1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
36 #include "draw/draw_vertex.h"
38 #include "tgsi/tgsi_scan.h"
40 #include "util/u_slab.h"
44 struct i915_winsys_buffer
;
45 struct i915_winsys_batchbuffer
;
48 #define I915_TEX_UNITS 8
50 #define I915_DYNAMIC_MODES4 0
51 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
52 #define I915_DYNAMIC_DEPTHSCALE_1 2
53 #define I915_DYNAMIC_IAB 3
54 #define I915_DYNAMIC_BC_0 4 /* just the header */
55 #define I915_DYNAMIC_BC_1 5
56 #define I915_DYNAMIC_BFO_0 6
57 #define I915_DYNAMIC_BFO_1 7
58 #define I915_DYNAMIC_STP_0 8
59 #define I915_DYNAMIC_STP_1 9
60 #define I915_DYNAMIC_SC_ENA_0 10
61 #define I915_DYNAMIC_SC_RECT_0 11
62 #define I915_DYNAMIC_SC_RECT_1 12
63 #define I915_DYNAMIC_SC_RECT_2 13
64 #define I915_MAX_DYNAMIC 14
67 #define I915_IMMEDIATE_S0 0
68 #define I915_IMMEDIATE_S1 1
69 #define I915_IMMEDIATE_S2 2
70 #define I915_IMMEDIATE_S3 3
71 #define I915_IMMEDIATE_S4 4
72 #define I915_IMMEDIATE_S5 5
73 #define I915_IMMEDIATE_S6 6
74 #define I915_IMMEDIATE_S7 7
75 #define I915_MAX_IMMEDIATE 8
77 /* These must mach the order of LI0_STATE_* bits, as they will be used
78 * to generate hardware packets:
80 #define I915_CACHE_STATIC 0
81 #define I915_CACHE_DYNAMIC 1 /* handled specially */
82 #define I915_CACHE_SAMPLER 2
83 #define I915_CACHE_MAP 3
84 #define I915_CACHE_PROGRAM 4
85 #define I915_CACHE_CONSTANTS 5
86 #define I915_MAX_CACHE 6
88 #define I915_MAX_CONSTANT 32
91 /** See constant_flags[] below */
92 #define I915_CONSTFLAG_USER 0x1f
96 * Subclass of pipe_shader_state
98 struct i915_fragment_shader
100 struct pipe_shader_state state
;
102 struct tgsi_shader_info info
;
108 * constants introduced during translation.
109 * These are placed at the end of the constant buffer and grow toward
110 * the beginning (eg: slot 31, 30 29, ...)
111 * User-provided constants start at 0.
112 * This allows both types of constants to co-exist (until there's too many)
113 * and doesn't require regenerating/changing the fragment program to
114 * shuffle constants around.
117 float constants
[I915_MAX_CONSTANT
][4];
120 * Status of each constant
121 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
122 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
123 * Else, the bitmask indicates which components are occupied by immediates.
125 ubyte constant_flags
[I915_MAX_CONSTANT
];
129 struct i915_cache_context
;
131 /* Use to calculate differences between state emitted to hardware and
132 * current driver-calculated state.
136 unsigned immediate
[I915_MAX_IMMEDIATE
];
137 unsigned dynamic
[I915_MAX_DYNAMIC
];
139 /** number of constants passed in through a constant buffer */
140 uint num_user_constants
[PIPE_SHADER_TYPES
];
142 /* texture sampler state */
143 unsigned sampler
[I915_TEX_UNITS
][3];
144 unsigned sampler_enable_flags
;
145 unsigned sampler_enable_nr
;
147 /* texture image buffers */
148 unsigned texbuffer
[I915_TEX_UNITS
][2];
150 /** Describes the current hardware vertex layout */
151 struct vertex_info vertex_info
;
153 /* static state (dst/depth buffer state) */
154 struct i915_winsys_buffer
*cbuf_bo
;
156 struct i915_winsys_buffer
*depth_bo
;
157 unsigned depth_flags
;
158 unsigned dst_buf_vars
;
159 uint32_t draw_offset
;
162 unsigned id
; /* track lost context events */
165 struct i915_blend_state
{
172 struct i915_depth_stencil_state
{
173 unsigned stencil_modes4
;
175 unsigned stencil_LIS5
;
179 struct i915_rasterizer_state
{
180 unsigned light_twoside
: 1;
182 enum interp_mode color_interp
;
188 const struct pipe_rasterizer_state
*templ
;
190 union { float f
; unsigned u
; } ds
[2];
193 struct i915_sampler_state
{
195 const struct pipe_sampler_state
*templ
;
200 struct i915_velems_state
{
202 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
206 struct i915_context
{
207 struct pipe_context base
;
209 struct i915_winsys
*iws
;
211 struct draw_context
*draw
;
213 /* The most recent drawing state as set by the driver:
215 const struct i915_blend_state
*blend
;
216 const struct i915_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
217 const struct i915_depth_stencil_state
*depth_stencil
;
218 const struct i915_rasterizer_state
*rasterizer
;
220 struct i915_fragment_shader
*fs
;
222 struct pipe_blend_color blend_color
;
223 struct pipe_stencil_ref stencil_ref
;
224 struct pipe_clip_state clip
;
225 struct pipe_resource
*constants
[PIPE_SHADER_TYPES
];
226 struct pipe_framebuffer_state framebuffer
;
227 struct pipe_poly_stipple poly_stipple
;
228 struct pipe_scissor_state scissor
;
229 struct pipe_sampler_view
*fragment_sampler_views
[PIPE_MAX_SAMPLERS
];
230 struct pipe_viewport_state viewport
;
231 struct pipe_index_buffer index_buffer
;
235 unsigned num_samplers
;
236 unsigned num_fragment_sampler_views
;
238 struct i915_winsys_batchbuffer
*batch
;
241 struct i915_winsys_buffer
*vbo
;
243 unsigned vbo_flushed
;
245 struct i915_state current
;
246 unsigned hardware_dirty
;
247 unsigned immediate_dirty
;
248 unsigned dynamic_dirty
;
250 struct i915_winsys_buffer
*validation_buffers
[2 + 1 + I915_TEX_UNITS
];
251 int num_validation_buffers
;
253 struct util_slab_mempool transfer_pool
;
256 /* A flag for each state_tracker state object:
258 #define I915_NEW_VIEWPORT 0x1
259 #define I915_NEW_RASTERIZER 0x2
260 #define I915_NEW_FS 0x4
261 #define I915_NEW_BLEND 0x8
262 #define I915_NEW_CLIP 0x10
263 #define I915_NEW_SCISSOR 0x20
264 #define I915_NEW_STIPPLE 0x40
265 #define I915_NEW_FRAMEBUFFER 0x80
266 #define I915_NEW_ALPHA_TEST 0x100
267 #define I915_NEW_DEPTH_STENCIL 0x200
268 #define I915_NEW_SAMPLER 0x400
269 #define I915_NEW_SAMPLER_VIEW 0x800
270 #define I915_NEW_VS_CONSTANTS 0x1000
271 #define I915_NEW_FS_CONSTANTS 0x2000
272 #define I915_NEW_GS_CONSTANTS 0x4000
273 #define I915_NEW_VBO 0x8000
274 #define I915_NEW_VS 0x10000
277 /* Driver's internally generated state flags:
279 #define I915_NEW_VERTEX_FORMAT 0x10000
282 /* Dirty flags for hardware emit
284 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
285 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
286 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
287 #define I915_HW_MAP (1<<I915_CACHE_MAP)
288 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
289 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
290 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
291 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
294 /***********************************************************************
297 struct draw_stage
*i915_draw_render_stage( struct i915_context
*i915
);
300 /***********************************************************************
303 struct draw_stage
*i915_draw_vbuf_stage( struct i915_context
*i915
);
306 /***********************************************************************
309 void i915_emit_hardware_state(struct i915_context
*i915
);
313 /***********************************************************************
316 void i915_clear( struct pipe_context
*pipe
, unsigned buffers
, const float *rgba
,
317 double depth
, unsigned stencil
);
320 /***********************************************************************
323 void i915_init_state_functions( struct i915_context
*i915
);
324 void i915_init_flush_functions( struct i915_context
*i915
);
325 void i915_init_string_functions( struct i915_context
*i915
);
328 /************************************************************************
331 struct pipe_context
*i915_create_context(struct pipe_screen
*screen
,
335 /***********************************************************************
336 * Inline conversion functions. These are better-typed than the
337 * macros used previously:
339 static INLINE
struct i915_context
*
340 i915_context( struct pipe_context
*pipe
)
342 return (struct i915_context
*)pipe
;