2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
36 #include "brw_structs.h"
37 #include "brw_winsys.h"
39 #include "pipe/p_state.h"
40 #include "pipe/p_context.h"
41 #include "tgsi/tgsi_scan.h"
46 * URB - uniform resource buffer. A mid-sized buffer which is
47 * partitioned between the fixed function units and used for passing
48 * values (vertices, primitives, constants) between them.
50 * CURBE - constant URB entry. An urb region (entry) used to hold
51 * constant values which the fixed function units can be instructed to
52 * preload into the GRF when spawning a thread.
54 * VUE - vertex URB entry. An urb entry holding a vertex and usually
55 * a vertex header. The header contains control information and
56 * things like primitive type, Begin/end flags and clip codes.
58 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
59 * unit holding rasterization and interpolation parameters.
61 * GRF - general register file. One of several register files
62 * addressable by programmed threads. The inputs (r0, payload, curbe,
63 * urb) of the thread are preloaded to this area before the thread is
64 * spawned. The registers are individually 8 dwords wide and suitable
65 * for general usage. Registers holding thread input values are not
66 * special and may be overwritten.
68 * MRF - message register file. Threads communicate (and terminate)
69 * by sending messages. Message parameters are placed in contiguous
70 * MRF registers. All program output is via these messages. URB
71 * entries are populated by sending a message to the shared URB
72 * function containing the new data, together with a control word,
73 * often an unmodified copy of R0.
75 * R0 - GRF register 0. Typically holds control information used when
76 * sending messages to other threads.
78 * EU or GEN4 EU: The name of the programmable subsystem of the
79 * i965 hardware. Threads are executed by the EU, the registers
80 * described above are part of the EU architecture.
82 * Fixed function units:
84 * CS - Command streamer. Notional first unit, little software
85 * interaction. Holds the URB entries used for constant data, ie the
88 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
89 * this unit is responsible for pulling vertices out of vertex buffers
90 * in vram and injecting them into the processing pipe as VUEs. If
91 * enabled, it first passes them to a VS thread which is a good place
92 * for the driver to implement any active vertex shader.
94 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
95 * enabled, incoming strips etc are passed to GS threads in individual
96 * line/triangle/point units. The GS thread may perform arbitary
97 * computation and emit whatever primtives with whatever vertices it
98 * chooses. This makes GS an excellent place to implement GL's
99 * unfilled polygon modes, though of course it is capable of much
100 * more. Additionally, GS is used to translate away primitives not
101 * handled by latter units, including Quads and Lineloops.
103 * CS - Clipper. Mesa's clipping algorithms are imported to run on
104 * this unit. The fixed function part performs cliptesting against
105 * the 6 fixed clipplanes and makes descisions on whether or not the
106 * incoming primitive needs to be passed to a thread for clipping.
107 * User clip planes are handled via cooperation with the VS thread.
109 * SF - Strips Fans or Setup: Triangles are prepared for
110 * rasterization. Interpolation coefficients are calculated.
111 * Flatshading and two-side lighting usually performed here.
113 * WM - Windower. Interpolation of vertex attributes performed here.
114 * Fragment shader implemented here. SIMD aspects of EU taken full
115 * advantage of, as pixels are processed in blocks of 16.
117 * CC - Color Calculator. No EU threads associated with this unit.
118 * Handles blending and (presumably) depth and stencil testing.
121 #define BRW_MAX_CURBE (32*16)
125 struct brw_depth_stencil_state
{
126 //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
128 /* Precalculated hardware state:
140 struct brw_blend_state
{
141 //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
143 /* Precalculated hardware state:
150 struct brw_surf_ss0 ss0
;
154 struct brw_rasterizer_state
;
157 struct brw_vertex_shader
{
158 const struct tgsi_token
*tokens
;
159 struct tgsi_shader_info info
;
162 struct brw_winsys_buffer
*const_buffer
; /** Program constant buffer/surface */
163 GLboolean use_const_buffer
;
167 struct brw_fragment_shader
{
168 const struct tgsi_token
*tokens
;
169 struct tgsi_shader_info info
;
173 boolean uses_depth
:1;
174 boolean has_flow_control
:1;
177 struct brw_winsys_buffer
*const_buffer
; /** Program constant buffer/surface */
178 GLboolean use_const_buffer
;
183 struct pipe_sampler_state templ
;
191 #define PIPE_NEW_DEPTH_STENCIL_ALPHA 0x1
192 #define PIPE_NEW_RAST 0x2
193 #define PIPE_NEW_BLEND 0x4
194 #define PIPE_NEW_VIEWPORT 0x8
195 #define PIPE_NEW_SAMPLERS 0x10
196 #define PIPE_NEW_VERTEX_BUFFER 0x20
197 #define PIPE_NEW_VERTEX_ELEMENT 0x40
198 #define PIPE_NEW_FRAGMENT_SHADER 0x80
199 #define PIPE_NEW_VERTEX_SHADER 0x100
200 #define PIPE_NEW_FRAGMENT_CONSTANTS 0x200
201 #define PIPE_NEW_VERTEX_CONSTANTS 0x400
202 #define PIPE_NEW_CLIP 0x800
203 #define PIPE_NEW_INDEX_BUFFER 0x1000
204 #define PIPE_NEW_INDEX_RANGE 0x2000
205 #define PIPE_NEW_BLEND_COLOR 0x4000
206 #define PIPE_NEW_POLYGON_STIPPLE 0x8000
207 #define PIPE_NEW_FRAMEBUFFER_DIMENSIONS 0x10000
208 #define PIPE_NEW_DEPTH_BUFFER 0x20000
209 #define PIPE_NEW_COLOR_BUFFERS 0x40000
210 #define PIPE_NEW_QUERY 0x80000
211 #define PIPE_NEW_SCISSOR 0x100000
212 #define PIPE_NEW_BOUND_TEXTURES 0x200000
216 #define BRW_NEW_URB_FENCE 0x1
217 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
218 #define BRW_NEW_VERTEX_PROGRAM 0x4
219 #define BRW_NEW_INPUT_DIMENSIONS 0x8
220 #define BRW_NEW_CURBE_OFFSETS 0x10
221 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
222 #define BRW_NEW_PRIMITIVE 0x40
223 #define BRW_NEW_CONTEXT 0x80
224 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
225 #define BRW_NEW_PSP 0x800
226 #define BRW_NEW_WM_SURFACES 0x1000
227 #define BRW_NEW_xxx 0x2000 /* was FENCE */
228 #define BRW_NEW_INDICES 0x4000
229 #define BRW_NEW_VERTICES 0x8000
231 * Used for any batch entry with a relocated pointer that will be used
232 * by any 3D rendering. Need to re-emit these fresh in each
233 * batchbuffer as the referenced buffers may be relocated in the
236 #define BRW_NEW_BATCH 0x10000
237 #define BRW_NEW_NR_WM_SURFACES 0x40000
238 #define BRW_NEW_NR_VS_SURFACES 0x80000
239 #define BRW_NEW_INDEX_BUFFER 0x100000
241 struct brw_state_flags
{
242 /** State update flags signalled by mesa internals */
245 * State update flags signalled as the result of brw_tracked_state updates
248 /** State update flags signalled by brw_state_cache.c searches */
254 /* Data about a particular attempt to compile a program. Note that
255 * there can be many of these, each in a different GL state
256 * corresponding to a different brw_wm_prog_key struct, with different
259 struct brw_wm_prog_data
{
260 GLuint curb_read_length
;
261 GLuint urb_read_length
;
263 GLuint first_curbe_grf
;
265 GLuint total_scratch
;
267 GLuint nr_params
; /**< number of float params/constants */
270 /* Pointer to tracked values (only valid once
271 * _mesa_load_state_parameters has been called at runtime).
273 const GLfloat
*param
[BRW_MAX_CURBE
];
276 struct brw_sf_prog_data
{
277 GLuint urb_read_length
;
280 /* Each vertex may have upto 12 attributes, 4 components each,
281 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
284 * Actually we use 4 for each, so call it 12 rows.
286 GLuint urb_entry_size
;
290 struct brw_clip_prog_data
;
292 struct brw_gs_prog_data
{
293 GLuint urb_read_length
;
297 struct brw_vs_prog_data
{
298 GLuint curb_read_length
;
299 GLuint urb_read_length
;
305 GLuint nr_params
; /**< number of TGSI_FILE_CONSTANT's */
307 GLboolean copy_edgeflag
;
308 GLboolean writes_psiz
;
310 /* Used for calculating urb partitions:
312 GLuint urb_entry_size
;
316 /* Size == 0 if output either not written, or always [0,0,0,1]
318 struct brw_vs_ouput_sizes
{
319 GLubyte output_size
[PIPE_MAX_SHADER_OUTPUTS
];
323 /** Number of texture sampler units */
324 #define BRW_MAX_TEX_UNIT 16
327 * Size of our surface binding table for the WM.
328 * This contains pointers to the drawing surfaces and current texture
329 * objects and shader constant buffers (+2).
331 #define BRW_WM_MAX_SURF (PIPE_MAX_COLOR_BUFS + BRW_MAX_TEX_UNIT + 1)
334 * Helpers to convert drawing buffers, textures and constant buffers
335 * to surface binding table indexes, for WM.
337 #define SURF_INDEX_DRAW(d) (d)
338 #define SURF_INDEX_FRAG_CONST_BUFFER (PIPE_MAX_COLOR_BUFS)
339 #define SURF_INDEX_TEXTURE(t) (PIPE_MAX_COLOR_BUFS + 1 + (t))
342 * Size of surface binding table for the VS.
343 * Only one constant buffer for now.
345 #define BRW_VS_MAX_SURF 1
348 * Only a VS constant buffer
350 #define SURF_INDEX_VERT_CONST_BUFFER 0
357 BRW_SAMPLER_DEFAULT_COLOR
,
376 struct brw_cache_item
{
378 * Effectively part of the key, cache_id identifies what kind of state
379 * buffer is involved, and also which brw->state.dirty.cache flag should
380 * be set when this cache item is chosen.
382 enum brw_cache_id cache_id
;
383 /** 32-bit hash of the key data */
385 GLuint key_size
; /* for variable-sized keys */
387 struct brw_winsys_buffer
**reloc_bufs
;
388 GLuint nr_reloc_bufs
;
390 struct brw_winsys_buffer
*bo
;
393 struct brw_cache_item
*next
;
399 struct brw_context
*brw
;
400 struct brw_winsys_screen
*sws
;
402 struct brw_cache_item
**items
;
403 GLuint size
, n_items
;
405 GLuint key_size
[BRW_MAX_CACHE
]; /* for fixed-size keys */
406 GLuint aux_size
[BRW_MAX_CACHE
];
407 char *name
[BRW_MAX_CACHE
];
410 /* Record of the last BOs chosen for each cache_id. Used to set
411 * brw->state.dirty.cache when a new cache item is chosen.
413 struct brw_winsys_buffer
*last_bo
[BRW_MAX_CACHE
];
417 struct brw_tracked_state
{
418 struct brw_state_flags dirty
;
419 int (*prepare
)( struct brw_context
*brw
);
420 int (*emit
)( struct brw_context
*brw
);
423 /* Flags for brw->state.cache.
425 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
426 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
427 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
428 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
429 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
430 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
431 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
432 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
433 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
434 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
435 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
436 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
437 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
438 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
439 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
440 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
441 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
442 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
444 struct brw_cached_batch_item
{
445 struct header
*header
;
447 struct brw_cached_batch_item
*next
;
452 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
453 * be easier if C allowed arrays of packed elements?
455 #define VS_INPUT_BITMASK_DWORDS ((PIPE_MAX_SHADER_INPUTS+31)/32)
460 struct brw_vertex_info
{
461 GLuint sizes
[VS_INPUT_BITMASK_DWORDS
* 2]; /* sizes:2[VERT_ATTRIB_MAX] */
465 struct brw_query_object
{
466 /** Doubly linked list of active query objects in the context. */
467 struct brw_query_object
*prev
, *next
;
469 /** Last query BO associated with this query. */
470 struct brw_winsys_buffer
*bo
;
471 /** First index in bo with query data for this object. */
473 /** Last index in bo with query data for this object. */
476 /* Total count of pixels from previous BOs */
482 * brw_context is derived from pipe_context
486 struct pipe_context base
;
487 struct brw_chipset chipset
;
489 struct brw_screen
*brw_screen
;
490 struct brw_winsys_screen
*sws
;
492 struct brw_batchbuffer
*batch
;
495 GLuint reduced_primitive
;
497 /* Active state from the state tracker:
500 struct brw_vertex_shader
*vertex_shader
;
501 struct brw_fragment_shader
*fragment_shader
;
502 const struct brw_blend_state
*blend
;
503 const struct brw_rasterizer_state
*rast
;
504 const struct brw_depth_stencil_state
*zstencil
;
506 const struct brw_sampler
*sampler
[PIPE_MAX_SAMPLERS
];
507 const struct pipe_vertex_element vertex_element
[PIPE_MAX_ATTRIBS
];
508 unsigned num_vertex_elements
;
509 unsigned num_samplers
;
511 struct brw_texture
*texture
[PIPE_MAX_SAMPLERS
];
512 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
513 unsigned num_textures
;
514 unsigned num_vertex_buffers
;
516 struct pipe_scissor_state scissor
;
517 struct pipe_framebuffer_state fb
;
518 struct pipe_viewport_state vp
;
519 struct pipe_clip_state ucp
;
520 struct pipe_buffer
*vertex_constants
;
521 struct pipe_buffer
*fragment_constants
;
523 struct pipe_viewport_state viewport
;
524 struct brw_blend_constant_color bcc
;
525 struct brw_polygon_stipple bps
;
530 * Index buffer for this draw_prims call.
532 * Updates are signaled by PIPE_NEW_INDEX_BUFFER.
534 struct pipe_buffer
*index_buffer
;
537 /* Updates are signalled by PIPE_NEW_INDEX_RANGE:
545 struct brw_state_flags dirty
;
548 * List of buffers accumulated in brw_validate_state to receive
549 * dri_bo_check_aperture treatment before exec, so we can know if we
550 * should flush the batch and try again before emitting primitives.
552 * This can be a fixed number as we only have a limited number of
553 * objects referenced from the batchbuffer in a primitive emit,
554 * consisting of the vertex buffers, pipelined state pointers,
555 * the CURBE, the depth buffer, and a query BO.
557 struct brw_winsys_buffer
*validated_bos
[PIPE_MAX_SHADER_INPUTS
+ 16];
558 int validated_bo_count
;
561 struct brw_cache cache
; /** non-surface items */
562 struct brw_cache surface_cache
; /* surface items */
563 struct brw_cached_batch_item
*cached_batch_items
;
566 struct u_upload_mgr
*upload_vertex
;
567 struct u_upload_mgr
*upload_index
;
569 /* Information on uploaded vertex buffers:
572 unsigned stride
; /* in bytes between successive vertices */
573 unsigned offset
; /* in bytes, of first vertex in bo */
574 unsigned vertex_count
; /* count of valid vertices which may be accessed */
575 struct brw_winsys_buffer
*bo
;
576 } vb
[PIPE_MAX_ATTRIBS
];
579 } ve
[PIPE_MAX_ATTRIBS
];
581 unsigned nr_vb
; /* currently the same as curr.num_vertex_buffers */
582 unsigned nr_ve
; /* currently the same as curr.num_vertex_elements */
586 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
587 struct brw_winsys_buffer
*bo
;
590 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
591 * avoid re-uploading the IB packet over and over if we're actually
592 * referencing the same index buffer.
594 unsigned int start_vertex_offset
;
598 /* BRW_NEW_URB_ALLOCATIONS:
601 GLuint vsize
; /* vertex size plus header in urb registers */
602 GLuint csize
; /* constant buffer size in urb registers */
603 GLuint sfsize
; /* setup data size in urb registers */
605 GLboolean constrained
;
607 GLuint nr_vs_entries
;
608 GLuint nr_gs_entries
;
609 GLuint nr_clip_entries
;
610 GLuint nr_sf_entries
;
611 GLuint nr_cs_entries
;
621 /* BRW_NEW_CURBE_OFFSETS:
624 GLuint wm_start
; /**< pos of first wm const in CURBE buffer */
625 GLuint wm_size
; /**< number of float[4] consts, multiple of 16 */
632 struct brw_winsys_buffer
*curbe_bo
;
633 /** Offset within curbe_bo of space for current curbe entry */
635 /** Offset within curbe_bo of space for next curbe entry */
636 GLuint curbe_next_offset
;
641 * Whether we should create a new bo instead of reusing the old one
642 * (if we just dispatch the batch pointing at the old one.
644 GLboolean need_new_bo
;
648 struct brw_vs_prog_data
*prog_data
;
650 struct brw_winsys_buffer
*prog_bo
;
651 struct brw_winsys_buffer
*state_bo
;
653 /** Binding table of pointers to surf_bo entries */
654 struct brw_winsys_buffer
*bind_bo
;
655 struct brw_winsys_buffer
*surf_bo
[BRW_VS_MAX_SURF
];
660 struct brw_gs_prog_data
*prog_data
;
662 GLboolean prog_active
;
663 struct brw_winsys_buffer
*prog_bo
;
664 struct brw_winsys_buffer
*state_bo
;
668 struct brw_clip_prog_data
*prog_data
;
670 struct brw_winsys_buffer
*prog_bo
;
671 struct brw_winsys_buffer
*state_bo
;
672 struct brw_winsys_buffer
*vp_bo
;
677 struct brw_sf_prog_data
*prog_data
;
679 struct brw_winsys_buffer
*prog_bo
;
680 struct brw_winsys_buffer
*state_bo
;
681 struct brw_winsys_buffer
*vp_bo
;
685 struct brw_wm_prog_data
*prog_data
;
686 struct brw_wm_compile
*compile_data
;
688 /** Input sizes, calculated from active vertex program.
689 * One bit per fragment program input attribute.
691 //GLbitfield input_size_masks[4];
693 /** Array of surface default colors (texture border color) */
694 struct brw_winsys_buffer
*sdc_bo
[BRW_MAX_TEX_UNIT
];
700 struct brw_winsys_buffer
*scratch_bo
;
702 GLuint sampler_count
;
703 struct brw_winsys_buffer
*sampler_bo
;
705 /** Binding table of pointers to surf_bo entries */
706 struct brw_winsys_buffer
*bind_bo
;
707 struct brw_winsys_buffer
*surf_bo
[PIPE_MAX_COLOR_BUFS
];
709 struct brw_winsys_buffer
*prog_bo
;
710 struct brw_winsys_buffer
*state_bo
;
715 struct brw_winsys_buffer
*prog_bo
;
716 struct brw_winsys_buffer
*state_bo
;
717 struct brw_winsys_buffer
*vp_bo
;
721 struct brw_query_object active_head
;
722 struct brw_winsys_buffer
*bo
;
729 unsigned always_emit_state
:1;
730 unsigned always_flush_batch
:1;
731 unsigned force_swtnl
:1;
735 /* Used to give every program string a unique id
742 /*======================================================================
745 void brw_init_query(struct brw_context
*brw
);
746 void brw_prepare_query_begin(struct brw_context
*brw
);
747 void brw_emit_query_begin(struct brw_context
*brw
);
748 void brw_emit_query_end(struct brw_context
*brw
);
750 /*======================================================================
753 void brw_debug_batch(struct brw_context
*intel
);
756 /*======================================================================
759 void brw_pipe_blend_init( struct brw_context
*brw
);
760 void brw_pipe_depth_stencil_init( struct brw_context
*brw
);
761 void brw_pipe_framebuffer_init( struct brw_context
*brw
);
762 void brw_pipe_flush_init( struct brw_context
*brw
);
763 void brw_pipe_misc_init( struct brw_context
*brw
);
764 void brw_pipe_query_init( struct brw_context
*brw
);
765 void brw_pipe_rast_init( struct brw_context
*brw
);
766 void brw_pipe_sampler_init( struct brw_context
*brw
);
767 void brw_pipe_shader_init( struct brw_context
*brw
);
768 void brw_pipe_vertex_init( struct brw_context
*brw
);
770 void brw_pipe_blend_cleanup( struct brw_context
*brw
);
771 void brw_pipe_depth_stencil_cleanup( struct brw_context
*brw
);
772 void brw_pipe_framebuffer_cleanup( struct brw_context
*brw
);
773 void brw_pipe_flush_cleanup( struct brw_context
*brw
);
774 void brw_pipe_misc_cleanup( struct brw_context
*brw
);
775 void brw_pipe_query_cleanup( struct brw_context
*brw
);
776 void brw_pipe_rast_cleanup( struct brw_context
*brw
);
777 void brw_pipe_sampler_cleanup( struct brw_context
*brw
);
778 void brw_pipe_shader_cleanup( struct brw_context
*brw
);
779 void brw_pipe_vertex_cleanup( struct brw_context
*brw
);
784 int brw_upload_urb_fence(struct brw_context
*brw
);
788 int brw_upload_cs_urb_state(struct brw_context
*brw
);
791 int brw_disasm (FILE *file
, struct brw_instruction
*inst
);
793 /*======================================================================
794 * Inline conversion functions. These are better-typed than the
795 * macros used previously:
797 static INLINE
struct brw_context
*
798 brw_context( struct pipe_context
*ctx
)
800 return (struct brw_context
*)ctx
;
804 #define BRW_IS_965(brw) ((brw)->chipset.is_965)
805 #define BRW_IS_IGDNG(brw) ((brw)->chipset.is_igdng)
806 #define BRW_IS_G4X(brw) ((brw)->chipset.is_g4x)