1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
36 #include "draw/draw_vertex.h"
38 #include "tgsi/tgsi_scan.h"
40 #include "util/u_slab.h"
41 #include "util/u_blitter.h"
45 struct i915_winsys_buffer
;
46 struct i915_winsys_batchbuffer
;
49 #define I915_TEX_UNITS 8
51 #define I915_DYNAMIC_MODES4 0
52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53 #define I915_DYNAMIC_DEPTHSCALE_1 2
54 #define I915_DYNAMIC_IAB 3
55 #define I915_DYNAMIC_BC_0 4 /* just the header */
56 #define I915_DYNAMIC_BC_1 5
57 #define I915_DYNAMIC_BFO_0 6
58 #define I915_DYNAMIC_BFO_1 7
59 #define I915_DYNAMIC_STP_0 8
60 #define I915_DYNAMIC_STP_1 9
61 #define I915_DYNAMIC_SC_ENA_0 10
62 #define I915_DYNAMIC_SC_RECT_0 11
63 #define I915_DYNAMIC_SC_RECT_1 12
64 #define I915_DYNAMIC_SC_RECT_2 13
65 #define I915_MAX_DYNAMIC 14
68 #define I915_IMMEDIATE_S0 0
69 #define I915_IMMEDIATE_S1 1
70 #define I915_IMMEDIATE_S2 2
71 #define I915_IMMEDIATE_S3 3
72 #define I915_IMMEDIATE_S4 4
73 #define I915_IMMEDIATE_S5 5
74 #define I915_IMMEDIATE_S6 6
75 #define I915_IMMEDIATE_S7 7
76 #define I915_MAX_IMMEDIATE 8
78 /* These must mach the order of LI0_STATE_* bits, as they will be used
79 * to generate hardware packets:
81 #define I915_CACHE_STATIC 0
82 #define I915_CACHE_DYNAMIC 1 /* handled specially */
83 #define I915_CACHE_SAMPLER 2
84 #define I915_CACHE_MAP 3
85 #define I915_CACHE_PROGRAM 4
86 #define I915_CACHE_CONSTANTS 5
87 #define I915_MAX_CACHE 6
89 #define I915_MAX_CONSTANT 32
92 /** See constant_flags[] below */
93 #define I915_CONSTFLAG_USER 0x1f
97 * Subclass of pipe_shader_state
99 struct i915_fragment_shader
101 struct pipe_shader_state state
;
103 struct tgsi_shader_info info
;
105 struct draw_fragment_shader
*draw_data
;
114 * constants introduced during translation.
115 * These are placed at the end of the constant buffer and grow toward
116 * the beginning (eg: slot 31, 30 29, ...)
117 * User-provided constants start at 0.
118 * This allows both types of constants to co-exist (until there's too many)
119 * and doesn't require regenerating/changing the fragment program to
120 * shuffle constants around.
123 float constants
[I915_MAX_CONSTANT
][4];
126 * Status of each constant
127 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
128 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
129 * Else, the bitmask indicates which components are occupied by immediates.
131 ubyte constant_flags
[I915_MAX_CONSTANT
];
134 * The mapping between generics and hw texture coords.
135 * We need to share this between the vertex and fragment stages.
137 int generic_mapping
[I915_TEX_UNITS
];
141 struct i915_cache_context
;
143 /* Use to calculate differences between state emitted to hardware and
144 * current driver-calculated state.
148 unsigned immediate
[I915_MAX_IMMEDIATE
];
149 unsigned dynamic
[I915_MAX_DYNAMIC
];
151 /** number of constants passed in through a constant buffer */
152 uint num_user_constants
[PIPE_SHADER_TYPES
];
154 /* texture sampler state */
155 unsigned sampler
[I915_TEX_UNITS
][3];
156 unsigned sampler_enable_flags
;
157 unsigned sampler_enable_nr
;
159 /* texture image buffers */
160 unsigned texbuffer
[I915_TEX_UNITS
][2];
162 /** Describes the current hardware vertex layout */
163 struct vertex_info vertex_info
;
165 /* static state (dst/depth buffer state) */
166 struct i915_winsys_buffer
*cbuf_bo
;
168 struct i915_winsys_buffer
*depth_bo
;
169 unsigned depth_flags
;
170 unsigned dst_buf_vars
;
171 uint32_t draw_offset
;
173 uint32_t target_fixup_format
;
174 uint32_t fixup_swizzle
;
176 unsigned id
; /* track lost context events */
179 struct i915_blend_state
{
186 struct i915_depth_stencil_state
{
187 unsigned stencil_modes4
;
189 unsigned stencil_LIS5
;
193 struct i915_rasterizer_state
{
194 struct pipe_rasterizer_state templ
;
196 unsigned light_twoside
: 1;
198 enum interp_mode color_interp
;
204 union { float f
; unsigned u
; } ds
[2];
207 struct i915_sampler_state
{
208 struct pipe_sampler_state templ
;
214 struct i915_velems_state
{
216 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
220 struct i915_context
{
221 struct pipe_context base
;
223 struct i915_winsys
*iws
;
225 struct draw_context
*draw
;
227 /* The most recent drawing state as set by the driver:
229 const struct i915_blend_state
*blend
;
230 const struct i915_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
231 struct pipe_sampler_state
*vertex_samplers
[PIPE_MAX_VERTEX_SAMPLERS
];
232 const struct i915_depth_stencil_state
*depth_stencil
;
233 const struct i915_rasterizer_state
*rasterizer
;
235 struct i915_fragment_shader
*fs
;
237 struct pipe_blend_color blend_color
;
238 struct pipe_stencil_ref stencil_ref
;
239 struct pipe_clip_state clip
;
240 struct pipe_resource
*constants
[PIPE_SHADER_TYPES
];
241 struct pipe_framebuffer_state framebuffer
;
242 struct pipe_poly_stipple poly_stipple
;
243 struct pipe_scissor_state scissor
;
244 struct pipe_sampler_view
*fragment_sampler_views
[PIPE_MAX_SAMPLERS
];
245 struct pipe_sampler_view
*vertex_sampler_views
[PIPE_MAX_SAMPLERS
];
246 struct pipe_viewport_state viewport
;
247 struct pipe_index_buffer index_buffer
;
251 struct pipe_resource
*mapped_vs_tex
[PIPE_MAX_VERTEX_SAMPLERS
];
252 struct i915_winsys_buffer
* mapped_vs_tex_buffer
[PIPE_MAX_VERTEX_SAMPLERS
];
254 unsigned num_samplers
;
255 unsigned num_fragment_sampler_views
;
256 unsigned num_vertex_samplers
;
257 unsigned num_vertex_sampler_views
;
259 struct i915_winsys_batchbuffer
*batch
;
262 struct i915_winsys_buffer
*vbo
;
264 unsigned vbo_flushed
;
266 struct i915_state current
;
267 unsigned hardware_dirty
;
268 unsigned immediate_dirty
: I915_MAX_IMMEDIATE
;
269 unsigned dynamic_dirty
: I915_MAX_DYNAMIC
;
270 unsigned static_dirty
: 4;
271 unsigned flush_dirty
: 2;
273 struct i915_winsys_buffer
*validation_buffers
[2 + 1 + I915_TEX_UNITS
];
274 int num_validation_buffers
;
276 struct util_slab_mempool transfer_pool
;
277 struct util_slab_mempool texture_transfer_pool
;
279 /* state for tracking flushes */
280 int last_fired_vertices
;
284 /** blitter/hw-clear */
285 struct blitter_context
* blitter
;
287 /** State tracking needed by u_blitter for save/restore. */
289 void (*saved_bind_fs_state
)(struct pipe_context
*pipe
, void *shader
);
291 struct pipe_clip_state saved_clip
;
292 struct i915_velems_state
*saved_velems
;
293 unsigned saved_nr_vertex_buffers
;
294 struct pipe_vertex_buffer saved_vertex_buffers
[PIPE_MAX_ATTRIBS
];
295 unsigned saved_nr_samplers
;
296 void *saved_samplers
[PIPE_MAX_SAMPLERS
];
297 void (*saved_bind_sampler_states
)(struct pipe_context
*pipe
,
298 unsigned num
, void **sampler
);
299 unsigned saved_nr_sampler_views
;
300 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
301 void (*saved_set_sampler_views
)(struct pipe_context
*pipe
,
302 unsigned num
, struct pipe_sampler_view
**views
);
305 /* A flag for each state_tracker state object:
307 #define I915_NEW_VIEWPORT 0x1
308 #define I915_NEW_RASTERIZER 0x2
309 #define I915_NEW_FS 0x4
310 #define I915_NEW_BLEND 0x8
311 #define I915_NEW_CLIP 0x10
312 #define I915_NEW_SCISSOR 0x20
313 #define I915_NEW_STIPPLE 0x40
314 #define I915_NEW_FRAMEBUFFER 0x80
315 #define I915_NEW_ALPHA_TEST 0x100
316 #define I915_NEW_DEPTH_STENCIL 0x200
317 #define I915_NEW_SAMPLER 0x400
318 #define I915_NEW_SAMPLER_VIEW 0x800
319 #define I915_NEW_VS_CONSTANTS 0x1000
320 #define I915_NEW_FS_CONSTANTS 0x2000
321 #define I915_NEW_GS_CONSTANTS 0x4000
322 #define I915_NEW_VBO 0x8000
323 #define I915_NEW_VS 0x10000
326 /* Driver's internally generated state flags:
328 #define I915_NEW_VERTEX_FORMAT 0x10000
331 /* Dirty flags for hardware emit
333 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
334 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
335 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
336 #define I915_HW_MAP (1<<I915_CACHE_MAP)
337 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
338 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
339 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
340 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
341 #define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
343 /* hw flush handling */
344 #define I915_FLUSH_CACHE 1
345 #define I915_PIPELINE_FLUSH 2
347 /* split up static state */
348 #define I915_DST_BUF_COLOR 1
349 #define I915_DST_BUF_DEPTH 2
350 #define I915_DST_VARS 4
351 #define I915_DST_RECT 8
354 void i915_set_flush_dirty(struct i915_context
*i915
, unsigned flush
)
356 i915
->hardware_dirty
|= I915_HW_FLUSH
;
357 i915
->flush_dirty
|= flush
;
361 /***********************************************************************
364 struct draw_stage
*i915_draw_render_stage( struct i915_context
*i915
);
367 /***********************************************************************
370 struct draw_stage
*i915_draw_vbuf_stage( struct i915_context
*i915
);
373 /***********************************************************************
376 void i915_prepare_vertex_sampling(struct i915_context
*i915
);
377 void i915_cleanup_vertex_sampling(struct i915_context
*i915
);
381 /***********************************************************************
384 void i915_emit_hardware_state(struct i915_context
*i915
);
388 /***********************************************************************
391 void i915_clear_blitter(struct pipe_context
*pipe
, unsigned buffers
,
392 const union pipe_color_union
*color
,
393 double depth
, unsigned stencil
);
394 void i915_clear_render(struct pipe_context
*pipe
, unsigned buffers
,
395 const union pipe_color_union
*color
,
396 double depth
, unsigned stencil
);
397 void i915_clear_emit(struct pipe_context
*pipe
, unsigned buffers
,
398 const union pipe_color_union
*color
,
399 double depth
, unsigned stencil
,
400 unsigned destx
, unsigned desty
, unsigned width
, unsigned height
);
403 /***********************************************************************
406 void i915_init_state_functions( struct i915_context
*i915
);
407 void i915_init_fixup_state_functions( struct i915_context
*i915
);
408 void i915_init_flush_functions( struct i915_context
*i915
);
409 void i915_init_string_functions( struct i915_context
*i915
);
412 /************************************************************************
415 struct pipe_context
*i915_create_context(struct pipe_screen
*screen
,
419 /***********************************************************************
420 * Inline conversion functions. These are better-typed than the
421 * macros used previously:
423 static INLINE
struct i915_context
*
424 i915_context( struct pipe_context
*pipe
)
426 return (struct i915_context
*)pipe
;