1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "i915_context.h"
31 #include "i915_batch.h"
32 #include "i915_debug.h"
33 #include "i915_resource.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
38 #include "util/u_math.h"
40 static unsigned translate_format( enum pipe_format format
)
43 case PIPE_FORMAT_B8G8R8A8_UNORM
:
44 return COLOR_BUF_ARGB8888
;
45 case PIPE_FORMAT_B5G6R5_UNORM
:
46 return COLOR_BUF_RGB565
;
53 static unsigned translate_depth_format( enum pipe_format zformat
)
56 case PIPE_FORMAT_Z24X8_UNORM
:
57 case PIPE_FORMAT_Z24_UNORM_S8_USCALED
:
58 return DEPTH_FRMT_24_FIXED_8_OTHER
;
59 case PIPE_FORMAT_Z16_UNORM
:
60 return DEPTH_FRMT_16_FIXED
;
69 * Examine framebuffer state to determine width, height.
72 framebuffer_size(const struct pipe_framebuffer_state
*fb
,
73 uint
*width
, uint
*height
)
76 *width
= fb
->cbufs
[0]->width
;
77 *height
= fb
->cbufs
[0]->height
;
81 *width
= fb
->zsbuf
->width
;
82 *height
= fb
->zsbuf
->height
;
91 static inline uint32_t
92 buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling
)
94 uint32_t tiling_bits
= 0;
98 tiling_bits
|= BUF_3D_TILE_WALK_Y
;
100 tiling_bits
|= BUF_3D_TILED_SURFACE
;
108 /* Push the state into the sarea and/or texture memory.
111 i915_emit_hardware_state(struct i915_context
*i915
)
113 /* XXX: there must be an easier way */
114 const unsigned dwords
= ( 14 +
118 2 + I915_TEX_UNITS
*3 +
119 2 + I915_TEX_UNITS
*3 +
120 2 + I915_MAX_CONSTANT
*4 +
122 i915
->current
.program_len
+
124 i915
->fs
->program_len
+
127 ) * 3/2; /* plus 50% margin */
128 const unsigned relocs
= ( I915_TEX_UNITS
+
130 ) * 3/2; /* plus 50% margin */
135 if (I915_DBG_ON(DBG_ATOMS
))
136 i915_dump_hardware_dirty(i915
, __FUNCTION__
);
138 if(!BEGIN_BATCH(dwords
, relocs
)) {
140 assert(BEGIN_BATCH(dwords
, relocs
));
143 save_ptr
= (uintptr_t)i915
->batch
->ptr
;
144 save_relocs
= i915
->batch
->relocs
;
146 /* 14 dwords, 0 relocs */
147 if (i915
->hardware_dirty
& I915_HW_INVARIANT
)
149 OUT_BATCH(_3DSTATE_AA_CMD
|
150 AA_LINE_ECAAR_WIDTH_ENABLE
|
151 AA_LINE_ECAAR_WIDTH_1_0
|
152 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
);
154 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD
);
157 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD
);
160 OUT_BATCH(_3DSTATE_DFLT_Z_CMD
);
163 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS
|
173 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD
|
174 ENABLE_POINT_RASTER_RULE
|
175 OGL_POINT_RASTER_RULE
|
176 ENABLE_LINE_STRIP_PROVOKE_VRTX
|
177 ENABLE_TRI_FAN_PROVOKE_VRTX
|
178 LINE_STRIP_PROVOKE_VRTX(1) |
179 TRI_FAN_PROVOKE_VRTX(2) |
180 ENABLE_TEXKILL_3D_4D
|
183 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE
);
185 /* disable indirect state for now
187 OUT_BATCH(_3DSTATE_LOAD_INDIRECT
| 0);
191 /* 7 dwords, 1 relocs */
192 if (i915
->hardware_dirty
& I915_HW_IMMEDIATE
)
194 /* remove unwatned bits and S7 */
195 unsigned dirty
= (1 << I915_IMMEDIATE_S0
| 1 << I915_IMMEDIATE_S1
|
196 1 << I915_IMMEDIATE_S2
| 1 << I915_IMMEDIATE_S3
|
197 1 << I915_IMMEDIATE_S3
| 1 << I915_IMMEDIATE_S4
|
198 1 << I915_IMMEDIATE_S5
| 1 << I915_IMMEDIATE_S6
) &
199 i915
->immediate_dirty
;
200 int i
, num
= util_bitcount(dirty
);
201 assert(num
&& num
<= I915_MAX_IMMEDIATE
);
203 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
|
204 dirty
<< 4 | (num
- 1));
206 if (i915
->immediate_dirty
& (1 << I915_IMMEDIATE_S0
)) {
208 OUT_RELOC(i915
->vbo
, I915_USAGE_VERTEX
,
209 i915
->current
.immediate
[I915_IMMEDIATE_S0
]);
214 for (i
= 1; i
< I915_MAX_IMMEDIATE
; i
++) {
215 if (dirty
& (1 << i
))
216 OUT_BATCH(i915
->current
.immediate
[i
]);
221 /* I915_MAX_DYNAMIC dwords, 0 relocs */
222 if (i915
->hardware_dirty
& I915_HW_DYNAMIC
)
225 for (i
= 0; i
< I915_MAX_DYNAMIC
; i
++) {
226 if (i915
->dynamic_dirty
& (1 << i
));
227 OUT_BATCH(i915
->current
.dynamic
[i
]);
233 /* 8 dwords, 2 relocs */
234 if (i915
->hardware_dirty
& I915_HW_STATIC
)
236 struct pipe_surface
*cbuf_surface
= i915
->framebuffer
.cbufs
[0];
237 struct pipe_surface
*depth_surface
= i915
->framebuffer
.zsbuf
;
240 struct i915_texture
*tex
= i915_texture(cbuf_surface
->texture
);
243 OUT_BATCH(_3DSTATE_BUF_INFO_CMD
);
245 OUT_BATCH(BUF_3D_ID_COLOR_BACK
|
246 BUF_3D_PITCH(tex
->stride
) | /* pitch in bytes */
247 buf_3d_tiling_bits(tex
->tiling
));
249 OUT_RELOC(tex
->buffer
,
254 /* What happens if no zbuf??
257 struct i915_texture
*tex
= i915_texture(depth_surface
->texture
);
258 unsigned offset
= i915_texture_offset(tex
, depth_surface
->u
.tex
.level
,
259 depth_surface
->u
.tex
.first_layer
);
263 OUT_BATCH(_3DSTATE_BUF_INFO_CMD
);
266 OUT_BATCH(BUF_3D_ID_DEPTH
|
267 BUF_3D_PITCH(tex
->stride
) | /* pitch in bytes */
268 buf_3d_tiling_bits(tex
->tiling
));
270 OUT_RELOC(tex
->buffer
,
276 unsigned cformat
, zformat
= 0;
279 cformat
= cbuf_surface
->format
;
281 cformat
= PIPE_FORMAT_B8G8R8A8_UNORM
; /* arbitrary */
282 cformat
= translate_format(cformat
);
285 zformat
= translate_depth_format( i915
->framebuffer
.zsbuf
->format
);
287 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD
);
288 OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
289 DSTORG_VERT_BIAS(0x8) | /* .5 */
291 TEX_DEFAULT_COLOR_OGL
|
300 /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
301 if (i915
->hardware_dirty
& (I915_HW_MAP
| I915_HW_SAMPLER
))
303 const uint nr
= i915
->current
.sampler_enable_nr
;
305 const uint enabled
= i915
->current
.sampler_enable_flags
;
308 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
310 for (unit
= 0; unit
< I915_TEX_UNITS
; unit
++) {
311 if (enabled
& (1 << unit
)) {
312 struct i915_texture
*texture
= i915_texture(i915
->fragment_sampler_views
[unit
]->texture
);
313 struct i915_winsys_buffer
*buf
= texture
->buffer
;
318 OUT_RELOC(buf
, I915_USAGE_SAMPLER
, 0);
319 OUT_BATCH(i915
->current
.texbuffer
[unit
][0]); /* MS3 */
320 OUT_BATCH(i915
->current
.texbuffer
[unit
][1]); /* MS4 */
330 /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
331 if (i915
->hardware_dirty
& I915_HW_SAMPLER
)
333 if (i915
->current
.sampler_enable_nr
) {
336 OUT_BATCH( _3DSTATE_SAMPLER_STATE
|
337 (3 * i915
->current
.sampler_enable_nr
) );
339 OUT_BATCH( i915
->current
.sampler_enable_flags
);
341 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
342 if (i915
->current
.sampler_enable_flags
& (1<<i
)) {
343 OUT_BATCH( i915
->current
.sampler
[i
][0] );
344 OUT_BATCH( i915
->current
.sampler
[i
][1] );
345 OUT_BATCH( i915
->current
.sampler
[i
][2] );
354 /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
355 if (i915
->hardware_dirty
& I915_HW_CONSTANTS
)
357 /* Collate the user-defined constants with the fragment shader's
358 * immediates according to the constant_flags[] array.
360 const uint nr
= i915
->fs
->num_constants
;
364 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS
| (nr
* 4) );
365 OUT_BATCH((1 << nr
) - 1);
367 for (i
= 0; i
< nr
; i
++) {
369 if (i915
->fs
->constant_flags
[i
] == I915_CONSTFLAG_USER
) {
370 /* grab user-defined constant */
371 c
= (uint
*) i915_buffer(i915
->constants
[PIPE_SHADER_FRAGMENT
])->data
;
375 /* emit program constant */
376 c
= (uint
*) i915
->fs
->constants
[i
];
380 float *f
= (float *) c
;
381 printf("Const %2d: %f %f %f %f %s\n", i
, f
[0], f
[1], f
[2], f
[3],
382 (i915
->fs
->constant_flags
[i
] == I915_CONSTFLAG_USER
383 ? "user" : "immediate"));
396 /* Fragment program */
397 /* i915->current.program_len dwords, 0 relocs */
398 if (i915
->hardware_dirty
& I915_HW_PROGRAM
)
401 /* we should always have, at least, a pass-through program */
402 assert(i915
->fs
->program_len
> 0);
403 for (i
= 0; i
< i915
->fs
->program_len
; i
++) {
404 OUT_BATCH(i915
->fs
->program
[i
]);
410 /* drawing surface size */
411 /* 6 dwords, 0 relocs */
412 if (i915
->hardware_dirty
& I915_HW_STATIC
)
415 struct pipe_surface
*cbuf_surface
= i915
->framebuffer
.cbufs
[0];
418 uint32_t draw_offset
;
421 ret
= framebuffer_size(&i915
->framebuffer
, &w
, &h
);
425 struct i915_texture
*tex
= i915_texture(cbuf_surface
->texture
);
426 layer
= cbuf_surface
->u
.tex
.first_layer
;
428 x
= tex
->image_offset
[cbuf_surface
->u
.tex
.level
][layer
].nblocksx
;
429 y
= tex
->image_offset
[cbuf_surface
->u
.tex
.level
][layer
].nblocksy
;
434 draw_offset
= x
| (y
<< 16);
436 /* XXX flush only required when the draw_offset changes! */
437 OUT_BATCH(MI_FLUSH
| INHIBIT_FLUSH_RENDER_CACHE
);
438 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD
);
439 OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS
);
440 OUT_BATCH(draw_offset
);
441 OUT_BATCH((w
- 1 + x
) | ((h
- 1 + y
) << 16));
442 OUT_BATCH(draw_offset
);
446 I915_DBG(DBG_EMIT
, "%s: used %d dwords, %d relocs\n", __FUNCTION__
,
447 ((uintptr_t)i915
->batch
->ptr
- save_ptr
) / 4,
448 i915
->batch
->relocs
- save_relocs
);
450 i915
->hardware_dirty
= 0;
451 i915
->immediate_dirty
= 0;
452 i915
->dynamic_dirty
= 0;