5f5b6f8e1855684bf278fdf50fe01991e0df0516
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "pipe/internal/p_winsys_screen.h"
34 #include "pipe/p_inlines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "tgsi/tgsi_parse.h"
38
39 #include "i915_context.h"
40 #include "i915_reg.h"
41 #include "i915_state.h"
42 #include "i915_state_inlines.h"
43 #include "i915_fpc.h"
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 /*
62 case PIPE_TEX_WRAP_MIRRORED_REPEAT:
63 return TEXCOORDMODE_MIRROR;
64 */
65 default:
66 return TEXCOORDMODE_WRAP;
67 }
68 }
69
70 static unsigned translate_img_filter( unsigned filter )
71 {
72 switch (filter) {
73 case PIPE_TEX_FILTER_NEAREST:
74 return FILTER_NEAREST;
75 case PIPE_TEX_FILTER_LINEAR:
76 return FILTER_LINEAR;
77 default:
78 assert(0);
79 return FILTER_NEAREST;
80 }
81 }
82
83 static unsigned translate_mip_filter( unsigned filter )
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NONE:
87 return MIPFILTER_NONE;
88 case PIPE_TEX_MIPFILTER_NEAREST:
89 return MIPFILTER_NEAREST;
90 case PIPE_TEX_MIPFILTER_LINEAR:
91 return MIPFILTER_LINEAR;
92 default:
93 assert(0);
94 return MIPFILTER_NONE;
95 }
96 }
97
98
99 /* None of this state is actually used for anything yet.
100 */
101 static void *
102 i915_create_blend_state(struct pipe_context *pipe,
103 const struct pipe_blend_state *blend)
104 {
105 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
106
107 {
108 unsigned eqRGB = blend->rgb_func;
109 unsigned srcRGB = blend->rgb_src_factor;
110 unsigned dstRGB = blend->rgb_dst_factor;
111
112 unsigned eqA = blend->alpha_func;
113 unsigned srcA = blend->alpha_src_factor;
114 unsigned dstA = blend->alpha_dst_factor;
115
116 /* Special handling for MIN/MAX filter modes handled at
117 * state_tracker level.
118 */
119
120 if (srcA != srcRGB ||
121 dstA != dstRGB ||
122 eqA != eqRGB) {
123
124 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
125 IAB_MODIFY_ENABLE |
126 IAB_ENABLE |
127 IAB_MODIFY_FUNC |
128 IAB_MODIFY_SRC_FACTOR |
129 IAB_MODIFY_DST_FACTOR |
130 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
131 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
132 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
133 }
134 else {
135 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
136 IAB_MODIFY_ENABLE |
137 0);
138 }
139 }
140
141 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
142 ENABLE_LOGIC_OP_FUNC |
143 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
144
145 if (blend->logicop_enable)
146 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
147
148 if (blend->dither)
149 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
150
151 if ((blend->colormask & PIPE_MASK_R) == 0)
152 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
153
154 if ((blend->colormask & PIPE_MASK_G) == 0)
155 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
156
157 if ((blend->colormask & PIPE_MASK_B) == 0)
158 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
159
160 if ((blend->colormask & PIPE_MASK_A) == 0)
161 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
162
163 if (blend->blend_enable) {
164 unsigned funcRGB = blend->rgb_func;
165 unsigned srcRGB = blend->rgb_src_factor;
166 unsigned dstRGB = blend->rgb_dst_factor;
167
168 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
169 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
170 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
171 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
172 }
173
174 return cso_data;
175 }
176
177 static void i915_bind_blend_state(struct pipe_context *pipe,
178 void *blend)
179 {
180 struct i915_context *i915 = i915_context(pipe);
181 draw_flush(i915->draw);
182
183 i915->blend = (struct i915_blend_state*)blend;
184
185 i915->dirty |= I915_NEW_BLEND;
186 }
187
188
189 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
190 {
191 FREE(blend);
192 }
193
194 static void i915_set_blend_color( struct pipe_context *pipe,
195 const struct pipe_blend_color *blend_color )
196 {
197 struct i915_context *i915 = i915_context(pipe);
198 draw_flush(i915->draw);
199
200 i915->blend_color = *blend_color;
201
202 i915->dirty |= I915_NEW_BLEND;
203 }
204
205 static void *
206 i915_create_sampler_state(struct pipe_context *pipe,
207 const struct pipe_sampler_state *sampler)
208 {
209 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
210 const unsigned ws = sampler->wrap_s;
211 const unsigned wt = sampler->wrap_t;
212 const unsigned wr = sampler->wrap_r;
213 unsigned minFilt, magFilt;
214 unsigned mipFilt;
215
216 cso->templ = sampler;
217
218 mipFilt = translate_mip_filter(sampler->min_mip_filter);
219 minFilt = translate_img_filter( sampler->min_img_filter );
220 magFilt = translate_img_filter( sampler->mag_img_filter );
221
222 if (sampler->max_anisotropy > 1.0)
223 minFilt = magFilt = FILTER_ANISOTROPIC;
224
225 if (sampler->max_anisotropy > 2.0) {
226 cso->state[0] |= SS2_MAX_ANISO_4;
227 }
228
229 {
230 int b = (int) (sampler->lod_bias * 16.0);
231 b = CLAMP(b, -256, 255);
232 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
233 }
234
235 /* Shadow:
236 */
237 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
238 {
239 cso->state[0] |= (SS2_SHADOW_ENABLE |
240 i915_translate_compare_func(sampler->compare_func));
241
242 minFilt = FILTER_4X4_FLAT;
243 magFilt = FILTER_4X4_FLAT;
244 }
245
246 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
247 (mipFilt << SS2_MIP_FILTER_SHIFT) |
248 (magFilt << SS2_MAG_FILTER_SHIFT));
249
250 cso->state[1] |=
251 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
252 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
253 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
254
255 if (sampler->normalized_coords)
256 cso->state[1] |= SS3_NORMALIZED_COORDS;
257
258 {
259 int minlod = (int) (16.0 * sampler->min_lod);
260 int maxlod = (int) (16.0 * sampler->max_lod);
261 minlod = CLAMP(minlod, 0, 16 * 11);
262 maxlod = CLAMP(maxlod, 0, 16 * 11);
263
264 if (minlod > maxlod)
265 maxlod = minlod;
266
267 cso->minlod = minlod;
268 cso->maxlod = maxlod;
269 }
270
271 {
272 ubyte r = float_to_ubyte(sampler->border_color[0]);
273 ubyte g = float_to_ubyte(sampler->border_color[1]);
274 ubyte b = float_to_ubyte(sampler->border_color[2]);
275 ubyte a = float_to_ubyte(sampler->border_color[3]);
276 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
277 }
278 return cso;
279 }
280
281 static void i915_bind_sampler_states(struct pipe_context *pipe,
282 unsigned num, void **sampler)
283 {
284 struct i915_context *i915 = i915_context(pipe);
285 unsigned i;
286
287 assert(num <= PIPE_MAX_SAMPLERS);
288
289 /* Check for no-op */
290 if (num == i915->num_samplers &&
291 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
292 return;
293
294 draw_flush(i915->draw);
295
296 for (i = 0; i < num; ++i)
297 i915->sampler[i] = sampler[i];
298 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
299 i915->sampler[i] = NULL;
300
301 i915->num_samplers = num;
302
303 i915->dirty |= I915_NEW_SAMPLER;
304 }
305
306 static void i915_delete_sampler_state(struct pipe_context *pipe,
307 void *sampler)
308 {
309 FREE(sampler);
310 }
311
312
313 /** XXX move someday? Or consolidate all these simple state setters
314 * into one file.
315 */
316
317 static void *
318 i915_create_depth_stencil_state(struct pipe_context *pipe,
319 const struct pipe_depth_stencil_alpha_state *depth_stencil)
320 {
321 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
322
323 {
324 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
325 int writemask = depth_stencil->stencil[0].writemask & 0xff;
326
327 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
328 ENABLE_STENCIL_TEST_MASK |
329 STENCIL_TEST_MASK(testmask) |
330 ENABLE_STENCIL_WRITE_MASK |
331 STENCIL_WRITE_MASK(writemask));
332 }
333
334 if (depth_stencil->stencil[0].enabled) {
335 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
336 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
337 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
338 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
339 int ref = depth_stencil->stencil[0].ref_value & 0xff;
340
341 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
342 S5_STENCIL_WRITE_ENABLE |
343 (ref << S5_STENCIL_REF_SHIFT) |
344 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
345 (fop << S5_STENCIL_FAIL_SHIFT) |
346 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
347 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
348 }
349
350 if (depth_stencil->stencil[1].enabled) {
351 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
352 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
353 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
354 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
355 int ref = depth_stencil->stencil[1].ref_value & 0xff;
356 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
357 int wmask = depth_stencil->stencil[1].writemask & 0xff;
358
359 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
360 BFO_ENABLE_STENCIL_FUNCS |
361 BFO_ENABLE_STENCIL_TWO_SIDE |
362 BFO_ENABLE_STENCIL_REF |
363 BFO_STENCIL_TWO_SIDE |
364 (ref << BFO_STENCIL_REF_SHIFT) |
365 (test << BFO_STENCIL_TEST_SHIFT) |
366 (fop << BFO_STENCIL_FAIL_SHIFT) |
367 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
368 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
369
370 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
371 BFM_ENABLE_STENCIL_TEST_MASK |
372 BFM_ENABLE_STENCIL_WRITE_MASK |
373 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
374 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
375 }
376 else {
377 /* This actually disables two-side stencil: The bit set is a
378 * modify-enable bit to indicate we are changing the two-side
379 * setting. Then there is a symbolic zero to show that we are
380 * setting the flag to zero/off.
381 */
382 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
383 BFO_ENABLE_STENCIL_TWO_SIDE |
384 0);
385 cso->bfo[1] = 0;
386 }
387
388 if (depth_stencil->depth.enabled) {
389 int func = i915_translate_compare_func(depth_stencil->depth.func);
390
391 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
392 (func << S6_DEPTH_TEST_FUNC_SHIFT));
393
394 if (depth_stencil->depth.writemask)
395 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
396 }
397
398 if (depth_stencil->alpha.enabled) {
399 int test = i915_translate_compare_func(depth_stencil->alpha.func);
400 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
401
402 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
403 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
404 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
405 }
406
407 return cso;
408 }
409
410 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
411 void *depth_stencil)
412 {
413 struct i915_context *i915 = i915_context(pipe);
414 draw_flush(i915->draw);
415
416 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
417
418 i915->dirty |= I915_NEW_DEPTH_STENCIL;
419 }
420
421 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
422 void *depth_stencil)
423 {
424 FREE(depth_stencil);
425 }
426
427
428 static void i915_set_scissor_state( struct pipe_context *pipe,
429 const struct pipe_scissor_state *scissor )
430 {
431 struct i915_context *i915 = i915_context(pipe);
432 draw_flush(i915->draw);
433
434 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
435 i915->dirty |= I915_NEW_SCISSOR;
436 }
437
438
439 static void i915_set_polygon_stipple( struct pipe_context *pipe,
440 const struct pipe_poly_stipple *stipple )
441 {
442 }
443
444
445
446 static void *
447 i915_create_fs_state(struct pipe_context *pipe,
448 const struct pipe_shader_state *templ)
449 {
450 struct i915_context *i915 = i915_context(pipe);
451 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
452 if (!ifs)
453 return NULL;
454
455 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
456
457 tgsi_scan_shader(templ->tokens, &ifs->info);
458
459 /* The shader's compiled to i915 instructions here */
460 i915_translate_fragment_program(i915, ifs);
461
462 return ifs;
463 }
464
465 static void
466 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
467 {
468 struct i915_context *i915 = i915_context(pipe);
469 draw_flush(i915->draw);
470
471 i915->fs = (struct i915_fragment_shader*) shader;
472
473 i915->dirty |= I915_NEW_FS;
474 }
475
476 static
477 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
478 {
479 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
480
481 if (ifs->program)
482 FREE(ifs->program);
483 ifs->program_len = 0;
484
485 FREE((struct tgsi_token *)ifs->state.tokens);
486
487 FREE(ifs);
488 }
489
490
491 static void *
492 i915_create_vs_state(struct pipe_context *pipe,
493 const struct pipe_shader_state *templ)
494 {
495 struct i915_context *i915 = i915_context(pipe);
496
497 /* just pass-through to draw module */
498 return draw_create_vertex_shader(i915->draw, templ);
499 }
500
501 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
502 {
503 struct i915_context *i915 = i915_context(pipe);
504
505 /* just pass-through to draw module */
506 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
507
508 i915->dirty |= I915_NEW_VS;
509 }
510
511 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
512 {
513 struct i915_context *i915 = i915_context(pipe);
514
515 /* just pass-through to draw module */
516 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
517 }
518
519 static void i915_set_constant_buffer(struct pipe_context *pipe,
520 uint shader, uint index,
521 const struct pipe_constant_buffer *buf)
522 {
523 struct i915_context *i915 = i915_context(pipe);
524 struct pipe_screen *screen = pipe->screen;
525 draw_flush(i915->draw);
526
527 assert(shader < PIPE_SHADER_TYPES);
528 assert(index == 0);
529
530 /* Make a copy of shader constants.
531 * During fragment program translation we may add additional
532 * constants to the array.
533 *
534 * We want to consider the situation where some user constants
535 * (ex: a material color) may change frequently but the shader program
536 * stays the same. In that case we should only be updating the first
537 * N constants, leaving any extras from shader translation alone.
538 */
539 if (buf) {
540 void *mapped;
541 if (buf->buffer && buf->buffer->size &&
542 (mapped = pipe_buffer_map(screen, buf->buffer,
543 PIPE_BUFFER_USAGE_CPU_READ))) {
544 memcpy(i915->current.constants[shader], mapped, buf->buffer->size);
545 pipe_buffer_unmap(screen, buf->buffer);
546 i915->current.num_user_constants[shader]
547 = buf->buffer->size / (4 * sizeof(float));
548 }
549 else {
550 i915->current.num_user_constants[shader] = 0;
551 }
552 }
553
554 i915->dirty |= I915_NEW_CONSTANTS;
555 }
556
557
558 static void i915_set_sampler_textures(struct pipe_context *pipe,
559 unsigned num,
560 struct pipe_texture **texture)
561 {
562 struct i915_context *i915 = i915_context(pipe);
563 uint i;
564
565 assert(num <= PIPE_MAX_SAMPLERS);
566
567 /* Check for no-op */
568 if (num == i915->num_textures &&
569 !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
570 return;
571
572 /* Fixes wrong texture in texobj with VBUF */
573 draw_flush(i915->draw);
574
575 for (i = 0; i < num; i++)
576 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
577 texture[i]);
578
579 for (i = num; i < i915->num_textures; i++)
580 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
581 NULL);
582
583 i915->num_textures = num;
584
585 i915->dirty |= I915_NEW_TEXTURE;
586 }
587
588
589
590 static void i915_set_framebuffer_state(struct pipe_context *pipe,
591 const struct pipe_framebuffer_state *fb)
592 {
593 struct i915_context *i915 = i915_context(pipe);
594 int i;
595
596 draw_flush(i915->draw);
597
598 i915->framebuffer.width = fb->width;
599 i915->framebuffer.height = fb->height;
600 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
601 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
602 pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
603 }
604 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
605
606 i915->dirty |= I915_NEW_FRAMEBUFFER;
607 }
608
609
610
611 static void i915_set_clip_state( struct pipe_context *pipe,
612 const struct pipe_clip_state *clip )
613 {
614 struct i915_context *i915 = i915_context(pipe);
615 draw_flush(i915->draw);
616
617 draw_set_clip_state(i915->draw, clip);
618
619 i915->dirty |= I915_NEW_CLIP;
620 }
621
622
623
624 /* Called when driver state tracker notices changes to the viewport
625 * matrix:
626 */
627 static void i915_set_viewport_state( struct pipe_context *pipe,
628 const struct pipe_viewport_state *viewport )
629 {
630 struct i915_context *i915 = i915_context(pipe);
631
632 i915->viewport = *viewport; /* struct copy */
633
634 /* pass the viewport info to the draw module */
635 draw_set_viewport_state(i915->draw, &i915->viewport);
636
637 i915->dirty |= I915_NEW_VIEWPORT;
638 }
639
640
641 static void *
642 i915_create_rasterizer_state(struct pipe_context *pipe,
643 const struct pipe_rasterizer_state *rasterizer)
644 {
645 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
646
647 cso->templ = rasterizer;
648 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
649 cso->light_twoside = rasterizer->light_twoside;
650 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
651 cso->ds[1].f = rasterizer->offset_scale;
652 if (rasterizer->poly_stipple_enable) {
653 cso->st |= ST1_ENABLE;
654 }
655
656 if (rasterizer->scissor)
657 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
658 else
659 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
660
661 switch (rasterizer->cull_mode) {
662 case PIPE_WINDING_NONE:
663 cso->LIS4 |= S4_CULLMODE_NONE;
664 break;
665 case PIPE_WINDING_CW:
666 cso->LIS4 |= S4_CULLMODE_CW;
667 break;
668 case PIPE_WINDING_CCW:
669 cso->LIS4 |= S4_CULLMODE_CCW;
670 break;
671 case PIPE_WINDING_BOTH:
672 cso->LIS4 |= S4_CULLMODE_BOTH;
673 break;
674 }
675
676 {
677 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
678
679 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
680
681 if (rasterizer->line_smooth)
682 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
683 }
684
685 {
686 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
687
688 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
689 }
690
691 if (rasterizer->flatshade) {
692 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
693 S4_FLATSHADE_COLOR |
694 S4_FLATSHADE_SPECULAR);
695 }
696
697 cso->LIS7 = fui( rasterizer->offset_units );
698
699
700 return cso;
701 }
702
703 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
704 void *raster )
705 {
706 struct i915_context *i915 = i915_context(pipe);
707
708 i915->rasterizer = (struct i915_rasterizer_state *)raster;
709
710 /* pass-through to draw module */
711 draw_set_rasterizer_state(i915->draw,
712 (i915->rasterizer ? i915->rasterizer->templ : NULL));
713
714 i915->dirty |= I915_NEW_RASTERIZER;
715 }
716
717 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
718 void *raster)
719 {
720 FREE(raster);
721 }
722
723 static void i915_set_vertex_buffers(struct pipe_context *pipe,
724 unsigned count,
725 const struct pipe_vertex_buffer *buffers)
726 {
727 struct i915_context *i915 = i915_context(pipe);
728 /* Because we change state before the draw_set_vertex_buffers call
729 * we need a flush here, just to be sure.
730 */
731 draw_flush(i915->draw);
732
733 memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
734 i915->num_vertex_buffers = count;
735
736 /* pass-through to draw module */
737 draw_set_vertex_buffers(i915->draw, count, buffers);
738 }
739
740 static void i915_set_vertex_elements(struct pipe_context *pipe,
741 unsigned count,
742 const struct pipe_vertex_element *elements)
743 {
744 struct i915_context *i915 = i915_context(pipe);
745 /* Because we change state before the draw_set_vertex_buffers call
746 * we need a flush here, just to be sure.
747 */
748 draw_flush(i915->draw);
749
750 i915->num_vertex_elements = count;
751 /* pass-through to draw module */
752 draw_set_vertex_elements(i915->draw, count, elements);
753 }
754
755
756 void
757 i915_init_state_functions( struct i915_context *i915 )
758 {
759 i915->base.create_blend_state = i915_create_blend_state;
760 i915->base.bind_blend_state = i915_bind_blend_state;
761 i915->base.delete_blend_state = i915_delete_blend_state;
762
763 i915->base.create_sampler_state = i915_create_sampler_state;
764 i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
765 i915->base.delete_sampler_state = i915_delete_sampler_state;
766
767 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
768 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
769 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
770
771 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
772 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
773 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
774 i915->base.create_fs_state = i915_create_fs_state;
775 i915->base.bind_fs_state = i915_bind_fs_state;
776 i915->base.delete_fs_state = i915_delete_fs_state;
777 i915->base.create_vs_state = i915_create_vs_state;
778 i915->base.bind_vs_state = i915_bind_vs_state;
779 i915->base.delete_vs_state = i915_delete_vs_state;
780
781 i915->base.set_blend_color = i915_set_blend_color;
782 i915->base.set_clip_state = i915_set_clip_state;
783 i915->base.set_constant_buffer = i915_set_constant_buffer;
784 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
785
786 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
787 i915->base.set_scissor_state = i915_set_scissor_state;
788 i915->base.set_fragment_sampler_textures = i915_set_sampler_textures;
789 i915->base.set_viewport_state = i915_set_viewport_state;
790 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
791 i915->base.set_vertex_elements = i915_set_vertex_elements;
792 }