i915g: Remove the i915_context->saved_* stuff.
[mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_transfer.h"
37 #include "tgsi/tgsi_parse.h"
38
39 #include "i915_context.h"
40 #include "i915_reg.h"
41 #include "i915_state_inlines.h"
42 #include "i915_fpc.h"
43 #include "i915_resource.h"
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 case PIPE_TEX_WRAP_MIRROR_REPEAT:
62 return TEXCOORDMODE_MIRROR;
63 default:
64 return TEXCOORDMODE_WRAP;
65 }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70 switch (filter) {
71 case PIPE_TEX_FILTER_NEAREST:
72 return FILTER_NEAREST;
73 case PIPE_TEX_FILTER_LINEAR:
74 return FILTER_LINEAR;
75 default:
76 assert(0);
77 return FILTER_NEAREST;
78 }
79 }
80
81 static unsigned translate_mip_filter( unsigned filter )
82 {
83 switch (filter) {
84 case PIPE_TEX_MIPFILTER_NONE:
85 return MIPFILTER_NONE;
86 case PIPE_TEX_MIPFILTER_NEAREST:
87 return MIPFILTER_NEAREST;
88 case PIPE_TEX_MIPFILTER_LINEAR:
89 return MIPFILTER_LINEAR;
90 default:
91 assert(0);
92 return MIPFILTER_NONE;
93 }
94 }
95
96
97 /* None of this state is actually used for anything yet.
98 */
99 static void *
100 i915_create_blend_state(struct pipe_context *pipe,
101 const struct pipe_blend_state *blend)
102 {
103 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105 {
106 unsigned eqRGB = blend->rt[0].rgb_func;
107 unsigned srcRGB = blend->rt[0].rgb_src_factor;
108 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110 unsigned eqA = blend->rt[0].alpha_func;
111 unsigned srcA = blend->rt[0].alpha_src_factor;
112 unsigned dstA = blend->rt[0].alpha_dst_factor;
113
114 /* Special handling for MIN/MAX filter modes handled at
115 * state_tracker level.
116 */
117
118 if (srcA != srcRGB ||
119 dstA != dstRGB ||
120 eqA != eqRGB) {
121
122 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123 IAB_MODIFY_ENABLE |
124 IAB_ENABLE |
125 IAB_MODIFY_FUNC |
126 IAB_MODIFY_SRC_FACTOR |
127 IAB_MODIFY_DST_FACTOR |
128 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131 }
132 else {
133 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134 IAB_MODIFY_ENABLE |
135 0);
136 }
137 }
138
139 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140 ENABLE_LOGIC_OP_FUNC |
141 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143 if (blend->logicop_enable)
144 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146 if (blend->dither)
147 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149 /* XXX here take the target fixup into account */
150 if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
151 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
152
153 if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
154 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
155
156 if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
157 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
158
159 if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
160 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
161
162 if (blend->rt[0].blend_enable) {
163 unsigned funcRGB = blend->rt[0].rgb_func;
164 unsigned srcRGB = blend->rt[0].rgb_src_factor;
165 unsigned dstRGB = blend->rt[0].rgb_dst_factor;
166
167 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
168 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
169 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
170 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
171 }
172
173 return cso_data;
174 }
175
176 static void i915_bind_blend_state(struct pipe_context *pipe,
177 void *blend)
178 {
179 struct i915_context *i915 = i915_context(pipe);
180
181 if (i915->blend == blend)
182 return;
183
184 i915->blend = (struct i915_blend_state*)blend;
185
186 i915->dirty |= I915_NEW_BLEND;
187 }
188
189
190 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
191 {
192 FREE(blend);
193 }
194
195 static void i915_set_blend_color( struct pipe_context *pipe,
196 const struct pipe_blend_color *blend_color )
197 {
198 struct i915_context *i915 = i915_context(pipe);
199
200 if (!blend_color)
201 return;
202
203 i915->blend_color = *blend_color;
204
205 i915->dirty |= I915_NEW_BLEND;
206 }
207
208 static void i915_set_stencil_ref( struct pipe_context *pipe,
209 const struct pipe_stencil_ref *stencil_ref )
210 {
211 struct i915_context *i915 = i915_context(pipe);
212
213 i915->stencil_ref = *stencil_ref;
214
215 i915->dirty |= I915_NEW_DEPTH_STENCIL;
216 }
217
218 static void *
219 i915_create_sampler_state(struct pipe_context *pipe,
220 const struct pipe_sampler_state *sampler)
221 {
222 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
223 const unsigned ws = sampler->wrap_s;
224 const unsigned wt = sampler->wrap_t;
225 const unsigned wr = sampler->wrap_r;
226 unsigned minFilt, magFilt;
227 unsigned mipFilt;
228
229 cso->templ = *sampler;
230
231 mipFilt = translate_mip_filter(sampler->min_mip_filter);
232 minFilt = translate_img_filter( sampler->min_img_filter );
233 magFilt = translate_img_filter( sampler->mag_img_filter );
234
235 if (sampler->max_anisotropy > 1)
236 minFilt = magFilt = FILTER_ANISOTROPIC;
237
238 if (sampler->max_anisotropy > 2) {
239 cso->state[0] |= SS2_MAX_ANISO_4;
240 }
241
242 {
243 int b = (int) (sampler->lod_bias * 16.0);
244 b = CLAMP(b, -256, 255);
245 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
246 }
247
248 /* Shadow:
249 */
250 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
251 {
252 cso->state[0] |= (SS2_SHADOW_ENABLE |
253 i915_translate_shadow_compare_func(sampler->compare_func));
254
255 minFilt = FILTER_4X4_FLAT;
256 magFilt = FILTER_4X4_FLAT;
257 }
258
259 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
260 (mipFilt << SS2_MIP_FILTER_SHIFT) |
261 (magFilt << SS2_MAG_FILTER_SHIFT));
262
263 cso->state[1] |=
264 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
265 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
266 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
267
268 if (sampler->normalized_coords)
269 cso->state[1] |= SS3_NORMALIZED_COORDS;
270
271 {
272 int minlod = (int) (16.0 * sampler->min_lod);
273 int maxlod = (int) (16.0 * sampler->max_lod);
274 minlod = CLAMP(minlod, 0, 16 * 11);
275 maxlod = CLAMP(maxlod, 0, 16 * 11);
276
277 if (minlod > maxlod)
278 maxlod = minlod;
279
280 cso->minlod = minlod;
281 cso->maxlod = maxlod;
282 }
283
284 {
285 ubyte r = float_to_ubyte(sampler->border_color.f[0]);
286 ubyte g = float_to_ubyte(sampler->border_color.f[1]);
287 ubyte b = float_to_ubyte(sampler->border_color.f[2]);
288 ubyte a = float_to_ubyte(sampler->border_color.f[3]);
289 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
290 }
291 return cso;
292 }
293
294 static void i915_fixup_bind_sampler_states(struct pipe_context *pipe,
295 unsigned num, void **sampler)
296 {
297 struct i915_context *i915 = i915_context(pipe);
298
299 i915->saved_bind_sampler_states(pipe, num, sampler);
300 }
301
302 static void
303 i915_bind_vertex_sampler_states(struct pipe_context *pipe,
304 unsigned num_samplers,
305 void **samplers)
306 {
307 struct i915_context *i915 = i915_context(pipe);
308 unsigned i;
309
310 assert(num_samplers <= Elements(i915->vertex_samplers));
311
312 /* Check for no-op */
313 if (num_samplers == i915->num_vertex_samplers &&
314 !memcmp(i915->vertex_samplers, samplers, num_samplers * sizeof(void *)))
315 return;
316
317 for (i = 0; i < num_samplers; ++i)
318 i915->vertex_samplers[i] = samplers[i];
319 for (i = num_samplers; i < Elements(i915->vertex_samplers); ++i)
320 i915->vertex_samplers[i] = NULL;
321
322 i915->num_vertex_samplers = num_samplers;
323
324 draw_set_samplers(i915->draw,
325 PIPE_SHADER_VERTEX,
326 i915->vertex_samplers,
327 i915->num_vertex_samplers);
328 }
329
330
331
332 static void i915_bind_fragment_sampler_states(struct pipe_context *pipe,
333 unsigned num, void **sampler)
334 {
335 struct i915_context *i915 = i915_context(pipe);
336 unsigned i;
337
338 /* Check for no-op */
339 if (num == i915->num_samplers &&
340 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
341 return;
342
343 for (i = 0; i < num; ++i)
344 i915->sampler[i] = sampler[i];
345 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
346 i915->sampler[i] = NULL;
347
348 i915->num_samplers = num;
349
350 i915->dirty |= I915_NEW_SAMPLER;
351 }
352
353 static void i915_delete_sampler_state(struct pipe_context *pipe,
354 void *sampler)
355 {
356 FREE(sampler);
357 }
358
359
360 /**
361 * Called before drawing VBO to map vertex samplers and hand them to draw
362 */
363 void
364 i915_prepare_vertex_sampling(struct i915_context *i915)
365 {
366 struct i915_winsys *iws = i915->iws;
367 unsigned i,j;
368 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
369 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
370 const void* data[PIPE_MAX_TEXTURE_LEVELS];
371 unsigned num = i915->num_vertex_sampler_views;
372 struct pipe_sampler_view **views = i915->vertex_sampler_views;
373
374 assert(num <= PIPE_MAX_SAMPLERS);
375 if (!num)
376 return;
377
378 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
379 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
380
381 if (view) {
382 struct pipe_resource *tex = view->texture;
383 struct i915_texture *i915_tex = i915_texture(tex);
384 ubyte *addr;
385
386 /* We're referencing the texture's internal data, so save a
387 * reference to it.
388 */
389 pipe_resource_reference(&i915->mapped_vs_tex[i], tex);
390
391 i915->mapped_vs_tex_buffer[i] = i915_tex->buffer;
392 addr = iws->buffer_map(iws,
393 i915_tex->buffer,
394 FALSE /* read only */);
395
396 /* Setup array of mipmap level pointers */
397 /* FIXME: handle 3D textures? */
398 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
399 unsigned offset = i915_texture_offset(i915_tex, j , 0 /* FIXME depth */);
400 data[j] = addr + offset;
401 row_stride[j] = i915_tex->stride;
402 img_stride[j] = 0; /* FIXME */;
403 }
404
405 draw_set_mapped_texture(i915->draw,
406 PIPE_SHADER_VERTEX,
407 i,
408 tex->width0, tex->height0, tex->depth0,
409 view->u.tex.first_level, tex->last_level,
410 row_stride, img_stride, data);
411 } else
412 i915->mapped_vs_tex[i] = NULL;
413 }
414 }
415
416 void
417 i915_cleanup_vertex_sampling(struct i915_context *i915)
418 {
419 struct i915_winsys *iws = i915->iws;
420 unsigned i;
421 for (i = 0; i < Elements(i915->mapped_vs_tex); i++) {
422 if (i915->mapped_vs_tex_buffer[i]) {
423 iws->buffer_unmap(iws, i915->mapped_vs_tex_buffer[i]);
424 pipe_resource_reference(&i915->mapped_vs_tex[i], NULL);
425 }
426 }
427 }
428
429
430
431 /** XXX move someday? Or consolidate all these simple state setters
432 * into one file.
433 */
434
435 static void *
436 i915_create_depth_stencil_state(struct pipe_context *pipe,
437 const struct pipe_depth_stencil_alpha_state *depth_stencil)
438 {
439 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
440
441 {
442 int testmask = depth_stencil->stencil[0].valuemask & 0xff;
443 int writemask = depth_stencil->stencil[0].writemask & 0xff;
444
445 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
446 ENABLE_STENCIL_TEST_MASK |
447 STENCIL_TEST_MASK(testmask) |
448 ENABLE_STENCIL_WRITE_MASK |
449 STENCIL_WRITE_MASK(writemask));
450 }
451
452 if (depth_stencil->stencil[0].enabled) {
453 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
454 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
455 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
456 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
457
458 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
459 S5_STENCIL_WRITE_ENABLE |
460 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
461 (fop << S5_STENCIL_FAIL_SHIFT) |
462 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
463 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
464 }
465
466 if (depth_stencil->stencil[1].enabled) {
467 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
468 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
469 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
470 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
471 int tmask = depth_stencil->stencil[1].valuemask & 0xff;
472 int wmask = depth_stencil->stencil[1].writemask & 0xff;
473
474 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
475 BFO_ENABLE_STENCIL_FUNCS |
476 BFO_ENABLE_STENCIL_TWO_SIDE |
477 BFO_ENABLE_STENCIL_REF |
478 BFO_STENCIL_TWO_SIDE |
479 (test << BFO_STENCIL_TEST_SHIFT) |
480 (fop << BFO_STENCIL_FAIL_SHIFT) |
481 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
482 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
483
484 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
485 BFM_ENABLE_STENCIL_TEST_MASK |
486 BFM_ENABLE_STENCIL_WRITE_MASK |
487 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
488 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
489 }
490 else {
491 /* This actually disables two-side stencil: The bit set is a
492 * modify-enable bit to indicate we are changing the two-side
493 * setting. Then there is a symbolic zero to show that we are
494 * setting the flag to zero/off.
495 */
496 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
497 BFO_ENABLE_STENCIL_TWO_SIDE |
498 0);
499 cso->bfo[1] = 0;
500 }
501
502 if (depth_stencil->depth.enabled) {
503 int func = i915_translate_compare_func(depth_stencil->depth.func);
504
505 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
506 (func << S6_DEPTH_TEST_FUNC_SHIFT));
507
508 if (depth_stencil->depth.writemask)
509 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
510 }
511
512 if (depth_stencil->alpha.enabled) {
513 int test = i915_translate_compare_func(depth_stencil->alpha.func);
514 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
515
516 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
517 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
518 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
519 }
520
521 return cso;
522 }
523
524 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
525 void *depth_stencil)
526 {
527 struct i915_context *i915 = i915_context(pipe);
528
529 if (i915->depth_stencil == depth_stencil)
530 return;
531
532 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
533
534 i915->dirty |= I915_NEW_DEPTH_STENCIL;
535 }
536
537 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
538 void *depth_stencil)
539 {
540 FREE(depth_stencil);
541 }
542
543
544 static void i915_set_scissor_state( struct pipe_context *pipe,
545 const struct pipe_scissor_state *scissor )
546 {
547 struct i915_context *i915 = i915_context(pipe);
548
549 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
550 i915->dirty |= I915_NEW_SCISSOR;
551 }
552
553
554 static void i915_set_polygon_stipple( struct pipe_context *pipe,
555 const struct pipe_poly_stipple *stipple )
556 {
557 }
558
559
560
561 static void *
562 i915_create_fs_state(struct pipe_context *pipe,
563 const struct pipe_shader_state *templ)
564 {
565 struct i915_context *i915 = i915_context(pipe);
566 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
567 if (!ifs)
568 return NULL;
569
570 ifs->draw_data = draw_create_fragment_shader(i915->draw, templ);
571 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
572
573 tgsi_scan_shader(templ->tokens, &ifs->info);
574
575 /* The shader's compiled to i915 instructions here */
576 i915_translate_fragment_program(i915, ifs);
577
578 return ifs;
579 }
580
581 static void
582 i915_fixup_bind_fs_state(struct pipe_context *pipe, void *shader)
583 {
584 struct i915_context *i915 = i915_context(pipe);
585
586 i915->saved_bind_fs_state(pipe, shader);
587 }
588
589 static void
590 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
591 {
592 struct i915_context *i915 = i915_context(pipe);
593
594 if (i915->fs == shader)
595 return;
596
597 i915->fs = (struct i915_fragment_shader*) shader;
598
599 draw_bind_fragment_shader(i915->draw, (i915->fs ? i915->fs->draw_data : NULL));
600
601 i915->dirty |= I915_NEW_FS;
602 }
603
604 static
605 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
606 {
607 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
608
609 FREE(ifs->decl);
610 ifs->decl = NULL;
611
612 if (ifs->program) {
613 FREE(ifs->program);
614 ifs->program = NULL;
615 FREE((struct tgsi_token *)ifs->state.tokens);
616 ifs->state.tokens = NULL;
617 }
618
619 ifs->program_len = 0;
620 ifs->decl_len = 0;
621
622 FREE(ifs);
623 }
624
625
626 static void *
627 i915_create_vs_state(struct pipe_context *pipe,
628 const struct pipe_shader_state *templ)
629 {
630 struct i915_context *i915 = i915_context(pipe);
631
632 /* just pass-through to draw module */
633 return draw_create_vertex_shader(i915->draw, templ);
634 }
635
636 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
637 {
638 struct i915_context *i915 = i915_context(pipe);
639
640 if (i915->vs == shader)
641 return;
642
643 i915->vs = shader;
644
645 /* just pass-through to draw module */
646 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
647
648 i915->dirty |= I915_NEW_VS;
649 }
650
651 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
652 {
653 struct i915_context *i915 = i915_context(pipe);
654
655 /* just pass-through to draw module */
656 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
657 }
658
659 static void i915_set_constant_buffer(struct pipe_context *pipe,
660 uint shader, uint index,
661 struct pipe_constant_buffer *cb)
662 {
663 struct i915_context *i915 = i915_context(pipe);
664 struct pipe_resource *buf = cb ? cb->buffer : NULL;
665 unsigned new_num = 0;
666 boolean diff = TRUE;
667
668 /* XXX don't support geom shaders now */
669 if (shader == PIPE_SHADER_GEOMETRY)
670 return;
671
672 if (cb && cb->user_buffer) {
673 buf = i915_user_buffer_create(pipe->screen, (void *) cb->user_buffer,
674 cb->buffer_size,
675 PIPE_BIND_CONSTANT_BUFFER);
676 }
677
678 /* if we have a new buffer compare it with the old one */
679 if (buf) {
680 struct i915_buffer *ibuf = i915_buffer(buf);
681 struct pipe_resource *old_buf = i915->constants[shader];
682 struct i915_buffer *old = old_buf ? i915_buffer(old_buf) : NULL;
683 unsigned old_num = i915->current.num_user_constants[shader];
684
685 new_num = ibuf->b.b.width0 / 4 * sizeof(float);
686
687 if (old_num == new_num) {
688 if (old_num == 0)
689 diff = FALSE;
690 #if 0
691 /* XXX no point in running this code since st/mesa only uses user buffers */
692 /* Can't compare the buffer data since they are userbuffers */
693 else if (old && old->free_on_destroy)
694 diff = memcmp(old->data, ibuf->data, ibuf->b.b.width0);
695 #else
696 (void)old;
697 #endif
698 }
699 } else {
700 diff = i915->current.num_user_constants[shader] != 0;
701 }
702
703 pipe_resource_reference(&i915->constants[shader], buf);
704 i915->current.num_user_constants[shader] = new_num;
705
706 if (diff)
707 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS;
708
709 if (cb && cb->user_buffer) {
710 pipe_resource_reference(&buf, NULL);
711 }
712 }
713
714
715 static void
716 i915_fixup_set_fragment_sampler_views(struct pipe_context *pipe,
717 unsigned num,
718 struct pipe_sampler_view **views)
719 {
720 struct i915_context *i915 = i915_context(pipe);
721
722 i915->saved_set_sampler_views(pipe, num, views);
723 }
724
725 static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
726 unsigned num,
727 struct pipe_sampler_view **views)
728 {
729 struct i915_context *i915 = i915_context(pipe);
730 uint i;
731
732 assert(num <= PIPE_MAX_SAMPLERS);
733
734 /* Check for no-op */
735 if (num == i915->num_fragment_sampler_views &&
736 !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
737 return;
738
739 for (i = 0; i < num; i++)
740 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
741 views[i]);
742
743 for (i = num; i < i915->num_fragment_sampler_views; i++)
744 pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
745 NULL);
746
747 i915->num_fragment_sampler_views = num;
748
749 i915->dirty |= I915_NEW_SAMPLER_VIEW;
750 }
751
752 static void
753 i915_set_vertex_sampler_views(struct pipe_context *pipe,
754 unsigned num,
755 struct pipe_sampler_view **views)
756 {
757 struct i915_context *i915 = i915_context(pipe);
758 uint i;
759
760 assert(num <= Elements(i915->vertex_sampler_views));
761
762 /* Check for no-op */
763 if (num == i915->num_vertex_sampler_views &&
764 !memcmp(i915->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
765 return;
766 }
767
768 for (i = 0; i < Elements(i915->vertex_sampler_views); i++) {
769 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
770
771 pipe_sampler_view_reference(&i915->vertex_sampler_views[i], view);
772 }
773
774 i915->num_vertex_sampler_views = num;
775
776 draw_set_sampler_views(i915->draw,
777 PIPE_SHADER_VERTEX,
778 i915->vertex_sampler_views,
779 i915->num_vertex_sampler_views);
780 }
781
782
783 static struct pipe_sampler_view *
784 i915_create_sampler_view(struct pipe_context *pipe,
785 struct pipe_resource *texture,
786 const struct pipe_sampler_view *templ)
787 {
788 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
789
790 if (view) {
791 *view = *templ;
792 view->reference.count = 1;
793 view->texture = NULL;
794 pipe_resource_reference(&view->texture, texture);
795 view->context = pipe;
796 }
797
798 return view;
799 }
800
801
802 static void
803 i915_sampler_view_destroy(struct pipe_context *pipe,
804 struct pipe_sampler_view *view)
805 {
806 pipe_resource_reference(&view->texture, NULL);
807 FREE(view);
808 }
809
810
811 static void i915_set_framebuffer_state(struct pipe_context *pipe,
812 const struct pipe_framebuffer_state *fb)
813 {
814 struct i915_context *i915 = i915_context(pipe);
815 int i;
816
817 i915->framebuffer.width = fb->width;
818 i915->framebuffer.height = fb->height;
819 i915->framebuffer.nr_cbufs = fb->nr_cbufs;
820 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
821 pipe_surface_reference(&i915->framebuffer.cbufs[i],
822 i < fb->nr_cbufs ? fb->cbufs[i] : NULL);
823 }
824 pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
825
826 i915->dirty |= I915_NEW_FRAMEBUFFER | I915_NEW_FS;
827 }
828
829
830
831 static void i915_set_clip_state( struct pipe_context *pipe,
832 const struct pipe_clip_state *clip )
833 {
834 struct i915_context *i915 = i915_context(pipe);
835
836 i915->clip = *clip;
837
838 draw_set_clip_state(i915->draw, clip);
839
840 i915->dirty |= I915_NEW_CLIP;
841 }
842
843
844
845 /* Called when driver state tracker notices changes to the viewport
846 * matrix:
847 */
848 static void i915_set_viewport_state( struct pipe_context *pipe,
849 const struct pipe_viewport_state *viewport )
850 {
851 struct i915_context *i915 = i915_context(pipe);
852
853 i915->viewport = *viewport; /* struct copy */
854
855 /* pass the viewport info to the draw module */
856 draw_set_viewport_state(i915->draw, &i915->viewport);
857
858 i915->dirty |= I915_NEW_VIEWPORT;
859 }
860
861
862 static void *
863 i915_create_rasterizer_state(struct pipe_context *pipe,
864 const struct pipe_rasterizer_state *rasterizer)
865 {
866 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
867
868 cso->templ = *rasterizer;
869 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
870 cso->light_twoside = rasterizer->light_twoside;
871 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
872 cso->ds[1].f = rasterizer->offset_scale;
873 if (rasterizer->poly_stipple_enable) {
874 cso->st |= ST1_ENABLE;
875 }
876
877 if (rasterizer->scissor)
878 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
879 else
880 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
881
882 switch (rasterizer->cull_face) {
883 case PIPE_FACE_NONE:
884 cso->LIS4 |= S4_CULLMODE_NONE;
885 break;
886 case PIPE_FACE_FRONT:
887 if (rasterizer->front_ccw)
888 cso->LIS4 |= S4_CULLMODE_CCW;
889 else
890 cso->LIS4 |= S4_CULLMODE_CW;
891 break;
892 case PIPE_FACE_BACK:
893 if (rasterizer->front_ccw)
894 cso->LIS4 |= S4_CULLMODE_CW;
895 else
896 cso->LIS4 |= S4_CULLMODE_CCW;
897 break;
898 case PIPE_FACE_FRONT_AND_BACK:
899 cso->LIS4 |= S4_CULLMODE_BOTH;
900 break;
901 }
902
903 {
904 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
905
906 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
907
908 if (rasterizer->line_smooth)
909 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
910 }
911
912 {
913 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
914
915 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
916 }
917
918 if (rasterizer->flatshade) {
919 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
920 S4_FLATSHADE_COLOR |
921 S4_FLATSHADE_SPECULAR);
922 }
923
924 cso->LIS7 = fui( rasterizer->offset_units );
925
926
927 return cso;
928 }
929
930 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
931 void *raster )
932 {
933 struct i915_context *i915 = i915_context(pipe);
934
935 if (i915->rasterizer == raster)
936 return;
937
938 i915->rasterizer = (struct i915_rasterizer_state *)raster;
939
940 /* pass-through to draw module */
941 draw_set_rasterizer_state(i915->draw,
942 (i915->rasterizer ? &(i915->rasterizer->templ) : NULL),
943 raster);
944
945 i915->dirty |= I915_NEW_RASTERIZER;
946 }
947
948 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
949 void *raster)
950 {
951 FREE(raster);
952 }
953
954 static void i915_set_vertex_buffers(struct pipe_context *pipe,
955 unsigned count,
956 const struct pipe_vertex_buffer *buffers)
957 {
958 struct i915_context *i915 = i915_context(pipe);
959 struct draw_context *draw = i915->draw;
960 int i;
961
962 util_copy_vertex_buffers(i915->vertex_buffers,
963 &i915->nr_vertex_buffers,
964 buffers, count);
965 #if 0
966 /* XXX doesn't look like this is needed */
967 /* unmap old */
968 for (i = 0; i < i915->num_vertex_buffers; i++) {
969 draw_set_mapped_vertex_buffer(draw, i, NULL);
970 }
971 #endif
972
973 /* pass-through to draw module */
974 draw_set_vertex_buffers(draw, count, buffers);
975
976 /* map new */
977 for (i = 0; i < count; i++) {
978 const void *buf = buffers[i].user_buffer;
979 if (!buf)
980 buf = i915_buffer(buffers[i].buffer)->data;
981 draw_set_mapped_vertex_buffer(draw, i, buf);
982 }
983 }
984
985 static void *
986 i915_create_vertex_elements_state(struct pipe_context *pipe,
987 unsigned count,
988 const struct pipe_vertex_element *attribs)
989 {
990 struct i915_velems_state *velems;
991 assert(count <= PIPE_MAX_ATTRIBS);
992 velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
993 if (velems) {
994 velems->count = count;
995 memcpy(velems->velem, attribs, sizeof(*attribs) * count);
996 }
997 return velems;
998 }
999
1000 static void
1001 i915_bind_vertex_elements_state(struct pipe_context *pipe,
1002 void *velems)
1003 {
1004 struct i915_context *i915 = i915_context(pipe);
1005 struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
1006
1007 if (i915->velems == velems)
1008 return;
1009
1010 i915->velems = velems;
1011
1012 /* pass-through to draw module */
1013 if (i915_velems) {
1014 draw_set_vertex_elements(i915->draw,
1015 i915_velems->count, i915_velems->velem);
1016 }
1017 }
1018
1019 static void
1020 i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
1021 {
1022 FREE( velems );
1023 }
1024
1025 static void i915_set_index_buffer(struct pipe_context *pipe,
1026 const struct pipe_index_buffer *ib)
1027 {
1028 struct i915_context *i915 = i915_context(pipe);
1029
1030 if (ib)
1031 memcpy(&i915->index_buffer, ib, sizeof(i915->index_buffer));
1032 else
1033 memset(&i915->index_buffer, 0, sizeof(i915->index_buffer));
1034 }
1035
1036 static void
1037 i915_set_sample_mask(struct pipe_context *pipe,
1038 unsigned sample_mask)
1039 {
1040 }
1041
1042 void
1043 i915_init_state_functions( struct i915_context *i915 )
1044 {
1045 i915->base.create_blend_state = i915_create_blend_state;
1046 i915->base.bind_blend_state = i915_bind_blend_state;
1047 i915->base.delete_blend_state = i915_delete_blend_state;
1048
1049 i915->base.create_sampler_state = i915_create_sampler_state;
1050 i915->base.bind_fragment_sampler_states = i915_bind_fragment_sampler_states;
1051 i915->base.bind_vertex_sampler_states = i915_bind_vertex_sampler_states;
1052 i915->base.delete_sampler_state = i915_delete_sampler_state;
1053
1054 i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
1055 i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
1056 i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
1057
1058 i915->base.create_rasterizer_state = i915_create_rasterizer_state;
1059 i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
1060 i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
1061 i915->base.create_fs_state = i915_create_fs_state;
1062 i915->base.bind_fs_state = i915_bind_fs_state;
1063 i915->base.delete_fs_state = i915_delete_fs_state;
1064 i915->base.create_vs_state = i915_create_vs_state;
1065 i915->base.bind_vs_state = i915_bind_vs_state;
1066 i915->base.delete_vs_state = i915_delete_vs_state;
1067 i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
1068 i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
1069 i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
1070
1071 i915->base.set_blend_color = i915_set_blend_color;
1072 i915->base.set_stencil_ref = i915_set_stencil_ref;
1073 i915->base.set_clip_state = i915_set_clip_state;
1074 i915->base.set_sample_mask = i915_set_sample_mask;
1075 i915->base.set_constant_buffer = i915_set_constant_buffer;
1076 i915->base.set_framebuffer_state = i915_set_framebuffer_state;
1077
1078 i915->base.set_polygon_stipple = i915_set_polygon_stipple;
1079 i915->base.set_scissor_state = i915_set_scissor_state;
1080 i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
1081 i915->base.set_vertex_sampler_views = i915_set_vertex_sampler_views;
1082 i915->base.create_sampler_view = i915_create_sampler_view;
1083 i915->base.sampler_view_destroy = i915_sampler_view_destroy;
1084 i915->base.set_viewport_state = i915_set_viewport_state;
1085 i915->base.set_vertex_buffers = i915_set_vertex_buffers;
1086 i915->base.set_index_buffer = i915_set_index_buffer;
1087 }
1088
1089 void
1090 i915_init_fixup_state_functions( struct i915_context *i915 )
1091 {
1092 i915->saved_bind_fs_state = i915->base.bind_fs_state;
1093 i915->base.bind_fs_state = i915_fixup_bind_fs_state;
1094 i915->saved_bind_sampler_states = i915->base.bind_fragment_sampler_states;
1095 i915->base.bind_fragment_sampler_states = i915_fixup_bind_sampler_states;
1096 i915->saved_set_sampler_views = i915->base.set_fragment_sampler_views;
1097 i915->base.set_fragment_sampler_views = i915_fixup_set_fragment_sampler_views;
1098 }