i965g: wip
[mesa.git] / src / gallium / drivers / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118 #define BRW_MAX_CURBE (32*16)
119
120 struct brw_context;
121
122 #define BRW_NEW_URB_FENCE 0x1
123 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
124 #define BRW_NEW_VERTEX_PROGRAM 0x4
125 #define BRW_NEW_INPUT_DIMENSIONS 0x8
126 #define BRW_NEW_CURBE_OFFSETS 0x10
127 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
128 #define BRW_NEW_PRIMITIVE 0x40
129 #define BRW_NEW_CONTEXT 0x80
130 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
131 #define BRW_NEW_PSP 0x800
132 #define BRW_NEW_WM_SURFACES 0x1000
133 #define BRW_NEW_FENCE 0x2000
134 #define BRW_NEW_INDICES 0x4000
135 #define BRW_NEW_VERTICES 0x8000
136 /**
137 * Used for any batch entry with a relocated pointer that will be used
138 * by any 3D rendering.
139 */
140 #define BRW_NEW_BATCH 0x10000
141 /** brw->depth_region updated */
142 #define BRW_NEW_DEPTH_BUFFER 0x20000
143 #define BRW_NEW_NR_WM_SURFACES 0x40000
144 #define BRW_NEW_NR_VS_SURFACES 0x80000
145 #define BRW_NEW_INDEX_BUFFER 0x100000
146
147 struct brw_state_flags {
148 /** State update flags signalled by mesa internals */
149 GLuint mesa;
150 /**
151 * State update flags signalled as the result of brw_tracked_state updates
152 */
153 GLuint brw;
154 /** State update flags signalled by brw_state_cache.c searches */
155 GLuint cache;
156 };
157
158
159 /** Subclass of Mesa vertex program */
160 struct brw_vertex_program {
161 struct gl_vertex_program program;
162 GLuint id;
163 dri_bo *const_buffer; /** Program constant buffer/surface */
164 GLboolean use_const_buffer;
165 };
166
167
168 /** Subclass of Mesa fragment program */
169 struct brw_fragment_program {
170 struct gl_fragment_program program;
171 GLuint id; /**< serial no. to identify frag progs, never re-used */
172 GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
173
174 dri_bo *const_buffer; /** Program constant buffer/surface */
175 GLboolean use_const_buffer;
176
177 /** for debugging, which texture units are referenced */
178 GLbitfield tex_units_used;
179 };
180
181
182 /* Data about a particular attempt to compile a program. Note that
183 * there can be many of these, each in a different GL state
184 * corresponding to a different brw_wm_prog_key struct, with different
185 * compiled programs:
186 */
187 struct brw_wm_prog_data {
188 GLuint curb_read_length;
189 GLuint urb_read_length;
190
191 GLuint first_curbe_grf;
192 GLuint total_grf;
193 GLuint total_scratch;
194
195 GLuint nr_params; /**< number of float params/constants */
196 GLboolean error;
197
198 /* Pointer to tracked values (only valid once
199 * _mesa_load_state_parameters has been called at runtime).
200 */
201 const GLfloat *param[BRW_MAX_CURBE];
202 };
203
204 struct brw_sf_prog_data {
205 GLuint urb_read_length;
206 GLuint total_grf;
207
208 /* Each vertex may have upto 12 attributes, 4 components each,
209 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
210 * rows.
211 *
212 * Actually we use 4 for each, so call it 12 rows.
213 */
214 GLuint urb_entry_size;
215 };
216
217 struct brw_clip_prog_data {
218 GLuint curb_read_length; /* user planes? */
219 GLuint clip_mode;
220 GLuint urb_read_length;
221 GLuint total_grf;
222 };
223
224 struct brw_gs_prog_data {
225 GLuint urb_read_length;
226 GLuint total_grf;
227 };
228
229 struct brw_vs_prog_data {
230 GLuint curb_read_length;
231 GLuint urb_read_length;
232 GLuint total_grf;
233 GLuint outputs_written;
234 GLuint nr_params; /**< number of float params/constants */
235
236 GLuint inputs_read;
237
238 /* Used for calculating urb partitions:
239 */
240 GLuint urb_entry_size;
241 };
242
243
244 /* Size == 0 if output either not written, or always [0,0,0,1]
245 */
246 struct brw_vs_ouput_sizes {
247 GLubyte output_size[VERT_RESULT_MAX];
248 };
249
250
251 /** Number of texture sampler units */
252 #define BRW_MAX_TEX_UNIT 16
253
254 /**
255 * Size of our surface binding table for the WM.
256 * This contains pointers to the drawing surfaces and current texture
257 * objects and shader constant buffers (+2).
258 */
259 #define BRW_WM_MAX_SURF (MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
260
261 /**
262 * Helpers to convert drawing buffers, textures and constant buffers
263 * to surface binding table indexes, for WM.
264 */
265 #define SURF_INDEX_DRAW(d) (d)
266 #define SURF_INDEX_FRAG_CONST_BUFFER (MAX_DRAW_BUFFERS)
267 #define SURF_INDEX_TEXTURE(t) (MAX_DRAW_BUFFERS + 1 + (t))
268
269 /**
270 * Size of surface binding table for the VS.
271 * Only one constant buffer for now.
272 */
273 #define BRW_VS_MAX_SURF 1
274
275 /**
276 * Only a VS constant buffer
277 */
278 #define SURF_INDEX_VERT_CONST_BUFFER 0
279
280
281 enum brw_cache_id {
282 BRW_CC_VP,
283 BRW_CC_UNIT,
284 BRW_WM_PROG,
285 BRW_SAMPLER_DEFAULT_COLOR,
286 BRW_SAMPLER,
287 BRW_WM_UNIT,
288 BRW_SF_PROG,
289 BRW_SF_VP,
290 BRW_SF_UNIT,
291 BRW_VS_UNIT,
292 BRW_VS_PROG,
293 BRW_GS_UNIT,
294 BRW_GS_PROG,
295 BRW_CLIP_VP,
296 BRW_CLIP_UNIT,
297 BRW_CLIP_PROG,
298 BRW_SS_SURFACE,
299 BRW_SS_SURF_BIND,
300
301 BRW_MAX_CACHE
302 };
303
304 struct brw_cache_item {
305 /**
306 * Effectively part of the key, cache_id identifies what kind of state
307 * buffer is involved, and also which brw->state.dirty.cache flag should
308 * be set when this cache item is chosen.
309 */
310 enum brw_cache_id cache_id;
311 /** 32-bit hash of the key data */
312 GLuint hash;
313 GLuint key_size; /* for variable-sized keys */
314 const void *key;
315 dri_bo **reloc_bufs;
316 GLuint nr_reloc_bufs;
317
318 dri_bo *bo;
319 GLuint data_size;
320
321 struct brw_cache_item *next;
322 };
323
324
325
326 struct brw_cache {
327 struct brw_context *brw;
328
329 struct brw_cache_item **items;
330 GLuint size, n_items;
331
332 GLuint key_size[BRW_MAX_CACHE]; /* for fixed-size keys */
333 GLuint aux_size[BRW_MAX_CACHE];
334 char *name[BRW_MAX_CACHE];
335
336 /* Record of the last BOs chosen for each cache_id. Used to set
337 * brw->state.dirty.cache when a new cache item is chosen.
338 */
339 dri_bo *last_bo[BRW_MAX_CACHE];
340 };
341
342
343 /* Considered adding a member to this struct to document which flags
344 * an update might raise so that ordering of the state atoms can be
345 * checked or derived at runtime. Dropped the idea in favor of having
346 * a debug mode where the state is monitored for flags which are
347 * raised that have already been tested against.
348 */
349 struct brw_tracked_state {
350 struct brw_state_flags dirty;
351 void (*prepare)( struct brw_context *brw );
352 void (*emit)( struct brw_context *brw );
353 };
354
355 /* Flags for brw->state.cache.
356 */
357 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
358 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
359 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
360 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
361 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
362 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
363 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
364 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
365 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
366 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
367 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
368 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
369 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
370 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
371 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
372 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
373 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
374 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
375
376 struct brw_cached_batch_item {
377 struct header *header;
378 GLuint sz;
379 struct brw_cached_batch_item *next;
380 };
381
382
383
384 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
385 * be easier if C allowed arrays of packed elements?
386 */
387 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
388
389 struct brw_vertex_element {
390 const struct gl_client_array *glarray;
391
392 /** The corresponding Mesa vertex attribute */
393 gl_vert_attrib attrib;
394 /** Size of a complete element */
395 GLuint element_size;
396 /** Number of uploaded elements for this input. */
397 GLuint count;
398 /** Byte stride between elements in the uploaded array */
399 GLuint stride;
400 /** Offset of the first element within the buffer object */
401 unsigned int offset;
402 /** Buffer object containing the uploaded vertex data */
403 dri_bo *bo;
404 };
405
406
407
408 struct brw_vertex_info {
409 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
410 };
411
412
413
414
415 /* Cache for TNL programs.
416 */
417 struct brw_tnl_cache_item {
418 GLuint hash;
419 void *key;
420 void *data;
421 struct brw_tnl_cache_item *next;
422 };
423
424 struct brw_tnl_cache {
425 struct brw_tnl_cache_item **items;
426 GLuint size, n_items;
427 };
428
429 struct brw_query_object {
430 struct gl_query_object Base;
431
432 /** Doubly linked list of active query objects in the context. */
433 struct brw_query_object *prev, *next;
434
435 /** Last query BO associated with this query. */
436 dri_bo *bo;
437 /** First index in bo with query data for this object. */
438 int first_index;
439 /** Last index in bo with query data for this object. */
440 int last_index;
441
442 /* Total count of pixels from previous BOs */
443 unsigned int count;
444 };
445
446
447 /**
448 * brw_context is derived from intel_context.
449 */
450 struct brw_context
451 {
452 GLuint primitive;
453
454 GLboolean emit_state_always;
455 GLboolean no_batch_wrap;
456
457 struct {
458 struct brw_state_flags dirty;
459
460 GLuint nr_color_regions;
461 struct intel_region *color_regions[MAX_DRAW_BUFFERS];
462 struct intel_region *depth_region;
463
464 /**
465 * List of buffers accumulated in brw_validate_state to receive
466 * dri_bo_check_aperture treatment before exec, so we can know if we
467 * should flush the batch and try again before emitting primitives.
468 *
469 * This can be a fixed number as we only have a limited number of
470 * objects referenced from the batchbuffer in a primitive emit,
471 * consisting of the vertex buffers, pipelined state pointers,
472 * the CURBE, the depth buffer, and a query BO.
473 */
474 dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
475 int validated_bo_count;
476 } state;
477
478 struct brw_cache cache; /** non-surface items */
479 struct brw_cache surface_cache; /* surface items */
480 struct brw_cached_batch_item *cached_batch_items;
481
482 struct {
483 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
484
485 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
486 GLuint nr_enabled;
487
488 #define BRW_NR_UPLOAD_BUFS 17
489 #define BRW_UPLOAD_INIT_SIZE (128*1024)
490
491 struct {
492 dri_bo *bo;
493 GLuint offset;
494 } upload;
495
496 /* Summary of size and varying of active arrays, so we can check
497 * for changes to this state:
498 */
499 struct brw_vertex_info info;
500 unsigned int min_index, max_index;
501 } vb;
502
503 struct {
504 /**
505 * Index buffer for this draw_prims call.
506 *
507 * Updates are signaled by BRW_NEW_INDICES.
508 */
509 const struct _mesa_index_buffer *ib;
510
511 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
512 dri_bo *bo;
513 unsigned int offset;
514 unsigned int size;
515 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
516 * avoid re-uploading the IB packet over and over if we're actually
517 * referencing the same index buffer.
518 */
519 unsigned int start_vertex_offset;
520 } ib;
521
522 /* Active vertex program:
523 */
524 const struct gl_vertex_program *vertex_program;
525 const struct gl_fragment_program *fragment_program;
526
527
528 /* For populating the gtt:
529 */
530 GLuint next_free_page;
531
532
533 /* BRW_NEW_URB_ALLOCATIONS:
534 */
535 struct {
536 GLuint vsize; /* vertex size plus header in urb registers */
537 GLuint csize; /* constant buffer size in urb registers */
538 GLuint sfsize; /* setup data size in urb registers */
539
540 GLboolean constrained;
541
542 GLuint nr_vs_entries;
543 GLuint nr_gs_entries;
544 GLuint nr_clip_entries;
545 GLuint nr_sf_entries;
546 GLuint nr_cs_entries;
547
548 /* GLuint vs_size; */
549 /* GLuint gs_size; */
550 /* GLuint clip_size; */
551 /* GLuint sf_size; */
552 /* GLuint cs_size; */
553
554 GLuint vs_start;
555 GLuint gs_start;
556 GLuint clip_start;
557 GLuint sf_start;
558 GLuint cs_start;
559 } urb;
560
561
562 /* BRW_NEW_CURBE_OFFSETS:
563 */
564 struct {
565 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
566 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
567 GLuint clip_start;
568 GLuint clip_size;
569 GLuint vs_start;
570 GLuint vs_size;
571 GLuint total_size;
572
573 dri_bo *curbe_bo;
574 /** Offset within curbe_bo of space for current curbe entry */
575 GLuint curbe_offset;
576 /** Offset within curbe_bo of space for next curbe entry */
577 GLuint curbe_next_offset;
578
579 GLfloat *last_buf;
580 GLuint last_bufsz;
581 /**
582 * Whether we should create a new bo instead of reusing the old one
583 * (if we just dispatch the batch pointing at the old one.
584 */
585 GLboolean need_new_bo;
586 } curbe;
587
588 struct {
589 struct brw_vs_prog_data *prog_data;
590
591 dri_bo *prog_bo;
592 dri_bo *state_bo;
593
594 /** Binding table of pointers to surf_bo entries */
595 dri_bo *bind_bo;
596 dri_bo *surf_bo[BRW_VS_MAX_SURF];
597 GLuint nr_surfaces;
598 } vs;
599
600 struct {
601 struct brw_gs_prog_data *prog_data;
602
603 GLboolean prog_active;
604 dri_bo *prog_bo;
605 dri_bo *state_bo;
606 } gs;
607
608 struct {
609 struct brw_clip_prog_data *prog_data;
610
611 dri_bo *prog_bo;
612 dri_bo *state_bo;
613 dri_bo *vp_bo;
614 } clip;
615
616
617 struct {
618 struct brw_sf_prog_data *prog_data;
619
620 dri_bo *prog_bo;
621 dri_bo *state_bo;
622 dri_bo *vp_bo;
623 } sf;
624
625 struct {
626 struct brw_wm_prog_data *prog_data;
627 struct brw_wm_compile *compile_data;
628
629 /** Input sizes, calculated from active vertex program.
630 * One bit per fragment program input attribute.
631 */
632 GLbitfield input_size_masks[4];
633
634 /** Array of surface default colors (texture border color) */
635 dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
636
637 GLuint render_surf;
638 GLuint nr_surfaces;
639
640 GLuint max_threads;
641 dri_bo *scratch_bo;
642
643 GLuint sampler_count;
644 dri_bo *sampler_bo;
645
646 /** Binding table of pointers to surf_bo entries */
647 dri_bo *bind_bo;
648 dri_bo *surf_bo[BRW_WM_MAX_SURF];
649
650 dri_bo *prog_bo;
651 dri_bo *state_bo;
652 } wm;
653
654
655 struct {
656 dri_bo *prog_bo;
657 dri_bo *state_bo;
658 dri_bo *vp_bo;
659 } cc;
660
661 struct {
662 struct brw_query_object active_head;
663 dri_bo *bo;
664 int index;
665 GLboolean active;
666 } query;
667 /* Used to give every program string a unique id
668 */
669 GLuint program_id;
670 };
671
672
673 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
674
675
676
677 /*======================================================================
678 * brw_vtbl.c
679 */
680 void brwInitVtbl( struct brw_context *brw );
681
682 /*======================================================================
683 * brw_context.c
684 */
685 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
686 __DRIcontextPrivate *driContextPriv,
687 void *sharedContextPrivate);
688
689 /*======================================================================
690 * brw_queryobj.c
691 */
692 void brw_init_query(struct brw_context *brw);
693 void brw_prepare_query_begin(struct brw_context *brw);
694 void brw_emit_query_begin(struct brw_context *brw);
695 void brw_emit_query_end(struct brw_context *brw);
696
697 /*======================================================================
698 * brw_state_dump.c
699 */
700 void brw_debug_batch(struct intel_context *intel);
701
702 /*======================================================================
703 * brw_tex.c
704 */
705 void brw_validate_textures( struct brw_context *brw );
706
707
708 /*======================================================================
709 * brw_program.c
710 */
711 void brwInitFragProgFuncs( struct dd_function_table *functions );
712
713
714 /* brw_urb.c
715 */
716 void brw_upload_urb_fence(struct brw_context *brw);
717
718 /* brw_curbe.c
719 */
720 void brw_upload_cs_urb_state(struct brw_context *brw);
721
722 /* brw_disasm.c */
723 int brw_disasm (FILE *file, struct brw_instruction *inst);
724
725 /*======================================================================
726 * Inline conversion functions. These are better-typed than the
727 * macros used previously:
728 */
729 static INLINE struct brw_context *
730 brw_context( struct pipe_context *ctx )
731 {
732 return (struct brw_context *)ctx;
733 }
734
735 static INLINE struct brw_vertex_program *
736 brw_vertex_program(struct gl_vertex_program *p)
737 {
738 return (struct brw_vertex_program *) p;
739 }
740
741 static INLINE const struct brw_vertex_program *
742 brw_vertex_program_const(const struct gl_vertex_program *p)
743 {
744 return (const struct brw_vertex_program *) p;
745 }
746
747 static INLINE struct brw_fragment_program *
748 brw_fragment_program(struct gl_fragment_program *p)
749 {
750 return (struct brw_fragment_program *) p;
751 }
752
753 static INLINE const struct brw_fragment_program *
754 brw_fragment_program_const(const struct gl_fragment_program *p)
755 {
756 return (const struct brw_fragment_program *) p;
757 }
758
759
760
761 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
762
763 #endif
764