aaf7d1834ea1423efaa89574438af16981b465c0
[mesa.git] / src / gallium / drivers / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "pipe/p_context.h"
34 #include "util/u_simple_list.h"
35
36 #include "brw_context.h"
37 #include "brw_defines.h"
38 #include "brw_draw.h"
39 #include "brw_state.h"
40 #include "brw_batchbuffer.h"
41 #include "brw_winsys.h"
42 #include "brw_screen.h"
43
44
45 static void brw_destroy_context( struct pipe_context *pipe )
46 {
47 struct brw_context *brw = brw_context(pipe);
48 int i;
49
50 brw_context_flush( brw );
51 brw_batchbuffer_free( brw->batch );
52 brw_destroy_state(brw);
53
54 brw_draw_cleanup( brw );
55
56 brw_pipe_blend_cleanup( brw );
57 brw_pipe_depth_stencil_cleanup( brw );
58 brw_pipe_framebuffer_cleanup( brw );
59 brw_pipe_flush_cleanup( brw );
60 brw_pipe_misc_cleanup( brw );
61 brw_pipe_query_cleanup( brw );
62 brw_pipe_rast_cleanup( brw );
63 brw_pipe_sampler_cleanup( brw );
64 brw_pipe_shader_cleanup( brw );
65 brw_pipe_vertex_cleanup( brw );
66 brw_pipe_clear_cleanup( brw );
67
68 FREE(brw->wm.compile_data);
69
70 for (i = 0; i < brw->curr.fb.nr_cbufs; i++)
71 pipe_surface_reference(&brw->curr.fb.cbufs[i], NULL);
72 brw->curr.fb.nr_cbufs = 0;
73 pipe_surface_reference(&brw->curr.fb.zsbuf, NULL);
74
75 brw->sws->bo_unreference(brw->curbe.curbe_bo);
76 brw->sws->bo_unreference(brw->vs.prog_bo);
77 brw->sws->bo_unreference(brw->vs.state_bo);
78 brw->sws->bo_unreference(brw->vs.bind_bo);
79 brw->sws->bo_unreference(brw->gs.prog_bo);
80 brw->sws->bo_unreference(brw->gs.state_bo);
81 brw->sws->bo_unreference(brw->clip.prog_bo);
82 brw->sws->bo_unreference(brw->clip.state_bo);
83 brw->sws->bo_unreference(brw->clip.vp_bo);
84 brw->sws->bo_unreference(brw->sf.prog_bo);
85 brw->sws->bo_unreference(brw->sf.state_bo);
86 brw->sws->bo_unreference(brw->sf.vp_bo);
87 for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
88 brw->sws->bo_unreference(brw->wm.sdc_bo[i]);
89 brw->sws->bo_unreference(brw->wm.bind_bo);
90 for (i = 0; i < BRW_WM_MAX_SURF; i++)
91 brw->sws->bo_unreference(brw->wm.surf_bo[i]);
92 brw->sws->bo_unreference(brw->wm.sampler_bo);
93 brw->sws->bo_unreference(brw->wm.prog_bo);
94 brw->sws->bo_unreference(brw->wm.state_bo);
95 brw->sws->bo_unreference(brw->cc.prog_bo);
96 brw->sws->bo_unreference(brw->cc.state_bo);
97 brw->sws->bo_unreference(brw->cc.vp_bo);
98 }
99
100
101 struct pipe_context *brw_create_context(struct pipe_screen *screen)
102 {
103 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
104
105 if (!brw) {
106 debug_printf("%s: failed to alloc context\n", __FUNCTION__);
107 return NULL;
108 }
109
110 brw->base.screen = screen;
111 brw->base.destroy = brw_destroy_context;
112 brw->sws = brw_screen(screen)->sws;
113
114 brw_pipe_blend_init( brw );
115 brw_pipe_depth_stencil_init( brw );
116 brw_pipe_framebuffer_init( brw );
117 brw_pipe_flush_init( brw );
118 brw_pipe_misc_init( brw );
119 brw_pipe_query_init( brw );
120 brw_pipe_rast_init( brw );
121 brw_pipe_sampler_init( brw );
122 brw_pipe_shader_init( brw );
123 brw_pipe_vertex_init( brw );
124 brw_pipe_clear_init( brw );
125
126 brw_init_state( brw );
127 brw_draw_init( brw );
128
129 brw->state.dirty.mesa = ~0;
130 brw->state.dirty.brw = ~0;
131
132 brw->flags.always_emit_state = 0;
133
134 make_empty_list(&brw->query.active_head);
135
136 brw->batch = brw_batchbuffer_alloc( brw->sws, brw->chipset );
137 if (brw->batch == NULL)
138 goto fail;
139
140 return &brw->base;
141
142 fail:
143 if (brw->batch)
144 brw_batchbuffer_free( brw->batch );
145 return NULL;
146 }
147