1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "pipe/p_state.h"
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
41 #include "i915_context.h"
42 #include "i915_resource.h"
43 #include "i915_screen.h"
44 #include "i915_winsys.h"
47 #define DEBUG_TEXTURES 0
50 * Helper function and arrays
55 * Initial offset for Cube map.
57 static const int initial_offsets
[6][2] = {
58 [PIPE_TEX_FACE_POS_X
] = {0, 0},
59 [PIPE_TEX_FACE_POS_Y
] = {1, 0},
60 [PIPE_TEX_FACE_POS_Z
] = {1, 1},
61 [PIPE_TEX_FACE_NEG_X
] = {0, 2},
62 [PIPE_TEX_FACE_NEG_Y
] = {1, 2},
63 [PIPE_TEX_FACE_NEG_Z
] = {1, 3},
67 * Step offsets for Cube map.
69 static const int step_offsets
[6][2] = {
70 [PIPE_TEX_FACE_POS_X
] = { 0, 2},
71 [PIPE_TEX_FACE_POS_Y
] = {-1, 2},
72 [PIPE_TEX_FACE_POS_Z
] = {-1, 1},
73 [PIPE_TEX_FACE_NEG_X
] = { 0, 2},
74 [PIPE_TEX_FACE_NEG_Y
] = {-1, 2},
75 [PIPE_TEX_FACE_NEG_Z
] = {-1, 1},
79 * For compressed level 2
81 static const int bottom_offsets
[6] = {
82 [PIPE_TEX_FACE_POS_X
] = 16 + 0 * 8,
83 [PIPE_TEX_FACE_POS_Y
] = 16 + 1 * 8,
84 [PIPE_TEX_FACE_POS_Z
] = 16 + 2 * 8,
85 [PIPE_TEX_FACE_NEG_X
] = 16 + 3 * 8,
86 [PIPE_TEX_FACE_NEG_Y
] = 16 + 4 * 8,
87 [PIPE_TEX_FACE_NEG_Z
] = 16 + 5 * 8,
91 /* XXX really need twice the size if x is already pot?
92 Otherwise just use util_next_power_of_two?
95 power_of_two(unsigned x
)
105 * More advanced helper funcs
110 i915_texture_set_level_info(struct i915_texture
*tex
,
111 unsigned level
, unsigned nr_images
)
113 assert(level
< Elements(tex
->nr_images
));
115 assert(!tex
->image_offset
[level
]);
117 tex
->nr_images
[level
] = nr_images
;
118 tex
->image_offset
[level
] = (unsigned *) MALLOC(nr_images
* sizeof(unsigned));
119 tex
->image_offset
[level
][0] = 0;
123 i915_texture_set_image_offset(struct i915_texture
*tex
,
124 unsigned level
, unsigned img
,
125 unsigned x
, unsigned y
)
127 /* for the first image and level make sure offset is zero */
128 assert(!(img
== 0 && level
== 0) || (x
== 0 && y
== 0));
129 assert(img
< tex
->nr_images
[level
]);
131 tex
->image_offset
[level
][img
] = y
* tex
->stride
+ x
* util_format_get_blocksize(tex
->b
.b
.format
);
134 debug_printf("%s: %p level %u, img %u (%u, %u) %p\n", __FUNCTION__
,
135 tex
, level
, img
, x
, y
,
136 (void*)(uintptr_t)tex
->image_offset
[level
][img
]);
142 * Shared layout functions
147 * Special case to deal with scanout textures.
150 i9x5_scanout_layout(struct i915_texture
*tex
)
152 struct pipe_resource
*pt
= &tex
->b
.b
;
154 if (pt
->last_level
> 0 || util_format_get_blocksize(pt
->format
) != 4)
157 i915_texture_set_level_info(tex
, 0, 1);
158 i915_texture_set_image_offset(tex
, 0, 0, 0, 0);
160 if (pt
->width0
>= 240) {
161 tex
->stride
= power_of_two(util_format_get_stride(pt
->format
, pt
->width0
));
162 tex
->total_nblocksy
= align(util_format_get_nblocksy(pt
->format
, pt
->height0
), 8);
163 tex
->hw_tiled
= I915_TILE_X
;
164 } else if (pt
->width0
== 64 && pt
->height0
== 64) {
165 tex
->stride
= power_of_two(util_format_get_stride(pt
->format
, pt
->width0
));
166 tex
->total_nblocksy
= align(util_format_get_nblocksy(pt
->format
, pt
->height0
), 8);
172 debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__
,
173 pt
->width0
, pt
->height0
, util_format_get_blocksize(pt
->format
),
174 tex
->stride
, tex
->total_nblocksy
, tex
->stride
* tex
->total_nblocksy
);
181 * Special case to deal with shared textures.
184 i9x5_display_target_layout(struct i915_texture
*tex
)
186 struct pipe_resource
*pt
= &tex
->b
.b
;
188 if (pt
->last_level
> 0 || util_format_get_blocksize(pt
->format
) != 4)
191 /* fallback to normal textures for small textures */
192 if (pt
->width0
< 240)
195 i915_texture_set_level_info(tex
, 0, 1);
196 i915_texture_set_image_offset(tex
, 0, 0, 0, 0);
198 tex
->stride
= power_of_two(util_format_get_stride(pt
->format
, pt
->width0
));
199 tex
->total_nblocksy
= align(util_format_get_nblocksy(pt
->format
, pt
->height0
), 8);
200 tex
->hw_tiled
= I915_TILE_X
;
203 debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__
,
204 pt
->width0
, pt
->height0
, util_format_get_blocksize(pt
->format
),
205 tex
->stride
, tex
->total_nblocksy
, tex
->stride
* tex
->total_nblocksy
);
212 * Helper function for special layouts
215 i9x5_special_layout(struct i915_texture
*tex
)
217 struct pipe_resource
*pt
= &tex
->b
.b
;
219 /* Scanouts needs special care */
220 if (pt
->bind
& PIPE_BIND_SCANOUT
)
221 if (i9x5_scanout_layout(tex
))
224 /* Shared buffers needs to be compatible with X servers
226 * XXX: need a better name than shared for this if it is to be part
227 * of core gallium, and probably move the flag to resource.flags,
228 * rather than bindings.
230 if (pt
->bind
& (PIPE_BIND_SHARED
| PIPE_BIND_DISPLAY_TARGET
))
231 if (i9x5_display_target_layout(tex
))
238 * Cube layout used on i915 and for non-compressed textures on i945.
241 i9x5_texture_layout_cube(struct i915_texture
*tex
)
243 struct pipe_resource
*pt
= &tex
->b
.b
;
244 const unsigned nblocks
= util_format_get_nblocksx(pt
->format
, pt
->width0
);
248 assert(pt
->width0
== pt
->height0
); /* cubemap images are square */
250 /* double pitch for cube layouts */
251 tex
->stride
= align(nblocks
* util_format_get_blocksize(pt
->format
) * 2, 4);
252 tex
->total_nblocksy
= nblocks
* 4;
254 for (level
= 0; level
<= pt
->last_level
; level
++)
255 i915_texture_set_level_info(tex
, level
, 6);
257 for (face
= 0; face
< 6; face
++) {
258 unsigned x
= initial_offsets
[face
][0] * nblocks
;
259 unsigned y
= initial_offsets
[face
][1] * nblocks
;
260 unsigned d
= nblocks
;
262 for (level
= 0; level
<= pt
->last_level
; level
++) {
263 i915_texture_set_image_offset(tex
, level
, face
, x
, y
);
265 x
+= step_offsets
[face
][0] * d
;
266 y
+= step_offsets
[face
][1] * d
;
273 * i915 layout functions
278 i915_texture_layout_2d(struct i915_texture
*tex
)
280 struct pipe_resource
*pt
= &tex
->b
.b
;
282 unsigned width
= pt
->width0
;
283 unsigned height
= pt
->height0
;
284 unsigned nblocksy
= util_format_get_nblocksy(pt
->format
, pt
->width0
);
285 unsigned align_y
= 2;
287 if (util_format_is_s3tc(pt
->format
))
290 tex
->stride
= align(util_format_get_stride(pt
->format
, pt
->width0
), 4);
291 tex
->total_nblocksy
= 0;
293 for (level
= 0; level
<= pt
->last_level
; level
++) {
294 i915_texture_set_level_info(tex
, level
, 1);
295 i915_texture_set_image_offset(tex
, level
, 0, 0, tex
->total_nblocksy
);
297 tex
->total_nblocksy
+= nblocksy
;
299 width
= u_minify(width
, 1);
300 height
= u_minify(height
, 1);
301 nblocksy
= align(util_format_get_nblocksy(pt
->format
, height
), align_y
);
306 i915_texture_layout_3d(struct i915_texture
*tex
)
308 struct pipe_resource
*pt
= &tex
->b
.b
;
311 unsigned width
= pt
->width0
;
312 unsigned height
= pt
->height0
;
313 unsigned depth
= pt
->depth0
;
314 unsigned nblocksy
= util_format_get_nblocksy(pt
->format
, pt
->height0
);
315 unsigned stack_nblocksy
= 0;
317 /* Calculate the size of a single slice.
319 tex
->stride
= align(util_format_get_stride(pt
->format
, pt
->width0
), 4);
321 /* XXX: hardware expects/requires 9 levels at minimum.
323 for (level
= 0; level
<= MAX2(8, pt
->last_level
); level
++) {
324 i915_texture_set_level_info(tex
, level
, depth
);
326 stack_nblocksy
+= MAX2(2, nblocksy
);
328 width
= u_minify(width
, 1);
329 height
= u_minify(height
, 1);
330 nblocksy
= util_format_get_nblocksy(pt
->format
, height
);
333 /* Fixup depth image_offsets:
335 for (level
= 0; level
<= pt
->last_level
; level
++) {
337 for (i
= 0; i
< depth
; i
++)
338 i915_texture_set_image_offset(tex
, level
, i
, 0, i
* stack_nblocksy
);
340 depth
= u_minify(depth
, 1);
343 /* Multiply slice size by texture depth for total size. It's
344 * remarkable how wasteful of memory the i915 texture layouts
345 * are. They are largely fixed in the i945.
347 tex
->total_nblocksy
= stack_nblocksy
* pt
->depth0
;
351 i915_texture_layout(struct i915_texture
* tex
)
353 struct pipe_resource
*pt
= &tex
->b
.b
;
355 switch (pt
->target
) {
356 case PIPE_TEXTURE_1D
:
357 case PIPE_TEXTURE_2D
:
358 if (!i9x5_special_layout(tex
))
359 i915_texture_layout_2d(tex
);
361 case PIPE_TEXTURE_3D
:
362 i915_texture_layout_3d(tex
);
364 case PIPE_TEXTURE_CUBE
:
365 i9x5_texture_layout_cube(tex
);
377 * i945 layout functions
382 i945_texture_layout_2d(struct i915_texture
*tex
)
384 struct pipe_resource
*pt
= &tex
->b
.b
;
385 int align_x
= 4, align_y
= 2;
389 unsigned width
= pt
->width0
;
390 unsigned height
= pt
->height0
;
391 unsigned nblocksx
= util_format_get_nblocksx(pt
->format
, pt
->width0
);
392 unsigned nblocksy
= util_format_get_nblocksy(pt
->format
, pt
->height0
);
394 if (util_format_is_s3tc(pt
->format
)) {
399 tex
->stride
= align(util_format_get_stride(pt
->format
, pt
->width0
), 4);
401 /* May need to adjust pitch to accomodate the placement of
402 * the 2nd mipmap level. This occurs when the alignment
403 * constraints of mipmap placement push the right edge of the
404 * 2nd mipmap level out past the width of its parent.
406 if (pt
->last_level
> 0) {
407 unsigned mip1_nblocksx
=
408 align(util_format_get_nblocksx(pt
->format
, u_minify(pt
->width0
, 1)), align_x
) +
409 util_format_get_nblocksx(pt
->format
, u_minify(pt
->width0
, 2));
411 if (mip1_nblocksx
> nblocksx
)
412 tex
->stride
= mip1_nblocksx
* util_format_get_blocksize(pt
->format
);
415 /* Pitch must be a whole number of dwords
417 tex
->stride
= align(tex
->stride
, 64);
418 tex
->total_nblocksy
= 0;
420 for (level
= 0; level
<= pt
->last_level
; level
++) {
421 i915_texture_set_level_info(tex
, level
, 1);
422 i915_texture_set_image_offset(tex
, level
, 0, x
, y
);
424 /* Because the images are packed better, the final offset
425 * might not be the maximal one:
427 tex
->total_nblocksy
= MAX2(tex
->total_nblocksy
, y
+ nblocksy
);
429 /* Layout_below: step right after second mipmap level.
437 width
= u_minify(width
, 1);
438 height
= u_minify(height
, 1);
439 nblocksx
= align(util_format_get_nblocksx(pt
->format
, width
), align_x
);
440 nblocksy
= align(util_format_get_nblocksy(pt
->format
, height
), align_y
);
445 i945_texture_layout_3d(struct i915_texture
*tex
)
447 struct pipe_resource
*pt
= &tex
->b
.b
;
448 unsigned width
= pt
->width0
;
449 unsigned height
= pt
->height0
;
450 unsigned depth
= pt
->depth0
;
451 unsigned nblocksy
= util_format_get_nblocksy(pt
->format
, pt
->width0
);
452 unsigned pack_x_pitch
, pack_x_nr
;
453 unsigned pack_y_pitch
;
456 tex
->stride
= align(util_format_get_stride(pt
->format
, pt
->width0
), 4);
457 tex
->total_nblocksy
= 0;
459 pack_y_pitch
= MAX2(nblocksy
, 2);
460 pack_x_pitch
= tex
->stride
/ util_format_get_blocksize(pt
->format
);
463 for (level
= 0; level
<= pt
->last_level
; level
++) {
468 i915_texture_set_level_info(tex
, level
, depth
);
470 for (q
= 0; q
< depth
;) {
471 for (j
= 0; j
< pack_x_nr
&& q
< depth
; j
++, q
++) {
472 i915_texture_set_image_offset(tex
, level
, q
, x
, y
+ tex
->total_nblocksy
);
480 tex
->total_nblocksy
+= y
;
482 if (pack_x_pitch
> 4) {
485 assert(pack_x_pitch
* pack_x_nr
* util_format_get_blocksize(pt
->format
) <= tex
->stride
);
488 if (pack_y_pitch
> 2) {
492 width
= u_minify(width
, 1);
493 height
= u_minify(height
, 1);
494 depth
= u_minify(depth
, 1);
495 nblocksy
= util_format_get_nblocksy(pt
->format
, height
);
500 i945_texture_layout_cube(struct i915_texture
*tex
)
502 struct pipe_resource
*pt
= &tex
->b
.b
;
503 const unsigned nblocks
= util_format_get_nblocksx(pt
->format
, pt
->width0
);
504 const unsigned dim
= pt
->width0
;
508 assert(pt
->width0
== pt
->height0
); /* cubemap images are square */
509 assert(util_next_power_of_two(pt
->width0
) == pt
->width0
); /* npot only */
510 assert(util_format_is_s3tc(pt
->format
)); /* compressed only */
513 * Depending on the size of the largest images, pitch can be
514 * determined either by the old-style packing of cubemap faces,
515 * or the final row of 4x4, 2x2 and 1x1 faces below this.
520 if (pt
->width0
>= 64)
521 tex
->stride
= nblocks
* 2 * util_format_get_blocksize(pt
->format
);
523 tex
->stride
= 14 * 2 * util_format_get_blocksize(pt
->format
);
526 * Something similary apply for height as well.
529 tex
->total_nblocksy
= nblocks
* 4 + 1;
531 tex
->total_nblocksy
= 1;
533 /* Set all the levels to effectively occupy the whole rectangular region */
534 for (level
= 0; level
<= pt
->last_level
; level
++)
535 i915_texture_set_level_info(tex
, level
, 6);
537 for (face
= 0; face
< 6; face
++) {
538 /* all calculations in pixels */
539 unsigned total_height
= tex
->total_nblocksy
* 4;
540 unsigned x
= initial_offsets
[face
][0] * dim
;
541 unsigned y
= initial_offsets
[face
][1] * dim
;
544 if (dim
== 4 && face
>= 4) {
546 y
= tex
->total_nblocksy
* 4 - 4; /* 4 = 1 block */
547 } else if (dim
< 4 && (face
> 0)) {
549 y
= total_height
- 4;
552 for (level
= 0; level
<= pt
->last_level
; level
++) {
553 i915_texture_set_image_offset(tex
, level
, face
,
554 util_format_get_nblocksx(pt
->format
, x
),
555 util_format_get_nblocksy(pt
->format
, y
));
562 case PIPE_TEX_FACE_POS_X
:
563 case PIPE_TEX_FACE_NEG_X
:
564 x
+= step_offsets
[face
][0] * d
;
565 y
+= step_offsets
[face
][1] * d
;
567 case PIPE_TEX_FACE_POS_Y
:
568 case PIPE_TEX_FACE_NEG_Y
:
572 case PIPE_TEX_FACE_POS_Z
:
573 case PIPE_TEX_FACE_NEG_Z
:
574 y
= total_height
- 4;
580 y
= total_height
- 4;
581 x
= bottom_offsets
[face
];
587 x
+= step_offsets
[face
][0] * d
;
588 y
+= step_offsets
[face
][1] * d
;
596 i945_texture_layout(struct i915_texture
* tex
)
598 struct pipe_resource
*pt
= &tex
->b
.b
;
600 switch (pt
->target
) {
601 case PIPE_TEXTURE_1D
:
602 case PIPE_TEXTURE_2D
:
603 if (!i9x5_special_layout(tex
))
604 i945_texture_layout_2d(tex
);
606 case PIPE_TEXTURE_3D
:
607 i945_texture_layout_3d(tex
);
609 case PIPE_TEXTURE_CUBE
:
610 if (!util_format_is_s3tc(pt
->format
))
611 i9x5_texture_layout_cube(tex
);
613 i945_texture_layout_cube(tex
);
626 * Screen texture functions
632 i915_texture_get_handle(struct pipe_screen
* screen
,
633 struct pipe_resource
*texture
,
634 struct winsys_handle
*whandle
)
636 struct i915_screen
*is
= i915_screen(screen
);
637 struct i915_texture
*tex
= i915_texture(texture
);
638 struct i915_winsys
*iws
= is
->iws
;
640 return iws
->buffer_get_handle(iws
, tex
->buffer
, whandle
, tex
->stride
);
645 i915_texture_destroy(struct pipe_screen
*screen
,
646 struct pipe_resource
*pt
)
648 struct i915_texture
*tex
= i915_texture(pt
);
649 struct i915_winsys
*iws
= i915_screen(screen
)->iws
;
652 iws
->buffer_destroy(iws
, tex
->buffer
);
654 for (i
= 0; i
< Elements(tex
->image_offset
); i
++)
655 if (tex
->image_offset
[i
])
656 FREE(tex
->image_offset
[i
]);
661 static struct pipe_transfer
*
662 i915_texture_get_transfer(struct pipe_context
*context
,
663 struct pipe_resource
*resource
,
664 struct pipe_subresource sr
,
666 const struct pipe_box
*box
)
668 struct i915_texture
*tex
= i915_texture(resource
);
669 struct pipe_transfer
*transfer
= CALLOC_STRUCT(pipe_transfer
);
670 if (transfer
== NULL
)
673 transfer
->resource
= resource
;
675 transfer
->usage
= usage
;
676 transfer
->box
= *box
;
677 transfer
->stride
= tex
->stride
;
684 i915_texture_transfer_map(struct pipe_context
*pipe
,
685 struct pipe_transfer
*transfer
)
687 struct pipe_resource
*resource
= transfer
->resource
;
688 struct i915_texture
*tex
= i915_texture(resource
);
689 struct i915_winsys
*iws
= i915_screen(pipe
->screen
)->iws
;
690 struct pipe_subresource sr
= transfer
->sr
;
691 struct pipe_box
*box
= &transfer
->box
;
692 enum pipe_format format
= resource
->format
;
696 if (resource
->target
== PIPE_TEXTURE_CUBE
) {
697 offset
= tex
->image_offset
[sr
.level
][sr
.face
];
698 } else if (resource
->target
== PIPE_TEXTURE_3D
) {
699 offset
= tex
->image_offset
[sr
.level
][box
->z
];
701 offset
= tex
->image_offset
[sr
.level
][0];
702 assert(sr
.face
== 0);
706 map
= iws
->buffer_map(iws
, tex
->buffer
,
707 (transfer
->usage
& PIPE_TRANSFER_WRITE
) ? TRUE
: FALSE
);
711 return map
+ offset
+
712 box
->y
/ util_format_get_blockheight(format
) * transfer
->stride
+
713 box
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
717 i915_texture_transfer_unmap(struct pipe_context
*pipe
,
718 struct pipe_transfer
*transfer
)
720 struct i915_texture
*tex
= i915_texture(transfer
->resource
);
721 struct i915_winsys
*iws
= i915_screen(tex
->b
.b
.screen
)->iws
;
722 iws
->buffer_unmap(iws
, tex
->buffer
);
727 struct u_resource_vtbl i915_texture_vtbl
=
729 i915_texture_get_handle
, /* get_handle */
730 i915_texture_destroy
, /* resource_destroy */
731 NULL
, /* is_resource_referenced */
732 i915_texture_get_transfer
, /* get_transfer */
733 u_default_transfer_destroy
, /* transfer_destroy */
734 i915_texture_transfer_map
, /* transfer_map */
735 u_default_transfer_flush_region
, /* transfer_flush_region */
736 i915_texture_transfer_unmap
, /* transfer_unmap */
737 u_default_transfer_inline_write
/* transfer_inline_write */
743 struct pipe_resource
*
744 i915_texture_create(struct pipe_screen
*screen
,
745 const struct pipe_resource
*template)
747 struct i915_screen
*is
= i915_screen(screen
);
748 struct i915_winsys
*iws
= is
->iws
;
749 struct i915_texture
*tex
= CALLOC_STRUCT(i915_texture
);
751 unsigned buf_usage
= 0;
756 tex
->b
.b
= *template;
757 tex
->b
.vtbl
= &i915_texture_vtbl
;
758 pipe_reference_init(&tex
->b
.b
.reference
, 1);
759 tex
->b
.b
.screen
= screen
;
762 if (!i945_texture_layout(tex
))
765 if (!i915_texture_layout(tex
))
769 tex_size
= tex
->stride
* tex
->total_nblocksy
;
771 /* for scanouts and cursors, cursors arn't scanouts */
773 /* XXX: use a custom flag for cursors, don't rely on magically
774 * guessing that this is Xorg asking for a cursor
776 if ((template->bind
& PIPE_BIND_SCANOUT
) && template->width0
!= 64)
777 buf_usage
= I915_NEW_SCANOUT
;
779 buf_usage
= I915_NEW_TEXTURE
;
781 tex
->buffer
= iws
->buffer_create(iws
, tex_size
, 64, buf_usage
);
785 /* setup any hw fences */
787 assert(tex
->sw_tiled
== I915_TILE_NONE
);
788 iws
->buffer_set_fence_reg(iws
, tex
->buffer
, tex
->stride
, tex
->hw_tiled
);
793 void *ptr
= ws
->buffer_map(ws
, tex
->buffer
,
794 PIPE_BUFFER_USAGE_CPU_WRITE
);
795 memset(ptr
, 0x80, tex_size
);
796 ws
->buffer_unmap(ws
, tex
->buffer
);
800 debug_printf("%s: %p size %u, stride %u, blocks (%u, %u)\n", __func__
,
801 tex
, (unsigned int)tex_size
, tex
->stride
,
802 tex
->stride
/ util_format_get_blocksize(tex
->b
.b
.format
),
803 tex
->total_nblocksy
);
813 struct pipe_resource
*
814 i915_texture_from_handle(struct pipe_screen
* screen
,
815 const struct pipe_resource
*template,
816 struct winsys_handle
*whandle
)
818 struct i915_screen
*is
= i915_screen(screen
);
819 struct i915_texture
*tex
;
820 struct i915_winsys
*iws
= is
->iws
;
821 struct i915_winsys_buffer
*buffer
;
826 buffer
= iws
->buffer_from_handle(iws
, whandle
, &stride
);
828 /* Only supports one type */
829 if (template->target
!= PIPE_TEXTURE_2D
||
830 template->last_level
!= 0 ||
831 template->depth0
!= 1) {
835 tex
= CALLOC_STRUCT(i915_texture
);
839 tex
->b
.b
= *template;
840 tex
->b
.vtbl
= &i915_texture_vtbl
;
841 pipe_reference_init(&tex
->b
.b
.reference
, 1);
842 tex
->b
.b
.screen
= screen
;
844 tex
->stride
= stride
;
846 i915_texture_set_level_info(tex
, 0, 1);
847 i915_texture_set_image_offset(tex
, 0, 0, 0, 0);
849 tex
->buffer
= buffer
;