1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
31 #include "i915_state_inlines.h"
32 #include "i915_context.h"
34 #include "i915_state.h"
35 #include "i915_resource.h"
39 * A note about min_lod & max_lod.
41 * There is a circular dependancy between the sampler state
42 * and the map state to be submitted to hw.
44 * Two condition must be meet:
45 * min_lod =< max_lod == true
46 * max_lod =< last_level == true
49 * This is all fine and dandy if it were for the fact that max_lod
50 * is set on the map state instead of the sampler state. That is
51 * the max_lod we submit on map is:
52 * max_lod = MIN2(last_level, max_lod);
54 * So we need to update the map state when we change samplers and
55 * we need to change the sampler state when map state is changed.
56 * The first part is done by calling update_texture in update_samplers
57 * and the second part is done else where in code tracking the state
61 static void update_map(struct i915_context
*i915
,
63 const struct i915_texture
*tex
,
64 const struct i915_sampler_state
*sampler
,
65 const struct pipe_sampler_view
* view
,
70 /***********************************************************************
75 * Compute i915 texture sampling state.
77 * Recalculate all state from scratch. Perhaps not the most
78 * efficient, but this has gotten complex enough that we need
79 * something which is understandable and reliable.
80 * \param state returns the 3 words of compute state
82 static void update_sampler(struct i915_context
*i915
,
84 const struct i915_sampler_state
*sampler
,
85 const struct i915_texture
*tex
,
88 const struct pipe_resource
*pt
= &tex
->b
.b
;
89 unsigned minlod
, lastlod
;
91 state
[0] = sampler
->state
[0];
92 state
[1] = sampler
->state
[1];
93 state
[2] = sampler
->state
[2];
95 if (pt
->format
== PIPE_FORMAT_UYVY
||
96 pt
->format
== PIPE_FORMAT_YUYV
)
97 state
[0] |= SS2_COLORSPACE_CONVERSION
;
99 if (pt
->format
== PIPE_FORMAT_B8G8R8A8_SRGB
||
100 pt
->format
== PIPE_FORMAT_L8_SRGB
)
101 state
[0] |= SS2_REVERSE_GAMMA_ENABLE
;
103 /* 3D textures don't seem to respect the border color.
104 * Fallback if there's ever a danger that they might refer to
107 * Effectively this means fallback on 3D clamp or
110 * XXX: Check if this is true on i945.
111 * XXX: Check if this bug got fixed in release silicon.
115 const unsigned ws
= sampler
->templ
->wrap_s
;
116 const unsigned wt
= sampler
->templ
->wrap_t
;
117 const unsigned wr
= sampler
->templ
->wrap_r
;
118 if (pt
->target
== PIPE_TEXTURE_3D
&&
119 (sampler
->templ
->min_img_filter
!= PIPE_TEX_FILTER_NEAREST
||
120 sampler
->templ
->mag_img_filter
!= PIPE_TEX_FILTER_NEAREST
) &&
121 (ws
== PIPE_TEX_WRAP_CLAMP
||
122 wt
== PIPE_TEX_WRAP_CLAMP
||
123 wr
== PIPE_TEX_WRAP_CLAMP
||
124 ws
== PIPE_TEX_WRAP_CLAMP_TO_BORDER
||
125 wt
== PIPE_TEX_WRAP_CLAMP_TO_BORDER
||
126 wr
== PIPE_TEX_WRAP_CLAMP_TO_BORDER
)) {
127 if (i915
->conformance_mode
> 0) {
129 /* sampler->fallback = true; */
136 /* See note at the top of file */
137 minlod
= sampler
->minlod
;
138 lastlod
= pt
->last_level
<< 4;
140 if (lastlod
< minlod
) {
144 state
[1] |= (sampler
->minlod
<< SS3_MIN_LOD_SHIFT
);
145 state
[1] |= (unit
<< SS3_TEXTUREMAP_INDEX_SHIFT
);
148 static void update_samplers(struct i915_context
*i915
)
152 i915
->current
.sampler_enable_nr
= 0;
153 i915
->current
.sampler_enable_flags
= 0x0;
155 for (unit
= 0; unit
< i915
->num_fragment_sampler_views
&& unit
< i915
->num_samplers
;
157 /* determine unit enable/disable by looking for a bound texture */
158 /* could also examine the fragment program? */
159 if (i915
->fragment_sampler_views
[unit
]) {
160 struct i915_texture
*texture
= i915_texture(i915
->fragment_sampler_views
[unit
]->texture
);
164 i915
->fragment_sampler
[unit
], /* sampler state */
165 texture
, /* texture */
166 i915
->current
.sampler
[unit
]); /* the result */
169 texture
, /* texture */
170 i915
->fragment_sampler
[unit
], /* sampler state */
171 i915
->fragment_sampler_views
[unit
], /* sampler view */
172 i915
->current
.texbuffer
[unit
]); /* the result */
174 i915
->current
.sampler_enable_nr
++;
175 i915
->current
.sampler_enable_flags
|= (1 << unit
);
179 i915
->hardware_dirty
|= I915_HW_SAMPLER
| I915_HW_MAP
;
182 struct i915_tracked_state i915_hw_samplers
= {
185 I915_NEW_SAMPLER
| I915_NEW_SAMPLER_VIEW
189 /***********************************************************************
193 static uint
translate_texture_format(enum pipe_format pipeFormat
,
194 const struct pipe_sampler_view
* view
)
196 if ( (view
->swizzle_r
!= PIPE_SWIZZLE_RED
||
197 view
->swizzle_g
!= PIPE_SWIZZLE_GREEN
||
198 view
->swizzle_b
!= PIPE_SWIZZLE_BLUE
||
199 view
->swizzle_a
!= PIPE_SWIZZLE_ALPHA
) &&
200 pipeFormat
!= PIPE_FORMAT_Z24_UNORM_S8_UINT
&&
201 pipeFormat
!= PIPE_FORMAT_Z24X8_UNORM
)
202 debug_printf("i915: unsupported texture swizzle for format %d\n", pipeFormat
);
204 switch (pipeFormat
) {
205 case PIPE_FORMAT_L8_UNORM
:
206 return MAPSURF_8BIT
| MT_8BIT_L8
;
207 case PIPE_FORMAT_I8_UNORM
:
208 return MAPSURF_8BIT
| MT_8BIT_I8
;
209 case PIPE_FORMAT_A8_UNORM
:
210 return MAPSURF_8BIT
| MT_8BIT_A8
;
211 case PIPE_FORMAT_L8A8_UNORM
:
212 return MAPSURF_16BIT
| MT_16BIT_AY88
;
213 case PIPE_FORMAT_B5G6R5_UNORM
:
214 return MAPSURF_16BIT
| MT_16BIT_RGB565
;
215 case PIPE_FORMAT_B5G5R5A1_UNORM
:
216 return MAPSURF_16BIT
| MT_16BIT_ARGB1555
;
217 case PIPE_FORMAT_B4G4R4A4_UNORM
:
218 return MAPSURF_16BIT
| MT_16BIT_ARGB4444
;
219 case PIPE_FORMAT_B10G10R10A2_UNORM
:
220 return MAPSURF_32BIT
| MT_32BIT_ARGB2101010
;
221 case PIPE_FORMAT_B8G8R8A8_UNORM
:
222 case PIPE_FORMAT_B8G8R8A8_SRGB
:
223 return MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
224 case PIPE_FORMAT_B8G8R8X8_UNORM
:
225 return MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
226 case PIPE_FORMAT_R8G8B8A8_UNORM
:
227 return MAPSURF_32BIT
| MT_32BIT_ABGR8888
;
228 case PIPE_FORMAT_R8G8B8X8_UNORM
:
229 return MAPSURF_32BIT
| MT_32BIT_XBGR8888
;
230 case PIPE_FORMAT_YUYV
:
231 return (MAPSURF_422
| MT_422_YCRCB_NORMAL
);
232 case PIPE_FORMAT_UYVY
:
233 return (MAPSURF_422
| MT_422_YCRCB_SWAPY
);
235 case PIPE_FORMAT_RGB_FXT1
:
236 case PIPE_FORMAT_RGBA_FXT1
:
237 return (MAPSURF_COMPRESSED
| MT_COMPRESS_FXT1
);
239 case PIPE_FORMAT_Z16_UNORM
:
240 return (MAPSURF_16BIT
| MT_16BIT_L16
);
241 case PIPE_FORMAT_DXT1_RGBA
:
242 case PIPE_FORMAT_DXT1_RGB
:
243 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT1
);
244 case PIPE_FORMAT_DXT3_RGBA
:
245 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT2_3
);
246 case PIPE_FORMAT_DXT5_RGBA
:
247 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT4_5
);
248 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
249 case PIPE_FORMAT_Z24X8_UNORM
:
251 if ( view
->swizzle_r
== PIPE_SWIZZLE_RED
&&
252 view
->swizzle_g
== PIPE_SWIZZLE_RED
&&
253 view
->swizzle_b
== PIPE_SWIZZLE_RED
&&
254 view
->swizzle_a
== PIPE_SWIZZLE_ONE
)
255 return (MAPSURF_32BIT
| MT_32BIT_xA824
);
256 if ( view
->swizzle_r
== PIPE_SWIZZLE_RED
&&
257 view
->swizzle_g
== PIPE_SWIZZLE_RED
&&
258 view
->swizzle_b
== PIPE_SWIZZLE_RED
&&
259 view
->swizzle_a
== PIPE_SWIZZLE_RED
)
260 return (MAPSURF_32BIT
| MT_32BIT_xI824
);
261 if ( view
->swizzle_r
== PIPE_SWIZZLE_ZERO
&&
262 view
->swizzle_g
== PIPE_SWIZZLE_ZERO
&&
263 view
->swizzle_b
== PIPE_SWIZZLE_ZERO
&&
264 view
->swizzle_a
== PIPE_SWIZZLE_RED
)
265 return (MAPSURF_32BIT
| MT_32BIT_xL824
);
266 debug_printf("i915: unsupported depth swizzle %d %d %d %d\n",
271 return (MAPSURF_32BIT
| MT_32BIT_xL824
);
274 debug_printf("i915: translate_texture_format() bad image format %x\n",
281 static inline uint32_t
282 ms3_tiling_bits(enum i915_winsys_buffer_tile tiling
)
284 uint32_t tiling_bits
= 0;
288 tiling_bits
|= MS3_TILE_WALK_Y
;
290 tiling_bits
|= MS3_TILED_SURFACE
;
298 static void update_map(struct i915_context
*i915
,
300 const struct i915_texture
*tex
,
301 const struct i915_sampler_state
*sampler
,
302 const struct pipe_sampler_view
* view
,
305 const struct pipe_resource
*pt
= &tex
->b
.b
;
307 const uint width
= pt
->width0
, height
= pt
->height0
, depth
= pt
->depth0
;
308 const uint num_levels
= pt
->last_level
;
309 unsigned max_lod
= num_levels
* 4;
316 format
= translate_texture_format(pt
->format
, view
);
324 (((height
- 1) << MS3_HEIGHT_SHIFT
)
325 | ((width
- 1) << MS3_WIDTH_SHIFT
)
327 | ms3_tiling_bits(tex
->tiling
));
330 * XXX When min_filter != mag_filter and there's just one mipmap level,
331 * set max_lod = 1 to make sure i915 chooses between min/mag filtering.
334 /* See note at the top of file */
335 if (max_lod
> (sampler
->maxlod
>> 2))
336 max_lod
= sampler
->maxlod
>> 2;
340 ((((pitch
/ 4) - 1) << MS4_PITCH_SHIFT
)
341 | MS4_CUBE_FACE_ENA_MASK
342 | ((max_lod
) << MS4_MAX_LOD_SHIFT
)
343 | ((depth
- 1) << MS4_VOLUME_DEPTH_SHIFT
));
346 static void update_maps(struct i915_context
*i915
)
350 for (unit
= 0; unit
< i915
->num_fragment_sampler_views
&& unit
< i915
->num_samplers
;
352 /* determine unit enable/disable by looking for a bound texture */
353 /* could also examine the fragment program? */
354 if (i915
->fragment_sampler_views
[unit
]) {
355 struct i915_texture
*texture
= i915_texture(i915
->fragment_sampler_views
[unit
]->texture
);
359 texture
, /* texture */
360 i915
->fragment_sampler
[unit
], /* sampler state */
361 i915
->fragment_sampler_views
[unit
], /* sampler view */
362 i915
->current
.texbuffer
[unit
]);
366 i915
->hardware_dirty
|= I915_HW_MAP
;
369 struct i915_tracked_state i915_hw_sampler_views
= {
372 I915_NEW_SAMPLER_VIEW