depth_bo;
166 unsigned depth_flags;
167 unsigned dst_buf_vars;
168 uint32_t draw_offset;
169 uint32_t draw_size;
170
171 unsigned id; /* track lost context events */
172 };
173
174 struct i915_blend_state {
175 unsigned iab;
176 unsigned modes4;
177 unsigned LIS5;
178 unsigned LIS6;
179 };
180
181 struct i915_depth_stencil_state {
182 unsigned stencil_modes4;
183 unsigned bfo[2];
184 unsigned stencil_LIS5;
185 unsigned depth_LIS6;
186 };
187
188 struct i915_rasterizer_state {
189 unsigned light_twoside : 1;
190 unsigned st;
191 enum interp_mode color_interp;
192
193 unsigned LIS4;
194 unsigned LIS7;
195 unsigned sc[1];
196
197 struct pipe_rasterizer_state templ;
198
199 union { float f; unsigned u; } ds[2];
200 };
201
202 struct i915_sampler_state {
203 unsigned state[3];
204 const struct pipe_sampler_state *templ;
205 unsigned minlod;
206 unsigned maxlod;
207 };
208
209 struct i915_velems_state {
210 unsigned count;
211 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
212 };
213
214
215 struct i915_context {
216 struct pipe_context base;
217
218 struct i915_winsys *iws;
219
220 struct draw_context *draw;
221
222 /* The most recent drawing state as set by the driver:
223 */
224 const struct i915_blend_state *blend;
225 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
226 const struct i915_depth_stencil_state *depth_stencil;
227 const struct i915_rasterizer_state *rasterizer;
228
229 struct i915_fragment_shader *fs;
230
231 struct pipe_blend_color blend_color;
232 struct pipe_stencil_ref stencil_ref;
233 struct pipe_clip_state clip;
234 struct pipe_resource *constants[PIPE_SHADER_TYPES];
235 struct pipe_framebuffer_state framebuffer;
236 struct pipe_poly_stipple poly_stipple;
237 struct pipe_scissor_state scissor;
238 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
239 struct pipe_viewport_state viewport;
240 struct pipe_index_buffer index_buffer;
241
242 unsigned dirty;
243
244 unsigned num_samplers;
245 unsigned num_fragment_sampler_views;
246
247 struct i915_winsys_batchbuffer *batch;
248
249 /** Vertex buffer */
250 struct i915_winsys_buffer *vbo;
251 size_t vbo_offset;
252 unsigned vbo_flushed;
253
254 struct i915_state current;
255 unsigned hardware_dirty;
256 unsigned immediate_dirty : I915_MAX_IMMEDIATE;
257 unsigned dynamic_dirty : I915_MAX_DYNAMIC;
258 unsigned static_dirty : 4;
259 unsigned flush_dirty : 2;
260
261 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
262 int num_validation_buffers;
263
264 struct util_slab_mempool transfer_pool;
265 struct util_slab_mempool texture_transfer_pool;
266
267 /* state for tracking flushes */
268 int last_fired_vertices;
269 int fired_vertices;
270 int queued_vertices;
271
272 /** blitter/hw-clear */
273 struct blitter_context* blitter;
274
275 /** State tracking needed by u_blitter for save/restore. */
276 void *saved_fs;
277 void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
278 void *saved_vs;
279 struct pipe_clip_state saved_clip;
280 struct i915_velems_state *saved_velems;
281 unsigned saved_nr_vertex_buffers;
282 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
283 unsigned saved_nr_samplers;
284 void *saved_samplers[PIPE_MAX_SAMPLERS];
285 void (*saved_bind_sampler_states)(struct pipe_context *pipe,
286 unsigned num, void **sampler);
287 unsigned saved_nr_sampler_views;
288 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
289 void (*saved_set_sampler_views)(struct pipe_context *pipe,
290 unsigned num, struct pipe_sampler_view **views);
291 };
292
293 /* A flag for each state_tracker state object:
294 */
295 #define I915_NEW_VIEWPORT 0x1
296 #define I915_NEW_RASTERIZER 0x2
297 #define I915_NEW_FS 0x4
298 #define I915_NEW_BLEND 0x8
299 #define I915_NEW_CLIP 0x10
300 #define I915_NEW_SCISSOR 0x20
301 #define I915_NEW_STIPPLE 0x40
302 #define I915_NEW_FRAMEBUFFER 0x80
303 #define I915_NEW_ALPHA_TEST 0x100
304 #define I915_NEW_DEPTH_STENCIL 0x200
305 #define I915_NEW_SAMPLER 0x400
306 #define I915_NEW_SAMPLER_VIEW 0x800
307 #define I915_NEW_VS_CONSTANTS 0x1000
308 #define I915_NEW_FS_CONSTANTS 0x2000
309 #define I915_NEW_GS_CONSTANTS 0x4000
310 #define I915_NEW_VBO 0x8000
311 #define I915_NEW_VS 0x10000
312
313
314 /* Driver's internally generated state flags:
315 */
316 #define I915_NEW_VERTEX_FORMAT 0x10000
317
318
319 /* Dirty flags for hardware emit
320 */
321 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
322 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
323 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
324 #define I915_HW_MAP (1<<I915_CACHE_MAP)
325 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
326 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
327 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
328 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
329 #define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
330
331 /* hw flush handling */
332 #define I915_FLUSH_CACHE 1
333 #define I915_PIPELINE_FLUSH 2
334
335 /* split up static state */
336 #define I915_DST_BUF_COLOR 1
337 #define I915_DST_BUF_DEPTH 2
338 #define I915_DST_VARS 4
339 #define I915_DST_RECT 8
340
341 static INLINE
342 void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
343 {
344 i915->hardware_dirty |= I915_HW_FLUSH;
345 i915->flush_dirty |= flush;
346 }
347
348
349 /***********************************************************************
350 * i915_prim_emit.c:
351 */
352 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
353
354
355 /***********************************************************************
356 * i915_prim_vbuf.c:
357 */
358 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
359
360
361 /***********************************************************************
362 * i915_state_emit.c:
363 */
364 void i915_emit_hardware_state(struct i915_context *i915 );
365
366
367
368 /***********************************************************************
369 * i915_clear.c:
370 */
371 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
372 double depth, unsigned stencil);
373 void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
374 double depth, unsigned stencil);
375 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
376 double depth, unsigned stencil,
377 unsigned destx, unsigned desty, unsigned width, unsigned height);
378
379
380 /***********************************************************************
381 *
382 */
383 void i915_init_state_functions( struct i915_context *i915 );
384 void i915_init_fixup_state_functions( struct i915_context *i915 );
385 void i915_init_flush_functions( struct i915_context *i915 );
386 void i915_init_string_functions( struct i915_context *i915 );
387
388
389 /************************************************************************
390 * i915_context.c
391 */
392 struct pipe_context *i915_create_context(struct pipe_screen *screen,
393 void *priv);
394
395
396 /***********************************************************************
397 * Inline conversion functions. These are better-typed than the
398 * macros used previously:
399 */
400 static INLINE struct i915_context *
401 i915_context( struct pipe_context *pipe )
402 {
403 return (struct i915_context *)pipe;
404 }
405
406
407 #endif