Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / gallium / drivers / i915simple / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32 #include "draw/draw_context.h"
33 #include "pipe/p_winsys.h"
34 #include "pipe/p_util.h"
35 #include "pipe/p_inlines.h"
36 #include "tgsi/util/tgsi_parse.h"
37
38 #include "i915_context.h"
39 #include "i915_reg.h"
40 #include "i915_state.h"
41 #include "i915_state_inlines.h"
42 #include "i915_fpc.h"
43
44
45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49 static unsigned
50 translate_wrap_mode(unsigned wrap)
51 {
52 switch (wrap) {
53 case PIPE_TEX_WRAP_REPEAT:
54 return TEXCOORDMODE_WRAP;
55 case PIPE_TEX_WRAP_CLAMP:
56 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
57 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58 return TEXCOORDMODE_CLAMP_EDGE;
59 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60 return TEXCOORDMODE_CLAMP_BORDER;
61 // case PIPE_TEX_WRAP_MIRRORED_REPEAT:
62 // return TEXCOORDMODE_MIRROR;
63 default:
64 return TEXCOORDMODE_WRAP;
65 }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70 switch (filter) {
71 case PIPE_TEX_FILTER_NEAREST:
72 return FILTER_NEAREST;
73 case PIPE_TEX_FILTER_LINEAR:
74 return FILTER_LINEAR;
75 case PIPE_TEX_FILTER_ANISO:
76 return FILTER_ANISOTROPIC;
77 default:
78 assert(0);
79 return FILTER_NEAREST;
80 }
81 }
82
83 static unsigned translate_mip_filter( unsigned filter )
84 {
85 switch (filter) {
86 case PIPE_TEX_MIPFILTER_NONE:
87 return MIPFILTER_NONE;
88 case PIPE_TEX_MIPFILTER_NEAREST:
89 return MIPFILTER_NEAREST;
90 case PIPE_TEX_MIPFILTER_LINEAR:
91 return MIPFILTER_LINEAR;
92 default:
93 assert(0);
94 return MIPFILTER_NONE;
95 }
96 }
97
98
99 /* None of this state is actually used for anything yet.
100 */
101 static void *
102 i915_create_blend_state(struct pipe_context *pipe,
103 const struct pipe_blend_state *blend)
104 {
105 struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
106
107 {
108 unsigned eqRGB = blend->rgb_func;
109 unsigned srcRGB = blend->rgb_src_factor;
110 unsigned dstRGB = blend->rgb_dst_factor;
111
112 unsigned eqA = blend->alpha_func;
113 unsigned srcA = blend->alpha_src_factor;
114 unsigned dstA = blend->alpha_dst_factor;
115
116 /* Special handling for MIN/MAX filter modes handled at
117 * state_tracker level.
118 */
119
120 if (srcA != srcRGB ||
121 dstA != dstRGB ||
122 eqA != eqRGB) {
123
124 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
125 IAB_MODIFY_ENABLE |
126 IAB_ENABLE |
127 IAB_MODIFY_FUNC |
128 IAB_MODIFY_SRC_FACTOR |
129 IAB_MODIFY_DST_FACTOR |
130 SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
131 DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
132 (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
133 }
134 else {
135 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
136 IAB_MODIFY_ENABLE |
137 0);
138 }
139 }
140
141 cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
142 ENABLE_LOGIC_OP_FUNC |
143 LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
144
145 if (blend->logicop_enable)
146 cso_data->LIS5 |= S5_LOGICOP_ENABLE;
147
148 if (blend->dither)
149 cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
150
151 if ((blend->colormask & PIPE_MASK_R) == 0)
152 cso_data->LIS5 |= S5_WRITEDISABLE_RED;
153
154 if ((blend->colormask & PIPE_MASK_G) == 0)
155 cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
156
157 if ((blend->colormask & PIPE_MASK_B) == 0)
158 cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
159
160 if ((blend->colormask & PIPE_MASK_A) == 0)
161 cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
162
163 if (blend->blend_enable) {
164 unsigned funcRGB = blend->rgb_func;
165 unsigned srcRGB = blend->rgb_src_factor;
166 unsigned dstRGB = blend->rgb_dst_factor;
167
168 cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
169 SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
170 DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
171 (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
172 }
173
174 return cso_data;
175 }
176
177 static void i915_bind_blend_state(struct pipe_context *pipe,
178 void *blend)
179 {
180 struct i915_context *i915 = i915_context(pipe);
181
182 i915->blend = (struct i915_blend_state*)blend;
183
184 i915->dirty |= I915_NEW_BLEND;
185 }
186
187
188 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
189 {
190 FREE(blend);
191 }
192
193 static void i915_set_blend_color( struct pipe_context *pipe,
194 const struct pipe_blend_color *blend_color )
195 {
196 struct i915_context *i915 = i915_context(pipe);
197
198 i915->blend_color = *blend_color;
199
200 i915->dirty |= I915_NEW_BLEND;
201 }
202
203 static void *
204 i915_create_sampler_state(struct pipe_context *pipe,
205 const struct pipe_sampler_state *sampler)
206 {
207 struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
208 const unsigned ws = sampler->wrap_s;
209 const unsigned wt = sampler->wrap_t;
210 const unsigned wr = sampler->wrap_r;
211 unsigned minFilt, magFilt;
212 unsigned mipFilt;
213
214 cso->templ = sampler;
215
216 mipFilt = translate_mip_filter(sampler->min_mip_filter);
217 minFilt = translate_img_filter( sampler->min_img_filter );
218 magFilt = translate_img_filter( sampler->mag_img_filter );
219
220 if (sampler->max_anisotropy > 2.0) {
221 cso->state[0] |= SS2_MAX_ANISO_4;
222 }
223
224 {
225 int b = (int) (sampler->lod_bias * 16.0);
226 b = CLAMP(b, -256, 255);
227 cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
228 }
229
230 /* Shadow:
231 */
232 if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
233 {
234 cso->state[0] |= (SS2_SHADOW_ENABLE |
235 i915_translate_compare_func(sampler->compare_func));
236
237 minFilt = FILTER_4X4_FLAT;
238 magFilt = FILTER_4X4_FLAT;
239 }
240
241 cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
242 (mipFilt << SS2_MIP_FILTER_SHIFT) |
243 (magFilt << SS2_MAG_FILTER_SHIFT));
244
245 cso->state[1] |=
246 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
247 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
248 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
249
250 if (sampler->normalized_coords)
251 cso->state[1] |= SS3_NORMALIZED_COORDS;
252
253 if (0) /* XXX not tested yet */
254 {
255 int minlod = (int) (16.0 * sampler->min_lod);
256 minlod = CLAMP(minlod, 0, 16 * 11);
257 cso->state[1] |= (minlod << SS3_MIN_LOD_SHIFT);
258 }
259
260 {
261 ubyte r = float_to_ubyte(sampler->border_color[0]);
262 ubyte g = float_to_ubyte(sampler->border_color[1]);
263 ubyte b = float_to_ubyte(sampler->border_color[2]);
264 ubyte a = float_to_ubyte(sampler->border_color[3]);
265 cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
266 }
267 return cso;
268 }
269
270 static void i915_bind_sampler_states(struct pipe_context *pipe,
271 unsigned num, void **sampler)
272 {
273 struct i915_context *i915 = i915_context(pipe);
274 unsigned i;
275
276 assert(num <= PIPE_MAX_SAMPLERS);
277
278 /* Check for no-op */
279 if (num == i915->num_samplers &&
280 !memcmp(i915->sampler, sampler, num * sizeof(void *)))
281 return;
282
283 for (i = 0; i < num; ++i)
284 i915->sampler[i] = sampler[i];
285 for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
286 i915->sampler[i] = NULL;
287
288 i915->num_samplers = num;
289
290 i915->dirty |= I915_NEW_SAMPLER;
291 }
292
293 static void i915_delete_sampler_state(struct pipe_context *pipe,
294 void *sampler)
295 {
296 FREE(sampler);
297 }
298
299
300 /** XXX move someday? Or consolidate all these simple state setters
301 * into one file.
302 */
303
304 static void *
305 i915_create_depth_stencil_state(struct pipe_context *pipe,
306 const struct pipe_depth_stencil_alpha_state *depth_stencil)
307 {
308 struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
309
310 {
311 int testmask = depth_stencil->stencil[0].value_mask & 0xff;
312 int writemask = depth_stencil->stencil[0].write_mask & 0xff;
313
314 cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
315 ENABLE_STENCIL_TEST_MASK |
316 STENCIL_TEST_MASK(testmask) |
317 ENABLE_STENCIL_WRITE_MASK |
318 STENCIL_WRITE_MASK(writemask));
319 }
320
321 if (depth_stencil->stencil[0].enabled) {
322 int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
323 int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
324 int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
325 int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
326 int ref = depth_stencil->stencil[0].ref_value & 0xff;
327
328 cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
329 S5_STENCIL_WRITE_ENABLE |
330 (ref << S5_STENCIL_REF_SHIFT) |
331 (test << S5_STENCIL_TEST_FUNC_SHIFT) |
332 (fop << S5_STENCIL_FAIL_SHIFT) |
333 (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
334 (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
335 }
336
337 if (depth_stencil->stencil[1].enabled) {
338 int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
339 int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
340 int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
341 int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
342 int ref = depth_stencil->stencil[1].ref_value & 0xff;
343 int tmask = depth_stencil->stencil[1].value_mask & 0xff;
344 int wmask = depth_stencil->stencil[1].write_mask & 0xff;
345
346 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
347 BFO_ENABLE_STENCIL_FUNCS |
348 BFO_ENABLE_STENCIL_TWO_SIDE |
349 BFO_ENABLE_STENCIL_REF |
350 BFO_STENCIL_TWO_SIDE |
351 (ref << BFO_STENCIL_REF_SHIFT) |
352 (test << BFO_STENCIL_TEST_SHIFT) |
353 (fop << BFO_STENCIL_FAIL_SHIFT) |
354 (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
355 (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
356
357 cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
358 BFM_ENABLE_STENCIL_TEST_MASK |
359 BFM_ENABLE_STENCIL_WRITE_MASK |
360 (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
361 (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
362 }
363 else {
364 /* This actually disables two-side stencil: The bit set is a
365 * modify-enable bit to indicate we are changing the two-side
366 * setting. Then there is a symbolic zero to show that we are
367 * setting the flag to zero/off.
368 */
369 cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
370 BFO_ENABLE_STENCIL_TWO_SIDE |
371 0);
372 cso->bfo[1] = 0;
373 }
374
375 if (depth_stencil->depth.enabled) {
376 int func = i915_translate_compare_func(depth_stencil->depth.func);
377
378 cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
379 (func << S6_DEPTH_TEST_FUNC_SHIFT));
380
381 if (depth_stencil->depth.writemask)
382 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
383 }
384
385 if (depth_stencil->alpha.enabled) {
386 int test = i915_translate_compare_func(depth_stencil->alpha.func);
387 ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref);
388
389 cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
390 (test << S6_ALPHA_TEST_FUNC_SHIFT) |
391 (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
392 }
393
394 return cso;
395 }
396
397 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
398 void *depth_stencil)
399 {
400 struct i915_context *i915 = i915_context(pipe);
401
402 i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
403
404 i915->dirty |= I915_NEW_DEPTH_STENCIL;
405 }
406
407 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
408 void *depth_stencil)
409 {
410 FREE(depth_stencil);
411 }
412
413
414 static void i915_set_scissor_state( struct pipe_context *pipe,
415 const struct pipe_scissor_state *scissor )
416 {
417 struct i915_context *i915 = i915_context(pipe);
418
419 memcpy( &i915->scissor, scissor, sizeof(*scissor) );
420 i915->dirty |= I915_NEW_SCISSOR;
421 }
422
423
424 static void i915_set_polygon_stipple( struct pipe_context *pipe,
425 const struct pipe_poly_stipple *stipple )
426 {
427 }
428
429
430
431 static void *
432 i915_create_fs_state(struct pipe_context *pipe,
433 const struct pipe_shader_state *templ)
434 {
435 struct i915_context *i915 = i915_context(pipe);
436 struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
437 if (!ifs)
438 return NULL;
439
440 ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
441
442 tgsi_scan_shader(templ->tokens, &ifs->info);
443
444 /* The shader's compiled to i915 instructions here */
445 i915_translate_fragment_program(i915, ifs);
446
447 return ifs;
448 }
449
450 static void
451 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
452 {
453 struct i915_context *i915 = i915_context(pipe);
454
455 i915->fs = (struct i915_fragment_shader*) shader;
456
457 i915->dirty |= I915_NEW_FS;
458 }
459
460 static
461 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
462 {
463 struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
464
465 if (ifs->program)
466 FREE(ifs->program);
467 ifs->program_len = 0;
468
469 FREE((struct tgsi_token *)ifs->state.tokens);
470
471 FREE(ifs);
472 }
473
474
475 static void *
476 i915_create_vs_state(struct pipe_context *pipe,
477 const struct pipe_shader_state *templ)
478 {
479 struct i915_context *i915 = i915_context(pipe);
480
481 /* just pass-through to draw module */
482 return draw_create_vertex_shader(i915->draw, templ);
483 }
484
485 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
486 {
487 struct i915_context *i915 = i915_context(pipe);
488
489 /* just pass-through to draw module */
490 draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
491
492 i915->dirty |= I915_NEW_VS;
493 }
494
495 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
496 {
497 struct i915_context *i915 = i915_context(pipe);
498
499 /* just pass-through to draw module */
500 draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
501 }
502
503 static void i915_set_constant_buffer(struct pipe_context *pipe,
504 uint shader, uint index,
505 const struct pipe_constant_buffer *buf)
506 {
507 struct i915_context *i915 = i915_context(pipe);
508 struct pipe_winsys *ws = pipe->winsys;
509
510 assert(shader < PIPE_SHADER_TYPES);
511 assert(index == 0);
512
513 /* Make a copy of shader constants.
514 * During fragment program translation we may add additional
515 * constants to the array.
516 *
517 * We want to consider the situation where some user constants
518 * (ex: a material color) may change frequently but the shader program
519 * stays the same. In that case we should only be updating the first
520 * N constants, leaving any extras from shader translation alone.
521 */
522 if (buf) {
523 void *mapped;
524 if (buf->size &&
525 (mapped = ws->buffer_map(ws, buf->buffer,
526 PIPE_BUFFER_USAGE_CPU_READ))) {
527 memcpy(i915->current.constants[shader], mapped, buf->size);
528 ws->buffer_unmap(ws, buf->buffer);
529 i915->current.num_user_constants[shader]
530 = buf->size / (4 * sizeof(float));
531 }
532 else {
533 i915->current.num_user_constants[shader] = 0;
534 }
535 }
536
537 i915->dirty |= I915_NEW_CONSTANTS;
538 }
539
540
541 static void i915_set_sampler_textures(struct pipe_context *pipe,
542 unsigned num,
543 struct pipe_texture **texture)
544 {
545 struct i915_context *i915 = i915_context(pipe);
546 uint i;
547
548 assert(num <= PIPE_MAX_SAMPLERS);
549
550 /* Check for no-op */
551 if (num == i915->num_textures &&
552 !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
553 return;
554
555 /* Fixes wrong texture in texobj with VBUF */
556 draw_flush(i915->draw);
557
558 for (i = 0; i < num; i++)
559 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
560 texture[i]);
561
562 for (i = num; i < i915->num_textures; i++)
563 pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
564 NULL);
565
566 i915->num_textures = num;
567
568 i915->dirty |= I915_NEW_TEXTURE;
569 }
570
571
572
573 static void i915_set_framebuffer_state(struct pipe_context *pipe,
574 const struct pipe_framebuffer_state *fb)
575 {
576 struct i915_context *i915 = i915_context(pipe);
577
578 i915->framebuffer = *fb; /* struct copy */
579
580 i915->dirty |= I915_NEW_FRAMEBUFFER;
581 }
582
583
584
585 static void i915_set_clip_state( struct pipe_context *pipe,
586 const struct pipe_clip_state *clip )
587 {
588 struct i915_context *i915 = i915_context(pipe);
589
590 draw_set_clip_state(i915->draw, clip);
591
592 i915->dirty |= I915_NEW_CLIP;
593 }
594
595
596
597 /* Called when driver state tracker notices changes to the viewport
598 * matrix:
599 */
600 static void i915_set_viewport_state( struct pipe_context *pipe,
601 const struct pipe_viewport_state *viewport )
602 {
603 struct i915_context *i915 = i915_context(pipe);
604
605 i915->viewport = *viewport; /* struct copy */
606
607 /* pass the viewport info to the draw module */
608 draw_set_viewport_state(i915->draw, &i915->viewport);
609
610 i915->dirty |= I915_NEW_VIEWPORT;
611 }
612
613
614 static void *
615 i915_create_rasterizer_state(struct pipe_context *pipe,
616 const struct pipe_rasterizer_state *rasterizer)
617 {
618 struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
619
620 cso->templ = rasterizer;
621 cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
622 cso->light_twoside = rasterizer->light_twoside;
623 cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
624 cso->ds[1].f = rasterizer->offset_scale;
625 if (rasterizer->poly_stipple_enable) {
626 cso->st |= ST1_ENABLE;
627 }
628
629 if (rasterizer->scissor)
630 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
631 else
632 cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
633
634 switch (rasterizer->cull_mode) {
635 case PIPE_WINDING_NONE:
636 cso->LIS4 |= S4_CULLMODE_NONE;
637 break;
638 case PIPE_WINDING_CW:
639 cso->LIS4 |= S4_CULLMODE_CW;
640 break;
641 case PIPE_WINDING_CCW:
642 cso->LIS4 |= S4_CULLMODE_CCW;
643 break;
644 case PIPE_WINDING_BOTH:
645 cso->LIS4 |= S4_CULLMODE_BOTH;
646 break;
647 }
648
649 {
650 int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
651
652 cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
653
654 if (rasterizer->line_smooth)
655 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
656 }
657
658 {
659 int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
660
661 cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
662 }
663
664 if (rasterizer->flatshade) {
665 cso->LIS4 |= (S4_FLATSHADE_ALPHA |
666 S4_FLATSHADE_COLOR |
667 S4_FLATSHADE_SPECULAR);
668 }
669
670 cso->LIS7 = fui( rasterizer->offset_units );
671
672
673 return cso;
674 }
675
676 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
677 void *raster )
678 {
679 struct i915_context *i915 = i915_context(pipe);
680
681 i915->rasterizer = (struct i915_rasterizer_state *)raster;
682
683 /* pass-through to draw module */
684 draw_set_rasterizer_state(i915->draw,
685 (i915->rasterizer ? i915->rasterizer->templ : NULL));
686
687 i915->dirty |= I915_NEW_RASTERIZER;
688 }
689
690 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
691 void *raster)
692 {
693 FREE(raster);
694 }
695
696 static void i915_set_vertex_buffers(struct pipe_context *pipe,
697 unsigned count,
698 const struct pipe_vertex_buffer *buffers)
699 {
700 struct i915_context *i915 = i915_context(pipe);
701
702 memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
703 i915->num_vertex_buffers = count;
704
705 /* pass-through to draw module */
706 draw_set_vertex_buffers(i915->draw, count, buffers);
707 }
708
709 static void i915_set_vertex_elements(struct pipe_context *pipe,
710 unsigned count,
711 const struct pipe_vertex_element *elements)
712 {
713 struct i915_context *i915 = i915_context(pipe);
714 i915->num_vertex_elements = count;
715 /* pass-through to draw module */
716 draw_set_vertex_elements(i915->draw, count, elements);
717 }
718
719
720
721 void
722 i915_init_state_functions( struct i915_context *i915 )
723 {
724 i915->pipe.create_blend_state = i915_create_blend_state;
725 i915->pipe.bind_blend_state = i915_bind_blend_state;
726 i915->pipe.delete_blend_state = i915_delete_blend_state;
727
728 i915->pipe.create_sampler_state = i915_create_sampler_state;
729 i915->pipe.bind_sampler_states = i915_bind_sampler_states;
730 i915->pipe.delete_sampler_state = i915_delete_sampler_state;
731
732 i915->pipe.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
733 i915->pipe.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
734 i915->pipe.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
735
736 i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
737 i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
738 i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
739 i915->pipe.create_fs_state = i915_create_fs_state;
740 i915->pipe.bind_fs_state = i915_bind_fs_state;
741 i915->pipe.delete_fs_state = i915_delete_fs_state;
742 i915->pipe.create_vs_state = i915_create_vs_state;
743 i915->pipe.bind_vs_state = i915_bind_vs_state;
744 i915->pipe.delete_vs_state = i915_delete_vs_state;
745
746 i915->pipe.set_blend_color = i915_set_blend_color;
747 i915->pipe.set_clip_state = i915_set_clip_state;
748 i915->pipe.set_constant_buffer = i915_set_constant_buffer;
749 i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
750
751 i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
752 i915->pipe.set_scissor_state = i915_set_scissor_state;
753 i915->pipe.set_sampler_textures = i915_set_sampler_textures;
754 i915->pipe.set_viewport_state = i915_set_viewport_state;
755 i915->pipe.set_vertex_buffers = i915_set_vertex_buffers;
756 i915->pipe.set_vertex_elements = i915_set_vertex_elements;
757 }