1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
34 * XXX: work in progress
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
41 #include "draw/draw_context.h"
42 #include "draw/draw_vbuf.h"
43 #include "util/u_debug.h"
44 #include "util/u_inlines.h"
45 #include "util/u_math.h"
46 #include "util/u_memory.h"
47 #include "util/u_fifo.h"
49 #include "i915_context.h"
51 #include "i915_batch.h"
52 #include "i915_state.h"
55 #undef VBUF_MAP_BUFFER
58 * Primitive renderer for i915.
60 struct i915_vbuf_render
{
61 struct vbuf_render base
;
63 struct i915_context
*i915
;
65 /** Vertex size in bytes */
68 /** Software primitive */
71 /** Hardware primitive */
74 /** Genereate a vertex list */
77 /* Stuff for the vbo */
78 struct i915_winsys_buffer
*vbo
;
79 size_t vbo_size
; /**< current size of allocated buffer */
80 size_t vbo_alloc_size
; /**< minimum buffer size to allocate */
85 #ifndef VBUF_MAP_BUFFER
86 size_t map_used_start
;
94 * Basically a cast wrapper.
96 static INLINE
struct i915_vbuf_render
*
97 i915_vbuf_render(struct vbuf_render
*render
)
100 return (struct i915_vbuf_render
*)render
;
104 i915_vbuf_update_vbo_state(struct vbuf_render
*render
)
106 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
107 struct i915_context
*i915
= i915_render
->i915
;
109 if (i915
->vbo
!= i915_render
->vbo
||
110 i915
->vbo_offset
!= i915_render
->vbo_offset
) {
111 i915
->vbo
= i915_render
->vbo
;
112 i915
->vbo_offset
= i915_render
->vbo_offset
;
113 i915
->dirty
|= I915_NEW_VBO
;
117 static const struct vertex_info
*
118 i915_vbuf_render_get_vertex_info(struct vbuf_render
*render
)
120 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
121 struct i915_context
*i915
= i915_render
->i915
;
124 /* make sure we have up to date vertex layout */
125 i915_update_derived(i915
);
128 return &i915
->current
.vertex_info
;
132 i915_vbuf_render_reserve(struct i915_vbuf_render
*i915_render
, size_t size
)
134 struct i915_context
*i915
= i915_render
->i915
;
136 if (i915_render
->vbo_size
< size
+ i915_render
->vbo_offset
)
139 if (i915
->vbo_flushed
)
146 i915_vbuf_render_new_buf(struct i915_vbuf_render
*i915_render
, size_t size
)
148 struct i915_context
*i915
= i915_render
->i915
;
149 struct i915_winsys
*iws
= i915
->iws
;
151 if (i915_render
->vbo
)
152 iws
->buffer_destroy(iws
, i915_render
->vbo
);
154 i915
->vbo_flushed
= 0;
156 i915_render
->vbo_size
= MAX2(size
, i915_render
->vbo_alloc_size
);
157 i915_render
->vbo_offset
= 0;
159 #ifndef VBUF_MAP_BUFFER
160 if (i915_render
->vbo_size
> i915_render
->map_size
) {
161 i915_render
->map_size
= i915_render
->vbo_size
;
162 FREE(i915_render
->vbo_ptr
);
163 i915_render
->vbo_ptr
= MALLOC(i915_render
->map_size
);
167 i915_render
->vbo
= iws
->buffer_create(iws
, i915_render
->vbo_size
,
168 64, I915_NEW_VERTEX
);
172 i915_vbuf_render_allocate_vertices(struct vbuf_render
*render
,
176 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
177 size_t size
= (size_t)vertex_size
* (size_t)nr_vertices
;
179 if (!i915_vbuf_render_reserve(i915_render
, size
))
180 i915_vbuf_render_new_buf(i915_render
, size
);
182 i915_render
->vertex_size
= vertex_size
;
184 i915_vbuf_update_vbo_state(render
);
186 if (!i915_render
->vbo
)
192 i915_vbuf_render_map_vertices(struct vbuf_render
*render
)
194 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
195 struct i915_context
*i915
= i915_render
->i915
;
196 struct i915_winsys
*iws
= i915
->iws
;
198 if (i915
->vbo_flushed
)
199 debug_printf("%s bad vbo flush occured stalling on hw\n", __FUNCTION__
);
201 #ifdef VBUF_MAP_BUFFER
202 i915_render
->vbo_ptr
= iws
->buffer_map(iws
, i915_render
->vbo
, TRUE
);
203 return (unsigned char *)i915_render
->vbo_ptr
+ i915_render
->vbo_offset
;
206 return (unsigned char *)i915_render
->vbo_ptr
;
211 i915_vbuf_render_unmap_vertices(struct vbuf_render
*render
,
215 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
216 struct i915_context
*i915
= i915_render
->i915
;
217 struct i915_winsys
*iws
= i915
->iws
;
219 i915_render
->vbo_max_used
= MAX2(i915_render
->vbo_max_used
, i915_render
->vertex_size
* (max_index
+ 1));
220 #ifdef VBUF_MAP_BUFFER
221 iws
->buffer_unmap(iws
, i915_render
->vbo
);
223 i915_render
->map_used_start
= i915_render
->vertex_size
* min_index
;
224 i915_render
->map_used_end
= i915_render
->vertex_size
* (max_index
+ 1);
225 iws
->buffer_write(iws
, i915_render
->vbo
,
226 i915_render
->map_used_start
+ i915_render
->vbo_offset
,
227 i915_render
->map_used_end
- i915_render
->map_used_start
,
228 (unsigned char *)i915_render
->vbo_ptr
+ i915_render
->map_used_start
);
234 i915_vbuf_render_set_primitive(struct vbuf_render
*render
,
237 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
238 i915_render
->prim
= prim
;
241 case PIPE_PRIM_POINTS
:
242 i915_render
->hwprim
= PRIM3D_POINTLIST
;
243 i915_render
->fallback
= 0;
245 case PIPE_PRIM_LINES
:
246 i915_render
->hwprim
= PRIM3D_LINELIST
;
247 i915_render
->fallback
= 0;
249 case PIPE_PRIM_LINE_LOOP
:
250 i915_render
->hwprim
= PRIM3D_LINELIST
;
251 i915_render
->fallback
= PIPE_PRIM_LINE_LOOP
;
253 case PIPE_PRIM_LINE_STRIP
:
254 i915_render
->hwprim
= PRIM3D_LINESTRIP
;
255 i915_render
->fallback
= 0;
257 case PIPE_PRIM_TRIANGLES
:
258 i915_render
->hwprim
= PRIM3D_TRILIST
;
259 i915_render
->fallback
= 0;
261 case PIPE_PRIM_TRIANGLE_STRIP
:
262 i915_render
->hwprim
= PRIM3D_TRISTRIP
;
263 i915_render
->fallback
= 0;
265 case PIPE_PRIM_TRIANGLE_FAN
:
266 i915_render
->hwprim
= PRIM3D_TRIFAN
;
267 i915_render
->fallback
= 0;
269 case PIPE_PRIM_QUADS
:
270 i915_render
->hwprim
= PRIM3D_TRILIST
;
271 i915_render
->fallback
= PIPE_PRIM_QUADS
;
273 case PIPE_PRIM_QUAD_STRIP
:
274 i915_render
->hwprim
= PRIM3D_TRILIST
;
275 i915_render
->fallback
= PIPE_PRIM_QUAD_STRIP
;
277 case PIPE_PRIM_POLYGON
:
278 i915_render
->hwprim
= PRIM3D_POLY
;
279 i915_render
->fallback
= 0;
282 /* FIXME: Actually, can handle a lot more just fine... */
288 * Used for fallbacks in draw_arrays
291 draw_arrays_generate_indices(struct vbuf_render
*render
,
292 unsigned start
, uint nr
,
295 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
296 struct i915_context
*i915
= i915_render
->i915
;
298 unsigned end
= start
+ nr
;
301 for (i
= start
; i
+1 < end
; i
+= 2)
302 OUT_BATCH((i
+0) | (i
+1) << 16);
306 case PIPE_PRIM_LINE_LOOP
:
308 for (i
= start
+ 1; i
< end
; i
++)
309 OUT_BATCH((i
-0) | (i
+0) << 16);
310 OUT_BATCH((i
-0) | ( start
) << 16);
313 case PIPE_PRIM_QUADS
:
314 for (i
= start
; i
+ 3 < end
; i
+= 4) {
315 OUT_BATCH((i
+0) | (i
+1) << 16);
316 OUT_BATCH((i
+3) | (i
+1) << 16);
317 OUT_BATCH((i
+2) | (i
+3) << 16);
320 case PIPE_PRIM_QUAD_STRIP
:
321 for (i
= start
; i
+ 3 < end
; i
+= 2) {
322 OUT_BATCH((i
+0) | (i
+1) << 16);
323 OUT_BATCH((i
+3) | (i
+2) << 16);
324 OUT_BATCH((i
+0) | (i
+3) << 16);
333 draw_arrays_calc_nr_indices(uint nr
, unsigned type
)
338 case PIPE_PRIM_LINE_LOOP
:
343 case PIPE_PRIM_QUADS
:
345 case PIPE_PRIM_QUAD_STRIP
:
346 return ((nr
- 2) / 2) * 6;
354 draw_arrays_fallback(struct vbuf_render
*render
,
358 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
359 struct i915_context
*i915
= i915_render
->i915
;
363 i915_update_derived(i915
);
365 if (i915
->hardware_dirty
)
366 i915_emit_hardware_state(i915
);
368 nr_indices
= draw_arrays_calc_nr_indices(nr
, i915_render
->fallback
);
372 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
375 /* Make sure state is re-emitted after a flush:
377 i915_update_derived(i915
);
378 i915_emit_hardware_state(i915
);
379 i915
->vbo_flushed
= 1;
381 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
387 OUT_BATCH(_3DPRIMITIVE
|
389 i915_render
->hwprim
|
393 draw_arrays_generate_indices(render
, start
, nr
, i915_render
->fallback
);
400 i915_vbuf_render_draw_arrays(struct vbuf_render
*render
,
404 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
405 struct i915_context
*i915
= i915_render
->i915
;
407 if (i915_render
->fallback
) {
408 draw_arrays_fallback(render
, start
, nr
);
413 i915_update_derived(i915
);
415 if (i915
->hardware_dirty
)
416 i915_emit_hardware_state(i915
);
418 if (!BEGIN_BATCH(2, 0)) {
421 /* Make sure state is re-emitted after a flush:
423 i915_update_derived(i915
);
424 i915_emit_hardware_state(i915
);
425 i915
->vbo_flushed
= 1;
427 if (!BEGIN_BATCH(2, 0)) {
433 OUT_BATCH(_3DPRIMITIVE
|
435 PRIM_INDIRECT_SEQUENTIAL
|
436 i915_render
->hwprim
|
438 OUT_BATCH(start
); /* Beginning vertex index */
445 * Used for normal and fallback emitting of indices
446 * If type is zero normal operation assumed.
449 draw_generate_indices(struct vbuf_render
*render
,
450 const ushort
*indices
,
454 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
455 struct i915_context
*i915
= i915_render
->i915
;
460 for (i
= 0; i
+ 1 < nr_indices
; i
+= 2) {
461 OUT_BATCH(indices
[i
] | indices
[i
+1] << 16);
463 if (i
< nr_indices
) {
464 OUT_BATCH(indices
[i
]);
467 case PIPE_PRIM_LINE_LOOP
:
468 if (nr_indices
>= 2) {
469 for (i
= 1; i
< nr_indices
; i
++)
470 OUT_BATCH(indices
[i
-1] | indices
[i
] << 16);
471 OUT_BATCH(indices
[i
-1] | indices
[0] << 16);
474 case PIPE_PRIM_QUADS
:
475 for (i
= 0; i
+ 3 < nr_indices
; i
+= 4) {
476 OUT_BATCH(indices
[i
+0] | indices
[i
+1] << 16);
477 OUT_BATCH(indices
[i
+3] | indices
[i
+1] << 16);
478 OUT_BATCH(indices
[i
+2] | indices
[i
+3] << 16);
481 case PIPE_PRIM_QUAD_STRIP
:
482 for (i
= 0; i
+ 3 < nr_indices
; i
+= 2) {
483 OUT_BATCH(indices
[i
+0] | indices
[i
+1] << 16);
484 OUT_BATCH(indices
[i
+3] | indices
[i
+2] << 16);
485 OUT_BATCH(indices
[i
+0] | indices
[i
+3] << 16);
495 draw_calc_nr_indices(uint nr_indices
, unsigned type
)
500 case PIPE_PRIM_LINE_LOOP
:
502 return nr_indices
* 2;
505 case PIPE_PRIM_QUADS
:
506 return (nr_indices
/ 4) * 6;
507 case PIPE_PRIM_QUAD_STRIP
:
508 return ((nr_indices
- 2) / 2) * 6;
516 i915_vbuf_render_draw_elements(struct vbuf_render
*render
,
517 const ushort
*indices
,
520 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
521 struct i915_context
*i915
= i915_render
->i915
;
522 unsigned save_nr_indices
;
524 save_nr_indices
= nr_indices
;
526 nr_indices
= draw_calc_nr_indices(nr_indices
, i915_render
->fallback
);
531 i915_update_derived(i915
);
533 if (i915
->hardware_dirty
)
534 i915_emit_hardware_state(i915
);
536 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
539 /* Make sure state is re-emitted after a flush:
541 i915_update_derived(i915
);
542 i915_emit_hardware_state(i915
);
543 i915
->vbo_flushed
= 1;
545 if (!BEGIN_BATCH(1 + (nr_indices
+ 1)/2, 1)) {
551 OUT_BATCH(_3DPRIMITIVE
|
553 i915_render
->hwprim
|
556 draw_generate_indices(render
,
559 i915_render
->fallback
);
566 i915_vbuf_render_release_vertices(struct vbuf_render
*render
)
568 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
570 i915_render
->vbo_offset
+= i915_render
->vbo_max_used
;
571 i915_render
->vbo_max_used
= 0;
574 * Micro optimization, by calling update here we the offset change
575 * will be picked up on the next pipe_context::draw_*.
577 i915_vbuf_update_vbo_state(render
);
581 i915_vbuf_render_destroy(struct vbuf_render
*render
)
583 struct i915_vbuf_render
*i915_render
= i915_vbuf_render(render
);
588 * Create a new primitive render.
590 static struct vbuf_render
*
591 i915_vbuf_render_create(struct i915_context
*i915
)
593 struct i915_vbuf_render
*i915_render
= CALLOC_STRUCT(i915_vbuf_render
);
594 struct i915_winsys
*iws
= i915
->iws
;
597 i915_render
->i915
= i915
;
599 i915_render
->base
.max_vertex_buffer_bytes
= 16*4096;
601 /* NOTE: it must be such that state and vertices indices fit in a single
604 i915_render
->base
.max_indices
= 16*1024;
606 i915_render
->base
.get_vertex_info
= i915_vbuf_render_get_vertex_info
;
607 i915_render
->base
.allocate_vertices
= i915_vbuf_render_allocate_vertices
;
608 i915_render
->base
.map_vertices
= i915_vbuf_render_map_vertices
;
609 i915_render
->base
.unmap_vertices
= i915_vbuf_render_unmap_vertices
;
610 i915_render
->base
.set_primitive
= i915_vbuf_render_set_primitive
;
611 i915_render
->base
.draw_elements
= i915_vbuf_render_draw_elements
;
612 i915_render
->base
.draw_arrays
= i915_vbuf_render_draw_arrays
;
613 i915_render
->base
.release_vertices
= i915_vbuf_render_release_vertices
;
614 i915_render
->base
.destroy
= i915_vbuf_render_destroy
;
616 #ifndef VBUF_MAP_BUFFER
617 i915_render
->map_size
= 0;
618 i915_render
->map_used_start
= 0;
619 i915_render
->map_used_end
= 0;
622 i915_render
->vbo
= NULL
;
623 i915_render
->vbo_ptr
= NULL
;
624 i915_render
->vbo_size
= 0;
625 i915_render
->vbo_offset
= 0;
626 i915_render
->vbo_alloc_size
= i915_render
->base
.max_vertex_buffer_bytes
* 4;
629 i915_render
->pool_used
= FALSE
;
630 i915_render
->pool_buffer_size
= i915_render
->vbo_alloc_size
;
631 i915_render
->pool_fifo
= u_fifo_create(6);
632 for (i
= 0; i
< 6; i
++)
633 u_fifo_add(i915_render
->pool_fifo
,
634 iws
->buffer_create(iws
, i915_render
->pool_buffer_size
, 64,
641 return &i915_render
->base
;
645 * Create a new primitive vbuf/render stage.
647 struct draw_stage
*i915_draw_vbuf_stage(struct i915_context
*i915
)
649 struct vbuf_render
*render
;
650 struct draw_stage
*stage
;
652 render
= i915_vbuf_render_create(i915
);
656 stage
= draw_vbuf_stage(i915
->draw
, render
);
658 render
->destroy(render
);
661 /** TODO JB: this shouldn't be here */
662 draw_set_render(i915
->draw
, render
);