i915g: handle more formats in copy
[mesa.git] / src / gallium / drivers / i915 / i915_surface.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "i915_surface.h"
29 #include "i915_resource.h"
30 #include "i915_state.h"
31 #include "i915_blit.h"
32 #include "i915_reg.h"
33 #include "i915_screen.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
36 #include "util/u_math.h"
37 #include "util/u_format.h"
38 #include "util/u_memory.h"
39 #include "util/u_pack_color.h"
40 #include "util/u_surface.h"
41
42 static struct pipe_surface *
43 i915_create_surface_custom(struct pipe_context *ctx,
44 struct pipe_resource *pt,
45 const struct pipe_surface *surf_tmpl,
46 unsigned width0,
47 unsigned height0);
48 /*
49 * surface functions using the render engine
50 */
51
52 static void
53 i915_util_blitter_save_states(struct i915_context *i915)
54 {
55 util_blitter_save_blend(i915->blitter, (void *)i915->blend);
56 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
57 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
58 util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
59 util_blitter_save_fragment_shader(i915->blitter, i915->fs);
60 util_blitter_save_vertex_shader(i915->blitter, i915->vs);
61 util_blitter_save_viewport(i915->blitter, &i915->viewport);
62 util_blitter_save_scissor(i915->blitter, &i915->scissor);
63 util_blitter_save_vertex_elements(i915->blitter, i915->velems);
64 util_blitter_save_vertex_buffer_slot(i915->blitter,
65 i915->vertex_buffers);
66
67 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
68
69 util_blitter_save_fragment_sampler_states(i915->blitter,
70 i915->num_samplers,
71 (void**)i915->fragment_sampler);
72 util_blitter_save_fragment_sampler_views(i915->blitter,
73 i915->num_fragment_sampler_views,
74 i915->fragment_sampler_views);
75 }
76
77 static void
78 i915_surface_copy_render(struct pipe_context *pipe,
79 struct pipe_resource *dst, unsigned dst_level,
80 unsigned dstx, unsigned dsty, unsigned dstz,
81 struct pipe_resource *src, unsigned src_level,
82 const struct pipe_box *src_box)
83 {
84 struct pipe_screen *screen = pipe->screen;
85 struct i915_context *i915 = i915_context(pipe);
86 struct i915_texture *dst_tex = i915_texture(dst);
87 struct i915_texture *src_tex = i915_texture(src);
88 unsigned src_width0 = src->width0;
89 unsigned src_height0 = src->height0;
90 unsigned dst_width0 = dst->width0;
91 unsigned dst_height0 = dst->height0;
92 unsigned layout;
93 struct pipe_box dstbox;
94 struct pipe_sampler_view src_templ, *src_view;
95 struct pipe_surface dst_templ, *dst_view;
96
97 /* Fallback for buffers. */
98 if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER)) {
99 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
100 src, src_level, src_box);
101 return;
102 }
103
104 layout = util_format_description(dst_templ.format)->layout;
105
106 if (!util_blitter_is_copy_supported(i915->blitter, dst, src)) {
107 switch (util_format_get_blocksize(dst_templ.format)) {
108 case 1:
109 dst_templ.format = PIPE_FORMAT_I8_UNORM;
110 break;
111 case 2:
112 dst_templ.format = PIPE_FORMAT_B5G6R5_UNORM;
113 break;
114 case 4:
115 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
116 break;
117 default:
118 debug_printf("i915: copy_region: Unhandled format: %s. Falling back to software.\n"
119 "i915: copy_region: Software fallback doesn't work for tiled textures.\n",
120 util_format_short_name(dst_templ.format));
121 }
122 src_templ.format = dst_templ.format;
123 }
124
125 i915_util_blitter_save_states(i915);
126
127 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
128 util_blitter_default_src_texture(&src_templ, src, src_level);
129
130 dst_view = i915_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
131 src_view = i915_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
132
133 u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
134 abs(src_box->depth), &dstbox);
135
136 util_blitter_blit_generic(i915->blitter, dst_view, &dstbox,
137 src_view, src_box, src_width0, src_height0,
138 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL);
139 }
140
141 static void
142 i915_clear_render_target_render(struct pipe_context *pipe,
143 struct pipe_surface *dst,
144 const union pipe_color_union *color,
145 unsigned dstx, unsigned dsty,
146 unsigned width, unsigned height)
147 {
148 struct i915_context *i915 = i915_context(pipe);
149 struct pipe_framebuffer_state fb_state;
150
151 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
152
153 fb_state.width = dst->width;
154 fb_state.height = dst->height;
155 fb_state.nr_cbufs = 1;
156 fb_state.cbufs[0] = dst;
157 fb_state.zsbuf = NULL;
158 pipe->set_framebuffer_state(pipe, &fb_state);
159
160 if (i915->dirty)
161 i915_update_derived(i915);
162
163 i915_clear_emit(pipe, PIPE_CLEAR_COLOR, color, 0.0, 0x0,
164 dstx, dsty, width, height);
165
166 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
167 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
168 i915->blitter->saved_fb_state.nr_cbufs = ~0;
169 }
170
171 static void
172 i915_clear_depth_stencil_render(struct pipe_context *pipe,
173 struct pipe_surface *dst,
174 unsigned clear_flags,
175 double depth,
176 unsigned stencil,
177 unsigned dstx, unsigned dsty,
178 unsigned width, unsigned height)
179 {
180 struct i915_context *i915 = i915_context(pipe);
181 struct pipe_framebuffer_state fb_state;
182
183 util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
184
185 fb_state.width = dst->width;
186 fb_state.height = dst->height;
187 fb_state.nr_cbufs = 0;
188 fb_state.zsbuf = dst;
189 pipe->set_framebuffer_state(pipe, &fb_state);
190
191 if (i915->dirty)
192 i915_update_derived(i915);
193
194 i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
195 NULL, depth, stencil,
196 dstx, dsty, width, height);
197
198 pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
199 util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
200 i915->blitter->saved_fb_state.nr_cbufs = ~0;
201 }
202
203 /*
204 * surface functions using the blitter
205 */
206
207 /* Assumes all values are within bounds -- no checking at this level -
208 * do it higher up if required.
209 */
210 static void
211 i915_surface_copy_blitter(struct pipe_context *pipe,
212 struct pipe_resource *dst, unsigned dst_level,
213 unsigned dstx, unsigned dsty, unsigned dstz,
214 struct pipe_resource *src, unsigned src_level,
215 const struct pipe_box *src_box)
216 {
217 struct i915_texture *dst_tex = i915_texture(dst);
218 struct i915_texture *src_tex = i915_texture(src);
219 struct pipe_resource *dpt = &dst_tex->b.b;
220 struct pipe_resource *spt = &src_tex->b.b;
221 unsigned dst_offset, src_offset; /* in bytes */
222
223 /* Fallback for buffers. */
224 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
225 util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
226 src, src_level, src_box);
227 return;
228 }
229
230 /* XXX cannot copy 3d regions at this time */
231 assert(src_box->depth == 1);
232 if (dst->target != PIPE_TEXTURE_CUBE &&
233 dst->target != PIPE_TEXTURE_3D)
234 assert(dstz == 0);
235 dst_offset = i915_texture_offset(dst_tex, dst_level, dstz);
236
237 if (src->target != PIPE_TEXTURE_CUBE &&
238 src->target != PIPE_TEXTURE_3D)
239 assert(src_box->z == 0);
240 src_offset = i915_texture_offset(src_tex, src_level, src_box->z);
241
242 assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) );
243 assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) );
244 assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) );
245 assert( util_format_get_blockwidth(dpt->format) == 1 );
246 assert( util_format_get_blockheight(dpt->format) == 1 );
247
248 i915_copy_blit( i915_context(pipe),
249 util_format_get_blocksize(dpt->format),
250 (unsigned short) src_tex->stride, src_tex->buffer, src_offset,
251 (unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset,
252 (short) src_box->x, (short) src_box->y, (short) dstx, (short) dsty,
253 (short) src_box->width, (short) src_box->height );
254 }
255
256 static void
257 i915_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info)
258 {
259 struct i915_context *i915 = i915_context(pipe);
260 struct pipe_blit_info info = *blit_info;
261
262 if (util_try_blit_via_copy_region(pipe, &info)) {
263 return; /* done */
264 }
265
266 if (info.mask & PIPE_MASK_S) {
267 debug_printf("i915: cannot blit stencil, skipping\n");
268 info.mask &= ~PIPE_MASK_S;
269 }
270
271 if (!util_blitter_is_blit_supported(i915->blitter, &info)) {
272 debug_printf("i915: blit unsupported %s -> %s\n",
273 util_format_short_name(info.src.resource->format),
274 util_format_short_name(info.dst.resource->format));
275 return;
276 }
277
278 i915_util_blitter_save_states(i915);
279
280 util_blitter_blit(i915->blitter, &info);
281 }
282
283 static void
284 i915_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
285 {
286 }
287
288 static void
289 i915_clear_render_target_blitter(struct pipe_context *pipe,
290 struct pipe_surface *dst,
291 const union pipe_color_union *color,
292 unsigned dstx, unsigned dsty,
293 unsigned width, unsigned height)
294 {
295 struct i915_texture *tex = i915_texture(dst->texture);
296 struct pipe_resource *pt = &tex->b.b;
297 union util_color uc;
298 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
299
300 assert(util_format_get_blockwidth(pt->format) == 1);
301 assert(util_format_get_blockheight(pt->format) == 1);
302
303 util_pack_color(color->f, dst->format, &uc);
304 i915_fill_blit( i915_context(pipe),
305 util_format_get_blocksize(pt->format),
306 XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB,
307 (unsigned short) tex->stride,
308 tex->buffer, offset,
309 (short) dstx, (short) dsty,
310 (short) width, (short) height,
311 uc.ui[0] );
312 }
313
314 static void
315 i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
316 struct pipe_surface *dst,
317 unsigned clear_flags,
318 double depth,
319 unsigned stencil,
320 unsigned dstx, unsigned dsty,
321 unsigned width, unsigned height)
322 {
323 struct i915_texture *tex = i915_texture(dst->texture);
324 struct pipe_resource *pt = &tex->b.b;
325 unsigned packedds;
326 unsigned mask = 0;
327 unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
328
329 assert(util_format_get_blockwidth(pt->format) == 1);
330 assert(util_format_get_blockheight(pt->format) == 1);
331
332 packedds = util_pack_z_stencil(dst->format, depth, stencil);
333
334 if (clear_flags & PIPE_CLEAR_DEPTH)
335 mask |= XY_COLOR_BLT_WRITE_RGB;
336 /* XXX presumably this does read-modify-write
337 (otherwise this won't work anyway). Hence will only want to
338 do it if really have stencil and it isn't cleared */
339 if ((clear_flags & PIPE_CLEAR_STENCIL) ||
340 (dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT))
341 mask |= XY_COLOR_BLT_WRITE_ALPHA;
342
343 i915_fill_blit( i915_context(pipe),
344 util_format_get_blocksize(pt->format),
345 mask,
346 (unsigned short) tex->stride,
347 tex->buffer, offset,
348 (short) dstx, (short) dsty,
349 (short) width, (short) height,
350 packedds );
351 }
352
353 /*
354 * Screen surface functions
355 */
356
357
358 static struct pipe_surface *
359 i915_create_surface_custom(struct pipe_context *ctx,
360 struct pipe_resource *pt,
361 const struct pipe_surface *surf_tmpl,
362 unsigned width0,
363 unsigned height0)
364 {
365 struct pipe_surface *ps;
366
367 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
368 if (pt->target != PIPE_TEXTURE_CUBE &&
369 pt->target != PIPE_TEXTURE_3D)
370 assert(surf_tmpl->u.tex.first_layer == 0);
371
372 ps = CALLOC_STRUCT(pipe_surface);
373 if (ps) {
374 /* could subclass pipe_surface and store offset as it used to do */
375 pipe_reference_init(&ps->reference, 1);
376 pipe_resource_reference(&ps->texture, pt);
377 ps->format = surf_tmpl->format;
378 ps->width = u_minify(width0, surf_tmpl->u.tex.level);
379 ps->height = u_minify(height0, surf_tmpl->u.tex.level);
380 ps->u.tex.level = surf_tmpl->u.tex.level;
381 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
382 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
383 ps->context = ctx;
384 }
385 return ps;
386 }
387
388 static struct pipe_surface *
389 i915_create_surface(struct pipe_context *ctx,
390 struct pipe_resource *pt,
391 const struct pipe_surface *surf_tmpl)
392 {
393 return i915_create_surface_custom(ctx, pt, surf_tmpl,
394 pt->width0, pt->height0);
395 }
396
397 static void
398 i915_surface_destroy(struct pipe_context *ctx,
399 struct pipe_surface *surf)
400 {
401 pipe_resource_reference(&surf->texture, NULL);
402 FREE(surf);
403 }
404
405
406 void
407 i915_init_surface_functions(struct i915_context *i915)
408 {
409 if (i915_screen(i915->base.screen)->debug.use_blitter) {
410 i915->base.resource_copy_region = i915_surface_copy_blitter;
411 i915->base.clear_render_target = i915_clear_render_target_blitter;
412 i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
413 } else {
414 i915->base.resource_copy_region = i915_surface_copy_render;
415 i915->base.clear_render_target = i915_clear_render_target_render;
416 i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
417 }
418 i915->base.blit = i915_blit;
419 i915->base.flush_resource = i915_flush_resource;
420 i915->base.create_surface = i915_create_surface;
421 i915->base.surface_destroy = i915_surface_destroy;
422 }