i915: Use the new draw vbuf interface
[mesa.git] / src / gallium / drivers / i915simple / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "draw/draw_vertex.h"
37
38 #include "tgsi/tgsi_scan.h"
39
40
41 #define I915_TEX_UNITS 8
42
43 #define I915_DYNAMIC_MODES4 0
44 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
45 #define I915_DYNAMIC_DEPTHSCALE_1 2
46 #define I915_DYNAMIC_IAB 3
47 #define I915_DYNAMIC_BC_0 4 /* just the header */
48 #define I915_DYNAMIC_BC_1 5
49 #define I915_DYNAMIC_BFO_0 6
50 #define I915_DYNAMIC_BFO_1 7
51 #define I915_DYNAMIC_STP_0 8
52 #define I915_DYNAMIC_STP_1 9
53 #define I915_DYNAMIC_SC_ENA_0 10
54 #define I915_DYNAMIC_SC_RECT_0 11
55 #define I915_DYNAMIC_SC_RECT_1 12
56 #define I915_DYNAMIC_SC_RECT_2 13
57 #define I915_MAX_DYNAMIC 14
58
59
60 #define I915_IMMEDIATE_S0 0
61 #define I915_IMMEDIATE_S1 1
62 #define I915_IMMEDIATE_S2 2
63 #define I915_IMMEDIATE_S3 3
64 #define I915_IMMEDIATE_S4 4
65 #define I915_IMMEDIATE_S5 5
66 #define I915_IMMEDIATE_S6 6
67 #define I915_IMMEDIATE_S7 7
68 #define I915_MAX_IMMEDIATE 8
69
70 /* These must mach the order of LI0_STATE_* bits, as they will be used
71 * to generate hardware packets:
72 */
73 #define I915_CACHE_STATIC 0
74 #define I915_CACHE_DYNAMIC 1 /* handled specially */
75 #define I915_CACHE_SAMPLER 2
76 #define I915_CACHE_MAP 3
77 #define I915_CACHE_PROGRAM 4
78 #define I915_CACHE_CONSTANTS 5
79 #define I915_MAX_CACHE 6
80
81 #define I915_MAX_CONSTANT 32
82
83
84 /** See constant_flags[] below */
85 #define I915_CONSTFLAG_USER 0x1f
86
87
88 /**
89 * Subclass of pipe_shader_state
90 */
91 struct i915_fragment_shader
92 {
93 struct pipe_shader_state state;
94
95 struct tgsi_shader_info info;
96
97 uint *program;
98 uint program_len;
99
100 /**
101 * constants introduced during translation.
102 * These are placed at the end of the constant buffer and grow toward
103 * the beginning (eg: slot 31, 30 29, ...)
104 * User-provided constants start at 0.
105 * This allows both types of constants to co-exist (until there's too many)
106 * and doesn't require regenerating/changing the fragment program to
107 * shuffle constants around.
108 */
109 uint num_constants;
110 float constants[I915_MAX_CONSTANT][4];
111
112 /**
113 * Status of each constant
114 * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
115 * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
116 * Else, the bitmask indicates which components are occupied by immediates.
117 */
118 ubyte constant_flags[I915_MAX_CONSTANT];
119 };
120
121
122 struct i915_cache_context;
123
124 /* Use to calculate differences between state emitted to hardware and
125 * current driver-calculated state.
126 */
127 struct i915_state
128 {
129 unsigned immediate[I915_MAX_IMMEDIATE];
130 unsigned dynamic[I915_MAX_DYNAMIC];
131
132 float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
133 /** number of constants passed in through a constant buffer */
134 uint num_user_constants[PIPE_SHADER_TYPES];
135
136 /* texture sampler state */
137 unsigned sampler[I915_TEX_UNITS][3];
138 unsigned sampler_enable_flags;
139 unsigned sampler_enable_nr;
140
141 /* texture image buffers */
142 unsigned texbuffer[I915_TEX_UNITS][2];
143
144 /** Describes the current hardware vertex layout */
145 struct vertex_info vertex_info;
146
147 unsigned id; /* track lost context events */
148 };
149
150 struct i915_blend_state {
151 unsigned iab;
152 unsigned modes4;
153 unsigned LIS5;
154 unsigned LIS6;
155 };
156
157 struct i915_depth_stencil_state {
158 unsigned stencil_modes4;
159 unsigned bfo[2];
160 unsigned stencil_LIS5;
161 unsigned depth_LIS6;
162 };
163
164 struct i915_rasterizer_state {
165 int light_twoside : 1;
166 unsigned st;
167 enum interp_mode color_interp;
168
169 unsigned LIS4;
170 unsigned LIS7;
171 unsigned sc[1];
172
173 const struct pipe_rasterizer_state *templ;
174
175 union { float f; unsigned u; } ds[2];
176 };
177
178 struct i915_sampler_state {
179 unsigned state[3];
180 const struct pipe_sampler_state *templ;
181 unsigned minlod;
182 unsigned maxlod;
183 };
184
185
186 struct i915_texture {
187 struct pipe_texture base;
188
189 /* Derived from the above:
190 */
191 unsigned stride;
192 unsigned depth_stride; /* per-image on i945? */
193 unsigned total_nblocksy;
194
195 unsigned tiled;
196
197 unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
198
199 /* Explicitly store the offset of each image for each cube face or
200 * depth value. Pretty much have to accept that hardware formats
201 * are going to be so diverse that there is no unified way to
202 * compute the offsets of depth/cube images within a mipmap level,
203 * so have to store them as a lookup table:
204 */
205 unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
206
207 /* The data is held here:
208 */
209 struct pipe_buffer *buffer;
210 };
211
212 struct i915_batchbuffer;
213
214 struct i915_context
215 {
216 struct pipe_context pipe;
217 struct i915_winsys *winsys;
218 struct draw_context *draw;
219
220 /* The most recent drawing state as set by the driver:
221 */
222 const struct i915_blend_state *blend;
223 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
224 const struct i915_depth_stencil_state *depth_stencil;
225 const struct i915_rasterizer_state *rasterizer;
226
227 struct i915_fragment_shader *fs;
228
229 struct pipe_blend_color blend_color;
230 struct pipe_clip_state clip;
231 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
232 struct pipe_framebuffer_state framebuffer;
233 struct pipe_poly_stipple poly_stipple;
234 struct pipe_scissor_state scissor;
235 struct i915_texture *texture[PIPE_MAX_SAMPLERS];
236 struct pipe_viewport_state viewport;
237 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
238
239 unsigned dirty;
240
241 unsigned num_samplers;
242 unsigned num_textures;
243 unsigned num_vertex_elements;
244 unsigned num_vertex_buffers;
245
246 struct i915_batchbuffer *batch;
247
248 /** Vertex buffer */
249 struct pipe_buffer *vbo;
250 size_t vbo_offset;
251 unsigned vbo_flushed;
252
253 struct i915_state current;
254 unsigned hardware_dirty;
255
256 unsigned debug;
257 };
258
259 /* A flag for each state_tracker state object:
260 */
261 #define I915_NEW_VIEWPORT 0x1
262 #define I915_NEW_RASTERIZER 0x2
263 #define I915_NEW_FS 0x4
264 #define I915_NEW_BLEND 0x8
265 #define I915_NEW_CLIP 0x10
266 #define I915_NEW_SCISSOR 0x20
267 #define I915_NEW_STIPPLE 0x40
268 #define I915_NEW_FRAMEBUFFER 0x80
269 #define I915_NEW_ALPHA_TEST 0x100
270 #define I915_NEW_DEPTH_STENCIL 0x200
271 #define I915_NEW_SAMPLER 0x400
272 #define I915_NEW_TEXTURE 0x800
273 #define I915_NEW_CONSTANTS 0x1000
274 #define I915_NEW_VBO 0x2000
275 #define I915_NEW_VS 0x4000
276
277
278 /* Driver's internally generated state flags:
279 */
280 #define I915_NEW_VERTEX_FORMAT 0x10000
281
282
283 /* Dirty flags for hardware emit
284 */
285 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
286 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
287 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
288 #define I915_HW_MAP (1<<I915_CACHE_MAP)
289 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
290 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
291 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
292 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
293
294
295 /***********************************************************************
296 * i915_prim_emit.c:
297 */
298 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
299
300
301 /***********************************************************************
302 * i915_prim_vbuf.c:
303 */
304 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
305
306
307 /***********************************************************************
308 * i915_state_emit.c:
309 */
310 void i915_emit_hardware_state(struct i915_context *i915 );
311
312
313
314 /***********************************************************************
315 * i915_clear.c:
316 */
317 void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
318 unsigned clearValue);
319
320
321 /***********************************************************************
322 * i915_surface.c:
323 */
324 void i915_init_surface_functions( struct i915_context *i915 );
325
326 void i915_init_state_functions( struct i915_context *i915 );
327 void i915_init_flush_functions( struct i915_context *i915 );
328 void i915_init_string_functions( struct i915_context *i915 );
329
330
331
332
333 /***********************************************************************
334 * Inline conversion functions. These are better-typed than the
335 * macros used previously:
336 */
337 static INLINE struct i915_context *
338 i915_context( struct pipe_context *pipe )
339 {
340 return (struct i915_context *)pipe;
341 }
342
343
344
345 #endif