i915g: implement unfenced color&depth buffer using tiling bits
[mesa.git] / src / gallium / drivers / i915 / i915_state_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "i915_reg.h"
30 #include "i915_context.h"
31 #include "i915_batch.h"
32 #include "i915_debug.h"
33 #include "i915_resource.h"
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37
38 static unsigned translate_format( enum pipe_format format )
39 {
40 switch (format) {
41 case PIPE_FORMAT_B8G8R8A8_UNORM:
42 return COLOR_BUF_ARGB8888;
43 case PIPE_FORMAT_B5G6R5_UNORM:
44 return COLOR_BUF_RGB565;
45 default:
46 assert(0);
47 return 0;
48 }
49 }
50
51 static unsigned translate_depth_format( enum pipe_format zformat )
52 {
53 switch (zformat) {
54 case PIPE_FORMAT_Z24X8_UNORM:
55 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
56 return DEPTH_FRMT_24_FIXED_8_OTHER;
57 case PIPE_FORMAT_Z16_UNORM:
58 return DEPTH_FRMT_16_FIXED;
59 default:
60 assert(0);
61 return 0;
62 }
63 }
64
65
66 /**
67 * Examine framebuffer state to determine width, height.
68 */
69 static boolean
70 framebuffer_size(const struct pipe_framebuffer_state *fb,
71 uint *width, uint *height)
72 {
73 if (fb->cbufs[0]) {
74 *width = fb->cbufs[0]->width;
75 *height = fb->cbufs[0]->height;
76 return TRUE;
77 }
78 else if (fb->zsbuf) {
79 *width = fb->zsbuf->width;
80 *height = fb->zsbuf->height;
81 return TRUE;
82 }
83 else {
84 *width = *height = 0;
85 return FALSE;
86 }
87 }
88
89 static inline uint32_t
90 buf_3d_tiling_bits(enum i915_winsys_buffer_tile tiling)
91 {
92 uint32_t tiling_bits = 0;
93
94 switch (tiling) {
95 case I915_TILE_Y:
96 tiling_bits |= BUF_3D_TILE_WALK_Y;
97 case I915_TILE_X:
98 tiling_bits |= BUF_3D_TILED_SURFACE;
99 case I915_TILE_NONE:
100 break;
101 }
102
103 return tiling_bits;
104 }
105
106 /* Push the state into the sarea and/or texture memory.
107 */
108 void
109 i915_emit_hardware_state(struct i915_context *i915 )
110 {
111 /* XXX: there must be an easier way */
112 const unsigned dwords = ( 14 +
113 7 +
114 I915_MAX_DYNAMIC +
115 8 +
116 2 + I915_TEX_UNITS*3 +
117 2 + I915_TEX_UNITS*3 +
118 2 + I915_MAX_CONSTANT*4 +
119 #if 0
120 i915->current.program_len +
121 #else
122 i915->fs->program_len +
123 #endif
124 6
125 ) * 3/2; /* plus 50% margin */
126 const unsigned relocs = ( I915_TEX_UNITS +
127 3
128 ) * 3/2; /* plus 50% margin */
129
130 uintptr_t save_ptr;
131 size_t save_relocs;
132
133 if (I915_DBG_ON(DBG_ATOMS))
134 i915_dump_hardware_dirty(i915, __FUNCTION__);
135
136 if(!BEGIN_BATCH(dwords, relocs)) {
137 FLUSH_BATCH(NULL);
138 assert(BEGIN_BATCH(dwords, relocs));
139 }
140
141 save_ptr = (uintptr_t)i915->batch->ptr;
142 save_relocs = i915->batch->relocs;
143
144 /* 14 dwords, 0 relocs */
145 if (i915->hardware_dirty & I915_HW_INVARIENT)
146 {
147 OUT_BATCH(_3DSTATE_AA_CMD |
148 AA_LINE_ECAAR_WIDTH_ENABLE |
149 AA_LINE_ECAAR_WIDTH_1_0 |
150 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
151
152 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
153 OUT_BATCH(0);
154
155 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
156 OUT_BATCH(0);
157
158 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
159 OUT_BATCH(0);
160
161 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
162 CSB_TCB(0, 0) |
163 CSB_TCB(1, 1) |
164 CSB_TCB(2, 2) |
165 CSB_TCB(3, 3) |
166 CSB_TCB(4, 4) |
167 CSB_TCB(5, 5) |
168 CSB_TCB(6, 6) |
169 CSB_TCB(7, 7));
170
171 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
172 ENABLE_POINT_RASTER_RULE |
173 OGL_POINT_RASTER_RULE |
174 ENABLE_LINE_STRIP_PROVOKE_VRTX |
175 ENABLE_TRI_FAN_PROVOKE_VRTX |
176 LINE_STRIP_PROVOKE_VRTX(1) |
177 TRI_FAN_PROVOKE_VRTX(2) |
178 ENABLE_TEXKILL_3D_4D |
179 TEXKILL_4D);
180
181 /* Need to initialize this to zero.
182 */
183 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
184 OUT_BATCH(0);
185
186 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
187
188 /* disable indirect state for now
189 */
190 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
191 OUT_BATCH(0);
192 }
193
194 /* 7 dwords, 1 relocs */
195 if (i915->hardware_dirty & I915_HW_IMMEDIATE)
196 {
197 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
198 I1_LOAD_S(0) |
199 I1_LOAD_S(1) |
200 I1_LOAD_S(2) |
201 I1_LOAD_S(4) |
202 I1_LOAD_S(5) |
203 I1_LOAD_S(6) |
204 (5));
205
206 if(i915->vbo)
207 OUT_RELOC(i915->vbo,
208 I915_USAGE_VERTEX,
209 i915->current.immediate[I915_IMMEDIATE_S0]);
210 else
211 /* FIXME: we should not do this */
212 OUT_BATCH(0);
213 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
214 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
215 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
216 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
217 OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
218 }
219
220 #if 01
221 /* I915_MAX_DYNAMIC dwords, 0 relocs */
222 if (i915->hardware_dirty & I915_HW_DYNAMIC)
223 {
224 int i;
225 for (i = 0; i < I915_MAX_DYNAMIC; i++) {
226 OUT_BATCH(i915->current.dynamic[i]);
227 }
228 }
229 #endif
230
231 #if 01
232 /* 8 dwords, 2 relocs */
233 if (i915->hardware_dirty & I915_HW_STATIC)
234 {
235 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
236 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
237
238 if (cbuf_surface) {
239 struct i915_texture *tex = i915_texture(cbuf_surface->texture);
240 uint32_t tiling_bits = 0;
241 assert(tex);
242
243 OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
244
245 OUT_BATCH(BUF_3D_ID_COLOR_BACK |
246 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
247 buf_3d_tiling_bits(tex->tiling));
248
249 OUT_RELOC(tex->buffer,
250 I915_USAGE_RENDER,
251 cbuf_surface->offset);
252 }
253
254 /* What happens if no zbuf??
255 */
256 if (depth_surface) {
257 struct i915_texture *tex = i915_texture(depth_surface->texture);
258 assert(tex);
259
260 OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
261
262 assert(tex);
263 OUT_BATCH(BUF_3D_ID_DEPTH |
264 BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
265 buf_3d_tiling_bits(tex->tiling));
266
267 OUT_RELOC(tex->buffer,
268 I915_USAGE_RENDER,
269 depth_surface->offset);
270 }
271
272 {
273 unsigned cformat, zformat = 0;
274
275 if (cbuf_surface)
276 cformat = cbuf_surface->format;
277 else
278 cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
279 cformat = translate_format(cformat);
280
281 if (depth_surface)
282 zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
283
284 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
285 OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
286 DSTORG_VERT_BIAS(0x8) | /* .5 */
287 LOD_PRECLAMP_OGL |
288 TEX_DEFAULT_COLOR_OGL |
289 cformat |
290 zformat );
291 }
292 }
293 #endif
294
295 #if 01
296 /* texture images */
297 /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
298 if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
299 {
300 const uint nr = i915->current.sampler_enable_nr;
301 if (nr) {
302 const uint enabled = i915->current.sampler_enable_flags;
303 uint unit;
304 uint count = 0;
305 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
306 OUT_BATCH(enabled);
307 for (unit = 0; unit < I915_TEX_UNITS; unit++) {
308 if (enabled & (1 << unit)) {
309 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
310 struct i915_winsys_buffer *buf = texture->buffer;
311 uint offset = 0;
312 assert(buf);
313
314 count++;
315
316 OUT_RELOC_FENCED(buf, I915_USAGE_SAMPLER, offset);
317 OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
318 OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
319 }
320 }
321 assert(count == nr);
322 }
323 }
324 #endif
325
326 #if 01
327 /* samplers */
328 /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
329 if (i915->hardware_dirty & I915_HW_SAMPLER)
330 {
331 if (i915->current.sampler_enable_nr) {
332 int i;
333
334 OUT_BATCH( _3DSTATE_SAMPLER_STATE |
335 (3 * i915->current.sampler_enable_nr) );
336
337 OUT_BATCH( i915->current.sampler_enable_flags );
338
339 for (i = 0; i < I915_TEX_UNITS; i++) {
340 if (i915->current.sampler_enable_flags & (1<<i)) {
341 OUT_BATCH( i915->current.sampler[i][0] );
342 OUT_BATCH( i915->current.sampler[i][1] );
343 OUT_BATCH( i915->current.sampler[i][2] );
344 }
345 }
346 }
347 }
348 #endif
349
350 #if 01
351 /* constants */
352 /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
353 if (i915->hardware_dirty & I915_HW_CONSTANTS)
354 {
355 /* Collate the user-defined constants with the fragment shader's
356 * immediates according to the constant_flags[] array.
357 */
358 const uint nr = i915->fs->num_constants;
359 if (nr) {
360 uint i;
361
362 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
363 OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
364
365 for (i = 0; i < nr; i++) {
366 const uint *c;
367 if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
368 /* grab user-defined constant */
369 c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
370 }
371 else {
372 /* emit program constant */
373 c = (uint *) i915->fs->constants[i];
374 }
375 #if 0 /* debug */
376 {
377 float *f = (float *) c;
378 printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
379 (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
380 ? "user" : "immediate"));
381 }
382 #endif
383 OUT_BATCH(*c++);
384 OUT_BATCH(*c++);
385 OUT_BATCH(*c++);
386 OUT_BATCH(*c++);
387 }
388 }
389 }
390 #endif
391
392 #if 01
393 /* Fragment program */
394 /* i915->current.program_len dwords, 0 relocs */
395 if (i915->hardware_dirty & I915_HW_PROGRAM)
396 {
397 uint i;
398 /* we should always have, at least, a pass-through program */
399 assert(i915->fs->program_len > 0);
400 for (i = 0; i < i915->fs->program_len; i++) {
401 OUT_BATCH(i915->fs->program[i]);
402 }
403 }
404 #endif
405
406 #if 01
407 /* drawing surface size */
408 /* 6 dwords, 0 relocs */
409 {
410 uint w, h;
411 boolean k = framebuffer_size(&i915->framebuffer, &w, &h);
412 (void)k;
413 assert(k);
414
415 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
416 OUT_BATCH(0);
417 OUT_BATCH(0);
418 OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
419 OUT_BATCH(0);
420 OUT_BATCH(0);
421 }
422 #endif
423
424 I915_DBG(DBG_EMIT, "%s: used %d dwords, %d relocs\n", __FUNCTION__,
425 ((uintptr_t)i915->batch->ptr - save_ptr) / 4,
426 i915->batch->relocs - save_relocs);
427
428 i915->hardware_dirty = 0;
429 }