i915g: Implement stipple with draw.
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_transfer.h"
37 #include "tgsi/tgsi_parse.h"
38
39 #include "i915_context.h"
40 #include "i915_reg.h"
41 #include "i915_state_inlines.h"
42 #include "i915_fpc.h"
43 #include "i915_resource.h"
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 case PIPE_TEX_WRAP_MIRROR_REPEAT:
62 return TEXCOORDMODE_MIRROR;
63 default:
64 return TEXCOORDMODE_WRAP;
65 }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70 switch (filter) {
71 case PIPE_TEX_FILTER_NEAREST:
72 return FILTER_NEAREST;
73 case PIPE_TEX_FILTER_LINEAR:
74 return FILTER_LINEAR;
75 default:
76 assert(0);
77 return FILTER_NEAREST;
78 }
79 }
80
81 static unsigned translate_mip_filter( unsigned filter )
82 {
83 switch (filter) {
84 case PIPE_TEX_MIPFILTER_NONE:
85 return MIPFILTER_NONE;
86 case PIPE_TEX_MIPFILTER_NEAREST:
87 return MIPFILTER_NEAREST;
88 case PIPE_TEX_MIPFILTER_LINEAR:
89 return MIPFILTER_LINEAR;
90 default:
91 assert(0);
92 return MIPFILTER_NONE;
93 }
94 }
95
96
97 /* None of this state is actually used for anything yet.
98 */
99 static void *
100 i915_create_blend_state(struct pipe_context *pipe,
101 const struct pipe_blend_state *blend)
102 {
103 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105 {
106 unsigned eqRGB = blend->rt[0].rgb_func;
107 unsigned srcRGB = blend->rt[0].rgb_src_factor;
108 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110 unsigned eqA = blend->rt[0].alpha_func;
111 unsigned srcA = blend->rt[0].alpha_src_factor;
112 unsigned dstA = blend->rt[0].alpha_dst_factor;
113
114 /* Special handling for MIN/MAX filter modes handled at
115 * state_tracker level.
116 */
117
118 if (srcA != srcRGB ||
119 dstA != dstRGB ||
120 eqA != eqRGB) {
121
122 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123 IAB_MODIFY_ENABLE |
124 IAB_ENABLE |
125 IAB_MODIFY_FUNC |
126 IAB_MODIFY_SRC_FACTOR |
127 IAB_MODIFY_DST_FACTOR |
128 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131 }
132 else {
133 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134 IAB_MODIFY_ENABLE |
135 0);
136 }
137 }
138
139 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140 ENABLE_LOGIC_OP_FUNC |
141 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143 if (blend->logicop_enable)
144 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146 if (blend->dither)
147 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149 /* XXX here take the target fixup into account */
150 if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
151 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
152
153 if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
154 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
155
156 if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
157 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
158
159 if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
160 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
161
162 if (blend->rt[0].blend_enable) {
163 unsigned funcRGB = blend->rt[0].rgb_func;
164 unsigned srcRGB = blend->rt[0].rgb_src_factor;
165 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
166
167 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
168 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
169 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
170 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
171 }
172
173 return cso_data;
174 }
175
176 static void i915_bind_blend_state(struct pipe_context *pipe,
177 void *blend)
178 {
179 struct i915_context *i915 = i915_context(pipe);
180 draw_flush(i915->draw);
181
182 i915->blend = (struct i915_blend_state*)blend;
183
184 i915->dirty |= I915_NEW_BLEND;
185 }
186
187
188 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
189 {
190 FREE(blend);
191 }
192
193 static void i915_set_blend_color( struct pipe_context *pipe,
194 const struct pipe_blend_color *blend_color )
195 {
196 struct i915_context *i915 = i915_context(pipe);
197 draw_flush(i915->draw);
198
199 i915->blend_color = *blend_color;
200
201 i915->dirty |= I915_NEW_BLEND;
202 }
203
204 static void i915_set_stencil_ref( struct pipe_context *pipe,
205 const struct pipe_stencil_ref *stencil_ref )
206 {
207 struct i915_context *i915 = i915_context(pipe);
208 draw_flush(i915->draw);
209
210 i915->stencil_ref = *stencil_ref;
211
212 i915->dirty |= I915_NEW_DEPTH_STENCIL;
213 }
214
215 static void *
216 i915_create_sampler_state(struct pipe_context *pipe,
217 const struct pipe_sampler_state *sampler)
218 {
219 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
220 const unsigned ws = sampler->wrap_s;
221 const unsigned wt = sampler->wrap_t;
222 const unsigned wr = sampler->wrap_r;
223 unsigned minFilt, magFilt;
224 unsigned mipFilt;
225
226 cso->templ = *sampler;
227
228 mipFilt = translate_mip_filter(sampler->min_mip_filter);
229 minFilt = translate_img_filter( sampler->min_img_filter );
230 magFilt = translate_img_filter( sampler->mag_img_filter );
231
232 if (sampler->max_anisotropy > 1)
233 minFilt = magFilt = FILTER_ANISOTROPIC;
234
235 if (sampler->max_anisotropy > 2) {
236 cso->state[0] |= SS2_MAX_ANISO_4;
237 }
238
239 {
240 int b = (int) (sampler->lod_bias * 16.0);
241 b = CLAMP(b, -256, 255);
242 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
243 }
244
245 /* Shadow:
246 */
247 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
248 {
249 cso->state[0] |= (SS2_SHADOW_ENABLE |
250 i915_translate_shadow_compare_func(sampler->compare_func));
251
252 minFilt = FILTER_4X4_FLAT;
253 magFilt = FILTER_4X4_FLAT;
254 }
255
256 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
257 (mipFilt << SS2_MIP_FILTER_SHIFT) |
258 (magFilt << SS2_MAG_FILTER_SHIFT));
259
260 cso->state[1] |=
261 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
262 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
263 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
264
265 if (sampler->normalized_coords)
266 cso->state[1] |= SS3_NORMALIZED_COORDS;
267
268 {
269 int minlod = (int) (16.0 * sampler->min_lod);
270 int maxlod = (int) (16.0 * sampler->max_lod);
271 minlod = CLAMP(minlod, 0, 16 * 11);
272 maxlod = CLAMP(maxlod, 0, 16 * 11);
273
274 if (minlod > maxlod)
275 maxlod = minlod;
276
277 cso->minlod = minlod;
278 cso->maxlod = maxlod;
279 }
280
281 {
282 ubyte r = float_to_ubyte(sampler->border_color.f[0]);
283 ubyte g = float_to_ubyte(sampler->border_color.f[1]);
284 ubyte b = float_to_ubyte(sampler->border_color.f[2]);
285 ubyte a = float_to_ubyte(sampler->border_color.f[3]);
286 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
287 }
288 return cso;
289 }
290
291 static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
292 unsigned num, void **sampler)
293 {
294 struct i915_context *i915 = i915_context(pipe);
295
296 i915->saved_nr_samplers = num;
297 memcpy(&i915->saved_samplers, sampler, sizeof(void *) * num);
298
299 i915->saved_bind_sampler_states(pipe, num, sampler);
300 }
301
302 static void
303 i915_bind_vertex_sampler_states(struct pipe_context *pipe,
304 unsigned num_samplers,
305 void **samplers)
306 {
307 struct i915_context *i915 = i915_context(pipe);
308 unsigned i;
309
310 assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
311
312 /* Check for no-op */
313 if (num_samplers == i915->num_vertex_samplers &&
314 !memcmp(i915->vertex_samplers, samplers, num_samplers * sizeof(void *)))
315 return;
316
317 draw_flush(i915->draw);
318
319 for (i = 0; i < num_samplers; ++i)
320 i915->vertex_samplers[i] = samplers[i];
321 for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
322 i915->vertex_samplers[i] = NULL;
323
324 i915->num_vertex_samplers = num_samplers;
325
326 draw_set_samplers(i915->draw,
327 i915->vertex_samplers,
328 i915->num_vertex_samplers);
329 }
330
331
332
333 static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
334 unsigned num, void **sampler)
335 {
336 struct i915_context *i915 = i915_context(pipe);
337 unsigned i;
338
339 /* Check for no-op */
340 if (num == i915->num_samplers &&
341 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
342 return;
343
344 draw_flush(i915->draw);
345
346 for (i = 0; i < num; ++i)
347 i915->sampler[i] = sampler[i];
348 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
349 i915->sampler[i] = NULL;
350
351 i915->num_samplers = num;
352
353 i915->dirty |= I915_NEW_SAMPLER;
354 }
355
356 static void i915_delete_sampler_state(struct pipe_context *pipe,
357 void *sampler)
358 {
359 FREE(sampler);
360 }
361
362
363 /**
364 * Called before drawing VBO to map vertex samplers and hand them to draw
365 */
366 void
367 i915_prepare_vertex_sampling(struct i915_context *i915)
368 {
369 struct i915_winsys *iws = i915->iws;
370 unsigned i,j;
371 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
372 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
373 const void* data[PIPE_MAX_TEXTURE_LEVELS];
374 unsigned num = i915->num_vertex_sampler_views;
375 struct pipe_sampler_view **views = i915->vertex_sampler_views;
376
377 assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
378 if (!num)
379 return;
380
381 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
382 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
383
384 if (view) {
385 struct pipe_resource *tex = view->texture;
386 struct i915_texture *i915_tex = i915_texture(tex);
387 ubyte *addr;
388
389 /* We're referencing the texture's internal data, so save a
390 * reference to it.
391 */
392 pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
393
394 i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
395 addr = iws->buffer_map(iws,
396 i915_tex->buffer,
397 FALSE /* read only */);
398
399 /* Setup array of mipmap level pointers */
400 /* FIXME: handle 3D textures? */
401 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
402 unsigned offset = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
403 data[j] = addr + offset;
404 row_stride[j] = i915_tex->stride;
405 img_stride[j] = 0; /* FIXME */;
406 }
407
408 draw_set_mapped_texture(i915->draw,
409 i,
410 tex->width0, tex->height0, tex->depth0,
411 view->u.tex.first_level, tex->last_level,
412 row_stride, img_stride, data);
413 } else
414 i915->mapped_vs_tex[i] = NULL;
415 }
416 }
417
418 void
419 i915_cleanup_vertex_sampling(struct i915_context *i915)
420 {
421 struct i915_winsys *iws = i915->iws;
422 unsigned i;
423 for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
424 if (i915->mapped_vs_tex_buffer[i]) {
425 iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
426 pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
427 }
428 }
429 }
430
431
432
433 /** XXX move someday? Or consolidate all these simple state setters
434 * into one file.
435 */
436
437 static void *
438 i915_create_depth_stencil_state(struct pipe_context *pipe,
439 const struct pipe_depth_stencil_alpha_state *depth_stencil)
440 {
441 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
442
443 {
444 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
445 int writemask = depth_stencil->stencil[0].writemask & 0xff;
446
447 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
448 ENABLE_STENCIL_TEST_MASK |
449 STENCIL_TEST_MASK(testmask) |
450 ENABLE_STENCIL_WRITE_MASK |
451 STENCIL_WRITE_MASK(writemask));
452 }
453
454 if (depth_stencil->stencil[0].enabled) {
455 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
456 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
457 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
458 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
459
460 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
461 S5_STENCIL_WRITE_ENABLE |
462 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
463 (fop << S5_STENCIL_FAIL_SHIFT) |
464 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
465 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
466 }
467
468 if (depth_stencil->stencil[1].enabled) {
469 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
470 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
471 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
472 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
473 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
474 int wmask = depth_stencil->stencil[1].writemask & 0xff;
475
476 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
477 BFO_ENABLE_STENCIL_FUNCS |
478 BFO_ENABLE_STENCIL_TWO_SIDE |
479 BFO_ENABLE_STENCIL_REF |
480 BFO_STENCIL_TWO_SIDE |
481 (test << BFO_STENCIL_TEST_SHIFT) |
482 (fop << BFO_STENCIL_FAIL_SHIFT) |
483 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
484 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
485
486 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
487 BFM_ENABLE_STENCIL_TEST_MASK |
488 BFM_ENABLE_STENCIL_WRITE_MASK |
489 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
490 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
491 }
492 else {
493 /* This actually disables two-side stencil: The bit set is a
494 * modify-enable bit to indicate we are changing the two-side
495 * setting. Then there is a symbolic zero to show that we are
496 * setting the flag to zero/off.
497 */
498 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
499 BFO_ENABLE_STENCIL_TWO_SIDE |
500 0);
501 cso->bfo[1] = 0;
502 }
503
504 if (depth_stencil->depth.enabled) {
505 int func = i915_translate_compare_func(depth_stencil->depth.func);
506
507 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
508 (func << S6_DEPTH_TEST_FUNC_SHIFT));
509
510 if (depth_stencil->depth.writemask)
511 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
512 }
513
514 if (depth_stencil->alpha.enabled) {
515 int test = i915_translate_compare_func(depth_stencil->alpha.func);
516 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
517
518 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
519 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
520 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
521 }
522
523 return cso;
524 }
525
526 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
527 void *depth_stencil)
528 {
529 struct i915_context *i915 = i915_context(pipe);
530 draw_flush(i915->draw);
531
532 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
533
534 i915->dirty |= I915_NEW_DEPTH_STENCIL;
535 }
536
537 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
538 void *depth_stencil)
539 {
540 FREE(depth_stencil);
541 }
542
543
544 static void i915_set_scissor_state( struct pipe_context *pipe,
545 const struct pipe_scissor_state *scissor )
546 {
547 struct i915_context *i915 = i915_context(pipe);
548 draw_flush(i915->draw);
549
550 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
551 i915->dirty |= I915_NEW_SCISSOR;
552 }
553
554
555 static void i915_set_polygon_stipple( struct pipe_context *pipe,
556 const struct pipe_poly_stipple *stipple )
557 {
558 struct i915_context *i915 = i915_context(pipe);
559
560 draw_flush(i915->draw);
561 }
562
563
564
565 static void *
566 i915_create_fs_state(struct pipe_context *pipe,
567 const struct pipe_shader_state *templ)
568 {
569 struct i915_context *i915 = i915_context(pipe);
570 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
571 if (!ifs)
572 return NULL;
573
574 ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
575 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
576
577 tgsi_scan_shader(templ->tokens, &ifs->info);
578
579 /* The shader's compiled to i915 instructions here */
580 i915_translate_fragment_program(i915, ifs);
581
582 return ifs;
583 }
584
585 static void
586 i915_fixup_bind_fs_state(struct pipe_context *pipe, void *shader)
587 {
588 struct i915_context *i915 = i915_context(pipe);
589 draw_flush(i915->draw);
590
591 i915->saved_fs = shader;
592
593 i915->saved_bind_fs_state(pipe, shader);
594 }
595
596 static void
597 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
598 {
599 struct i915_context *i915 = i915_context(pipe);
600 draw_flush(i915->draw);
601
602 i915->fs = (struct i915_fragment_shader*) shader;
603
604 draw_bind_fragment_shader(i915->draw, (i915->fs ? i915->fs->draw_data : NULL));
605
606 i915->dirty |= I915_NEW_FS;
607 }
608
609 static
610 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
611 {
612 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
613
614 if (ifs->decl) {
615 FREE(ifs->decl);
616 ifs->decl = NULL;
617 }
618
619 if (ifs->program) {
620 FREE(ifs->program);
621 ifs->program = NULL;
622 FREE((struct tgsi_token *)ifs->state.tokens);
623 ifs->state.tokens = NULL;
624 }
625 ifs->program_len = 0;
626 ifs->decl_len = 0;
627
628 FREE(ifs);
629 }
630
631
632 static void *
633 i915_create_vs_state(struct pipe_context *pipe,
634 const struct pipe_shader_state *templ)
635 {
636 struct i915_context *i915 = i915_context(pipe);
637
638 /* just pass-through to draw module */
639 return draw_create_vertex_shader(i915->draw, templ);
640 }
641
642 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
643 {
644 struct i915_context *i915 = i915_context(pipe);
645
646 i915->saved_vs = shader;
647
648 /* just pass-through to draw module */
649 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
650
651 i915->dirty |= I915_NEW_VS;
652 }
653
654 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
655 {
656 struct i915_context *i915 = i915_context(pipe);
657
658 /* just pass-through to draw module */
659 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
660 }
661
662 static void i915_set_constant_buffer(struct pipe_context *pipe,
663 uint shader, uint index,
664 struct pipe_resource *buf)
665 {
666 struct i915_context *i915 = i915_context(pipe);
667 unsigned new_num = 0;
668 boolean diff = TRUE;
669
670
671 /* XXX don't support geom shaders now */
672 if (shader == PIPE_SHADER_GEOMETRY)
673 return;
674
675 /* if we have a new buffer compare it with the old one */
676 if (buf) {
677 struct i915_buffer *ibuf = i915_buffer(buf);
678 struct pipe_resource *old_buf = i915->constants[shader];
679 struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
680 unsigned old_num = i915->current.num_user_constants[shader];
681
682 new_num = ibuf->b.b.width0 / 4 * sizeof(float);
683
684 if (old_num == new_num) {
685 if (old_num == 0)
686 diff = FALSE;
687 #if 0
688 /* XXX no point in running this code since st/mesa only uses user buffers */
689 /* Can't compare the buffer data since they are userbuffers */
690 else if (old && old->free_on_destroy)
691 diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
692 #else
693 (void)old;
694 #endif
695 }
696 } else {
697 diff = i915->current.num_user_constants[shader] != 0;
698 }
699
700 /*
701 * flush before updateing the state.
702 */
703 if (diff && shader == PIPE_SHADER_FRAGMENT)
704 draw_flush(i915->draw);
705
706 pipe_resource_reference(&i915->constants[shader], buf);
707 i915->current.num_user_constants[shader] = new_num;
708
709 if (diff)
710 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
711 }
712
713
714 static void
715 i915_fixup_set_fragment_sampler_views(struct pipe_context *pipe,
716 unsigned num,
717 struct pipe_sampler_view **views)
718 {
719 struct i915_context *i915 = i915_context(pipe);
720 int i;
721
722 for (i = 0; i < num; i++)
723 pipe_sampler_view_reference(&i915->saved_sampler_views[i],
724 views[i]);
725
726 for (i = num; i < i915->saved_nr_sampler_views; i++)
727 pipe_sampler_view_reference(&i915->saved_sampler_views[i],
728 NULL);
729
730 i915->saved_nr_sampler_views = num;
731
732 i915->saved_set_sampler_views(pipe, num, views);
733 }
734
735 static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
736 unsigned num,
737 struct pipe_sampler_view **views)
738 {
739 struct i915_context *i915 = i915_context(pipe);
740 uint i;
741
742 assert(num <= PIPE_MAX_SAMPLERS);
743
744 /* Check for no-op */
745 if (num == i915->num_fragment_sampler_views &&
746 !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
747 return;
748
749 /* Fixes wrong texture in texobj with VBUF */
750 draw_flush(i915->draw);
751
752 for (i = 0; i < num; i++)
753 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
754 views[i]);
755
756 for (i = num; i < i915->num_fragment_sampler_views; i++)
757 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
758 NULL);
759
760 i915->num_fragment_sampler_views = num;
761
762 i915->dirty |= I915_NEW_SAMPLER_VIEW;
763 }
764
765 static void
766 i915_set_vertex_sampler_views(struct pipe_context *pipe,
767 unsigned num,
768 struct pipe_sampler_view **views)
769 {
770 struct i915_context *i915 = i915_context(pipe);
771 uint i;
772
773 assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
774
775 /* Check for no-op */
776 if (num == i915->num_vertex_sampler_views &&
777 !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
778 return;
779 }
780
781 draw_flush(i915->draw);
782
783 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
784 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
785
786 pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
787 }
788
789 i915->num_vertex_sampler_views = num;
790
791 draw_set_sampler_views(i915->draw,
792 i915->vertex_sampler_views,
793 i915->num_vertex_sampler_views);
794 }
795
796
797 static struct pipe_sampler_view *
798 i915_create_sampler_view(struct pipe_context *pipe,
799 struct pipe_resource *texture,
800 const struct pipe_sampler_view *templ)
801 {
802 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
803
804 if (view) {
805 *view = *templ;
806 view->reference.count = 1;
807 view->texture = NULL;
808 pipe_resource_reference(&view->texture, texture);
809 view->context = pipe;
810 }
811
812 return view;
813 }
814
815
816 static void
817 i915_sampler_view_destroy(struct pipe_context *pipe,
818 struct pipe_sampler_view *view)
819 {
820 pipe_resource_reference(&view->texture, NULL);
821 FREE(view);
822 }
823
824
825 static void i915_set_framebuffer_state(struct pipe_context *pipe,
826 const struct pipe_framebuffer_state *fb)
827 {
828 struct i915_context *i915 = i915_context(pipe);
829 int i;
830
831 draw_flush(i915->draw);
832
833 i915->framebuffer.width = fb->width;
834 i915->framebuffer.height = fb->height;
835 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
836 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
837 pipe_surface_reference(&i915->framebuffer.cbufs[i],
838 i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
839 }
840 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
841
842 i915->dirty |= I915_NEW_FRAMEBUFFER;
843 }
844
845
846
847 static void i915_set_clip_state( struct pipe_context *pipe,
848 const struct pipe_clip_state *clip )
849 {
850 struct i915_context *i915 = i915_context(pipe);
851 draw_flush(i915->draw);
852
853 i915->saved_clip = *clip;
854
855 draw_set_clip_state(i915->draw, clip);
856
857 i915->dirty |= I915_NEW_CLIP;
858 }
859
860
861
862 /* Called when driver state tracker notices changes to the viewport
863 * matrix:
864 */
865 static void i915_set_viewport_state( struct pipe_context *pipe,
866 const struct pipe_viewport_state *viewport )
867 {
868 struct i915_context *i915 = i915_context(pipe);
869
870 i915->viewport = *viewport; /* struct copy */
871
872 /* pass the viewport info to the draw module */
873 draw_set_viewport_state(i915->draw, &i915->viewport);
874
875 i915->dirty |= I915_NEW_VIEWPORT;
876 }
877
878
879 static void *
880 i915_create_rasterizer_state(struct pipe_context *pipe,
881 const struct pipe_rasterizer_state *rasterizer)
882 {
883 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
884
885 cso->templ = *rasterizer;
886 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
887 cso->light_twoside = rasterizer->light_twoside;
888 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
889 cso->ds[1].f = rasterizer->offset_scale;
890 if (rasterizer->poly_stipple_enable) {
891 cso->st |= ST1_ENABLE;
892 }
893
894 if (rasterizer->scissor)
895 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
896 else
897 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
898
899 switch (rasterizer->cull_face) {
900 case PIPE_FACE_NONE:
901 cso->LIS4 |= S4_CULLMODE_NONE;
902 break;
903 case PIPE_FACE_FRONT:
904 if (rasterizer->front_ccw)
905 cso->LIS4 |= S4_CULLMODE_CCW;
906 else
907 cso->LIS4 |= S4_CULLMODE_CW;
908 break;
909 case PIPE_FACE_BACK:
910 if (rasterizer->front_ccw)
911 cso->LIS4 |= S4_CULLMODE_CW;
912 else
913 cso->LIS4 |= S4_CULLMODE_CCW;
914 break;
915 case PIPE_FACE_FRONT_AND_BACK:
916 cso->LIS4 |= S4_CULLMODE_BOTH;
917 break;
918 }
919
920 {
921 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
922
923 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
924
925 if (rasterizer->line_smooth)
926 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
927 }
928
929 {
930 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
931
932 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
933 }
934
935 if (rasterizer->flatshade) {
936 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
937 S4_FLATSHADE_COLOR |
938 S4_FLATSHADE_SPECULAR);
939 }
940
941 cso->LIS7 = fui( rasterizer->offset_units );
942
943
944 return cso;
945 }
946
947 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
948 void *raster )
949 {
950 struct i915_context *i915 = i915_context(pipe);
951
952 i915->rasterizer = (struct i915_rasterizer_state *)raster;
953
954 /* pass-through to draw module */
955 draw_set_rasterizer_state(i915->draw,
956 (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
957 raster);
958
959 i915->dirty |= I915_NEW_RASTERIZER;
960 }
961
962 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
963 void *raster)
964 {
965 FREE(raster);
966 }
967
968 static void i915_set_vertex_buffers(struct pipe_context *pipe,
969 unsigned count,
970 const struct pipe_vertex_buffer *buffers)
971 {
972 struct i915_context *i915 = i915_context(pipe);
973 struct draw_context *draw = i915->draw;
974 int i;
975
976 util_copy_vertex_buffers(i915->saved_vertex_buffers,
977 &i915->saved_nr_vertex_buffers,
978 buffers, count);
979 #if 0
980 /* XXX doesn't look like this is needed */
981 /* unmap old */
982 for (i = 0; i < i915->num_vertex_buffers; i++) {
983 draw_set_mapped_vertex_buffer(draw, i, NULL);
984 }
985 #endif
986
987 /* pass-through to draw module */
988 draw_set_vertex_buffers(draw, count, buffers);
989
990 /* map new */
991 for (i = 0; i < count; i++) {
992 void *buf = i915_buffer(buffers[i].buffer)->data;
993 draw_set_mapped_vertex_buffer(draw, i, buf);
994 }
995 }
996
997 static void *
998 i915_create_vertex_elements_state(struct pipe_context *pipe,
999 unsigned count,
1000 const struct pipe_vertex_element *attribs)
1001 {
1002 struct i915_velems_state *velems;
1003 assert(count <= PIPE_MAX_ATTRIBS);
1004 velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
1005 if (velems) {
1006 velems->count = count;
1007 memcpy(velems->velem, attribs, sizeof(*attribs) * count);
1008 }
1009 return velems;
1010 }
1011
1012 static void
1013 i915_bind_vertex_elements_state(struct pipe_context *pipe,
1014 void *velems)
1015 {
1016 struct i915_context *i915 = i915_context(pipe);
1017 struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
1018
1019 i915->saved_velems = velems;
1020
1021 /* pass-through to draw module */
1022 if (i915_velems) {
1023 draw_set_vertex_elements(i915->draw,
1024 i915_velems->count, i915_velems->velem);
1025 }
1026 }
1027
1028 static void
1029 i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
1030 {
1031 FREE( velems );
1032 }
1033
1034 static void i915_set_index_buffer(struct pipe_context *pipe,
1035 const struct pipe_index_buffer *ib)
1036 {
1037 struct i915_context *i915 = i915_context(pipe);
1038
1039 if (ib)
1040 memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
1041 else
1042 memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
1043
1044 /* pass-through to draw module */
1045 draw_set_index_buffer(i915->draw, ib);
1046 }
1047
1048 static void
1049 i915_set_sample_mask(struct pipe_context *pipe,
1050 unsigned sample_mask)
1051 {
1052 }
1053
1054 void
1055 i915_init_state_functions( struct i915_context *i915 )
1056 {
1057 i915->base.create_blend_state = i915_create_blend_state;
1058 i915->base.bind_blend_state = i915_bind_blend_state;
1059 i915->base.delete_blend_state = i915_delete_blend_state;
1060
1061 i915->base.create_sampler_state = i915_create_sampler_state;
1062 i915->base.bind_fragment_sampler_states = i915_bind_fragment_sampler_states;
1063 i915->base.bind_vertex_sampler_states = i915_bind_vertex_sampler_states;
1064 i915->base.delete_sampler_state = i915_delete_sampler_state;
1065
1066 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
1067 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
1068 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
1069
1070 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
1071 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
1072 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
1073 i915->base.create_fs_state = i915_create_fs_state;
1074 i915->base.bind_fs_state = i915_bind_fs_state;
1075 i915->base.delete_fs_state = i915_delete_fs_state;
1076 i915->base.create_vs_state = i915_create_vs_state;
1077 i915->base.bind_vs_state = i915_bind_vs_state;
1078 i915->base.delete_vs_state = i915_delete_vs_state;
1079 i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
1080 i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
1081 i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
1082
1083 i915->base.set_blend_color = i915_set_blend_color;
1084 i915->base.set_stencil_ref = i915_set_stencil_ref;
1085 i915->base.set_clip_state = i915_set_clip_state;
1086 i915->base.set_sample_mask = i915_set_sample_mask;
1087 i915->base.set_constant_buffer = i915_set_constant_buffer;
1088 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
1089
1090 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
1091 i915->base.set_scissor_state = i915_set_scissor_state;
1092 i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
1093 i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
1094 i915->base.create_sampler_view = i915_create_sampler_view;
1095 i915->base.sampler_view_destroy = i915_sampler_view_destroy;
1096 i915->base.set_viewport_state = i915_set_viewport_state;
1097 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
1098 i915->base.set_index_buffer = i915_set_index_buffer;
1099 i915->base.redefine_user_buffer = u_default_redefine_user_buffer;
1100 }
1101
1102 void
1103 i915_init_fixup_state_functions( struct i915_context *i915 )
1104 {
1105 i915->saved_bind_fs_state = i915->base.bind_fs_state;
1106 i915->base.bind_fs_state = i915_fixup_bind_fs_state;
1107 i915->saved_bind_sampler_states = i915->base.bind_fragment_sampler_states;
1108 i915->base.bind_fragment_sampler_states = i915_fixup_bind_sampler_states;
1109 i915->saved_set_sampler_views = i915->base.set_fragment_sampler_views;
1110 i915->base.set_fragment_sampler_views = i915_fixup_set_fragment_sampler_views;
1111 }