i915g: Do generic remapping.
[mesa.git] / src / gallium / drivers / i915 / i915_reg.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef I915_REG_H
30 #define I915_REG_H
31
32
33 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
34
35 #define CMD_3D (0x3<<29)
36
37 #define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
38 #define PRIM3D_TRILIST (0x0<<18)
39 #define PRIM3D_TRISTRIP (0x1<<18)
40 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
41 #define PRIM3D_TRIFAN (0x3<<18)
42 #define PRIM3D_POLY (0x4<<18)
43 #define PRIM3D_LINELIST (0x5<<18)
44 #define PRIM3D_LINESTRIP (0x6<<18)
45 #define PRIM3D_RECTLIST (0x7<<18)
46 #define PRIM3D_POINTLIST (0x8<<18)
47 #define PRIM3D_DIB (0x9<<18)
48 #define PRIM3D_CLEAR_RECT (0xa<<18)
49 #define PRIM3D_ZONE_INIT (0xd<<18)
50 #define PRIM3D_MASK (0x1f<<18)
51
52 /* p137 */
53 #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
54 #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
55 #define AA_LINE_ECAAR_WIDTH_0_5 0
56 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
57 #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
58 #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
59 #define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
60 #define AA_LINE_REGION_WIDTH_0_5 0
61 #define AA_LINE_REGION_WIDTH_1_0 (1<<6)
62 #define AA_LINE_REGION_WIDTH_2_0 (2<<6)
63 #define AA_LINE_REGION_WIDTH_4_0 (3<<6)
64
65 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
66 #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
67 #define BFO_ENABLE_STENCIL_REF (1<<23)
68 #define BFO_STENCIL_REF_SHIFT 15
69 #define BFO_STENCIL_REF_MASK (0xff<<15)
70 #define BFO_ENABLE_STENCIL_FUNCS (1<<14)
71 #define BFO_STENCIL_TEST_SHIFT 11
72 #define BFO_STENCIL_TEST_MASK (0x7<<11)
73 #define BFO_STENCIL_FAIL_SHIFT 8
74 #define BFO_STENCIL_FAIL_MASK (0x7<<8)
75 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
76 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
77 #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
78 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
79 #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
80 #define BFO_STENCIL_TWO_SIDE (1<<0)
81
82
83 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
84 #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
85 #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
86 #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
87 #define BFM_STENCIL_TEST_MASK_SHIFT 8
88 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
89 #define BFM_STENCIL_WRITE_MASK_SHIFT 0
90 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
91
92
93
94 /* 3DSTATE_BIN_CONTROL p141 */
95
96 /* p143 */
97 #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
98 /* Dword 1 */
99 #define BUF_3D_ID_COLOR_BACK (0x3<<24)
100 #define BUF_3D_ID_DEPTH (0x7<<24)
101 #define BUF_3D_USE_FENCE (1<<23)
102 #define BUF_3D_TILED_SURFACE (1<<22)
103 #define BUF_3D_TILE_WALK_X 0
104 #define BUF_3D_TILE_WALK_Y (1<<21)
105 #define BUF_3D_PITCH(x) (((x)/4)<<2)
106 /* Dword 2 */
107 #define BUF_3D_ADDR(x) ((x) & ~0x3)
108
109
110 /* 3DSTATE_CHROMA_KEY */
111
112 /* 3DSTATE_CLEAR_PARAMETERS, p150 */
113 #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
114 /* Dword 1 */
115 #define CLEARPARAM_CLEAR_RECT (1 << 16)
116 #define CLEARPARAM_ZONE_INIT (0 << 16)
117 #define CLEARPARAM_WRITE_COLOR (1 << 2)
118 #define CLEARPARAM_WRITE_DEPTH (1 << 1)
119 #define CLEARPARAM_WRITE_STENCIL (1 << 0)
120
121 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
122 #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
123
124
125
126 /* 3DSTATE_COORD_SET_BINDINGS, p154 */
127 #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
128 #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
129
130 /* p156 */
131 #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
132
133 /* p157 */
134 #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
135
136 /* p158 */
137 #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
138
139
140 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
141 #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
142 /* scale in dword 1 */
143
144
145 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
146 #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
147
148 /* p161 */
149 #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
150 /* Dword 1 */
151 #define CLASSIC_EARLY_DEPTH (1<<31)
152 #define TEX_DEFAULT_COLOR_OGL (0<<30)
153 #define TEX_DEFAULT_COLOR_D3D (1<<30)
154 #define ZR_EARLY_DEPTH (1<<29)
155 #define LOD_PRECLAMP_OGL (1<<28)
156 #define LOD_PRECLAMP_D3D (0<<28)
157 #define DITHER_FULL_ALWAYS (0<<26)
158 #define DITHER_FULL_ON_FB_BLEND (1<<26)
159 #define DITHER_CLAMPED_ALWAYS (2<<26)
160 #define LINEAR_GAMMA_BLEND_32BPP (1<<25)
161 #define DEBUG_DISABLE_ENH_DITHER (1<<24)
162 #define DSTORG_HORT_BIAS(x) ((x)<<20)
163 #define DSTORG_VERT_BIAS(x) ((x)<<16)
164 #define COLOR_4_2_2_CHNL_WRT_ALL 0
165 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
166 #define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
167 #define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
168 #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
169 #define COLOR_BUF_8BIT 0
170 #define COLOR_BUF_RGB555 (1<<8)
171 #define COLOR_BUF_RGB565 (2<<8)
172 #define COLOR_BUF_ARGB8888 (3<<8)
173 #define DEPTH_FRMT_16_FIXED 0
174 #define DEPTH_FRMT_16_FLOAT (1<<2)
175 #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
176 #define VERT_LINE_STRIDE_1 (1<<1)
177 #define VERT_LINE_STRIDE_0 (0<<1)
178 #define VERT_LINE_STRIDE_OFS_1 1
179 #define VERT_LINE_STRIDE_OFS_0 0
180
181 /* p166 */
182 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
183 /* Dword 1 */
184 #define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
185 #define DRAW_DITHER_OFS_X(x) ((x)<<26)
186 #define DRAW_DITHER_OFS_Y(x) ((x)<<24)
187 /* Dword 2 */
188 #define DRAW_YMIN(x) ((x)<<16)
189 #define DRAW_XMIN(x) (x)
190 /* Dword 3 */
191 #define DRAW_YMAX(x) ((x)<<16)
192 #define DRAW_XMAX(x) (x)
193 /* Dword 4 */
194 #define DRAW_YORG(x) ((x)<<16)
195 #define DRAW_XORG(x) (x)
196
197
198 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
199
200 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
201
202
203 /* _3DSTATE_FOG_COLOR, p173 */
204 #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
205 #define FOG_COLOR_RED(x) ((x)<<16)
206 #define FOG_COLOR_GREEN(x) ((x)<<8)
207 #define FOG_COLOR_BLUE(x) (x)
208
209 /* _3DSTATE_FOG_MODE, p174 */
210 #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
211 /* Dword 1 */
212 #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
213 #define FMC1_FOGFUNC_VERTEX (0<<28)
214 #define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
215 #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
216 #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
217 #define FMC1_FOGFUNC_MASK (3<<28)
218 #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
219 #define FMC1_FOGINDEX_Z (0<<25)
220 #define FMC1_FOGINDEX_W (1<<25)
221 #define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
222 #define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
223 #define FMC1_C1_ONE (1<<13)
224 #define FMC1_C1_MASK (0xffff<<4)
225 /* Dword 2 */
226 #define FMC2_C2_ONE (1<<16)
227 /* Dword 3 */
228 #define FMC3_D_ONE (1<<16)
229
230
231
232 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
233 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
234 #define IAB_MODIFY_ENABLE (1<<23)
235 #define IAB_ENABLE (1<<22)
236 #define IAB_MODIFY_FUNC (1<<21)
237 #define IAB_FUNC_SHIFT 16
238 #define IAB_MODIFY_SRC_FACTOR (1<<11)
239 #define IAB_SRC_FACTOR_SHIFT 6
240 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
241 #define IAB_MODIFY_DST_FACTOR (1<<5)
242 #define IAB_DST_FACTOR_SHIFT 0
243 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
244
245
246 #define BLENDFUNC_ADD 0x0
247 #define BLENDFUNC_SUBTRACT 0x1
248 #define BLENDFUNC_REVERSE_SUBTRACT 0x2
249 #define BLENDFUNC_MIN 0x3
250 #define BLENDFUNC_MAX 0x4
251 #define BLENDFUNC_MASK 0x7
252
253 /* 3DSTATE_LOAD_INDIRECT, p180 */
254
255 #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
256 #define LI0_STATE_STATIC_INDIRECT (0x01<<8)
257 #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
258 #define LI0_STATE_SAMPLER (0x04<<8)
259 #define LI0_STATE_MAP (0x08<<8)
260 #define LI0_STATE_PROGRAM (0x10<<8)
261 #define LI0_STATE_CONSTANTS (0x20<<8)
262
263 #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
264 #define SIS0_FORCE_LOAD (1<<1)
265 #define SIS0_BUFFER_VALID (1<<0)
266 #define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
267
268 #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
269 #define DIS0_BUFFER_RESET (1<<1)
270 #define DIS0_BUFFER_VALID (1<<0)
271
272 #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
273 #define SSB0_FORCE_LOAD (1<<1)
274 #define SSB0_BUFFER_VALID (1<<0)
275 #define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
276
277 #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
278 #define MSB0_FORCE_LOAD (1<<1)
279 #define MSB0_BUFFER_VALID (1<<0)
280 #define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
281
282 #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
283 #define PSP0_FORCE_LOAD (1<<1)
284 #define PSP0_BUFFER_VALID (1<<0)
285 #define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
286
287 #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
288 #define PSC0_FORCE_LOAD (1<<1)
289 #define PSC0_BUFFER_VALID (1<<0)
290 #define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
291
292
293
294
295
296 /* _3DSTATE_RASTERIZATION_RULES */
297 #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
298 #define ENABLE_POINT_RASTER_RULE (1<<15)
299 #define OGL_POINT_RASTER_RULE (1<<13)
300 #define ENABLE_TEXKILL_3D_4D (1<<10)
301 #define TEXKILL_3D (0<<9)
302 #define TEXKILL_4D (1<<9)
303 #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
304 #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
305 #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
306 #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
307
308 /* _3DSTATE_SCISSOR_ENABLE, p256 */
309 #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
310 #define ENABLE_SCISSOR_RECT ((1<<1) | 1)
311 #define DISABLE_SCISSOR_RECT (1<<1)
312
313 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
314 #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
315 /* Dword 1 */
316 #define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
317 #define SCISSOR_RECT_0_XMIN(x) (x)
318 /* Dword 2 */
319 #define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
320 #define SCISSOR_RECT_0_XMAX(x) (x)
321
322 /* p189 */
323 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
324 #define I1_LOAD_S(n) (1<<(4+n))
325
326 #define S0_VB_OFFSET_MASK 0xffffffc
327 #define S0_AUTO_CACHE_INV_DISABLE (1<<0)
328
329 #define S1_VERTEX_WIDTH_SHIFT 24
330 #define S1_VERTEX_WIDTH_MASK (0x3f<<24)
331 #define S1_VERTEX_PITCH_SHIFT 16
332 #define S1_VERTEX_PITCH_MASK (0x3f<<16)
333
334 #define TEXCOORDFMT_2D 0x0
335 #define TEXCOORDFMT_3D 0x1
336 #define TEXCOORDFMT_4D 0x2
337 #define TEXCOORDFMT_1D 0x3
338 #define TEXCOORDFMT_2D_16 0x4
339 #define TEXCOORDFMT_4D_16 0x5
340 #define TEXCOORDFMT_NOT_PRESENT 0xf
341 #define S2_TEXCOORD_FMT0_MASK 0xf
342 #define S2_TEXCOORD_FMT1_SHIFT 4
343 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
344 #define S2_TEXCOORD_NONE (~0)
345
346 /* S3 not interesting */
347
348 #define S4_POINT_WIDTH_SHIFT 23
349 #define S4_POINT_WIDTH_MASK (0x1ff<<23)
350 #define S4_LINE_WIDTH_SHIFT 19
351 #define S4_LINE_WIDTH_ONE (0x2<<19)
352 #define S4_LINE_WIDTH_MASK (0xf<<19)
353 #define S4_FLATSHADE_ALPHA (1<<18)
354 #define S4_FLATSHADE_FOG (1<<17)
355 #define S4_FLATSHADE_SPECULAR (1<<16)
356 #define S4_FLATSHADE_COLOR (1<<15)
357 #define S4_CULLMODE_BOTH (0<<13)
358 #define S4_CULLMODE_NONE (1<<13)
359 #define S4_CULLMODE_CW (2<<13)
360 #define S4_CULLMODE_CCW (3<<13)
361 #define S4_CULLMODE_MASK (3<<13)
362 #define S4_VFMT_POINT_WIDTH (1<<12)
363 #define S4_VFMT_SPEC_FOG (1<<11)
364 #define S4_VFMT_COLOR (1<<10)
365 #define S4_VFMT_DEPTH_OFFSET (1<<9)
366 #define S4_VFMT_XYZ (1<<6)
367 #define S4_VFMT_XYZW (2<<6)
368 #define S4_VFMT_XY (3<<6)
369 #define S4_VFMT_XYW (4<<6)
370 #define S4_VFMT_XYZW_MASK (7<<6)
371 #define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
372 #define S4_FORCE_DEFAULT_SPECULAR (1<<4)
373 #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
374 #define S4_VFMT_FOG_PARAM (1<<2)
375 #define S4_SPRITE_POINT_ENABLE (1<<1)
376 #define S4_LINE_ANTIALIAS_ENABLE (1<<0)
377
378 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
379 S4_VFMT_SPEC_FOG | \
380 S4_VFMT_COLOR | \
381 S4_VFMT_DEPTH_OFFSET | \
382 S4_VFMT_XYZW_MASK | \
383 S4_VFMT_FOG_PARAM)
384
385
386 #define S5_WRITEDISABLE_ALPHA (1<<31)
387 #define S5_WRITEDISABLE_RED (1<<30)
388 #define S5_WRITEDISABLE_GREEN (1<<29)
389 #define S5_WRITEDISABLE_BLUE (1<<28)
390 #define S5_WRITEDISABLE_MASK (0xf<<28)
391 #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
392 #define S5_LAST_PIXEL_ENABLE (1<<26)
393 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
394 #define S5_FOG_ENABLE (1<<24)
395 #define S5_STENCIL_REF_SHIFT 16
396 #define S5_STENCIL_REF_MASK (0xff<<16)
397 #define S5_STENCIL_TEST_FUNC_SHIFT 13
398 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
399 #define S5_STENCIL_FAIL_SHIFT 10
400 #define S5_STENCIL_FAIL_MASK (0x7<<10)
401 #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
402 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
403 #define S5_STENCIL_PASS_Z_PASS_SHIFT 4
404 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
405 #define S5_STENCIL_WRITE_ENABLE (1<<3)
406 #define S5_STENCIL_TEST_ENABLE (1<<2)
407 #define S5_COLOR_DITHER_ENABLE (1<<1)
408 #define S5_LOGICOP_ENABLE (1<<0)
409
410
411 #define S6_ALPHA_TEST_ENABLE (1<<31)
412 #define S6_ALPHA_TEST_FUNC_SHIFT 28
413 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
414 #define S6_ALPHA_REF_SHIFT 20
415 #define S6_ALPHA_REF_MASK (0xff<<20)
416 #define S6_DEPTH_TEST_ENABLE (1<<19)
417 #define S6_DEPTH_TEST_FUNC_SHIFT 16
418 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
419 #define S6_CBUF_BLEND_ENABLE (1<<15)
420 #define S6_CBUF_BLEND_FUNC_SHIFT 12
421 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
422 #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
423 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
424 #define S6_CBUF_DST_BLEND_FACT_SHIFT 4
425 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
426 #define S6_DEPTH_WRITE_ENABLE (1<<3)
427 #define S6_COLOR_WRITE_ENABLE (1<<2)
428 #define S6_TRISTRIP_PV_SHIFT 0
429 #define S6_TRISTRIP_PV_MASK (0x3<<0)
430
431 #define S7_DEPTH_OFFSET_CONST_MASK ~0
432
433
434
435 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
436 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
437 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
438 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
439
440
441
442
443 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
444
445 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
446 #define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16))
447 /* subsequent dwords up to length (max 16) are ARGB8888 color values */
448
449 /* _3DSTATE_MODES_4, p218 */
450 #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
451 #define ENABLE_LOGIC_OP_FUNC (1<<23)
452 #define LOGIC_OP_FUNC(x) ((x)<<18)
453 #define LOGICOP_MASK (0xf<<18)
454 #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
455 #define ENABLE_STENCIL_TEST_MASK (1<<17)
456 #define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
457 #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
458 #define ENABLE_STENCIL_WRITE_MASK (1<<16)
459 #define STENCIL_WRITE_MASK(x) ((x)&0xff)
460
461 /* _3DSTATE_MODES_5, p220 */
462 #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
463 #define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
464 #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
465
466
467 /* p221 */
468 #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
469 #define PS1_REG(n) (1<<(n))
470 #define PS2_CONST_X(n) (n)
471 #define PS3_CONST_Y(n) (n)
472 #define PS4_CONST_Z(n) (n)
473 #define PS5_CONST_W(n) (n)
474
475 /* p222 */
476
477
478 #define I915_MAX_TEX_INDIRECT 4
479 #define I915_MAX_TEX_INSN 32
480 #define I915_MAX_ALU_INSN 64
481 #define I915_MAX_DECL_INSN 27
482 #define I915_MAX_TEMPORARY 16
483
484
485 /* Each instruction is 3 dwords long, though most don't require all
486 * this space. Maximum of 123 instructions. Smaller maxes per insn
487 * type.
488 */
489 #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
490
491 #define REG_TYPE_R 0 /* temporary regs, no need to
492 * dcl, must be written before
493 * read -- Preserved between
494 * phases.
495 */
496 #define REG_TYPE_T 1 /* Interpolated values, must be
497 * dcl'ed before use.
498 *
499 * 0..7: texture coord,
500 * 8: diffuse spec,
501 * 9: specular color,
502 * 10: fog parameter in w.
503 */
504 #define REG_TYPE_CONST 2 /* Restriction: only one const
505 * can be referenced per
506 * instruction, though it may be
507 * selected for multiple inputs.
508 * Constants not initialized
509 * default to zero.
510 */
511 #define REG_TYPE_S 3 /* sampler */
512 #define REG_TYPE_OC 4 /* output color (rgba) */
513 #define REG_TYPE_OD 5 /* output depth (w), xyz are
514 * temporaries. If not written,
515 * interpolated depth is used?
516 */
517 #define REG_TYPE_U 6 /* unpreserved temporaries */
518 #define REG_TYPE_MASK 0x7
519 #define REG_NR_MASK 0xf
520
521
522 /* REG_TYPE_T:
523 */
524 #define T_TEX0 0
525 #define T_TEX1 1
526 #define T_TEX2 2
527 #define T_TEX3 3
528 #define T_TEX4 4
529 #define T_TEX5 5
530 #define T_TEX6 6
531 #define T_TEX7 7
532 #define T_DIFFUSE 8
533 #define T_SPECULAR 9
534 #define T_FOG_W 10 /* interpolated fog is in W coord */
535
536 /* Arithmetic instructions */
537
538 /* .replicate_swizzle == selection and replication of a particular
539 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
540 */
541 #define A0_NOP (0x0<<24) /* no operation */
542 #define A0_ADD (0x1<<24) /* dst = src0 + src1 */
543 #define A0_MOV (0x2<<24) /* dst = src0 */
544 #define A0_MUL (0x3<<24) /* dst = src0 * src1 */
545 #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
546 #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
547 #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
548 #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
549 #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
550 #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
551 #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
552 #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
553 #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
554 #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
555 #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
556 #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
557 #define A0_FLR (0x10<<24) /* dst = floor(src0) */
558 #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
559 #define A0_TRC (0x12<<24) /* dst = int(src0) */
560 #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
561 #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
562 #define A0_DEST_SATURATE (1<<22)
563 #define A0_DEST_TYPE_SHIFT 19
564 /* Allow: R, OC, OD, U */
565 #define A0_DEST_NR_SHIFT 14
566 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
567 #define A0_DEST_CHANNEL_X (1<<10)
568 #define A0_DEST_CHANNEL_Y (2<<10)
569 #define A0_DEST_CHANNEL_Z (4<<10)
570 #define A0_DEST_CHANNEL_W (8<<10)
571 #define A0_DEST_CHANNEL_ALL (0xf<<10)
572 #define A0_DEST_CHANNEL_SHIFT 10
573 #define A0_SRC0_TYPE_SHIFT 7
574 #define A0_SRC0_NR_SHIFT 2
575
576 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
577 #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
578
579
580 #define SRC_X 0
581 #define SRC_Y 1
582 #define SRC_Z 2
583 #define SRC_W 3
584 #define SRC_ZERO 4
585 #define SRC_ONE 5
586
587 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
588 #define A1_SRC0_CHANNEL_X_SHIFT 28
589 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
590 #define A1_SRC0_CHANNEL_Y_SHIFT 24
591 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
592 #define A1_SRC0_CHANNEL_Z_SHIFT 20
593 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
594 #define A1_SRC0_CHANNEL_W_SHIFT 16
595 #define A1_SRC1_TYPE_SHIFT 13
596 #define A1_SRC1_NR_SHIFT 8
597 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
598 #define A1_SRC1_CHANNEL_X_SHIFT 4
599 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
600 #define A1_SRC1_CHANNEL_Y_SHIFT 0
601
602 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
603 #define A2_SRC1_CHANNEL_Z_SHIFT 28
604 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
605 #define A2_SRC1_CHANNEL_W_SHIFT 24
606 #define A2_SRC2_TYPE_SHIFT 21
607 #define A2_SRC2_NR_SHIFT 16
608 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
609 #define A2_SRC2_CHANNEL_X_SHIFT 12
610 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
611 #define A2_SRC2_CHANNEL_Y_SHIFT 8
612 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
613 #define A2_SRC2_CHANNEL_Z_SHIFT 4
614 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
615 #define A2_SRC2_CHANNEL_W_SHIFT 0
616
617
618
619 /* Texture instructions */
620 #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
621 * sampler and address, and output
622 * filtered texel data to destination
623 * register */
624 #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
625 * perspective divide of the texture
626 * coordinate .xyz values by .w before
627 * sampling. */
628 #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
629 * computed LOD by w. Only S4.6 two's
630 * comp is used. This implies that a
631 * float to fixed conversion is
632 * done. */
633 #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
634 * operation. Simply kills the pixel
635 * if any channel of the address
636 * register is < 0.0. */
637 #define T0_DEST_TYPE_SHIFT 19
638 /* Allow: R, OC, OD, U */
639 /* Note: U (unpreserved) regs do not retain their values between
640 * phases (cannot be used for feedback)
641 *
642 * Note: oC and OD registers can only be used as the destination of a
643 * texture instruction once per phase (this is an implementation
644 * restriction).
645 */
646 #define T0_DEST_NR_SHIFT 14
647 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
648 #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
649 #define T0_SAMPLER_NR_MASK (0xf<<0)
650
651 #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
652 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
653 #define T1_ADDRESS_REG_NR_SHIFT 17
654 #define T2_MBZ 0
655
656 /* Declaration instructions */
657 #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
658 * register or an s (sampler)
659 * register. */
660 #define D0_SAMPLE_TYPE_SHIFT 22
661 #define D0_SAMPLE_TYPE_2D (0x0<<22)
662 #define D0_SAMPLE_TYPE_CUBE (0x1<<22)
663 #define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
664 #define D0_SAMPLE_TYPE_MASK (0x3<<22)
665
666 #define D0_TYPE_SHIFT 19
667 /* Allow: T, S */
668 #define D0_NR_SHIFT 14
669 /* Allow T: 0..10, S: 0..15 */
670 #define D0_CHANNEL_X (1<<10)
671 #define D0_CHANNEL_Y (2<<10)
672 #define D0_CHANNEL_Z (4<<10)
673 #define D0_CHANNEL_W (8<<10)
674 #define D0_CHANNEL_ALL (0xf<<10)
675 #define D0_CHANNEL_NONE (0<<10)
676
677 #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
678 #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
679
680 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
681 * or specular declarations.
682 *
683 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
684 *
685 * Must be zero for S (sampler) dcls
686 */
687 #define D1_MBZ 0
688 #define D2_MBZ 0
689
690
691
692 /* p207 */
693 #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
694
695 #define MS1_MAPMASK_SHIFT 0
696 #define MS1_MAPMASK_MASK (0x8fff<<0)
697
698 #define MS2_UNTRUSTED_SURFACE (1<<31)
699 #define MS2_ADDRESS_MASK 0xfffffffc
700 #define MS2_VERTICAL_LINE_STRIDE (1<<1)
701 #define MS2_VERTICAL_OFFSET (1<<1)
702
703 #define MS3_HEIGHT_SHIFT 21
704 #define MS3_WIDTH_SHIFT 10
705 #define MS3_PALETTE_SELECT (1<<9)
706 #define MS3_MAPSURF_FORMAT_SHIFT 7
707 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
708 #define MAPSURF_8BIT (1<<7)
709 #define MAPSURF_16BIT (2<<7)
710 #define MAPSURF_32BIT (3<<7)
711 #define MAPSURF_422 (5<<7)
712 #define MAPSURF_COMPRESSED (6<<7)
713 #define MAPSURF_4BIT_INDEXED (7<<7)
714 #define MS3_MT_FORMAT_MASK (0x7 << 3)
715 #define MS3_MT_FORMAT_SHIFT 3
716 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
717 #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
718 #define MT_8BIT_L8 (1<<3)
719 #define MT_8BIT_A8 (4<<3)
720 #define MT_8BIT_MONO8 (5<<3)
721 #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
722 #define MT_16BIT_ARGB1555 (1<<3)
723 #define MT_16BIT_ARGB4444 (2<<3)
724 #define MT_16BIT_AY88 (3<<3)
725 #define MT_16BIT_88DVDU (5<<3)
726 #define MT_16BIT_BUMP_655LDVDU (6<<3)
727 #define MT_16BIT_I16 (7<<3)
728 #define MT_16BIT_L16 (8<<3)
729 #define MT_16BIT_A16 (9<<3)
730 #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
731 #define MT_32BIT_ABGR8888 (1<<3)
732 #define MT_32BIT_XRGB8888 (2<<3)
733 #define MT_32BIT_XBGR8888 (3<<3)
734 #define MT_32BIT_QWVU8888 (4<<3)
735 #define MT_32BIT_AXVU8888 (5<<3)
736 #define MT_32BIT_LXVU8888 (6<<3)
737 #define MT_32BIT_XLVU8888 (7<<3)
738 #define MT_32BIT_ARGB2101010 (8<<3)
739 #define MT_32BIT_ABGR2101010 (9<<3)
740 #define MT_32BIT_AWVU2101010 (0xA<<3)
741 #define MT_32BIT_GR1616 (0xB<<3)
742 #define MT_32BIT_VU1616 (0xC<<3)
743 #define MT_32BIT_xI824 (0xD<<3)
744 #define MT_32BIT_xA824 (0xE<<3)
745 #define MT_32BIT_xL824 (0xF<<3)
746 #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
747 #define MT_422_YCRCB_NORMAL (1<<3)
748 #define MT_422_YCRCB_SWAPUV (2<<3)
749 #define MT_422_YCRCB_SWAPUVY (3<<3)
750 #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
751 #define MT_COMPRESS_DXT2_3 (1<<3)
752 #define MT_COMPRESS_DXT4_5 (2<<3)
753 #define MT_COMPRESS_FXT1 (3<<3)
754 #define MT_COMPRESS_DXT1_RGB (4<<3)
755 #define MS3_USE_FENCE_REGS (1<<2)
756 #define MS3_TILED_SURFACE (1<<1)
757 #define MS3_TILE_WALK_Y (1<<0)
758
759 #define MS4_PITCH_SHIFT 21
760 #define MS4_CUBE_FACE_ENA_NEGX (1<<20)
761 #define MS4_CUBE_FACE_ENA_POSX (1<<19)
762 #define MS4_CUBE_FACE_ENA_NEGY (1<<18)
763 #define MS4_CUBE_FACE_ENA_POSY (1<<17)
764 #define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
765 #define MS4_CUBE_FACE_ENA_POSZ (1<<15)
766 #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
767 #define MS4_MAX_LOD_SHIFT 9
768 #define MS4_MAX_LOD_MASK (0x3f<<9)
769 #define MS4_MIP_LAYOUT_LEGACY (0<<8)
770 #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
771 #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
772 #define MS4_VOLUME_DEPTH_SHIFT 0
773 #define MS4_VOLUME_DEPTH_MASK (0xff<<0)
774
775 /* p244 */
776 #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
777
778 #define SS1_MAPMASK_SHIFT 0
779 #define SS1_MAPMASK_MASK (0x8fff<<0)
780
781 #define SS2_REVERSE_GAMMA_ENABLE (1<<31)
782 #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
783 #define SS2_COLORSPACE_CONVERSION (1<<29)
784 #define SS2_CHROMAKEY_SHIFT 27
785 #define SS2_BASE_MIP_LEVEL_SHIFT 22
786 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
787 #define SS2_MIP_FILTER_SHIFT 20
788 #define SS2_MIP_FILTER_MASK (0x3<<20)
789 #define MIPFILTER_NONE 0
790 #define MIPFILTER_NEAREST 1
791 #define MIPFILTER_LINEAR 3
792 #define SS2_MAG_FILTER_SHIFT 17
793 #define SS2_MAG_FILTER_MASK (0x7<<17)
794 #define FILTER_NEAREST 0
795 #define FILTER_LINEAR 1
796 #define FILTER_ANISOTROPIC 2
797 #define FILTER_4X4_1 3
798 #define FILTER_4X4_2 4
799 #define FILTER_4X4_FLAT 5
800 #define FILTER_6X5_MONO 6 /* XXX - check */
801 #define SS2_MIN_FILTER_SHIFT 14
802 #define SS2_MIN_FILTER_MASK (0x7<<14)
803 #define SS2_LOD_BIAS_SHIFT 5
804 #define SS2_LOD_BIAS_ONE (0x10<<5)
805 #define SS2_LOD_BIAS_MASK (0x1ff<<5)
806 /* Shadow requires:
807 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
808 * FILTER_4X4_x MIN and MAG filters
809 */
810 #define SS2_SHADOW_ENABLE (1<<4)
811 #define SS2_MAX_ANISO_MASK (1<<3)
812 #define SS2_MAX_ANISO_2 (0<<3)
813 #define SS2_MAX_ANISO_4 (1<<3)
814 #define SS2_SHADOW_FUNC_SHIFT 0
815 #define SS2_SHADOW_FUNC_MASK (0x7<<0)
816 /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
817
818 #define SS3_MIN_LOD_SHIFT 24
819 #define SS3_MIN_LOD_ONE (0x10<<24)
820 #define SS3_MIN_LOD_MASK (0xff<<24)
821 #define SS3_KILL_PIXEL_ENABLE (1<<17)
822 #define SS3_TCX_ADDR_MODE_SHIFT 12
823 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
824 #define TEXCOORDMODE_WRAP 0
825 #define TEXCOORDMODE_MIRROR 1
826 #define TEXCOORDMODE_CLAMP_EDGE 2
827 #define TEXCOORDMODE_CUBE 3
828 #define TEXCOORDMODE_CLAMP_BORDER 4
829 #define TEXCOORDMODE_MIRROR_ONCE 5
830 #define SS3_TCY_ADDR_MODE_SHIFT 9
831 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
832 #define SS3_TCZ_ADDR_MODE_SHIFT 6
833 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
834 #define SS3_NORMALIZED_COORDS (1<<5)
835 #define SS3_TEXTUREMAP_INDEX_SHIFT 1
836 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
837 #define SS3_DEINTERLACER_ENABLE (1<<0)
838
839 #define SS4_BORDER_COLOR_MASK (~0)
840
841 /* 3DSTATE_SPAN_STIPPLE, p258
842 */
843 #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
844 #define ST1_ENABLE (1<<16)
845 #define ST1_MASK (0xffff)
846
847 #define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16))
848 #define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16))
849 #define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
850
851
852 #define MI_FLUSH ((0<<29)|(4<<23))
853 #define FLUSH_MAP_CACHE (1<<0)
854 #define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
855 #define MI_NOOP 0
856
857
858 #define CMD_3D (0x3<<29)
859
860
861 #define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24))
862 #define PRIM_INDIRECT (1<<23)
863 #define PRIM_INLINE (0<<23)
864 #define PRIM_INDIRECT_SEQUENTIAL (0<<17)
865 #define PRIM_INDIRECT_ELTS (1<<17)
866
867 #define PRIM3D_TRILIST (0x0<<18)
868 #define PRIM3D_TRISTRIP (0x1<<18)
869 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
870 #define PRIM3D_TRIFAN (0x3<<18)
871 #define PRIM3D_POLY (0x4<<18)
872 #define PRIM3D_LINELIST (0x5<<18)
873 #define PRIM3D_LINESTRIP (0x6<<18)
874 #define PRIM3D_RECTLIST (0x7<<18)
875 #define PRIM3D_POINTLIST (0x8<<18)
876 #define PRIM3D_DIB (0x9<<18)
877 #define PRIM3D_MASK (0x1f<<18)
878
879 #define I915PACKCOLOR4444(r,g,b,a) \
880 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
881
882 #define I915PACKCOLOR1555(r,g,b,a) \
883 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
884 ((a) ? 0x8000 : 0))
885
886 #define I915PACKCOLOR565(r,g,b) \
887 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
888
889 #define I915PACKCOLOR8888(r,g,b,a) \
890 ((a<<24) | (r<<16) | (g<<8) | b)
891
892
893
894
895 #define BR00_BITBLT_CLIENT 0x40000000
896 #define BR00_OP_COLOR_BLT 0x10000000
897 #define BR00_OP_SRC_COPY_BLT 0x10C00000
898 #define BR13_SOLID_PATTERN 0x80000000
899
900 #define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4)
901 #define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
902 #define XY_COLOR_BLT_WRITE_RGB (1<<20)
903
904 #define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
905 #define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
906 #define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
907
908 #define MI_WAIT_FOR_EVENT ((0x3<<23))
909 #define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
910 #define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
911
912 #define MI_BATCH_BUFFER (0x30<<23)
913 #define MI_BATCH_BUFFER_START (0x31<<23)
914 #define MI_BATCH_BUFFER_END (0xa<<23)
915
916
917
918 #define COMPAREFUNC_ALWAYS 0
919 #define COMPAREFUNC_NEVER 0x1
920 #define COMPAREFUNC_LESS 0x2
921 #define COMPAREFUNC_EQUAL 0x3
922 #define COMPAREFUNC_LEQUAL 0x4
923 #define COMPAREFUNC_GREATER 0x5
924 #define COMPAREFUNC_NOTEQUAL 0x6
925 #define COMPAREFUNC_GEQUAL 0x7
926
927 #define STENCILOP_KEEP 0
928 #define STENCILOP_ZERO 0x1
929 #define STENCILOP_REPLACE 0x2
930 #define STENCILOP_INCRSAT 0x3
931 #define STENCILOP_DECRSAT 0x4
932 #define STENCILOP_INCR 0x5
933 #define STENCILOP_DECR 0x6
934 #define STENCILOP_INVERT 0x7
935
936 #define LOGICOP_CLEAR 0
937 #define LOGICOP_NOR 0x1
938 #define LOGICOP_AND_INV 0x2
939 #define LOGICOP_COPY_INV 0x3
940 #define LOGICOP_AND_RVRSE 0x4
941 #define LOGICOP_INV 0x5
942 #define LOGICOP_XOR 0x6
943 #define LOGICOP_NAND 0x7
944 #define LOGICOP_AND 0x8
945 #define LOGICOP_EQUIV 0x9
946 #define LOGICOP_NOOP 0xa
947 #define LOGICOP_OR_INV 0xb
948 #define LOGICOP_COPY 0xc
949 #define LOGICOP_OR_RVRSE 0xd
950 #define LOGICOP_OR 0xe
951 #define LOGICOP_SET 0xf
952
953 #define BLENDFACT_ZERO 0x01
954 #define BLENDFACT_ONE 0x02
955 #define BLENDFACT_SRC_COLR 0x03
956 #define BLENDFACT_INV_SRC_COLR 0x04
957 #define BLENDFACT_SRC_ALPHA 0x05
958 #define BLENDFACT_INV_SRC_ALPHA 0x06
959 #define BLENDFACT_DST_ALPHA 0x07
960 #define BLENDFACT_INV_DST_ALPHA 0x08
961 #define BLENDFACT_DST_COLR 0x09
962 #define BLENDFACT_INV_DST_COLR 0x0a
963 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
964 #define BLENDFACT_CONST_COLOR 0x0c
965 #define BLENDFACT_INV_CONST_COLOR 0x0d
966 #define BLENDFACT_CONST_ALPHA 0x0e
967 #define BLENDFACT_INV_CONST_ALPHA 0x0f
968 #define BLENDFACT_MASK 0x0f
969
970 #define PCI_CHIP_I915_G 0x2582
971 #define PCI_CHIP_I915_GM 0x2592
972 #define PCI_CHIP_I945_G 0x2772
973 #define PCI_CHIP_I945_GM 0x27A2
974 #define PCI_CHIP_I945_GME 0x27AE
975 #define PCI_CHIP_G33_G 0x29C2
976 #define PCI_CHIP_Q35_G 0x29B2
977 #define PCI_CHIP_Q33_G 0x29D2
978 #define PCI_CHIP_PINEVIEW_G 0xA001
979 #define PCI_CHIP_PINEVIEW_M 0xA011
980
981
982 #endif