i915: Add mising include.
[mesa.git] / src / gallium / drivers / i915simple / i915_prim_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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27
28 /**
29 * \file
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
33 *
34 * XXX: work in progress
35 *
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
38 */
39
40
41 #include "draw/draw_context.h"
42 #include "draw/draw_vbuf.h"
43 #include "pipe/p_debug.h"
44 #include "pipe/p_util.h"
45 #include "pipe/p_inlines.h"
46 #include "pipe/p_winsys.h"
47
48 #include "i915_context.h"
49 #include "i915_reg.h"
50 #include "i915_winsys.h"
51 #include "i915_batch.h"
52 #include "i915_state.h"
53
54
55 /**
56 * Primitive renderer for i915.
57 */
58 struct i915_vbuf_render {
59 struct vbuf_render base;
60
61 struct i915_context *i915;
62
63 /** Vertex size in bytes */
64 unsigned vertex_size;
65
66 /** Software primitive */
67 unsigned prim;
68
69 /** Hardware primitive */
70 unsigned hwprim;
71
72 /** Genereate a vertex list */
73 unsigned fallback;
74
75 /* Stuff for the vbo */
76 struct pipe_buffer *vbo;
77 size_t vbo_size;
78 size_t vbo_offset;
79 void *vbo_ptr;
80 size_t vbo_alloc_size;
81 };
82
83
84 /**
85 * Basically a cast wrapper.
86 */
87 static INLINE struct i915_vbuf_render *
88 i915_vbuf_render( struct vbuf_render *render )
89 {
90 assert(render);
91 return (struct i915_vbuf_render *)render;
92 }
93
94
95 static const struct vertex_info *
96 i915_vbuf_render_get_vertex_info( struct vbuf_render *render )
97 {
98 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
99 struct i915_context *i915 = i915_render->i915;
100
101 if (i915->dirty) {
102 /* make sure we have up to date vertex layout */
103 i915_update_derived( i915 );
104 }
105
106 return &i915->current.vertex_info;
107 }
108
109
110 static void *
111 i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
112 ushort vertex_size,
113 ushort nr_vertices )
114 {
115 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
116 struct i915_context *i915 = i915_render->i915;
117 struct pipe_winsys *winsys = i915->pipe.winsys;
118 size_t size = (size_t)vertex_size * (size_t)nr_vertices;
119
120 /* FIXME: handle failure */
121 assert(!i915->vbo);
122
123 if (i915_render->vbo_size > size + i915_render->vbo_offset && !i915->vbo_flushed) {
124 } else {
125 i915->vbo_flushed = 0;
126 pipe_buffer_reference(winsys, &i915_render->vbo, NULL);
127 }
128
129 if (!i915_render->vbo) {
130 i915_render->vbo_size = MAX2(size, i915_render->vbo_alloc_size);
131 i915_render->vbo_offset = 0;
132 i915_render->vbo = winsys->buffer_create(winsys,
133 64,
134 I915_BUFFER_USAGE_LIT_VERTEX,
135 i915_render->vbo_size);
136 i915_render->vbo_ptr = winsys->buffer_map(winsys,
137 i915_render->vbo,
138 PIPE_BUFFER_USAGE_CPU_WRITE);
139 winsys->buffer_unmap(winsys, i915_render->vbo);
140 }
141
142 i915->vbo = i915_render->vbo;
143 i915->vbo_offset = i915_render->vbo_offset;
144 i915->dirty |= I915_NEW_VBO;
145
146 return (unsigned char *)i915_render->vbo_ptr + i915->vbo_offset;
147 }
148
149
150 static boolean
151 i915_vbuf_render_set_primitive( struct vbuf_render *render,
152 unsigned prim )
153 {
154 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
155 i915_render->prim = prim;
156
157 switch(prim) {
158 case PIPE_PRIM_POINTS:
159 i915_render->hwprim = PRIM3D_POINTLIST;
160 i915_render->fallback = 0;
161 return TRUE;
162 case PIPE_PRIM_LINES:
163 i915_render->hwprim = PRIM3D_LINELIST;
164 i915_render->fallback = 0;
165 return TRUE;
166 case PIPE_PRIM_LINE_STRIP:
167 i915_render->hwprim = PRIM3D_LINESTRIP;
168 i915_render->fallback = 0;
169 return TRUE;
170 case PIPE_PRIM_TRIANGLES:
171 i915_render->hwprim = PRIM3D_TRILIST;
172 i915_render->fallback = 0;
173 return TRUE;
174 case PIPE_PRIM_TRIANGLE_STRIP:
175 i915_render->hwprim = PRIM3D_TRISTRIP;
176 i915_render->fallback = 0;
177 return TRUE;
178 case PIPE_PRIM_QUADS:
179 i915_render->hwprim = PRIM3D_TRILIST;
180 i915_render->fallback = PIPE_PRIM_QUADS;
181 return TRUE;
182 case PIPE_PRIM_QUAD_STRIP:
183 i915_render->hwprim = PRIM3D_TRILIST;
184 i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
185 return TRUE;
186 default:
187 /* Actually, can handle a lot more just fine... Fixme.
188 */
189 return FALSE;
190 }
191 }
192
193
194
195 /**
196 * Used for fallbacks in draw_arrays
197 */
198 static void
199 draw_arrays_generate_indices( struct vbuf_render *render,
200 unsigned start, uint nr,
201 unsigned type )
202 {
203 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
204 struct i915_context *i915 = i915_render->i915;
205 unsigned i;
206 unsigned end = start + nr;
207 switch(type) {
208 case 0:
209 for (i = start; i+1 < end; i += 2)
210 OUT_BATCH( (i+0) | (i+1) << 16 );
211 if (i < end)
212 OUT_BATCH( i );
213 break;
214 case PIPE_PRIM_QUADS:
215 for (i = start; i + 3 < end; i += 4) {
216 OUT_BATCH( (i+0) | (i+1) << 16 );
217 OUT_BATCH( (i+3) | (i+1) << 16 );
218 OUT_BATCH( (i+2) | (i+3) << 16 );
219 }
220 break;
221 case PIPE_PRIM_QUAD_STRIP:
222 for (i = start; i + 3 < end; i += 2) {
223 OUT_BATCH( (i+0) | (i+1) << 16 );
224 OUT_BATCH( (i+3) | (i+2) << 16 );
225 OUT_BATCH( (i+0) | (i+3) << 16 );
226 }
227 break;
228 default:
229 assert(0);
230 }
231 }
232
233 static unsigned
234 draw_arrays_calc_nr_indices( uint nr, unsigned type )
235 {
236 switch (type) {
237 case 0:
238 return nr;
239 case PIPE_PRIM_QUADS:
240 return (nr / 4) * 6;
241 case PIPE_PRIM_QUAD_STRIP:
242 return ((nr - 2) / 2) * 6;
243 default:
244 assert(0);
245 return 0;
246 }
247 }
248
249 static void
250 draw_arrays_fallback( struct vbuf_render *render,
251 unsigned start,
252 uint nr )
253 {
254 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
255 struct i915_context *i915 = i915_render->i915;
256 struct pipe_winsys *winsys = i915->pipe.winsys;
257 unsigned nr_indices;
258
259 if (i915->dirty)
260 i915_update_derived( i915 );
261
262 if (i915->hardware_dirty)
263 i915_emit_hardware_state( i915 );
264
265 nr_indices = draw_arrays_calc_nr_indices( nr, i915_render->fallback );
266
267 if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
268 FLUSH_BATCH(NULL);
269
270 /* Make sure state is re-emitted after a flush:
271 */
272 i915_update_derived( i915 );
273 i915_emit_hardware_state( i915 );
274 i915->vbo_flushed = 1;
275
276 if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
277 assert(0);
278 goto out;
279 }
280 }
281 OUT_BATCH( _3DPRIMITIVE |
282 PRIM_INDIRECT |
283 i915_render->hwprim |
284 PRIM_INDIRECT_ELTS |
285 nr_indices );
286
287 draw_arrays_generate_indices( render, start, nr, i915_render->fallback );
288
289 out:
290 return;
291 }
292
293 static void
294 i915_vbuf_render_draw_arrays( struct vbuf_render *render,
295 unsigned start,
296 uint nr )
297 {
298 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
299
300 if (i915_render->fallback) {
301 draw_arrays_fallback( render, start, nr );
302 return;
303 }
304
305 /* JB: TODO submit direct cmds */
306 draw_arrays_fallback( render, start, nr );
307 }
308
309 /**
310 * Used for normal and fallback emitting of indices
311 * If type is zero normal operation assumed.
312 */
313 static void
314 draw_generate_indices( struct vbuf_render *render,
315 const ushort *indices,
316 uint nr_indices,
317 unsigned type )
318 {
319 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
320 struct i915_context *i915 = i915_render->i915;
321 unsigned i;
322
323 switch(type) {
324 case 0:
325 for (i = 0; i + 1 < nr_indices; i += 2) {
326 OUT_BATCH( indices[i] | indices[i+1] << 16 );
327 }
328 if (i < nr_indices) {
329 OUT_BATCH( indices[i] );
330 }
331 break;
332 case PIPE_PRIM_QUADS:
333 for (i = 0; i + 3 < nr_indices; i += 4) {
334 OUT_BATCH( indices[i+0] | indices[i+1] << 16 );
335 OUT_BATCH( indices[i+3] | indices[i+1] << 16 );
336 OUT_BATCH( indices[i+2] | indices[i+3] << 16 );
337 }
338 break;
339 case PIPE_PRIM_QUAD_STRIP:
340 for (i = 0; i + 3 < nr_indices; i += 2) {
341 OUT_BATCH( indices[i+0] | indices[i+1] << 16 );
342 OUT_BATCH( indices[i+3] | indices[i+2] << 16 );
343 OUT_BATCH( indices[i+0] | indices[i+3] << 16 );
344 }
345 break;
346 default:
347 assert(0);
348 break;
349 }
350 }
351
352 static unsigned
353 draw_calc_nr_indices( uint nr_indices, unsigned type )
354 {
355 switch (type) {
356 case 0:
357 return nr_indices;
358 case PIPE_PRIM_QUADS:
359 return (nr_indices / 4) * 6;
360 case PIPE_PRIM_QUAD_STRIP:
361 return ((nr_indices - 2) / 2) * 6;
362 default:
363 assert(0);
364 return 0;
365 }
366 }
367
368 static void
369 i915_vbuf_render_draw( struct vbuf_render *render,
370 const ushort *indices,
371 uint nr_indices)
372 {
373 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
374 struct i915_context *i915 = i915_render->i915;
375 struct pipe_winsys *winsys = i915->pipe.winsys;
376 unsigned save_nr_indices;
377
378 save_nr_indices = nr_indices;
379 nr_indices = draw_calc_nr_indices( nr_indices, i915_render->fallback );
380
381 assert(nr_indices);
382
383 if (i915->dirty)
384 i915_update_derived( i915 );
385
386 if (i915->hardware_dirty)
387 i915_emit_hardware_state( i915 );
388
389 if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
390 FLUSH_BATCH(NULL);
391
392 /* Make sure state is re-emitted after a flush:
393 */
394 i915_update_derived( i915 );
395 i915_emit_hardware_state( i915 );
396 i915->vbo_flushed = 1;
397
398 if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
399 assert(0);
400 goto out;
401 }
402 }
403
404 OUT_BATCH( _3DPRIMITIVE |
405 PRIM_INDIRECT |
406 i915_render->hwprim |
407 PRIM_INDIRECT_ELTS |
408 nr_indices );
409 draw_generate_indices( render,
410 indices,
411 save_nr_indices,
412 i915_render->fallback );
413
414 out:
415 return;
416 }
417
418
419 static void
420 i915_vbuf_render_release_vertices( struct vbuf_render *render,
421 void *vertices,
422 unsigned vertex_size,
423 unsigned vertices_used )
424 {
425 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
426 struct i915_context *i915 = i915_render->i915;
427 struct pipe_winsys *winsys = i915->pipe.winsys;
428 size_t size = (size_t)vertex_size * (size_t)vertices_used;
429
430 assert(i915->vbo);
431
432 i915_render->vbo_offset += size;
433 i915->vbo = NULL;
434 i915->dirty |= I915_NEW_VBO;
435 }
436
437
438 static void
439 i915_vbuf_render_destroy( struct vbuf_render *render )
440 {
441 struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
442 FREE(i915_render);
443 }
444
445
446 /**
447 * Create a new primitive render.
448 */
449 static struct vbuf_render *
450 i915_vbuf_render_create( struct i915_context *i915 )
451 {
452 struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
453 struct pipe_winsys *winsys = i915->pipe.winsys;
454
455 i915_render->i915 = i915;
456
457 i915_render->base.max_vertex_buffer_bytes = 128*1024;
458
459 /* NOTE: it must be such that state and vertices indices fit in a single
460 * batch buffer.
461 */
462 i915_render->base.max_indices = 16*1024;
463
464 i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
465 i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
466 i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
467 i915_render->base.draw = i915_vbuf_render_draw;
468 i915_render->base.draw_arrays = i915_vbuf_render_draw_arrays;
469 i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
470 i915_render->base.destroy = i915_vbuf_render_destroy;
471
472 i915_render->vbo_alloc_size = 128 * 4096;
473 i915_render->vbo_size = i915_render->vbo_alloc_size;
474 i915_render->vbo_offset = 0;
475 i915_render->vbo = winsys->buffer_create(winsys,
476 64,
477 I915_BUFFER_USAGE_LIT_VERTEX,
478 i915_render->vbo_size);
479 i915_render->vbo_ptr = winsys->buffer_map(winsys,
480 i915_render->vbo,
481 PIPE_BUFFER_USAGE_CPU_WRITE);
482 winsys->buffer_unmap(winsys, i915_render->vbo);
483
484 return &i915_render->base;
485 }
486
487
488 /**
489 * Create a new primitive vbuf/render stage.
490 */
491 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
492 {
493 struct vbuf_render *render;
494 struct draw_stage *stage;
495
496 render = i915_vbuf_render_create(i915);
497 if(!render)
498 return NULL;
499
500 stage = draw_vbuf_stage( i915->draw, render );
501 if(!stage) {
502 render->destroy(render);
503 return NULL;
504 }
505 draw_set_render(i915->draw, render);
506
507 return stage;
508 }