i915g: Do generic remapping.
[mesa.git] / src / gallium / drivers / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "tgsi/tgsi_scan.h"
39
40 #include "util/u_slab.h"
41 #include "util/u_blitter.h"
42
43
44 struct i915_winsys;
45 struct i915_winsys_buffer;
46 struct i915_winsys_batchbuffer;
47
48
49 #define I915_TEX_UNITS 8
50
51 #define I915_DYNAMIC_MODES4 0
52 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
53 #define I915_DYNAMIC_DEPTHSCALE_1 2
54 #define I915_DYNAMIC_IAB 3
55 #define I915_DYNAMIC_BC_0 4 /* just the header */
56 #define I915_DYNAMIC_BC_1 5
57 #define I915_DYNAMIC_BFO_0 6
58 #define I915_DYNAMIC_BFO_1 7
59 #define I915_DYNAMIC_STP_0 8
60 #define I915_DYNAMIC_STP_1 9
61 #define I915_DYNAMIC_SC_ENA_0 10
62 #define I915_DYNAMIC_SC_RECT_0 11
63 #define I915_DYNAMIC_SC_RECT_1 12
64 #define I915_DYNAMIC_SC_RECT_2 13
65 #define I915_MAX_DYNAMIC 14
66
67
68 #define I915_IMMEDIATE_S0 0
69 #define I915_IMMEDIATE_S1 1
70 #define I915_IMMEDIATE_S2 2
71 #define I915_IMMEDIATE_S3 3
72 #define I915_IMMEDIATE_S4 4
73 #define I915_IMMEDIATE_S5 5
74 #define I915_IMMEDIATE_S6 6
75 #define I915_IMMEDIATE_S7 7
76 #define I915_MAX_IMMEDIATE 8
77
78 /* These must mach the order of LI0_STATE_* bits, as they will be used
79 * to generate hardware packets:
80 */
81 #define I915_CACHE_STATIC 0
82 #define I915_CACHE_DYNAMIC 1 /* handled specially */
83 #define I915_CACHE_SAMPLER 2
84 #define I915_CACHE_MAP 3
85 #define I915_CACHE_PROGRAM 4
86 #define I915_CACHE_CONSTANTS 5
87 #define I915_MAX_CACHE 6
88
89 #define I915_MAX_CONSTANT 32
90
91
92 /** See constant_flags[] below */
93 #define I915_CONSTFLAG_USER 0x1f
94
95
96 /**
97 * Subclass of pipe_shader_state
98 */
99 struct i915_fragment_shader
100 {
101 struct pipe_shader_state state;
102
103 struct tgsi_shader_info info;
104
105 uint *program;
106 uint program_len;
107
108 /**
109 * constants introduced during translation.
110 * These are placed at the end of the constant buffer and grow toward
111 * the beginning (eg: slot 31, 30 29, ...)
112 * User-provided constants start at 0.
113 * This allows both types of constants to co-exist (until there's too many)
114 * and doesn't require regenerating/changing the fragment program to
115 * shuffle constants around.
116 */
117 uint num_constants;
118 float constants[I915_MAX_CONSTANT][4];
119
120 /**
121 * Status of each constant
122 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
123 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
124 * Else, the bitmask indicates which components are occupied by immediates.
125 */
126 ubyte constant_flags[I915_MAX_CONSTANT];
127
128 /**
129 * The mapping between generics and hw texture coords.
130 * We need to share this between the vertex and fragment stages.
131 **/
132 int generic_mapping[I915_TEX_UNITS];
133 };
134
135
136 struct i915_cache_context;
137
138 /* Use to calculate differences between state emitted to hardware and
139 * current driver-calculated state.
140 */
141 struct i915_state
142 {
143 unsigned immediate[I915_MAX_IMMEDIATE];
144 unsigned dynamic[I915_MAX_DYNAMIC];
145
146 /** number of constants passed in through a constant buffer */
147 uint num_user_constants[PIPE_SHADER_TYPES];
148
149 /* texture sampler state */
150 unsigned sampler[I915_TEX_UNITS][3];
151 unsigned sampler_enable_flags;
152 unsigned sampler_enable_nr;
153
154 /* texture image buffers */
155 unsigned texbuffer[I915_TEX_UNITS][2];
156
157 /** Describes the current hardware vertex layout */
158 struct vertex_info vertex_info;
159
160 /* static state (dst/depth buffer state) */
161 struct i915_winsys_buffer *cbuf_bo;
162 unsigned cbuf_flags;
163 struct i915_winsys_buffer *depth_bo;
164 unsigned depth_flags;
165 unsigned dst_buf_vars;
166 uint32_t draw_offset;
167 uint32_t draw_size;
168
169 unsigned id; /* track lost context events */
170 };
171
172 struct i915_blend_state {
173 unsigned iab;
174 unsigned modes4;
175 unsigned LIS5;
176 unsigned LIS6;
177 };
178
179 struct i915_depth_stencil_state {
180 unsigned stencil_modes4;
181 unsigned bfo[2];
182 unsigned stencil_LIS5;
183 unsigned depth_LIS6;
184 };
185
186 struct i915_rasterizer_state {
187 unsigned light_twoside : 1;
188 unsigned st;
189 enum interp_mode color_interp;
190
191 unsigned LIS4;
192 unsigned LIS7;
193 unsigned sc[1];
194
195 struct pipe_rasterizer_state templ;
196
197 union { float f; unsigned u; } ds[2];
198 };
199
200 struct i915_sampler_state {
201 unsigned state[3];
202 const struct pipe_sampler_state *templ;
203 unsigned minlod;
204 unsigned maxlod;
205 };
206
207 struct i915_velems_state {
208 unsigned count;
209 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
210 };
211
212
213 struct i915_context {
214 struct pipe_context base;
215
216 struct i915_winsys *iws;
217
218 struct draw_context *draw;
219
220 /* The most recent drawing state as set by the driver:
221 */
222 const struct i915_blend_state *blend;
223 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
224 const struct i915_depth_stencil_state *depth_stencil;
225 const struct i915_rasterizer_state *rasterizer;
226
227 struct i915_fragment_shader *fs;
228
229 struct pipe_blend_color blend_color;
230 struct pipe_stencil_ref stencil_ref;
231 struct pipe_clip_state clip;
232 struct pipe_resource *constants[PIPE_SHADER_TYPES];
233 struct pipe_framebuffer_state framebuffer;
234 struct pipe_poly_stipple poly_stipple;
235 struct pipe_scissor_state scissor;
236 struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
237 struct pipe_viewport_state viewport;
238 struct pipe_index_buffer index_buffer;
239
240 unsigned dirty;
241
242 unsigned num_samplers;
243 unsigned num_fragment_sampler_views;
244
245 struct i915_winsys_batchbuffer *batch;
246
247 /** Vertex buffer */
248 struct i915_winsys_buffer *vbo;
249 size_t vbo_offset;
250 unsigned vbo_flushed;
251
252 struct i915_state current;
253 unsigned hardware_dirty;
254 unsigned immediate_dirty : I915_MAX_IMMEDIATE;
255 unsigned dynamic_dirty : I915_MAX_DYNAMIC;
256 unsigned static_dirty : 4;
257 unsigned flush_dirty : 2;
258
259 struct i915_winsys_buffer *validation_buffers[2 + 1 + I915_TEX_UNITS];
260 int num_validation_buffers;
261
262 struct util_slab_mempool transfer_pool;
263
264 /** blitter/hw-clear */
265 struct blitter_context* blitter;
266
267 /** State tracking needed by u_blitter for save/restore. */
268 void *saved_fs;
269 void (*saved_bind_fs_state)(struct pipe_context *pipe, void *shader);
270 void *saved_vs;
271 struct pipe_clip_state saved_clip;
272 struct i915_velems_state *saved_velems;
273 unsigned saved_nr_vertex_buffers;
274 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
275 unsigned saved_nr_samplers;
276 void *saved_samplers[PIPE_MAX_SAMPLERS];
277 void (*saved_bind_sampler_states)(struct pipe_context *pipe,
278 unsigned num, void **sampler);
279 unsigned saved_nr_sampler_views;
280 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
281 void (*saved_set_sampler_views)(struct pipe_context *pipe,
282 unsigned num, struct pipe_sampler_view **views);
283 };
284
285 /* A flag for each state_tracker state object:
286 */
287 #define I915_NEW_VIEWPORT 0x1
288 #define I915_NEW_RASTERIZER 0x2
289 #define I915_NEW_FS 0x4
290 #define I915_NEW_BLEND 0x8
291 #define I915_NEW_CLIP 0x10
292 #define I915_NEW_SCISSOR 0x20
293 #define I915_NEW_STIPPLE 0x40
294 #define I915_NEW_FRAMEBUFFER 0x80
295 #define I915_NEW_ALPHA_TEST 0x100
296 #define I915_NEW_DEPTH_STENCIL 0x200
297 #define I915_NEW_SAMPLER 0x400
298 #define I915_NEW_SAMPLER_VIEW 0x800
299 #define I915_NEW_VS_CONSTANTS 0x1000
300 #define I915_NEW_FS_CONSTANTS 0x2000
301 #define I915_NEW_GS_CONSTANTS 0x4000
302 #define I915_NEW_VBO 0x8000
303 #define I915_NEW_VS 0x10000
304
305
306 /* Driver's internally generated state flags:
307 */
308 #define I915_NEW_VERTEX_FORMAT 0x10000
309
310
311 /* Dirty flags for hardware emit
312 */
313 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
314 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
315 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
316 #define I915_HW_MAP (1<<I915_CACHE_MAP)
317 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
318 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
319 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
320 #define I915_HW_INVARIANT (1<<(I915_MAX_CACHE+1))
321 #define I915_HW_FLUSH (1<<(I915_MAX_CACHE+1))
322
323 /* hw flush handling */
324 #define I915_FLUSH_CACHE 1
325 #define I915_PIPELINE_FLUSH 2
326
327 /* split up static state */
328 #define I915_DST_BUF_COLOR 1
329 #define I915_DST_BUF_DEPTH 2
330 #define I915_DST_VARS 4
331 #define I915_DST_RECT 8
332
333 static INLINE
334 void i915_set_flush_dirty(struct i915_context *i915, unsigned flush)
335 {
336 i915->hardware_dirty |= I915_HW_FLUSH;
337 i915->flush_dirty |= flush;
338 }
339
340
341 /***********************************************************************
342 * i915_prim_emit.c:
343 */
344 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
345
346
347 /***********************************************************************
348 * i915_prim_vbuf.c:
349 */
350 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
351
352
353 /***********************************************************************
354 * i915_state_emit.c:
355 */
356 void i915_emit_hardware_state(struct i915_context *i915 );
357
358
359
360 /***********************************************************************
361 * i915_clear.c:
362 */
363 void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float *rgba,
364 double depth, unsigned stencil);
365 void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
366 double depth, unsigned stencil);
367 void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
368 double depth, unsigned stencil,
369 unsigned destx, unsigned desty, unsigned width, unsigned height);
370
371
372 /***********************************************************************
373 *
374 */
375 void i915_init_state_functions( struct i915_context *i915 );
376 void i915_init_fixup_state_functions( struct i915_context *i915 );
377 void i915_init_flush_functions( struct i915_context *i915 );
378 void i915_init_string_functions( struct i915_context *i915 );
379
380
381 /************************************************************************
382 * i915_context.c
383 */
384 struct pipe_context *i915_create_context(struct pipe_screen *screen,
385 void *priv);
386
387
388 /***********************************************************************
389 * Inline conversion functions. These are better-typed than the
390 * macros used previously:
391 */
392 static INLINE struct i915_context *
393 i915_context( struct pipe_context *pipe )
394 {
395 return (struct i915_context *)pipe;
396 }
397
398
399 #endif