1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
36 #include "pipe/draw/draw_vertex.h"
39 #define I915_TEX_UNITS 8
41 #define I915_DYNAMIC_MODES4 0
42 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
43 #define I915_DYNAMIC_DEPTHSCALE_1 2
44 #define I915_DYNAMIC_IAB 3
45 #define I915_DYNAMIC_BC_0 4 /* just the header */
46 #define I915_DYNAMIC_BC_1 5
47 #define I915_DYNAMIC_BFO_0 6
48 #define I915_DYNAMIC_BFO_1 7
49 #define I915_DYNAMIC_STP_0 8
50 #define I915_DYNAMIC_STP_1 9
51 #define I915_DYNAMIC_SC_ENA_0 10
52 #define I915_DYNAMIC_SC_RECT_0 11
53 #define I915_DYNAMIC_SC_RECT_1 12
54 #define I915_DYNAMIC_SC_RECT_2 13
55 #define I915_MAX_DYNAMIC 14
58 #define I915_IMMEDIATE_S0 0
59 #define I915_IMMEDIATE_S1 1
60 #define I915_IMMEDIATE_S2 2
61 #define I915_IMMEDIATE_S3 3
62 #define I915_IMMEDIATE_S4 4
63 #define I915_IMMEDIATE_S5 5
64 #define I915_IMMEDIATE_S6 6
65 #define I915_IMMEDIATE_S7 7
66 #define I915_MAX_IMMEDIATE 8
68 /* These must mach the order of LI0_STATE_* bits, as they will be used
69 * to generate hardware packets:
71 #define I915_CACHE_STATIC 0
72 #define I915_CACHE_DYNAMIC 1 /* handled specially */
73 #define I915_CACHE_SAMPLER 2
74 #define I915_CACHE_MAP 3
75 #define I915_CACHE_PROGRAM 4
76 #define I915_CACHE_CONSTANTS 5
77 #define I915_MAX_CACHE 6
79 #define I915_MAX_CONSTANT 32
83 struct i915_cache_context
;
85 /* Use to calculate differences between state emitted to hardware and
86 * current driver-calculated state.
90 unsigned immediate
[I915_MAX_IMMEDIATE
];
91 unsigned dynamic
[I915_MAX_DYNAMIC
];
93 float constants
[PIPE_SHADER_TYPES
][I915_MAX_CONSTANT
][4];
94 /** number of constants passed in through a constant buffer */
95 uint num_user_constants
[PIPE_SHADER_TYPES
];
96 /** user constants, plus extra constants from shader translation */
97 uint num_constants
[PIPE_SHADER_TYPES
];
102 /* texture sampler state */
103 unsigned sampler
[I915_TEX_UNITS
][3];
104 unsigned sampler_enable_flags
;
105 unsigned sampler_enable_nr
;
107 /* texture image buffers */
108 unsigned texbuffer
[I915_TEX_UNITS
][2];
110 /** Describes the current hardware vertex layout */
111 struct vertex_info vertex_info
;
113 unsigned id
; /* track lost context events */
116 struct i915_blend_state
{
123 struct i915_depth_stencil_state
{
124 unsigned stencil_modes4
;
126 unsigned stencil_LIS5
;
130 struct i915_rasterizer_state
{
131 int light_twoside
: 1;
133 enum interp_mode color_interp
;
139 const struct pipe_rasterizer_state
*templ
;
141 union { float f
; unsigned u
; } ds
[2];
144 struct i915_sampler_state
{
146 const struct pipe_sampler_state
*templ
;
150 struct i915_texture
{
151 struct pipe_texture base
;
153 /* Derived from the above:
156 unsigned depth_pitch
; /* per-image on i945? */
157 unsigned total_height
;
159 unsigned nr_images
[PIPE_MAX_TEXTURE_LEVELS
];
161 /* Explicitly store the offset of each image for each cube face or
162 * depth value. Pretty much have to accept that hardware formats
163 * are going to be so diverse that there is no unified way to
164 * compute the offsets of depth/cube images within a mipmap level,
165 * so have to store them as a lookup table:
167 unsigned *image_offset
[PIPE_MAX_TEXTURE_LEVELS
]; /**< array [depth] of offsets */
169 /* Includes image offset tables:
171 unsigned level_offset
[PIPE_MAX_TEXTURE_LEVELS
];
173 /* The data is held here:
175 struct pipe_buffer
*buffer
;
180 struct pipe_context pipe
;
181 struct i915_winsys
*winsys
;
182 struct draw_context
*draw
;
184 /* The most recent drawing state as set by the driver:
186 const struct i915_blend_state
*blend
;
187 const struct i915_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
188 const struct i915_depth_stencil_state
*depth_stencil
;
189 const struct i915_rasterizer_state
*rasterizer
;
190 const struct pipe_shader_state
*fs
;
192 struct pipe_blend_color blend_color
;
193 struct pipe_clip_state clip
;
194 struct pipe_constant_buffer constants
[PIPE_SHADER_TYPES
];
195 struct pipe_framebuffer_state framebuffer
;
196 struct pipe_poly_stipple poly_stipple
;
197 struct pipe_scissor_state scissor
;
198 struct i915_texture
*texture
[PIPE_MAX_SAMPLERS
];
199 struct pipe_viewport_state viewport
;
200 struct pipe_vertex_buffer vertex_buffer
[PIPE_ATTRIB_MAX
];
204 unsigned *batch_start
;
207 struct pipe_buffer
*vbo
;
209 struct i915_state current
;
210 unsigned hardware_dirty
;
220 /* A flag for each state_tracker state object:
222 #define I915_NEW_VIEWPORT 0x1
223 #define I915_NEW_RASTERIZER 0x2
224 #define I915_NEW_FS 0x4
225 #define I915_NEW_BLEND 0x8
226 #define I915_NEW_CLIP 0x10
227 #define I915_NEW_SCISSOR 0x20
228 #define I915_NEW_STIPPLE 0x40
229 #define I915_NEW_FRAMEBUFFER 0x80
230 #define I915_NEW_ALPHA_TEST 0x100
231 #define I915_NEW_DEPTH_STENCIL 0x200
232 #define I915_NEW_SAMPLER 0x400
233 #define I915_NEW_TEXTURE 0x800
234 #define I915_NEW_CONSTANTS 0x1000
235 #define I915_NEW_VBO 0x2000
238 /* Driver's internally generated state flags:
240 #define I915_NEW_VERTEX_FORMAT 0x10000
243 /* Dirty flags for hardware emit
245 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
246 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
247 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
248 #define I915_HW_MAP (1<<I915_CACHE_MAP)
249 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
250 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
251 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
252 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
255 /***********************************************************************
258 struct draw_stage
*i915_draw_render_stage( struct i915_context
*i915
);
261 /***********************************************************************
264 struct draw_stage
*i915_draw_vbuf_stage( struct i915_context
*i915
);
267 /***********************************************************************
270 void i915_emit_hardware_state(struct i915_context
*i915
);
274 /***********************************************************************
277 void i915_clear(struct pipe_context
*pipe
, struct pipe_surface
*ps
,
278 unsigned clearValue
);
281 /***********************************************************************
284 void i915_init_surface_functions( struct i915_context
*i915
);
286 void i915_init_state_functions( struct i915_context
*i915
);
287 void i915_init_flush_functions( struct i915_context
*i915
);
288 void i915_init_string_functions( struct i915_context
*i915
);
292 /***********************************************************************
293 * Inline conversion functions. These are better-typed than the
294 * macros used previously:
296 static INLINE
struct i915_context
*
297 i915_context( struct pipe_context
*pipe
)
299 return (struct i915_context
*)pipe
;