glsl: fix crash in loop analysis when some controls can't be determined
[mesa.git] / src / gallium / drivers / i915 / i915_state_dynamic.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "i915_batch.h"
29 #include "i915_state_inlines.h"
30 #include "i915_context.h"
31 #include "i915_reg.h"
32 #include "i915_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_pack_color.h"
36
37
38 /* State that we have chosen to store in the DYNAMIC segment of the
39 * i915 indirect state mechanism.
40 *
41 * Can't cache these in the way we do the static state, as there is no
42 * start/size in the command packet, instead an 'end' value that gets
43 * incremented.
44 *
45 * Additionally, there seems to be a requirement to re-issue the full
46 * (active) state every time a 4kb boundary is crossed.
47 */
48
49 static INLINE void set_dynamic_indirect(struct i915_context *i915,
50 unsigned offset,
51 const unsigned *src,
52 unsigned dwords)
53 {
54 unsigned i;
55
56 if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
57 return;
58
59 for (i = 0; i < dwords; i++)
60 i915->current.dynamic[offset + i] = src[i];
61
62 i915->hardware_dirty |= I915_HW_DYNAMIC;
63 }
64
65
66
67 /***********************************************************************
68 * Modes4: stencil masks and logicop
69 */
70 static void upload_MODES4(struct i915_context *i915)
71 {
72 unsigned modes4 = 0;
73
74 /* I915_NEW_STENCIL
75 */
76 modes4 |= i915->depth_stencil->stencil_modes4;
77
78 /* I915_NEW_BLEND
79 */
80 modes4 |= i915->blend->modes4;
81
82 /* Always, so that we know when state is in-active:
83 */
84 set_dynamic_indirect(i915,
85 I915_DYNAMIC_MODES4,
86 &modes4,
87 1);
88 }
89
90 const struct i915_tracked_state i915_upload_MODES4 = {
91 "MODES4",
92 upload_MODES4,
93 I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL
94 };
95
96
97
98 /***********************************************************************
99 */
100 static void upload_BFO(struct i915_context *i915)
101 {
102 unsigned bfo[2];
103 bfo[0] = i915->depth_stencil->bfo[0];
104 bfo[1] = i915->depth_stencil->bfo[1];
105 /* I don't get it only allowed to set a ref mask when the enable bit is set? */
106 if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
107 bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT;
108 }
109
110 set_dynamic_indirect(i915,
111 I915_DYNAMIC_BFO_0,
112 &(bfo[0]),
113 2);
114 }
115
116 const struct i915_tracked_state i915_upload_BFO = {
117 "BFO",
118 upload_BFO,
119 I915_NEW_DEPTH_STENCIL
120 };
121
122
123
124 /***********************************************************************
125 */
126 static void upload_BLENDCOLOR(struct i915_context *i915)
127 {
128 unsigned bc[2];
129
130 memset(bc, 0, sizeof(bc));
131
132 /* I915_NEW_BLEND
133 */
134 {
135 const float *color = i915->blend_color.color;
136
137 bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
138 bc[1] = pack_ui32_float4(color[0],
139 color[1],
140 color[2],
141 color[3]);
142 }
143
144 set_dynamic_indirect(i915,
145 I915_DYNAMIC_BC_0,
146 bc,
147 2);
148 }
149
150 const struct i915_tracked_state i915_upload_BLENDCOLOR = {
151 "BLENDCOLOR",
152 upload_BLENDCOLOR,
153 I915_NEW_BLEND
154 };
155
156
157
158 /***********************************************************************
159 */
160 static void upload_IAB(struct i915_context *i915)
161 {
162 unsigned iab = i915->blend->iab;
163
164 set_dynamic_indirect(i915,
165 I915_DYNAMIC_IAB,
166 &iab,
167 1);
168 }
169
170 const struct i915_tracked_state i915_upload_IAB = {
171 "IAB",
172 upload_IAB,
173 I915_NEW_BLEND
174 };
175
176
177
178 /***********************************************************************
179 */
180 static void upload_DEPTHSCALE(struct i915_context *i915)
181 {
182 set_dynamic_indirect(i915,
183 I915_DYNAMIC_DEPTHSCALE_0,
184 &(i915->rasterizer->ds[0].u),
185 2);
186 }
187
188 const struct i915_tracked_state i915_upload_DEPTHSCALE = {
189 "DEPTHSCALE",
190 upload_DEPTHSCALE,
191 I915_NEW_RASTERIZER
192 };
193
194
195
196 /***********************************************************************
197 * Polygon stipple
198 *
199 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
200 * Fortunately stipple is usually a repeating pattern.
201 *
202 * XXX: does stipple pattern need to be adjusted according to
203 * the window position?
204 *
205 * XXX: possibly need workaround for conform paths test.
206 */
207 static void upload_STIPPLE(struct i915_context *i915)
208 {
209 unsigned st[2];
210
211 st[0] = _3DSTATE_STIPPLE;
212 st[1] = 0;
213
214 /* I915_NEW_RASTERIZER
215 */
216 st[1] |= i915->rasterizer->st;
217
218 /* I915_NEW_STIPPLE
219 */
220 {
221 const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
222 ubyte p[4];
223
224 p[0] = mask[12] & 0xf;
225 p[1] = mask[8] & 0xf;
226 p[2] = mask[4] & 0xf;
227 p[3] = mask[0] & 0xf;
228
229 /* Not sure what to do about fallbacks, so for now just dont:
230 */
231 st[1] |= ((p[0] << 0) |
232 (p[1] << 4) |
233 (p[2] << 8) |
234 (p[3] << 12));
235 }
236
237 set_dynamic_indirect(i915,
238 I915_DYNAMIC_STP_0,
239 &st[0],
240 2);
241 }
242
243 const struct i915_tracked_state i915_upload_STIPPLE = {
244 "STIPPLE",
245 upload_STIPPLE,
246 I915_NEW_RASTERIZER | I915_NEW_STIPPLE
247 };
248
249
250
251 /***********************************************************************
252 * Scissor enable
253 */
254 static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
255 {
256 set_dynamic_indirect(i915,
257 I915_DYNAMIC_SC_ENA_0,
258 &(i915->rasterizer->sc[0]),
259 1);
260 }
261
262 const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
263 "SCISSOR ENABLE",
264 upload_SCISSOR_ENABLE,
265 I915_NEW_RASTERIZER
266 };
267
268
269
270 /***********************************************************************
271 * Scissor rect
272 */
273 static void upload_SCISSOR_RECT(struct i915_context *i915)
274 {
275 unsigned x1 = i915->scissor.minx;
276 unsigned y1 = i915->scissor.miny;
277 unsigned x2 = i915->scissor.maxx;
278 unsigned y2 = i915->scissor.maxy;
279 unsigned sc[3];
280
281 sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
282 sc[1] = (y1 << 16) | (x1 & 0xffff);
283 sc[2] = (y2 << 16) | (x2 & 0xffff);
284
285 set_dynamic_indirect(i915,
286 I915_DYNAMIC_SC_RECT_0,
287 &sc[0],
288 3);
289 }
290
291 const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
292 "SCISSOR RECT",
293 upload_SCISSOR_RECT,
294 I915_NEW_SCISSOR
295 };
296
297
298
299 /***********************************************************************
300 */
301 static const struct i915_tracked_state *atoms[] = {
302 &i915_upload_MODES4,
303 &i915_upload_BFO,
304 &i915_upload_BLENDCOLOR,
305 &i915_upload_IAB,
306 &i915_upload_DEPTHSCALE,
307 &i915_upload_STIPPLE,
308 &i915_upload_SCISSOR_ENABLE,
309 &i915_upload_SCISSOR_RECT
310 };
311
312 /* These will be dynamic indirect state commands, but for now just end
313 * up on the batch buffer with everything else.
314 */
315 static void update_dynamic(struct i915_context *i915)
316 {
317 int i;
318
319 for (i = 0; i < Elements(atoms); i++)
320 if (i915->dirty & atoms[i]->dirty)
321 atoms[i]->update(i915);
322 }
323
324 struct i915_tracked_state i915_hw_dynamic = {
325 "dynamic",
326 update_dynamic,
327 ~0 /* all state atoms, becuase we do internal checking */
328 };