i965g: more files compiling
[mesa.git] / src / gallium / drivers / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "brw_structs.h"
37 #include "brw_winsys.h"
38 #include "brw_reg.h"
39 #include "pipe/p_state.h"
40 #include "pipe/p_context.h"
41 #include "tgsi/tgsi_scan.h"
42
43
44 /* Glossary:
45 *
46 * URB - uniform resource buffer. A mid-sized buffer which is
47 * partitioned between the fixed function units and used for passing
48 * values (vertices, primitives, constants) between them.
49 *
50 * CURBE - constant URB entry. An urb region (entry) used to hold
51 * constant values which the fixed function units can be instructed to
52 * preload into the GRF when spawning a thread.
53 *
54 * VUE - vertex URB entry. An urb entry holding a vertex and usually
55 * a vertex header. The header contains control information and
56 * things like primitive type, Begin/end flags and clip codes.
57 *
58 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
59 * unit holding rasterization and interpolation parameters.
60 *
61 * GRF - general register file. One of several register files
62 * addressable by programmed threads. The inputs (r0, payload, curbe,
63 * urb) of the thread are preloaded to this area before the thread is
64 * spawned. The registers are individually 8 dwords wide and suitable
65 * for general usage. Registers holding thread input values are not
66 * special and may be overwritten.
67 *
68 * MRF - message register file. Threads communicate (and terminate)
69 * by sending messages. Message parameters are placed in contiguous
70 * MRF registers. All program output is via these messages. URB
71 * entries are populated by sending a message to the shared URB
72 * function containing the new data, together with a control word,
73 * often an unmodified copy of R0.
74 *
75 * R0 - GRF register 0. Typically holds control information used when
76 * sending messages to other threads.
77 *
78 * EU or GEN4 EU: The name of the programmable subsystem of the
79 * i965 hardware. Threads are executed by the EU, the registers
80 * described above are part of the EU architecture.
81 *
82 * Fixed function units:
83 *
84 * CS - Command streamer. Notional first unit, little software
85 * interaction. Holds the URB entries used for constant data, ie the
86 * CURBEs.
87 *
88 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
89 * this unit is responsible for pulling vertices out of vertex buffers
90 * in vram and injecting them into the processing pipe as VUEs. If
91 * enabled, it first passes them to a VS thread which is a good place
92 * for the driver to implement any active vertex shader.
93 *
94 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
95 * enabled, incoming strips etc are passed to GS threads in individual
96 * line/triangle/point units. The GS thread may perform arbitary
97 * computation and emit whatever primtives with whatever vertices it
98 * chooses. This makes GS an excellent place to implement GL's
99 * unfilled polygon modes, though of course it is capable of much
100 * more. Additionally, GS is used to translate away primitives not
101 * handled by latter units, including Quads and Lineloops.
102 *
103 * CS - Clipper. Mesa's clipping algorithms are imported to run on
104 * this unit. The fixed function part performs cliptesting against
105 * the 6 fixed clipplanes and makes descisions on whether or not the
106 * incoming primitive needs to be passed to a thread for clipping.
107 * User clip planes are handled via cooperation with the VS thread.
108 *
109 * SF - Strips Fans or Setup: Triangles are prepared for
110 * rasterization. Interpolation coefficients are calculated.
111 * Flatshading and two-side lighting usually performed here.
112 *
113 * WM - Windower. Interpolation of vertex attributes performed here.
114 * Fragment shader implemented here. SIMD aspects of EU taken full
115 * advantage of, as pixels are processed in blocks of 16.
116 *
117 * CC - Color Calculator. No EU threads associated with this unit.
118 * Handles blending and (presumably) depth and stencil testing.
119 */
120
121 #define BRW_MAX_CURBE (32*16)
122
123 struct brw_context;
124
125 struct brw_depth_stencil_state {
126 //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
127
128 /* Precalculated hardware state:
129 */
130 struct brw_cc0 cc0;
131 struct brw_cc1 cc1;
132 struct brw_cc2 cc2;
133 struct brw_cc3 cc3;
134 struct brw_cc7 cc7;
135
136 unsigned iz_lookup;
137 };
138
139
140 struct brw_blend_state {
141 //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
142
143 /* Precalculated hardware state:
144 */
145 struct brw_cc2 cc2;
146 struct brw_cc3 cc3;
147 struct brw_cc5 cc5;
148 struct brw_cc6 cc6;
149
150 struct brw_surf_ss0 ss0;
151 };
152
153
154 struct brw_rasterizer_state;
155
156
157 struct brw_vertex_shader {
158 const struct tgsi_token *tokens;
159 struct tgsi_shader_info info;
160
161 unsigned id;
162 struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
163 GLboolean use_const_buffer;
164 };
165
166
167 struct brw_fragment_shader {
168 const struct tgsi_token *tokens;
169 struct tgsi_shader_info info;
170
171 unsigned iz_lookup;
172 //unsigned wm_lookup;
173
174 boolean uses_depth:1;
175 boolean has_flow_control:1;
176
177 unsigned id;
178 struct brw_winsys_buffer *const_buffer; /** Program constant buffer/surface */
179 GLboolean use_const_buffer;
180 };
181
182
183 struct brw_sampler {
184 struct pipe_sampler_state templ;
185 struct brw_ss0 ss0;
186 struct brw_ss1 ss1;
187 struct brw_ss3 ss3;
188 };
189
190
191
192 #define PIPE_NEW_DEPTH_STENCIL_ALPHA 0x1
193 #define PIPE_NEW_RAST 0x2
194 #define PIPE_NEW_BLEND 0x4
195 #define PIPE_NEW_VIEWPORT 0x8
196 #define PIPE_NEW_SAMPLERS 0x10
197 #define PIPE_NEW_VERTEX_BUFFER 0x20
198 #define PIPE_NEW_VERTEX_ELEMENT 0x40
199 #define PIPE_NEW_FRAGMENT_SHADER 0x80
200 #define PIPE_NEW_VERTEX_SHADER 0x100
201 #define PIPE_NEW_FRAGMENT_CONSTANTS 0x200
202 #define PIPE_NEW_VERTEX_CONSTANTS 0x400
203 #define PIPE_NEW_CLIP 0x800
204 #define PIPE_NEW_INDEX_BUFFER 0x1000
205 #define PIPE_NEW_INDEX_RANGE 0x2000
206 #define PIPE_NEW_BLEND_COLOR 0x4000
207 #define PIPE_NEW_POLYGON_STIPPLE 0x8000
208 #define PIPE_NEW_FRAMEBUFFER_DIMENSIONS 0x10000
209 #define PIPE_NEW_DEPTH_BUFFER 0x20000
210 #define PIPE_NEW_COLOR_BUFFERS 0x40000
211 #define PIPE_NEW_QUERY 0x80000
212 #define PIPE_NEW_SCISSOR 0x100000
213 #define PIPE_NEW_BOUND_TEXTURES 0x200000
214
215
216
217 #define BRW_NEW_URB_FENCE 0x1
218 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
219 #define BRW_NEW_VERTEX_PROGRAM 0x4
220 #define BRW_NEW_INPUT_DIMENSIONS 0x8
221 #define BRW_NEW_CURBE_OFFSETS 0x10
222 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
223 #define BRW_NEW_PRIMITIVE 0x40
224 #define BRW_NEW_CONTEXT 0x80
225 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
226 #define BRW_NEW_PSP 0x800
227 #define BRW_NEW_WM_SURFACES 0x1000
228 #define BRW_NEW_xxx 0x2000 /* was FENCE */
229 #define BRW_NEW_INDICES 0x4000
230 #define BRW_NEW_VERTICES 0x8000
231 /**
232 * Used for any batch entry with a relocated pointer that will be used
233 * by any 3D rendering. Need to re-emit these fresh in each
234 * batchbuffer as the referenced buffers may be relocated in the
235 * meantime.
236 */
237 #define BRW_NEW_BATCH 0x10000
238 #define BRW_NEW_NR_WM_SURFACES 0x40000
239 #define BRW_NEW_NR_VS_SURFACES 0x80000
240 #define BRW_NEW_INDEX_BUFFER 0x100000
241
242 struct brw_state_flags {
243 /** State update flags signalled by mesa internals */
244 GLuint mesa;
245 /**
246 * State update flags signalled as the result of brw_tracked_state updates
247 */
248 GLuint brw;
249 /** State update flags signalled by brw_state_cache.c searches */
250 GLuint cache;
251 };
252
253
254
255 /* Data about a particular attempt to compile a program. Note that
256 * there can be many of these, each in a different GL state
257 * corresponding to a different brw_wm_prog_key struct, with different
258 * compiled programs:
259 */
260 struct brw_wm_prog_data {
261 GLuint curb_read_length;
262 GLuint urb_read_length;
263
264 GLuint first_curbe_grf;
265 GLuint total_grf;
266 GLuint total_scratch;
267
268 GLuint nr_params; /**< number of float params/constants */
269 GLboolean error;
270
271 /* Pointer to tracked values (only valid once
272 * _mesa_load_state_parameters has been called at runtime).
273 */
274 const GLfloat *param[BRW_MAX_CURBE];
275 };
276
277 struct brw_sf_prog_data {
278 GLuint urb_read_length;
279 GLuint total_grf;
280
281 /* Each vertex may have upto 12 attributes, 4 components each,
282 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
283 * rows.
284 *
285 * Actually we use 4 for each, so call it 12 rows.
286 */
287 GLuint urb_entry_size;
288 };
289
290
291 struct brw_clip_prog_data;
292
293 struct brw_gs_prog_data {
294 GLuint urb_read_length;
295 GLuint total_grf;
296 };
297
298 struct brw_vs_prog_data {
299 GLuint curb_read_length;
300 GLuint urb_read_length;
301 GLuint total_grf;
302
303 GLuint nr_outputs;
304 GLuint nr_inputs;
305
306 GLuint nr_params; /**< number of TGSI_FILE_CONSTANT's */
307
308 GLboolean copy_edgeflag;
309 GLboolean writes_psiz;
310
311 /* Used for calculating urb partitions:
312 */
313 GLuint urb_entry_size;
314 };
315
316
317 /* Size == 0 if output either not written, or always [0,0,0,1]
318 */
319 struct brw_vs_ouput_sizes {
320 GLubyte output_size[PIPE_MAX_SHADER_OUTPUTS];
321 };
322
323
324 /** Number of texture sampler units */
325 #define BRW_MAX_TEX_UNIT 16
326
327 /**
328 * Size of our surface binding table for the WM.
329 * This contains pointers to the drawing surfaces and current texture
330 * objects and shader constant buffers (+2).
331 */
332 #define BRW_WM_MAX_SURF (PIPE_MAX_COLOR_BUFS + BRW_MAX_TEX_UNIT + 1)
333
334 /**
335 * Helpers to convert drawing buffers, textures and constant buffers
336 * to surface binding table indexes, for WM.
337 */
338 #define SURF_INDEX_DRAW(d) (d)
339 #define SURF_INDEX_FRAG_CONST_BUFFER (PIPE_MAX_COLOR_BUFS)
340 #define SURF_INDEX_TEXTURE(t) (PIPE_MAX_COLOR_BUFS + 1 + (t))
341
342 /**
343 * Size of surface binding table for the VS.
344 * Only one constant buffer for now.
345 */
346 #define BRW_VS_MAX_SURF 1
347
348 /**
349 * Only a VS constant buffer
350 */
351 #define SURF_INDEX_VERT_CONST_BUFFER 0
352
353
354 enum brw_cache_id {
355 BRW_CC_VP,
356 BRW_CC_UNIT,
357 BRW_WM_PROG,
358 BRW_SAMPLER_DEFAULT_COLOR,
359 BRW_SAMPLER,
360 BRW_WM_UNIT,
361 BRW_SF_PROG,
362 BRW_SF_VP,
363 BRW_SF_UNIT,
364 BRW_VS_UNIT,
365 BRW_VS_PROG,
366 BRW_GS_UNIT,
367 BRW_GS_PROG,
368 BRW_CLIP_VP,
369 BRW_CLIP_UNIT,
370 BRW_CLIP_PROG,
371 BRW_SS_SURFACE,
372 BRW_SS_SURF_BIND,
373
374 BRW_MAX_CACHE
375 };
376
377 struct brw_cache_item {
378 /**
379 * Effectively part of the key, cache_id identifies what kind of state
380 * buffer is involved, and also which brw->state.dirty.cache flag should
381 * be set when this cache item is chosen.
382 */
383 enum brw_cache_id cache_id;
384 /** 32-bit hash of the key data */
385 GLuint hash;
386 GLuint key_size; /* for variable-sized keys */
387 const void *key;
388 struct brw_winsys_buffer **reloc_bufs;
389 GLuint nr_reloc_bufs;
390
391 struct brw_winsys_buffer *bo;
392 GLuint data_size;
393
394 struct brw_cache_item *next;
395 };
396
397
398
399 struct brw_cache {
400 struct brw_context *brw;
401 struct brw_winsys_screen *sws;
402
403 struct brw_cache_item **items;
404 GLuint size, n_items;
405
406 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
407 GLuint aux_size[BRW_MAX_CACHE];
408 char *name[BRW_MAX_CACHE];
409
410
411 /* Record of the last BOs chosen for each cache_id. Used to set
412 * brw->state.dirty.cache when a new cache item is chosen.
413 */
414 struct brw_winsys_buffer *last_bo[BRW_MAX_CACHE];
415 };
416
417
418 struct brw_tracked_state {
419 struct brw_state_flags dirty;
420 int (*prepare)( struct brw_context *brw );
421 int (*emit)( struct brw_context *brw );
422 };
423
424 /* Flags for brw->state.cache.
425 */
426 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
427 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
428 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
429 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
430 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
431 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
432 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
433 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
434 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
435 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
436 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
437 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
438 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
439 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
440 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
441 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
442 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
443 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
444
445 struct brw_cached_batch_item {
446 struct header *header;
447 GLuint sz;
448 struct brw_cached_batch_item *next;
449 };
450
451
452
453 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
454 * be easier if C allowed arrays of packed elements?
455 */
456 #define VS_INPUT_BITMASK_DWORDS ((PIPE_MAX_SHADER_INPUTS+31)/32)
457
458
459
460
461 struct brw_vertex_info {
462 GLuint sizes[VS_INPUT_BITMASK_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
463 };
464
465
466 struct brw_query_object {
467 /** Doubly linked list of active query objects in the context. */
468 struct brw_query_object *prev, *next;
469
470 /** Last query BO associated with this query. */
471 struct brw_winsys_buffer *bo;
472 /** First index in bo with query data for this object. */
473 int first_index;
474 /** Last index in bo with query data for this object. */
475 int last_index;
476
477 /* Total count of pixels from previous BOs */
478 uint64_t result;
479 };
480
481
482 /**
483 * brw_context is derived from pipe_context
484 */
485 struct brw_context
486 {
487 struct pipe_context base;
488 struct brw_chipset chipset;
489
490 struct brw_screen *brw_screen;
491 struct brw_winsys_screen *sws;
492
493 struct brw_batchbuffer *batch;
494
495 GLuint primitive;
496 GLuint reduced_primitive;
497
498 /* Active state from the state tracker:
499 */
500 struct {
501 struct brw_vertex_shader *vertex_shader;
502 struct brw_fragment_shader *fragment_shader;
503 const struct brw_blend_state *blend;
504 const struct brw_rasterizer_state *rast;
505 const struct brw_depth_stencil_state *zstencil;
506
507 const struct brw_sampler *sampler[PIPE_MAX_SAMPLERS];
508 const struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
509 unsigned num_vertex_elements;
510 unsigned num_samplers;
511
512 struct brw_texture *texture[PIPE_MAX_SAMPLERS];
513 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
514 unsigned num_textures;
515 unsigned num_vertex_buffers;
516
517 struct pipe_scissor_state scissor;
518 struct pipe_framebuffer_state fb;
519 struct pipe_viewport_state vp;
520 struct pipe_clip_state ucp;
521 struct pipe_buffer *vertex_constants;
522 struct pipe_buffer *fragment_constants;
523
524 struct pipe_viewport_state viewport;
525 struct brw_blend_constant_color bcc;
526 struct brw_polygon_stipple bps;
527
528
529
530 /**
531 * Index buffer for this draw_prims call.
532 *
533 * Updates are signaled by PIPE_NEW_INDEX_BUFFER.
534 */
535 struct pipe_buffer *index_buffer;
536 unsigned index_size;
537
538 /* Updates are signalled by PIPE_NEW_INDEX_RANGE:
539 */
540 unsigned min_index;
541 unsigned max_index;
542
543 } curr;
544
545 struct {
546 struct brw_state_flags dirty;
547
548 /**
549 * List of buffers accumulated in brw_validate_state to receive
550 * dri_bo_check_aperture treatment before exec, so we can know if we
551 * should flush the batch and try again before emitting primitives.
552 *
553 * This can be a fixed number as we only have a limited number of
554 * objects referenced from the batchbuffer in a primitive emit,
555 * consisting of the vertex buffers, pipelined state pointers,
556 * the CURBE, the depth buffer, and a query BO.
557 */
558 struct brw_winsys_buffer *validated_bos[PIPE_MAX_SHADER_INPUTS + 16];
559 int validated_bo_count;
560 } state;
561
562 struct brw_cache cache; /** non-surface items */
563 struct brw_cache surface_cache; /* surface items */
564 struct brw_cached_batch_item *cached_batch_items;
565
566 struct {
567 struct u_upload_mgr *upload_vertex;
568 struct u_upload_mgr *upload_index;
569
570 /* Information on uploaded vertex buffers:
571 */
572 struct {
573 unsigned stride; /* in bytes between successive vertices */
574 unsigned offset; /* in bytes, of first vertex in bo */
575 unsigned vertex_count; /* count of valid vertices which may be accessed */
576 struct brw_winsys_buffer *bo;
577 } vb[PIPE_MAX_ATTRIBS];
578
579 struct {
580 } ve[PIPE_MAX_ATTRIBS];
581
582 unsigned nr_vb; /* currently the same as curr.num_vertex_buffers */
583 unsigned nr_ve; /* currently the same as curr.num_vertex_elements */
584 } vb;
585
586 struct {
587 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
588 struct brw_winsys_buffer *bo;
589 unsigned int offset;
590 unsigned int size;
591 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
592 * avoid re-uploading the IB packet over and over if we're actually
593 * referencing the same index buffer.
594 */
595 unsigned int start_vertex_offset;
596 } ib;
597
598
599 /* BRW_NEW_URB_ALLOCATIONS:
600 */
601 struct {
602 GLuint vsize; /* vertex size plus header in urb registers */
603 GLuint csize; /* constant buffer size in urb registers */
604 GLuint sfsize; /* setup data size in urb registers */
605
606 GLboolean constrained;
607
608 GLuint nr_vs_entries;
609 GLuint nr_gs_entries;
610 GLuint nr_clip_entries;
611 GLuint nr_sf_entries;
612 GLuint nr_cs_entries;
613
614 GLuint vs_start;
615 GLuint gs_start;
616 GLuint clip_start;
617 GLuint sf_start;
618 GLuint cs_start;
619 } urb;
620
621
622 /* BRW_NEW_CURBE_OFFSETS:
623 */
624 struct {
625 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
626 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
627 GLuint clip_start;
628 GLuint clip_size;
629 GLuint vs_start;
630 GLuint vs_size;
631 GLuint total_size;
632
633 struct brw_winsys_buffer *curbe_bo;
634 /** Offset within curbe_bo of space for current curbe entry */
635 GLuint curbe_offset;
636 /** Offset within curbe_bo of space for next curbe entry */
637 GLuint curbe_next_offset;
638
639 GLfloat *last_buf;
640 GLuint last_bufsz;
641 /**
642 * Whether we should create a new bo instead of reusing the old one
643 * (if we just dispatch the batch pointing at the old one.
644 */
645 GLboolean need_new_bo;
646 } curbe;
647
648 struct {
649 struct brw_vs_prog_data *prog_data;
650
651 struct brw_winsys_buffer *prog_bo;
652 struct brw_winsys_buffer *state_bo;
653
654 /** Binding table of pointers to surf_bo entries */
655 struct brw_winsys_buffer *bind_bo;
656 struct brw_winsys_buffer *surf_bo[BRW_VS_MAX_SURF];
657 GLuint nr_surfaces;
658 } vs;
659
660 struct {
661 struct brw_gs_prog_data *prog_data;
662
663 GLboolean prog_active;
664 struct brw_winsys_buffer *prog_bo;
665 struct brw_winsys_buffer *state_bo;
666 } gs;
667
668 struct {
669 struct brw_clip_prog_data *prog_data;
670
671 struct brw_winsys_buffer *prog_bo;
672 struct brw_winsys_buffer *state_bo;
673 struct brw_winsys_buffer *vp_bo;
674 } clip;
675
676
677 struct {
678 struct brw_sf_prog_data *prog_data;
679
680 struct brw_winsys_buffer *prog_bo;
681 struct brw_winsys_buffer *state_bo;
682 struct brw_winsys_buffer *vp_bo;
683 } sf;
684
685 struct {
686 struct brw_wm_prog_data *prog_data;
687 struct brw_wm_compile *compile_data;
688
689 /** Input sizes, calculated from active vertex program.
690 * One bit per fragment program input attribute.
691 */
692 //GLbitfield input_size_masks[4];
693
694 /** Array of surface default colors (texture border color) */
695 struct brw_winsys_buffer *sdc_bo[BRW_MAX_TEX_UNIT];
696
697 GLuint render_surf;
698 GLuint nr_surfaces;
699
700 GLuint max_threads;
701 struct brw_winsys_buffer *scratch_bo;
702
703 GLuint sampler_count;
704 struct brw_winsys_buffer *sampler_bo;
705
706 /** Binding table of pointers to surf_bo entries */
707 struct brw_winsys_buffer *bind_bo;
708 struct brw_winsys_buffer *surf_bo[PIPE_MAX_COLOR_BUFS];
709
710 struct brw_winsys_buffer *prog_bo;
711 struct brw_winsys_buffer *state_bo;
712 } wm;
713
714
715 struct {
716 struct brw_winsys_buffer *prog_bo;
717 struct brw_winsys_buffer *state_bo;
718 struct brw_winsys_buffer *vp_bo;
719 } cc;
720
721 struct {
722 struct brw_query_object active_head;
723 struct brw_winsys_buffer *bo;
724 int index;
725 GLboolean active;
726 int stats_wm;
727 } query;
728
729 struct {
730 unsigned always_emit_state:1;
731 unsigned always_flush_batch:1;
732 unsigned force_swtnl:1;
733 unsigned no_swtnl:1;
734 } flags;
735
736 /* Used to give every program string a unique id
737 */
738 GLuint program_id;
739 };
740
741
742
743 /*======================================================================
744 * brw_queryobj.c
745 */
746 void brw_init_query(struct brw_context *brw);
747 void brw_prepare_query_begin(struct brw_context *brw);
748 void brw_emit_query_begin(struct brw_context *brw);
749 void brw_emit_query_end(struct brw_context *brw);
750
751 /*======================================================================
752 * brw_state_dump.c
753 */
754 void brw_debug_batch(struct brw_context *intel);
755
756
757 /*======================================================================
758 * brw_pipe_*.c
759 */
760 void brw_pipe_blend_init( struct brw_context *brw );
761 void brw_pipe_depth_stencil_init( struct brw_context *brw );
762 void brw_pipe_framebuffer_init( struct brw_context *brw );
763 void brw_pipe_flush_init( struct brw_context *brw );
764 void brw_pipe_misc_init( struct brw_context *brw );
765 void brw_pipe_query_init( struct brw_context *brw );
766 void brw_pipe_rast_init( struct brw_context *brw );
767 void brw_pipe_sampler_init( struct brw_context *brw );
768 void brw_pipe_shader_init( struct brw_context *brw );
769 void brw_pipe_vertex_init( struct brw_context *brw );
770
771 void brw_pipe_blend_cleanup( struct brw_context *brw );
772 void brw_pipe_depth_stencil_cleanup( struct brw_context *brw );
773 void brw_pipe_framebuffer_cleanup( struct brw_context *brw );
774 void brw_pipe_flush_cleanup( struct brw_context *brw );
775 void brw_pipe_misc_cleanup( struct brw_context *brw );
776 void brw_pipe_query_cleanup( struct brw_context *brw );
777 void brw_pipe_rast_cleanup( struct brw_context *brw );
778 void brw_pipe_sampler_cleanup( struct brw_context *brw );
779 void brw_pipe_shader_cleanup( struct brw_context *brw );
780 void brw_pipe_vertex_cleanup( struct brw_context *brw );
781
782
783 /* brw_urb.c
784 */
785 int brw_upload_urb_fence(struct brw_context *brw);
786
787 /* brw_curbe.c
788 */
789 int brw_upload_cs_urb_state(struct brw_context *brw);
790
791 /* brw_disasm.c */
792 int brw_disasm (FILE *file, struct brw_instruction *inst);
793
794 /*======================================================================
795 * Inline conversion functions. These are better-typed than the
796 * macros used previously:
797 */
798 static INLINE struct brw_context *
799 brw_context( struct pipe_context *ctx )
800 {
801 return (struct brw_context *)ctx;
802 }
803
804
805 #define BRW_IS_965(brw) ((brw)->chipset.is_965)
806 #define BRW_IS_IGDNG(brw) ((brw)->chipset.is_igdng)
807 #define BRW_IS_G4X(brw) ((brw)->chipset.is_g4x)
808
809
810 #endif
811